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Returning 35 results for 'body branch diffusing contacts readily'.
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Monsters
Spelljammer: Adventures in Space
Spider Climb. The aartuk can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.Multiattack. The aartuk makes two Branch attacks, two
Radiant Pellet attacks, or one of each.
Branch. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Branch"} to hit, reach 10 ft., one target. Hit: 8
Monsters
Spelljammer: Adventures in Space
Spider Climb. The aartuk can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.Multiattack. The aartuk makes two Branch attacks, two Radiant Pellet
attacks, or one of each.
Branch. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Branch"} to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4);{"diceNotation":"2d6
Monsters
Spelljammer: Adventures in Space
Spider Climb. The aartuk can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.Multiattack. The aartuk makes two Branch attacks, two
Radiant Pellet attacks, or one of each.
Branch. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Branch"} to hit, reach 10 ft., one target. Hit: 8 (2d6
Monsters
Misplaced Monsters: Volume One
points, the creature dies, and its body turns into glittery flowers.
Healing Rainbows. Rain releases a wave of rejuvenating multicolored light in a 30-foot cone. Each creature of Rain’s choice
evil of the world. She loves cupcakes and readily accepts them as gifts. She has fiery wings and a tiny halo around the tip of her horn. When confronted by bullies or evildoers, she can emit rainbow
Monsters
Planescape: Adventures in the Multiverse
the decaton dies, its body disintegrates into dust, leaving behind anything it was carrying.Multiattack. The decaton makes three Tentacle attacks.
Tentacle. Melee Weapon Attack: +7;{"diceNotation
sprout out from their rounded frames in all directions. Their heads contain ten eyes to readily observe the operations of surrounding base modrons. In emergencies, a decaton can discharge a bolt of
races
their life and rebirth remains a mystery even to them. Each fleeting snowborn lives for up to 20 years.
A snowborn’s body is formed of compacted snow. They have a small sphere for a head, branch
Yuan-ti Malison (Type 3)
Legacy
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Monsters
Monster Manual (2014)
spells and other magical effects.
Malison Type. The yuan-ti malison (type 3) has a Human head and upper body with a serpentine lower body instead of legs.Multiattack (Yuan-ti Form Only). The yuan-ti makes
are cunning and ruthless tacticians who readily sacrifice lesser yuan-ti if potential victory justifies such losses. They have no sense of honorable combat and strike first in decisive ambush if they
Monsters
Van Richten’s Guide to Ravenloft
Aberrant Rejuvenation. When the emissary drops to 0 hit points, its body melts away. A greater star spawn emissary instantly appears in an unoccupied space within 60 feet of where the lesser emissary
and just as readily appear as people, animals, or other creatures—the more unassuming, the better. Should it reveal its true form, an emissary appears as a roughly bipedal mass of agitated organs
Backgrounds
Guildmasters’ Guide to Ravnica
sparkles.
If you use an arcane focus, it probably takes the form of an intricate device that could include metal gauntlets, glass canisters, copper tubing, and leather straps attaching it to your body
I’m incapable of admitting a flaw in my logic.
Contacts
The laboratories of the Izzet League are constantly starting up new projects and dissolving old ones, so it’s easy for
Monsters
Mordenkainen Presents: Monsters of the Multiverse
"} necrotic damage, and the mage gains 6 temporary hit points.A larva mage is a nightmarish combination of a mortal body and otherworldly substance. When a powerful cultist of a wormlike entity such as Kyuss
or Kezef—usually a warlock or other spellcaster—contacts the comet-borne emissary of an Elder Evil, the emissary can merge with a mortal consciousness to create a larva mage. None of the
Monsters
Quests from the Infinite Staircase
Nafas drops to 0 hit points, his body disintegrates into a whirl of multiversal dust that surrounds one creature responsible for his demise. That creature then hears Nafas’s last wish: for the
retains its name, alignment, and personality. The creature also inherits Nafas’s palace and all it contains.
