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Returning 35 results for 'boggart boons diffusing continues realizes'.
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races
Lorwyn: First Light
Boggarts are Small, squat goblinoids found in the realm of Lorwyn-Shadowmoor. They possess bestial physical features, including horns and animal- like snouts. Beyond these commonalities, boggart
appearances vary widely. One boggart may look like a hedgehog, with spiky fur and beady eyes, while another might sport the snout and fleshy ears of a swine. Boggarts tend to love crafting potions and
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
, boggart appearances vary widely. One boggart may look like a hedgehog, with spiky fur and beady eyes, while another might sport the snout and fleshy ears of a swine. Boggarts tend to love crafting potions
and commonly gravitate to specific areas of expertise, as noted in the sections below. IOANNIS FIORE A boggart in Lorwyn uses a frog as a dowsing pendulum In Lorwyn Boggarts in Lorwyn are born into
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
, boggart appearances vary widely. One boggart may look like a hedgehog, with spiky fur and beady eyes, while another might sport the snout and fleshy ears of a swine. Boggarts tend to love crafting potions
and commonly gravitate to specific areas of expertise, as noted in the sections below. IOANNIS FIORE A boggart in Lorwyn uses a frog as a dowsing pendulum In Lorwyn Boggarts in Lorwyn are born into
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
, boggart appearances vary widely. One boggart may look like a hedgehog, with spiky fur and beady eyes, while another might sport the snout and fleshy ears of a swine. Boggarts tend to love crafting potions
and commonly gravitate to specific areas of expertise, as noted in the sections below. IOANNIS FIORE A boggart in Lorwyn uses a frog as a dowsing pendulum In Lorwyn Boggarts in Lorwyn are born into
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
subservience or drawn to the beholder by the promise of treasure, food, or power. Treachery within the ranks of the guild is common as servants vie for the beholder’s favor and affection. Such boons are
realizes what has happened. Luckily for them, the beholder can’t tell one fish from another. Xanathar is extremely fond of gold. A few years ago, its spies stole the Stone of Golorr, which contained
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
subservience or drawn to the beholder by the promise of treasure, food, or power. Treachery within the ranks of the guild is common as servants vie for the beholder’s favor and affection. Such boons are
realizes what has happened. Luckily for them, the beholder can’t tell one fish from another. Xanathar is extremely fond of gold. A few years ago, its spies stole the Stone of Golorr, which contained
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
subservience or drawn to the beholder by the promise of treasure, food, or power. Treachery within the ranks of the guild is common as servants vie for the beholder’s favor and affection. Such boons are
realizes what has happened. Luckily for them, the beholder can’t tell one fish from another. Xanathar is extremely fond of gold. A few years ago, its spies stole the Stone of Golorr, which contained
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
surface, while the eastern path runs level with the water and continues into a tunnel opening. The water turns darker toward the center of the pool, where it transforms from a gentle swirl into a churning
Wisdom (Perception) score. If more than half the characters fail the check, the water weird notices them and attacks. If the characters are attacked by the water weird while following Droki, the wily derro realizes he’s being shadowed and makes a run for it.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
surface, while the eastern path runs level with the water and continues into a tunnel opening. The water turns darker toward the center of the pool, where it transforms from a gentle swirl into a churning
Wisdom (Perception) score. If more than half the characters fail the check, the water weird notices them and attacks. If the characters are attacked by the water weird while following Droki, the wily derro realizes he’s being shadowed and makes a run for it.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
surface, while the eastern path runs level with the water and continues into a tunnel opening. The water turns darker toward the center of the pool, where it transforms from a gentle swirl into a churning
Wisdom (Perception) score. If more than half the characters fail the check, the water weird notices them and attacks. If the characters are attacked by the water weird while following Droki, the wily derro realizes he’s being shadowed and makes a run for it.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Square, targeting the Ashen Heirs’ boomhailers. When the Ashen Heirs see the worm racing toward them, they attempt to flee. The purple worm is irritated by the sound from the boomhailers and continues
through the square. A character who succeeds on a DC 14 Intelligence (Nature) or Wisdom (Survival) check realizes the Ashen Heirs’ devices are irritating the creature. Unaware of this, the Ashen Heirs
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Square, targeting the Ashen Heirs’ boomhailers. When the Ashen Heirs see the worm racing toward them, they attempt to flee. The purple worm is irritated by the sound from the boomhailers and continues
through the square. A character who succeeds on a DC 14 Intelligence (Nature) or Wisdom (Survival) check realizes the Ashen Heirs’ devices are irritating the creature. Unaware of this, the Ashen Heirs
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the stone for herself. She now realizes that decision was a mistake. Grinda tells the characters that she gave the stone to her rat familiar and told the creature to stash it in her family’s mausoleum
15 or higher can spot the gazer shortly after the party enters the City of the Dead. The gazer defends itself if attacked. Next Encounter Armed with directions to the Garloth mausoleum, the characters can head for the City of the Dead. The spring chain continues with encounter 4, “Mausoleum.”
