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Returning 35 results for 'body both during caltrops respond'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
ground below.
A piercer is the larval form of a roper, and the two creatures often attack in tandem. A rock-like shell encases a piercer's body, giving it the look and texture of a stalactite. That
shell protects a soft, slug-like upper body that lets the piercer move across cavern walls and ceilings to position itself for prey. With its eye and mouth closed, the piercer is difficult to distinguish
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creature isn’t revived before then, only a wish spell or killing the lemure and casting true resurrection on the creature’s original body can restore it to life. Constructs and devils are immune
mount. These steeds are bound by infernal tack and must respond to the summons and commands of the spurs’ wearer.Fire, PoisonAcid, Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Monsters
Van Richten’s Guide to Ravenloft
of its hit points or fewer. If the target is a creature, scarabs burrow into its body, and the creature takes 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Ravenous Bites
the appropriate type to the target. A creature reduced to 0 hit points by the swarm’s piercing damage dies.Base creatures are among the first to respond to sinister forces at work in a land. As
Monsters
Quests from the Infinite Staircase
Nafas drops to 0 hit points, his body disintegrates into a whirl of multiversal dust that surrounds one creature responsible for his demise. That creature then hears Nafas’s last wish: for the
retains its name, alignment, and personality. The creature also inherits Nafas’s palace and all it contains.
If the creature refuses, Nafas gains a new body in 1d10;{"diceNotation":"1d10", "rollType
Monsters
Fizban's Treasury of Dragons
dragon ages. Eventually, the scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along the back
they respond.
8
An emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers.
Connected Creatures
Emerald dragons generally
Monsters
Fizban's Treasury of Dragons
the dragon ages. Eventually, the scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along
watch how they respond.
8
An emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers.
Connected Creatures
Emerald dragons
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
piercer is the larval form of a roper, and the two creatures often attack in tandem. A rock-like shell encases a piercer’s body, giving it the look and texture of a stalactite. That shell protects a soft
, slug-like upper body that lets the piercer move across cavern walls and ceilings to position itself for prey. With its eye and mouth closed, the piercer is difficult to distinguish from ordinary
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
and must respond to summons and commands from the wearer of the spurs. Narzugon
Medium fiend (devil), lawful evil
Armor Class 20 (plate armor, shield)
Hit Points 112 (15d8 + 45)
Speed 30 ft
Styx as a lemure in Avernus in 1d4 hours. If the creature isn’t revived before then, only a wish spell or killing the lemure and casting true resurrection on the creature’s original body can restore it
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dragon Queen. These phantom flames respond to the memories of the dead and re-create illusory scenes from the moments that haunt their souls. Visions in Fire As Soth moves through the catacombs, the
knight burns as well, but he doesn’t fall. His armor fuses with his body; his eyes blaze with flames; and he becomes a terrifying, deathless figure. If the characters enter a room after all these
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Entering the Village As the characters progress into the village, read the following: In the distance, a slender figure tends to the wounded villagers, who respond with heartfelt gratitude. As the
ran afoul of the law years ago when she was falsely accused of a crime. Paloma and her band were recently attacked by someone or something on the road. Most of the band were killed, but Paloma’s body wasn’t found.
Monsters
Fizban's Treasury of Dragons
. Eventually, the scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along the back and tail
convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond
Monsters
Fizban's Treasury of Dragons
scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along the back and tail to mirror the
the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond.
8
An
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Romantic in-character dialogue Themes of mental and physical health involving the body and the mind Real-world religion and politics, or analogs of them Topics related to real-world social or cultural
seating? Do you have any other notes or concerns? Once you’ve completed this survey, distribute it to your players, give them a window of time to respond, then collect the results. Use this information to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Otyugh An otyugh is a grotesque, bulbous creature borne along on three sturdy legs, its eyes and nose set along a vine-like stalk that snakes from the top of its bloated body. Two rubbery tentacles
magically transmit simple messages and images to any creature within 120 feet of it that can understand a language. This form of telepathy doesn’t allow the receiving creature to telepathically respond
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Swarms Base creatures are among the first to respond to sinister forces at work in a land. As nefarious powers grip an area, populations of maggots, scarabs, and similar scavenging insects explode
body, and the creature takes 3 (1d6) piercing damage at the start of each of its turns. Any creature can use an action to kill or remove the scarabs with fire or a weapon that deals piercing damage
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
similar threat. Although Boros’s attention is focused on the Gruul at the moment, Rakdos cultists are well aware that any sufficiently disruptive performance with a high enough body count could bring
the wrath of the legion down on their heads. The overreaching of the Azorius and the self-righteous wrath of the Boros engender true fear in the anarchic Rakdos cultists, and the Rakdos respond to fear with bloodshed. MATHIAS KOLLROS
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
connects with a duergar soldier, whose broken body flies through the air and crashes near you with a sickening crunch.
A stone giant from Cairngorm Cavern has succumbed to a demonic curse that has caused
different combatants to maneuver. The giant moves in the characters’ direction and lashes out. Two duergar guards and two duergar xarrorn (see appendix C) respond to the giant’s roaring, racing in to join
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
respond to the summons and commands of the spurs’ wearer. Magic Item: Infernal Tack Wondrous Item, Legendary (Requires Attunement by a Creature of Evil Alignment) A rider binds a nightmare to its
the creature’s original body can restore it to life. Constructs and devils are immune to this effect.