If the creature refuses, Nafas gains a new body in 1d10;{"diceNotation":"1d10", "rollType
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ready Accomplices Characters readily win contacts among Borca’s nobility, since the elite seem easily charmed by the adventuring life. Friendly nobles soon embroil new acquaintances in their schemes
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ready Accomplices Characters readily win contacts among Borca’s nobility, since the elite seem easily charmed by the adventuring life. Friendly nobles soon embroil new acquaintances in their schemes
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ready Accomplices Characters readily win contacts among Borca’s nobility, since the elite seem easily charmed by the adventuring life. Friendly nobles soon embroil new acquaintances in their schemes
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dragonmarked House Contacts Your primary contact within your patron house is another house agent—perhaps a dragonmarked heir, another family member, or a guild leader. Some contacts are devoted to
the house and its interests, while others might use your group to pursue a personal agenda. Consult the House Contacts table to determine what sort of arbiter oversees your party. House Contacts d8
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dragonmarked House Contacts Your primary contact within your patron house is another house agent—perhaps a dragonmarked heir, another family member, or a guild leader. Some contacts are devoted to
the house and its interests, while others might use your group to pursue a personal agenda. Consult the House Contacts table to determine what sort of arbiter oversees your party. House Contacts d8
Aarakocra
Legacy
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Species
Elemental Evil Player's Companion
.
Beak and Feather
From below, aarakocra look much like large birds. Only when they descend to roost on a branch or walk across the ground does their humanoid appearance reveal itself. Standing
aarakocra. To be grounded, trapped underground, or imprisoned by the cold, unyielding earth is a torment few aarakocra can withstand. Even when perched on a high branch or at rest in their mountaintop
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dragonmarked House Contacts Your primary contact within your patron house is another house agent—perhaps a dragonmarked heir, another family member, or a guild leader. Some contacts are devoted to
the house and its interests, while others might use your group to pursue a personal agenda. Consult the House Contacts table to determine what sort of arbiter oversees your party. House Contacts d8
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
agency you control or a branch office for a larger agency (such as Information Acquisition or Karr’Aashta’s Investigations, both of which are discussed in chapter 4). Its one hireling is a secretary who
maintains an extensive directory of useful contacts and helpful agents. Research: Information Gathering. When you issue the Research order to this facility, you commission the agency’s secretary to
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
agency you control or a branch office for a larger agency (such as Information Acquisition or Karr’Aashta’s Investigations, both of which are discussed in chapter 4). Its one hireling is a secretary who
maintains an extensive directory of useful contacts and helpful agents. Research: Information Gathering. When you issue the Research order to this facility, you commission the agency’s secretary to
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
agency you control or a branch office for a larger agency (such as Information Acquisition or Karr’Aashta’s Investigations, both of which are discussed in chapter 4). Its one hireling is a secretary who
maintains an extensive directory of useful contacts and helpful agents. Research: Information Gathering. When you issue the Research order to this facility, you commission the agency’s secretary to
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
High Priest In the ooze-flooded city of Daoine Gloine, the high priest in area O5 might negotiate with the characters for a new physical body. She readily agrees to deactivate the clockwork kraken if
the characters open her coffin and help her, suggesting that they drop her into the gelatinous ooze covering the city so that she can sink down and use one of Kwalish’s armatures for a new body
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
High Priest In the ooze-flooded city of Daoine Gloine, the high priest in area O5 might negotiate with the characters for a new physical body. She readily agrees to deactivate the clockwork kraken if
the characters open her coffin and help her, suggesting that they drop her into the gelatinous ooze covering the city so that she can sink down and use one of Kwalish’s armatures for a new body
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
