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Returning 35 results for 'boggarts behind diffusing clearly rivers'.
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Adult Gold Dragon
Legacy
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Monsters
Basic Rules (2014)
, where they can do as they please without arousing suspicion or fear. Most dwell near idyllic lakes and rivers, mist-shrouded islands, cave complexes hidden behind sparkling waterfalls, or ancient
Ancient Gold Dragon
Legacy
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Monsters
Basic Rules (2014)
places, where they can do as they please without arousing suspicion or fear. Most dwell near idyllic lakes and rivers, mist-shrouded islands, cave complexes hidden behind sparkling waterfalls, or
Species
Acquisitions Incorporated
who study this entity claim that it is clearly evil and destructive. Others call it simply a necessary part of the cycle of death and rebirth. In the end, though, That-Which-Endures shows precious
spontaneous alterations over their lifetime, from the typical range of point and peak seen among the elves, to huge ears that sweep back from the head like wings, and which are often pierced behind
Kobold
Legacy
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Species
Volo's Guide to Monsters
sent Kurtulmak to retrieve it. Garl lured his pursuer into a maze-like cavern, then collapsed the exits behind him, trapping Kurtulmak for all eternity. Kurtulmak is a hateful deity, one who despises
have clearly been lost or thrown away, which is easy to do without attracting attention. At the same time, they don’t automatically shy away from trying to grab items that are the property of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Kalaman’s colors are visible on these soldiers’ armor, despite the dents and stains of battle. It’s easy to pick out Darrett among these riders in his distinctive Solamnic armor. Another figure sits behind
rides with Lord Bakaris behind him, sharing his mount. Darrett spots the characters and tells them the Dragon Army’s forces overwhelmed Kalaman’s troops and are in pursuit. He urges the characters to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Kalaman’s colors are visible on these soldiers’ armor, despite the dents and stains of battle. It’s easy to pick out Darrett among these riders in his distinctive Solamnic armor. Another figure sits behind
rides with Lord Bakaris behind him, sharing his mount. Darrett spots the characters and tells them the Dragon Army’s forces overwhelmed Kalaman’s troops and are in pursuit. He urges the characters to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Kalaman’s colors are visible on these soldiers’ armor, despite the dents and stains of battle. It’s easy to pick out Darrett among these riders in his distinctive Solamnic armor. Another figure sits behind
rides with Lord Bakaris behind him, sharing his mount. Darrett spots the characters and tells them the Dragon Army’s forces overwhelmed Kalaman’s troops and are in pursuit. He urges the characters to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Yartar Situated in the fork where the Rivers Surbrin and Dessarin join near the Evermoor Way, Yartar is a fortified town that, were it not for its own petty, internal squabbles, might wield more
protect settlers — and additional guards hired to protect those who do the work. With its location near two great rivers and its proximity to a third (the Laughingflow, forming a trio the locals
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Yartar Situated in the fork where the Rivers Surbrin and Dessarin join near the Evermoor Way, Yartar is a fortified town that, were it not for its own petty, internal squabbles, might wield more
protect settlers — and additional guards hired to protect those who do the work. With its location near two great rivers and its proximity to a third (the Laughingflow, forming a trio the locals
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Yartar Situated in the fork where the Rivers Surbrin and Dessarin join near the Evermoor Way, Yartar is a fortified town that, were it not for its own petty, internal squabbles, might wield more
protect settlers — and additional guards hired to protect those who do the work. With its location near two great rivers and its proximity to a third (the Laughingflow, forming a trio the locals
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
kings, queens, tyrants, and heroes who died long ago. On the roads and rivers of the Realms travel minstrels and peddlers, merchants and guards, soldiers and sailors. Steel-hearted adventurers from
destroyed by the eruption of Mount Hotenow. Waterdeep, the City of Splendors, is a seaside metropolis where people from all walks of life gather behind high walls.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
kings, queens, tyrants, and heroes who died long ago. On the roads and rivers of the Realms travel minstrels and peddlers, merchants and guards, soldiers and sailors. Steel-hearted adventurers from
destroyed by the eruption of Mount Hotenow. Waterdeep, the City of Splendors, is a seaside metropolis where people from all walks of life gather behind high walls.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
kings, queens, tyrants, and heroes who died long ago. On the roads and rivers of the Realms travel minstrels and peddlers, merchants and guards, soldiers and sailors. Steel-hearted adventurers from
destroyed by the eruption of Mount Hotenow. Waterdeep, the City of Splendors, is a seaside metropolis where people from all walks of life gather behind high walls.
