Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'boggarts black diffusing connect refuses'.
Other Suggestions:
boggarts back diffusing contact refuse
boggarts black diffusing contact refuses
boggarts blade diffusing conduct refuges
boggarts back diffusing conduct refuse
boggarts back diffusing content refuse
Morkoth
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
): dimension door, Evard's black tentacles
5th level (3 slots): geas, scrying
6th level (1 slot): chain lightningMultiattack. The morkoth makes three attacks: two with its bite and one with its
network of narrow tunnels that connect several underground chambers, although other structural forms might be incorporated. The morkoth dwells among its most prized possessions in a spacious vault at the
Young Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
instill fear and scar the mind.
Deep dragons’ black-and-gray hide is smooth like a salamander’s, and their eyes are pale. As they age, their spore breath causes fungi to bloom across their
deep dragon refuses to leave the cave where the dragon’s best friend—an adventurer who won the dragon’s respect and affection—lingers as a ghost.
Poison, Psychic
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Insular and Suspicious Outlooks Like in Lorwyn, Shadowmoor residents include elves, boggarts, merrow, kithkin, flamekin, and rimekin. However, these individuals tend to be more suspicious and insular
Characteristics Like Lorwyn, Shadowmoor magically influences those who spend significant time here. Residents tend toward desaturated colors. Their hair might be black, silver, or white, and their eyes could be
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Insular and Suspicious Outlooks Like in Lorwyn, Shadowmoor residents include elves, boggarts, merrow, kithkin, flamekin, and rimekin. However, these individuals tend to be more suspicious and insular
Characteristics Like Lorwyn, Shadowmoor magically influences those who spend significant time here. Residents tend toward desaturated colors. Their hair might be black, silver, or white, and their eyes could be
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Insular and Suspicious Outlooks Like in Lorwyn, Shadowmoor residents include elves, boggarts, merrow, kithkin, flamekin, and rimekin. However, these individuals tend to be more suspicious and insular
Characteristics Like Lorwyn, Shadowmoor magically influences those who spend significant time here. Residents tend toward desaturated colors. Their hair might be black, silver, or white, and their eyes could be
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K44. Closet The walls here are lined with iron hooks, upon which hang black capes and formal wear. Two arched windows in the south wall are covered by heavy curtains. Twenty-eight capes and sixteen
sets of fine clothes are stored here. Red satin drapes hang in the archways that connect this closet to the adjoining bath chamber (area K43).
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K44. Closet The walls here are lined with iron hooks, upon which hang black capes and formal wear. Two arched windows in the south wall are covered by heavy curtains. Twenty-eight capes and sixteen
sets of fine clothes are stored here. Red satin drapes hang in the archways that connect this closet to the adjoining bath chamber (area K43).
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K44. Closet The walls here are lined with iron hooks, upon which hang black capes and formal wear. Two arched windows in the south wall are covered by heavy curtains. Twenty-eight capes and sixteen
sets of fine clothes are stored here. Red satin drapes hang in the archways that connect this closet to the adjoining bath chamber (area K43).