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the stone for herself. She now realizes that decision was a mistake. Grinda tells the characters that she gave the stone to her rat familiar and told the creature to stash it in her family’s mausoleum
15 or higher can spot the gazer shortly after the party enters the City of the Dead. The gazer defends itself if attacked. Next Encounter Armed with directions to the Garloth mausoleum, the characters can head for the City of the Dead. The spring chain continues with encounter 4, “Mausoleum.”
Kobold
Legacy
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races
Volo's Guide to Monsters
crawl to make progress. In places where a tunnel opens into a chasm and continues on the other side, the kobolds might connect the two passages with a rope bridge or some other rickety structure
neighboring tribes that want exclusive claim to a flock of mountain goats might skirmish with each other every few days. Eventually the leader of one warring tribe realizes it is losing due to attrition and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the stone for herself. She now realizes that decision was a mistake. Grinda tells the characters that she gave the stone to her rat familiar and told the creature to stash it in her family’s mausoleum
15 or higher can spot the gazer shortly after the party enters the City of the Dead. The gazer defends itself if attacked. Next Encounter Armed with directions to the Garloth mausoleum, the characters can head for the City of the Dead. The spring chain continues with encounter 4, “Mausoleum.”
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Square, targeting the Ashen Heirs’ boomhailers. When the Ashen Heirs see the worm racing toward them, they attempt to flee. The purple worm is irritated by the sound from the boomhailers and continues
through the square. A character who succeeds on a DC 14 Intelligence (Nature) or Wisdom (Survival) check realizes the Ashen Heirs’ devices are irritating the creature. Unaware of this, the Ashen Heirs
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
risk! Advisement: full planar realignment! Highest alert!” The modron continues issuing such dire reports. As it does, wisps of green vapor leak from its mouth, eyes, and seams. Gradually this vapor
congeals into a nightmarish depiction of the Spire and the surrounding Outlands.
The character with the highest Intelligence who witnesses this realizes the congealing vapor is X01’s interpretation of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
risk! Advisement: full planar realignment! Highest alert!” The modron continues issuing such dire reports. As it does, wisps of green vapor leak from its mouth, eyes, and seams. Gradually this vapor
congeals into a nightmarish depiction of the Spire and the surrounding Outlands.
The character with the highest Intelligence who witnesses this realizes the congealing vapor is X01’s interpretation of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
risk! Advisement: full planar realignment! Highest alert!” The modron continues issuing such dire reports. As it does, wisps of green vapor leak from its mouth, eyes, and seams. Gradually this vapor
congeals into a nightmarish depiction of the Spire and the surrounding Outlands.