Monsters
Fizban's Treasury of Dragons
creators abandoned them, taking great interest in the artifacts and architecture they left behind. Visitors who manage to convince the dragon they are not a threat are treated to a tour of the vaults, with
shifting beneath travelers’ feet to send them tumbling down slopes or into rivers.
Thriving Wildlife. Giant lizard;Giant lizards; are attracted to the area within 6 miles of the lair
Monsters
Fizban's Treasury of Dragons
of the remaining areas of the vaults as they were when their creators abandoned them, taking great interest in the artifacts and architecture they left behind. Visitors who manage to convince the
defiles, way-markers tumbling off the path, or smaller stones shifting beneath travelers’ feet to send them tumbling down slopes or into rivers.
Thriving Wildlife. Giant lizard;Giant lizards
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
their attack as a setback. If the characters escape a confrontation on the ships but leave behind witnesses who can identify them, it takes Bregan D’aerthe several days to track them down (assuming
Jarlaxle hasn’t already met them). Although killing the characters would be easy at that point, Jarlaxle would rather put them to work for him. He has them watched but doesn’t provoke hostilities until such time as the reward clearly outweighs the risks.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
their attack as a setback. If the characters escape a confrontation on the ships but leave behind witnesses who can identify them, it takes Bregan D’aerthe several days to track them down (assuming
Jarlaxle hasn’t already met them). Although killing the characters would be easy at that point, Jarlaxle would rather put them to work for him. He has them watched but doesn’t provoke hostilities until such time as the reward clearly outweighs the risks.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
their attack as a setback. If the characters escape a confrontation on the ships but leave behind witnesses who can identify them, it takes Bregan D’aerthe several days to track them down (assuming
Jarlaxle hasn’t already met them). Although killing the characters would be easy at that point, Jarlaxle would rather put them to work for him. He has them watched but doesn’t provoke hostilities until such time as the reward clearly outweighs the risks.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of a purple worm nursery, where they hope to find a purple worm egg as a gift for their matron mother. If the characters have an egg clearly in their possession, the drow party tries to take it
each. Purple Worm Roll a d6 and consult the Purple Worm Direction table to determine where the purple worm comes from. Purple Worm Direction d6 Direction 1–2 The purple worm comes from behind the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
infected townspeople has died down, Gwyn Oresong rushes up with Grista, owner of the Sleeping Giant, with an important lead: “Sister Garaele, Halia, and Ander are clearly unwell. I don’t think this is
?”
When the characters arrive at the Sleeping Giant, the inside is dark. Wheel-of-Fortune stands behind the bar. Their purple skin gleams with a thin sheen of mucus, and their skull and limbs have
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of a purple worm nursery, where they hope to find a purple worm egg as a gift for their matron mother. If the characters have an egg clearly in their possession, the drow party tries to take it
each. Purple Worm Roll a d6 and consult the Purple Worm Direction table to determine where the purple worm comes from. Purple Worm Direction d6 Direction 1–2 The purple worm comes from behind the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of a purple worm nursery, where they hope to find a purple worm egg as a gift for their matron mother. If the characters have an egg clearly in their possession, the drow party tries to take it
each. Purple Worm Roll a d6 and consult the Purple Worm Direction table to determine where the purple worm comes from. Purple Worm Direction d6 Direction 1–2 The purple worm comes from behind the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
infected townspeople has died down, Gwyn Oresong rushes up with Grista, owner of the Sleeping Giant, with an important lead: “Sister Garaele, Halia, and Ander are clearly unwell. I don’t think this is
?”
