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Returning 35 results for 'body border diffusing convert restraints'.
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Monsters
Monster Manual
components and using Charisma as the spellcasting ability. The ghost is visible on the Material Plane while on the Border Ethereal and vice versa, but it can’t affect or be affected by anything on
Humanoid the ghost can see within 5 feet. Failure: The target is possessed by the ghost; the ghost disappears, and the target has the Incapacitated condition and loses control of its body. The ghost now
Monsters
Curse of Strahd
the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.
Possession (Recharge 6);{"diceNotation":"1d6","rollType
target is incapacitated and loses control of its body. The ghost now controls the body but doesn't deprive the target of awareness. The ghost can't be targeted by any attack, spell, or other effect
Ghost
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.
Horrifying Visage. Each non-undead creature within 60 feet
must succeed on a DC 13 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is incapacitated and loses control of its body. The ghost now controls the body but
Monsters
Curse of Strahd
the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.
Possession (Recharge 6);{"diceNotation":"1d6","rollType
target is incapacitated and loses control of its body. The ghost now controls the body but doesn't deprive the target of awareness. The ghost can't be targeted by any attack, spell, or other effect
Monsters
Storm King's Thunder
","rollDamageType":"necrotic"} necrotic damage.
Etherealness. The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal
its body. The ghost now controls the body but doesn't deprive the target of awareness. The ghost can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its
Monsters
Divine Contention
.
Etherealness. Ebondeath enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be
the target is incapacitated and loses control of its body. Ebondeath now controls the body but doesn't deprive the target of awareness. Ebondeath can't be targeted by any attack, spell, or other effect
Monsters
Dragonlance: Shadow of the Dragon Queen
the Material Plane while she is in the Border Ethereal, and vice versa, yet she can’t affect or be affected by anything on the other plane.
Horrifying Visage. Each non-undead creature within 60
feet of it must succeed on a DC 13 Charisma saving throw or be possessed by Leedara; Leedara then disappears, and the target is incapacitated and loses control of its body. Leedara now controls the
Monsters
Spelljammer: Adventures in Space
Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.
Horrifying Visage
ghost can see within 5 feet of it must succeed on a DC 13 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is incapacitated and loses control of its body
Monsters
Icewind Dale: Rime of the Frostmaiden
","rollDamageType":"necrotic"} necrotic damage.
Etherealness. The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border
saving throw or be possessed by the ghost; the ghost then disappears, and the target is incapacitated and loses control of its body. The ghost now controls the body but doesn’t deprive the target
monsters
. The meld is visible on the Material Plane while on the Border Ethereal and vice versa, but it can’t affect or be affected by anything on the other plane.A meld is formed from the faded souls of
around a meld hear cries of pain, pleading voices, and unearthly moans. Its Conflicted Soul action reflects it projecting some of its husks into a mortal body, temporarily overwhelming the victim with
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Ethereal Plane Tamlin felt a hand on him, felt his body shimmer into mist. The screams and shouts sounded far off. The walls around him appeared to be only gray shadows. Rivalen and Brennus stood
,” called the Border Ethereal, overlap the Material Plane and the Inner Planes, so that every location on those planes has a corresponding location on the Ethereal Plane. Visibility in the Border Ethereal
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Ethereal Plane Tamlin felt a hand on him, felt his body shimmer into mist. The screams and shouts sounded far off. The walls around him appeared to be only gray shadows. Rivalen and Brennus stood
,” called the Border Ethereal, overlap the Material Plane and the Inner Planes, so that every location on those planes has a corresponding location on the Ethereal Plane. Visibility in the Border Ethereal
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Ethereal Plane Tamlin felt a hand on him, felt his body shimmer into mist. The screams and shouts sounded far off. The walls around him appeared to be only gray shadows. Rivalen and Brennus stood
,” called the Border Ethereal, overlap the Material Plane and the Inner Planes, so that every location on those planes has a corresponding location on the Ethereal Plane. Visibility in the Border Ethereal
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
speaks prophecies.
3 The Darklord is haunted by the judgmental spirits of their predecessors.
4 The Darklord is the only one who adheres to an ancient faith and desperately works to convert
nonbelievers.
5 The Darklord seeks to transform their body into a vessel or gate for the subject of their belief.
6 The Darklord knows the community’s beliefs are false but keeps up the facade to maintain power.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
speaks prophecies.
3 The Darklord is haunted by the judgmental spirits of their predecessors.
4 The Darklord is the only one who adheres to an ancient faith and desperately works to convert
nonbelievers.
5 The Darklord seeks to transform their body into a vessel or gate for the subject of their belief.
6 The Darklord knows the community’s beliefs are false but keeps up the facade to maintain power.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
speaks prophecies.
3 The Darklord is haunted by the judgmental spirits of their predecessors.
4 The Darklord is the only one who adheres to an ancient faith and desperately works to convert
nonbelievers.