The character with the highest Intelligence who witnesses this realizes the congealing vapor is X01’s interpretation of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
a failed save, the creature takes 21 (6d6) psychic damage and telepathically hears dozens of drowning cries. Characters who inspect the hole in the ship determine it continues through the bottom of
what brought the characters here so it can better understand the value of the site and the magical relics it has discovered. If the characters reveal what they seek, Ylch realizes the value of the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
and his alignment is neutral good). When Riffel realizes he has company, he jumps to his feet and draws his spear, but he doesn’t fight unless attacked. He is initially wary of the characters but is
trapped Riffel’s allies. Riffel continues his explanation: “Borthaks love peylon fruit. When we were attacked, I ran here to find a peylon fruit so I could return and distract the borthak so the others can
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
and his alignment is neutral good). When Riffel realizes he has company, he jumps to his feet and draws his spear, but he doesn’t fight unless attacked. He is initially wary of the characters but is
trapped Riffel’s allies. Riffel continues his explanation: “Borthaks love peylon fruit. When we were attacked, I ran here to find a peylon fruit so I could return and distract the borthak so the others can
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
and his alignment is neutral good). When Riffel realizes he has company, he jumps to his feet and draws his spear, but he doesn’t fight unless attacked. He is initially wary of the characters but is
trapped Riffel’s allies. Riffel continues his explanation: “Borthaks love peylon fruit. When we were attacked, I ran here to find a peylon fruit so I could return and distract the borthak so the others can
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
a failed save, the creature takes 21 (6d6) psychic damage and telepathically hears dozens of drowning cries. Characters who inspect the hole in the ship determine it continues through the bottom of
what brought the characters here so it can better understand the value of the site and the magical relics it has discovered. If the characters reveal what they seek, Ylch realizes the value of the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
a failed save, the creature takes 21 (6d6) psychic damage and telepathically hears dozens of drowning cries. Characters who inspect the hole in the ship determine it continues through the bottom of
what brought the characters here so it can better understand the value of the site and the magical relics it has discovered. If the characters reveal what they seek, Ylch realizes the value of the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
all boons from Maglubiyet that must be cultivated and unleashed upon the enemy. Only Results Matter. Devastators study a simplified form of evocation magic. Their training lacks the theory and context
ready to wield a deadly combination of unarmed fighting techniques and shadow magic to deceive and defeat her foes. She continues to spy on other hobgoblins, but is now also empowered to conduct
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
all boons from Maglubiyet that must be cultivated and unleashed upon the enemy. Only Results Matter. Devastators study a simplified form of evocation magic. Their training lacks the theory and context
ready to wield a deadly combination of unarmed fighting techniques and shadow magic to deceive and defeat her foes. She continues to spy on other hobgoblins, but is now also empowered to conduct
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
all boons from Maglubiyet that must be cultivated and unleashed upon the enemy. Only Results Matter. Devastators study a simplified form of evocation magic. Their training lacks the theory and context
ready to wield a deadly combination of unarmed fighting techniques and shadow magic to deceive and defeat her foes. She continues to spy on other hobgoblins, but is now also empowered to conduct
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
reads these tablets and succeeds on a DC 16 Intelligence (Arcana or Investigation) check realizes the reassembly creates a notable weakness: damage to the obelisk creates backlash into the fanatics
functional. At least one of the mind flayer fanatics—and perhaps all three—are here to engineer Phandalin’s forced transformation as the ritual continues. Fanatics confronted here fight to the death
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
reads these tablets and succeeds on a DC 16 Intelligence (Arcana or Investigation) check realizes the reassembly creates a notable weakness: damage to the obelisk creates backlash into the fanatics
functional. At least one of the mind flayer fanatics—and perhaps all three—are here to engineer Phandalin’s forced transformation as the ritual continues. Fanatics confronted here fight to the death
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
reads these tablets and succeeds on a DC 16 Intelligence (Arcana or Investigation) check realizes the reassembly creates a notable weakness: damage to the obelisk creates backlash into the fanatics
functional. At least one of the mind flayer fanatics—and perhaps all three—are here to engineer Phandalin’s forced transformation as the ritual continues. Fanatics confronted here fight to the death
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
examines the rock formation quickly realizes it’s a door. Opening or otherwise investigating the door knocks free the dirt encrusting it, revealing an ancient etching of a phoenix wearing a mask rising from
. Any character who succeeds on a DC 14 Intelligence (Investigation) check recognizes the spirit as Varyas’s eidolon, and realizes it might be Phenax’s Silence. If the characters protect the eidolon or
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
fears the books are the Mountain Cloud Empress’s diaries but then realizes their true nature. Nevertheless, Zhong Yin encourages the party to prioritize preserving any other historical artifacts the
is pretending—poorly—to be a ghost. If given food or garbage, the otyugh continues to pretend to be three rag-ghosts, but it can telepathically warn the characters about the ropers in area Y1 and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
fears the books are the Mountain Cloud Empress’s diaries but then realizes their true nature. Nevertheless, Zhong Yin encourages the party to prioritize preserving any other historical artifacts the
is pretending—poorly—to be a ghost. If given food or garbage, the otyugh continues to pretend to be three rag-ghosts, but it can telepathically warn the characters about the ropers in area Y1 and