When the characters arrive at the Sleeping Giant, the inside is dark. Wheel-of-Fortune stands behind the bar. Their purple skin gleams with a thin sheen of mucus, and their skull and limbs have
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
infected townspeople has died down, Gwyn Oresong rushes up with Grista, owner of the Sleeping Giant, with an important lead: “Sister Garaele, Halia, and Ander are clearly unwell. I don’t think this is
?”
When the characters arrive at the Sleeping Giant, the inside is dark. Wheel-of-Fortune stands behind the bar. Their purple skin gleams with a thin sheen of mucus, and their skull and limbs have
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
discovers a map of the Deans’ Wing. This map clearly marks that there is a hidden space behind a wall of the Deans’ Records Room (area L9). L5. Restricted Records Room The doors to these rooms are
the party has not already encountered the invisible stalker that serves as the wing’s guardian, it’s currently in this room. It waits until intruders move to leave the room, then attacks from behind
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
discovers a map of the Deans’ Wing. This map clearly marks that there is a hidden space behind a wall of the Deans’ Records Room (area L9). L5. Restricted Records Room The doors to these rooms are
the party has not already encountered the invisible stalker that serves as the wing’s guardian, it’s currently in this room. It waits until intruders move to leave the room, then attacks from behind
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
discovers a map of the Deans’ Wing. This map clearly marks that there is a hidden space behind a wall of the Deans’ Records Room (area L9). L5. Restricted Records Room The doors to these rooms are
the party has not already encountered the invisible stalker that serves as the wing’s guardian, it’s currently in this room. It waits until intruders move to leave the room, then attacks from behind
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
E4. Burgomaster’s Mansion A weary-looking mansion squats behind a rusting iron fence. The iron gates are twisted and torn. The right gate lies cast aside, while the left swings lazily in the wind
to his vampiric charm, but she can recall clearly the blazing hunger in his eyes. She tells the characters that wolves and other terrible creatures attacked the house night after night for weeks. The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
opens the door, read: You see a bare chamber, with a small door on the north wall, and pairs of swords crossed behind shields hung upon the walls. There are three such sets on each of the walls to either
fate is clearly stated in glowing letters magically written on the north wall of the place. If someone arrives here, read: “You who dared to violate my tomb now pay the price. Stay here and die slowly
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
provides no clue to direction, however. Characters who see the tower to the left one moment might spot it to the right, or behind, or closer or farther away a moment later. When trying to focus on the
tower’s new location, characters suddenly find that they can’t remember its old location clearly, or begin to wonder if it was in its current spot all along. If a character who entered the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
provides no clue to direction, however. Characters who see the tower to the left one moment might spot it to the right, or behind, or closer or farther away a moment later. When trying to focus on the
tower’s new location, characters suddenly find that they can’t remember its old location clearly, or begin to wonder if it was in its current spot all along. If a character who entered the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, dragging a broken leather harness behind it.
The dog (use the wolf stat block), whose name is Boy, has clearly broken free of its sled and is friendly. It tackles the nearest character and whimpers
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Disintegration Ray, but the rough sculpture is clearly the work of a talentless amateur. Each chain has AC 19, 25 hit points, and immunity to poison and psychic damage. Breaking all three chains causes the statue
to fall and shatter on the floor. 39b. Secret Tunnel This dusty passage circumvents the adamantine doors to Netherskull’s lair (see area 39c) and is hidden behind two secret doors. The death tyrant
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
fraught with envy and scorn, but she tries to hide those feelings behind a calm, unassuming facade. Like many cloud giant nobles, Sansuri keeps a collection of masks. She dons whichever mask best
. Sansuri attacks characters who are clearly being disrespectful or deceptive. She also turns on those who seem intent on robbing her. If she loses more than half her hit points, Sansuri casts a fly
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
opens the door, read: You see a bare chamber, with a small door on the north wall, and pairs of swords crossed behind shields hung upon the walls. There are three such sets on each of the walls to either
fate is clearly stated in glowing letters magically written on the north wall of the place. If someone arrives here, read: “You who dared to violate my tomb now pay the price. Stay here and die slowly