High Priest In the ooze-flooded city of Daoine Gloine, the high priest in area O5 might negotiate with the characters for a new physical body. She readily agrees to deactivate the clockwork kraken if
the characters open her coffin and help her, suggesting that they drop her into the gelatinous ooze covering the city so that she can sink down and use one of Kwalish’s armatures for a new body
Druid
Legacy
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Classes
Basic Rules (2014)
out of sight on a high tree branch in the form of a leopard, a human peers out of the jungle at the strange construction of a temple of Evil Elemental Air, keeping a close eye on the cultists&rsquo
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Timeless Body, Beast Spells
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Council. Also, the Boromars have close ties by marriage to the local branch of House Jorasco, and clan members can be seen at every Skyway gala. The Boromar Clan specializes in gambling, theft, and
, you might know someone on the Boromar Contacts table. Boromar Contacts d6 Contact 1 Sundry (gnome) is a fence who runs a pawn shop in the Bazaar of Dura and has ties to many smugglers, sailors
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Council. Also, the Boromars have close ties by marriage to the local branch of House Jorasco, and clan members can be seen at every Skyway gala. The Boromar Clan specializes in gambling, theft, and
, you might know someone on the Boromar Contacts table. Boromar Contacts d6 Contact 1 Sundry (gnome) is a fence who runs a pawn shop in the Bazaar of Dura and has ties to many smugglers, sailors
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Council. Also, the Boromars have close ties by marriage to the local branch of House Jorasco, and clan members can be seen at every Skyway gala. The Boromar Clan specializes in gambling, theft, and
, you might know someone on the Boromar Contacts table. Boromar Contacts d6 Contact 1 Sundry (gnome) is a fence who runs a pawn shop in the Bazaar of Dura and has ties to many smugglers, sailors
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
life. If you have a contact in the Tyrants, you might know someone on the Tyrants Contacts table. Tyrants Contacts d4 Contact 1 Korryn (elf) maintains Korryn’s Quill, a shop in the Bazaar of Dura
maintain many different personas tied to their schemes. 4 Weave (changeling) is a body artist who runs a salon in the Dragoneyes district.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
life. If you have a contact in the Tyrants, you might know someone on the Tyrants Contacts table. Tyrants Contacts d4 Contact 1 Korryn (elf) maintains Korryn’s Quill, a shop in the Bazaar of Dura
maintain many different personas tied to their schemes. 4 Weave (changeling) is a body artist who runs a salon in the Dragoneyes district.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
life. If you have a contact in the Tyrants, you might know someone on the Tyrants Contacts table. Tyrants Contacts d4 Contact 1 Korryn (elf) maintains Korryn’s Quill, a shop in the Bazaar of Dura
maintain many different personas tied to their schemes. 4 Weave (changeling) is a body artist who runs a salon in the Dragoneyes district.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
goblin spears thrust symmetrically through the body. (It was a Red Wizard, judging by the robes. The head is nowhere to be found.) 18 An elf, balanced on a tree branch 40 feet above the ground, arms and
legs dangling downward. (A note pressed between the body and the branch explains that the elf climbed the tree to get away from a prowling allosaurus and was too terrified to come down.) 19 The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
goblin spears thrust symmetrically through the body. (It was a Red Wizard, judging by the robes. The head is nowhere to be found.) 18 An elf, balanced on a tree branch 40 feet above the ground, arms and
legs dangling downward. (A note pressed between the body and the branch explains that the elf climbed the tree to get away from a prowling allosaurus and was too terrified to come down.) 19 The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
goblin spears thrust symmetrically through the body. (It was a Red Wizard, judging by the robes. The head is nowhere to be found.) 18 An elf, balanced on a tree branch 40 feet above the ground, arms and
legs dangling downward. (A note pressed between the body and the branch explains that the elf climbed the tree to get away from a prowling allosaurus and was too terrified to come down.) 19 The
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
throughout Wildspace, including aboard spelljamming ships whose former crews were either murdered or forcibly ejected by a band of aartuks. An aartuk’s body is shaped like a five-pointed star and is
covered with thick, flexible bark. The tips of its branch-like extremities end in suction cups that allow the creature to climb on vertical surfaces and along ceilings. Each suction cup houses three