Infernal Command. Each ally of the narzugon within 60 feet of it can’t be charmed or frightened
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
sidebar) and must respond to summons and commands from the wearer of the spurs. Narzugon
Medium fiend (devil), lawful evil
Armor Class 20 (plate armor, shield)
Hit Points 112 (15d8 + 45
River Styx as a lemure in Avernus in 1d4 hours. If the creature isn’t revived before then, only a wish spell or killing the lemure and casting true resurrection on the creature’s original body can
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
gargoyles even if no one is present. Body. Sprawled in front of one alcove, in a location where the characters see it only after entering the room, is the red-robed form of a male human. Vorja, a Red
process continues until eight of the creatures have manifested. Pillars of Blood. If a living humanoid creature touches a pillar, the part of its body that touched the pillar becomes stuck, and the
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
first arrive at a location or under a specific circumstance, as described in the text.
The guards are Bartho and Gala. The characters must respond to the guards and say whether they mean well or
their body language, like an actor taking on a role. You still need to describe things that can’t reasonably be acted out.
An active approach to roleplaying Bartho, an inexperienced guard prone to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
artificer’s inventions might include items such as a lock box that opens with a verbal command or a series of gestures, a clockwork critter designed to respond to simple commands, or a common magic item (such
purveyors of madcap mayhem. Despite losing body parts or gaining scars from various accidents, nothing stops the tinker gnomes’ insatiable quest to experiment and discover.
Go Big or Go Home. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
marketplace, increasing the horror and the body count each time. Growing Corruption. As time passes, the villain’s power and influence grow, affecting more victims across a larger area. This might take the
this chapter). 5. Anticipate the Villain’s Reactions As the adventurers pursue their goals and foil the villain’s plans, how does the villain respond? Does it lash out in violence or send dire warnings
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
random place on their body. Only a remove curse spell or similar magic removes the scar. 6 When a creature that isn’t an inhabitant of the island completes a long rest there, it must succeed on a DC 15
Nature reigns on wild islands. The creatures on the island respond to the ebb and flow of the natural world rather than trying to tame the environment. Wild Island Features d6 Feature 1 A waterfall
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
flight. Half the dragon’s body is submerged in dark water, and the hallway beyond it is completely flooded.
The flooded hallway, which leads to area M6, has partially collapsed. Creatures of Medium
the skeletons as they hiss accusations like “You fly on our backs” and “You soar on our bones.” However, the skeletons don’t understand or respond to anything the characters say. Grasping Claws. Until
Compendium
- Sources->Dungeons & Dragons->Divine Contention
that the enemy has breached the town square and the defenders are in dire need of aid. As you prepare to respond, you hear war drums beating from just outside town. Suddenly a bolt of lightning blasts a
than three victories. Read the following aloud: Before you can act, the dragon extends a ghostly claw from its body and snatches a glowing red stone from the air above its head. With a triumphant roar
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
picture of the scene.
Ask the Players, “What Do You Do?” If the players aren’t sure how to respond, suggest ways they could glean more information, like looking for tracks.
Narrate the Results
use one or both of these approaches to roleplay their characters.
Active Roleplaying. In active roleplaying, you speak with a character’s voice and might echo their body language, like an actor taking
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
adventurers, preferring to pick off lone prey, but if attacked, they respond in kind. Offering food and drink to the nothics loosens their tongues, but these ones speak and understand only Loross (see
the nothics after a brief conversation: Iriolarthas, a powerful Netherese archwizard, watches over Ythryn. He has lost not only his mind, but most of his body as well. All that remains of him is a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, matter and spirit, body and mind, health and illness, purity and defilement, positive energy and negative energy — the D&D universe is full of polar opposites that could serve as the foundation for a
philosophies aren’t worshiped; they aren’t beings that can hear and respond to prayers or accept sacrifices. Devotion to a philosophy or a force isn’t necessarily exclusive of service to a deity. A
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
their kind, who come to the surface and fall in love with the stars — these are the ones who might be pleased to hear Eilistraee’s call. If they respond to it by going to the surface and staying there
they die, as the body dissolves into pale light and leaves no clue to where the soul has gone. Vulkoor Drow of the world of Eberron worship a scorpion-god named Vulkoor, which is their world’s
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
verge.
A ten-foot-wide bridge extends over the lake to an islet enclosure covered with lush foliage. Battered robots litter the edge of the lake near the structure.
This body of water was formerly
could reach the islet. Silent Treatment. After the characters encounter the froghemoth, Aphelion doesn’t contact or respond to them until they reach the ship’s fourth level. Treasure. At the bottom of the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
slaad, but they follow its commands because they are furiously loyal to Dory. The manticores roam freely through the warehouse at night. They spend their days in the loft but respond quickly to any
appearance, but he must spend as much time as possible in a hot, wet environment to maintain his physical form. Otherwise, he develops lesions as the aboleth’s magic causes his body to rot away. After a few
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
quite a while, and rats have gnawed at them. The bodies have been looted. If someone removes the spear pinning the goblin to the wall, the body slumps to reveal Draconic runes on the wall behind it
is opened. If the characters look inside, read: In the coffin is a troll! It’s dressed in rotted finery, but its jewelry and rings adorned with tiny silver dragons still sparkle. The creature’s body
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
go or uses the word “truth” while speaking in this area, the faces respond in unison. Five of the faces lie, saying, “My way is the right way.” The face marking the southeast tunnel leading to area L10
. His body has been partially calcified by the mineral-rich water dripping from the ceiling. Green Slime. Six patches of green slime (see the Dungeon Master’s Guide) cling to the ceiling near the fallen
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
can respond by standing before his sphere and speaking. When he does, his helmeted face manifests, but it’s composed of the sphere’s silvery goo. (For more about Lord Soth, see appendix B.) Unknown to
Teremini, Lord Soth can send a weaker facsimile of himself through this scrying sphere. If the characters respond to Lord Soth’s manifested face with anything other than deference, a death knight made