Magic Items
Lost Laboratory of Kwalish
Powered armor resembles a suit of unusual plate armor, with finely articulated joints connected by an oily, black, leather-like material. The armor has been worked to create the appearance of a
power from additional sources, or that energy cells can be recharged with the aid of a tinker, inventor, or artificer. It might also be possible for allies to connect to the armor through the use of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Griff Talsin (CE male human bandit captain), ostensibly a maritime merchant who trades in fine cloth and dry goods. Talsin is actually a black-hearted privateer who gets most of his wares from illegal
raids against coastal villages across the bay. Any trouble with Talsin attracts the attention of his more powerful pirate allies, which could lead to or connect with further adventures.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Griff Talsin (CE male human bandit captain), ostensibly a maritime merchant who trades in fine cloth and dry goods. Talsin is actually a black-hearted privateer who gets most of his wares from illegal
raids against coastal villages across the bay. Any trouble with Talsin attracts the attention of his more powerful pirate allies, which could lead to or connect with further adventures.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Griff Talsin (CE male human bandit captain), ostensibly a maritime merchant who trades in fine cloth and dry goods. Talsin is actually a black-hearted privateer who gets most of his wares from illegal
raids against coastal villages across the bay. Any trouble with Talsin attracts the attention of his more powerful pirate allies, which could lead to or connect with further adventures.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the Ironclad Regiment named Svilnt Sunderlit. Mayor Raven gives Cudgel and the characters leeway in conducting the interrogation. Raven doesn’t oppose the use of coercive magic, but she refuses to let
characters and refuses to reveal anything but their name. By coercing the captive through roleplaying or by succeeding on a DC 12 Charisma (Intimidation or Persuasion) check, the characters learn the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the Ironclad Regiment named Svilnt Sunderlit. Mayor Raven gives Cudgel and the characters leeway in conducting the interrogation. Raven doesn’t oppose the use of coercive magic, but she refuses to let
characters and refuses to reveal anything but their name. By coercing the captive through roleplaying or by succeeding on a DC 12 Charisma (Intimidation or Persuasion) check, the characters learn the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the Ironclad Regiment named Svilnt Sunderlit. Mayor Raven gives Cudgel and the characters leeway in conducting the interrogation. Raven doesn’t oppose the use of coercive magic, but she refuses to let
characters and refuses to reveal anything but their name. By coercing the captive through roleplaying or by succeeding on a DC 12 Charisma (Intimidation or Persuasion) check, the characters learn the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
refuses to speak with the party. If the characters become an annoyance, he has eight crooked members of the City Watch (human veterans) crack down on them, then uses his position as Masked Lord to clear
any charges leveled against these Watch members. Corylus refuses to be indebted to anyone, so any attempt by the characters to curry favor with him is met with suspicion, if not outright hostility
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Doors and Landings Endless doors along the staircase connect it to destinations throughout the multiverse. These doors function as planar portals (see the Dungeon Master’s Guide) and are typically
and their respective doors. The doors and their landings are altered by planar magic, taking on characteristics of their destinations. Red light seeps from the seams of a gloomy, jet-black door to the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Doors and Landings Endless doors along the staircase connect it to destinations throughout the multiverse. These doors function as planar portals (see the Dungeon Master’s Guide) and are typically
and their respective doors. The doors and their landings are altered by planar magic, taking on characteristics of their destinations. Red light seeps from the seams of a gloomy, jet-black door to the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
refuses to speak with the party. If the characters become an annoyance, he has eight crooked members of the City Watch (human veterans) crack down on them, then uses his position as Masked Lord to clear
any charges leveled against these Watch members. Corylus refuses to be indebted to anyone, so any attempt by the characters to curry favor with him is met with suspicion, if not outright hostility
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
refuses to speak with the party. If the characters become an annoyance, he has eight crooked members of the City Watch (human veterans) crack down on them, then uses his position as Masked Lord to clear
any charges leveled against these Watch members. Corylus refuses to be indebted to anyone, so any attempt by the characters to curry favor with him is met with suspicion, if not outright hostility
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Doors and Landings Endless doors along the staircase connect it to destinations throughout the multiverse. These doors function as planar portals (see the Dungeon Master’s Guide) and are typically
and their respective doors. The doors and their landings are altered by planar magic, taking on characteristics of their destinations. Red light seeps from the seams of a gloomy, jet-black door to the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
gravity. In effect, every surface is a floor. See the “Gravity” section for more details. Maps 5.12 and 5.13 depict the inside of the Phylactery Vault and indicate how those floors connect with the
other surface of the vault is nearly identical. Rubble of black rock scattered near the wall and the pool on each side stay in place. It seems apparent that each side has its own gravity.
Make sure
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
gravity. In effect, every surface is a floor. See the “Gravity” section for more details. Maps 5.12 and 5.13 depict the inside of the Phylactery Vault and indicate how those floors connect with the
other surface of the vault is nearly identical. Rubble of black rock scattered near the wall and the pool on each side stay in place. It seems apparent that each side has its own gravity.
Make sure
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
gravity. In effect, every surface is a floor. See the “Gravity” section for more details. Maps 5.12 and 5.13 depict the inside of the Phylactery Vault and indicate how those floors connect with the
other surface of the vault is nearly identical. Rubble of black rock scattered near the wall and the pool on each side stay in place. It seems apparent that each side has its own gravity.