5 The Darklord seeks to transform their body into a vessel or gate for the subject of their belief.
6 The Darklord knows the community’s beliefs are false but keeps up the facade to maintain power.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Intelligence of 3 or higher dies inside the Black Cabin, its spirit (if it has one) leaves its body and assumes a spectral form on the Border Ethereal until the creature is brought back from the dead. This
Border Ethereal, unwilling to depart until its work is complete. (For more information on the Border Ethereal, see the “Ethereal Plane” section in the Dungeon Master’s Guide.) Spirit of Macreadus From
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Intelligence of 3 or higher dies inside the Black Cabin, its spirit (if it has one) leaves its body and assumes a spectral form on the Border Ethereal until the creature is brought back from the dead. This
Border Ethereal, unwilling to depart until its work is complete. (For more information on the Border Ethereal, see the “Ethereal Plane” section in the Dungeon Master’s Guide.) Spirit of Macreadus From
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Intelligence of 3 or higher dies inside the Black Cabin, its spirit (if it has one) leaves its body and assumes a spectral form on the Border Ethereal until the creature is brought back from the dead. This
Border Ethereal, unwilling to depart until its work is complete. (For more information on the Border Ethereal, see the “Ethereal Plane” section in the Dungeon Master’s Guide.) Spirit of Macreadus From
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
body is lost or left behind, the party’s drow pursuers find it. The drow high priestess casts raise dead on the corpse so that the character can be questioned. The character might escape later, or can
new character to the party in the midst of a journey through the Underdark. Convert one of the group’s existing nonplayer character allies — including fellow escaped prisoners from Velkynvelve — into
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
body is lost or left behind, the party’s drow pursuers find it. The drow high priestess casts raise dead on the corpse so that the character can be questioned. The character might escape later, or can
new character to the party in the midst of a journey through the Underdark. Convert one of the group’s existing nonplayer character allies — including fellow escaped prisoners from Velkynvelve — into
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
body is lost or left behind, the party’s drow pursuers find it. The drow high priestess casts raise dead on the corpse so that the character can be questioned. The character might escape later, or can
new character to the party in the midst of a journey through the Underdark. Convert one of the group’s existing nonplayer character allies — including fellow escaped prisoners from Velkynvelve — into
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
corpses. When Pietra sought to speak with them, her voice emerged from their mouths. The Relentless sails a domain that can overlap any body of water in any other domain. Some domains border the Sea of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
corpses. When Pietra sought to speak with them, her voice emerged from their mouths. The Relentless sails a domain that can overlap any body of water in any other domain. Some domains border the Sea of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
corpses. When Pietra sought to speak with them, her voice emerged from their mouths. The Relentless sails a domain that can overlap any body of water in any other domain. Some domains border the Sea of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
.
Acid Slime (Abomination, Anathema, or Malison Only). As a bonus action, the yuan-ti can coat its body in a slimy acid that lasts for 1 minute. A creature that touches the yuan-ti, hits it with a melee
to free itself from a grapple, shackles, or other restraints. If the yuan-ti spends 1 minute eating its shed skin, it regains hit points equal to half its hit point maximum.
ACTION OPTIONS
The
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
.
Acid Slime (Abomination, Anathema, or Malison Only). As a bonus action, the yuan-ti can coat its body in a slimy acid that lasts for 1 minute. A creature that touches the yuan-ti, hits it with a melee
to free itself from a grapple, shackles, or other restraints. If the yuan-ti spends 1 minute eating its shed skin, it regains hit points equal to half its hit point maximum.
ACTION OPTIONS
The
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
.
Acid Slime (Abomination, Anathema, or Malison Only). As a bonus action, the yuan-ti can coat its body in a slimy acid that lasts for 1 minute. A creature that touches the yuan-ti, hits it with a melee
to free itself from a grapple, shackles, or other restraints. If the yuan-ti spends 1 minute eating its shed skin, it regains hit points equal to half its hit point maximum.
ACTION OPTIONS
The
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can’t affect or be affected by anything on the other plane.
Horrifying Visage. Each non-undead creature within
control of its body. The ghost now controls the body but doesn’t deprive the target of awareness. The ghost can’t be targeted by any attack, spell, or other effect, except ones that turn undead, and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can’t affect or be affected by anything on the other plane.
Horrifying Visage. Each non-undead creature within
control of its body. The ghost now controls the body but doesn’t deprive the target of awareness. The ghost can’t be targeted by any attack, spell, or other effect, except ones that turn undead, and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can’t affect or be affected by anything on the other plane.
Horrifying Visage. Each non-undead creature within
control of its body. The ghost now controls the body but doesn’t deprive the target of awareness. The ghost can’t be targeted by any attack, spell, or other effect, except ones that turn undead, and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
14th-level Aberrant Mind feature You can unleash the aberrant truth hidden within yourself. As a bonus action, you can spend 1 or more sorcery points to magically transform your body for 10 minutes. For
from behind your ears, your fingers become webbed, or you grow writhing cilia that extend through your clothing. Your body, along with any equipment you are wearing or carrying, becomes slimy and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
14th-level Aberrant Mind feature You can unleash the aberrant truth hidden within yourself. As a bonus action, you can spend 1 or more sorcery points to magically transform your body for 10 minutes. For
from behind your ears, your fingers become webbed, or you grow writhing cilia that extend through your clothing. Your body, along with any equipment you are wearing or carrying, becomes slimy and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
14th-level Aberrant Mind feature You can unleash the aberrant truth hidden within yourself. As a bonus action, you can spend 1 or more sorcery points to magically transform your body for 10 minutes. For
from behind your ears, your fingers become webbed, or you grow writhing cilia that extend through your clothing. Your body, along with any equipment you are wearing or carrying, becomes slimy and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. The ghost casts the Etherealness spell, requiring no spell components and using Charisma as the spellcasting ability. The ghost is visible on the Material Plane while on the Border Ethereal and vice
Incapacitated condition and loses control of its body. The ghost now controls the body, but the target retains awareness. The ghost can’t be targeted by any attack, spell, or other effect, except ones that