Make sure
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
service rest in the Phylactery Vault, protected by powerful magic. Szass Tam holds the phylacteries there to keep his lackeys in check. If enough black gates across the Doomvault are disrupted, the black gates in the Temples of Extraction can be forced to connect to the Phylactery Vault.
the specifics of what happens there. Only black gates allow access to the Temples of Extraction. Only Szass Tam’s most trusted servants have the glyph keys attuned to that sector. Szass Tam’s latest
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
service rest in the Phylactery Vault, protected by powerful magic. Szass Tam holds the phylacteries there to keep his lackeys in check. If enough black gates across the Doomvault are disrupted, the black gates in the Temples of Extraction can be forced to connect to the Phylactery Vault.
the specifics of what happens there. Only black gates allow access to the Temples of Extraction. Only Szass Tam’s most trusted servants have the glyph keys attuned to that sector. Szass Tam’s latest
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
service rest in the Phylactery Vault, protected by powerful magic. Szass Tam holds the phylacteries there to keep his lackeys in check. If enough black gates across the Doomvault are disrupted, the black gates in the Temples of Extraction can be forced to connect to the Phylactery Vault.
the specifics of what happens there. Only black gates allow access to the Temples of Extraction. Only Szass Tam’s most trusted servants have the glyph keys attuned to that sector. Szass Tam’s latest
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
original construction. They connect different areas of the complex. When the characters see a black gate for the first time, read: A ten-foot-diameter circle of runes and black onyx fragments is set
’ magic. To reach the Phylactery Vault, six black gates must be disrupted. Once those gates are disrupted, any black gate can be forced to connect the Temples of Extraction to the Phylactery Vault, which
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
original construction. They connect different areas of the complex. When the characters see a black gate for the first time, read: A ten-foot-diameter circle of runes and black onyx fragments is set
’ magic. To reach the Phylactery Vault, six black gates must be disrupted. Once those gates are disrupted, any black gate can be forced to connect the Temples of Extraction to the Phylactery Vault, which
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
original construction. They connect different areas of the complex. When the characters see a black gate for the first time, read: A ten-foot-diameter circle of runes and black onyx fragments is set
’ magic. To reach the Phylactery Vault, six black gates must be disrupted. Once those gates are disrupted, any black gate can be forced to connect the Temples of Extraction to the Phylactery Vault, which
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, I can take you straight to him — he what calls himself the Pudding King.”
Map 6.5: Goldwhisker Warrens The wererat leader remains civil, but he refuses to tell the characters anything more
he’s smart and can help the characters connect the dots if they’ve heard of Juiblex and its unending hunger. If either Topsy or Turvy are with the characters, Chipgrin is pleased to welcome them to the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, I can take you straight to him — he what calls himself the Pudding King.”
Map 6.5: Goldwhisker Warrens The wererat leader remains civil, but he refuses to tell the characters anything more
he’s smart and can help the characters connect the dots if they’ve heard of Juiblex and its unending hunger. If either Topsy or Turvy are with the characters, Chipgrin is pleased to welcome them to the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, I can take you straight to him — he what calls himself the Pudding King.”
Map 6.5: Goldwhisker Warrens The wererat leader remains civil, but he refuses to tell the characters anything more
he’s smart and can help the characters connect the dots if they’ve heard of Juiblex and its unending hunger. If either Topsy or Turvy are with the characters, Chipgrin is pleased to welcome them to the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
characters capture Rezmir, she refuses to cooperate in any way. She prefers death over surrender, particularly if her death might keep the Black Dragon Mask out of her enemies’ clutches (see above). Rezmir is
contains the Black Dragon Mask (see appendix C) as well as Rezmir’s private collection of gems, jewelry, and coins. The gems and jewelry includes a set of matched peridot stones on a gold chain (400 gp
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
8. Student Dormitories Each room contains identical furnishings: Pneumatic Tubes. A row of five pneumatic tubes is attached to one wall. These tubes are labeled with their destinations and connect to
the two are in their quarters. Violence has drawn a large, sweeping black mustache on the portrait of Halaster above her desk. Treasure. Violence’s footlocker contains a set of traveler’s clothes, a






