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Returning 35 results for 'boggarts blade diffusing crawling rule'.
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Monsters
Vecna: Eve of Ruin
turn.Multiattack. Camlash makes one Flaming Whip attack and one Lightning Blade attack. Camlash can replace one of these attacks with Teleport.
Flaming Whip. Melee Weapon Attack: +15;{"diceNotation":"1d20+15
"} fire damage, and if the target is a creature, it must succeed on a DC 21 Strength saving throw or be pulled up to 25 feet toward Camlash.
Lightning Blade. Melee Weapon Attack: +15;{"diceNotation
Magic Items
Baldur’s Gate: Descent into Avernus
Magic Weapon. The Blade of Avernus is a magic weapon that functions as a vorpal sword.
Random Properties. The sword has the following randomly determined properties, as described in chapter 7 of the
ruler of Avernus, or a sanctuary you designate if you rule Avernus.
Destroying the Sword. The sword can be destroyed by casting it into the River Styx or melting it down in the forge that created it.
Classes
Xanathar's Guide to Everything
forever. A blade can end a life. Fear can end an empire.
Rule with an Iron Fist. Once you have conquered, tolerate no dissent. Your word is law. Those who obey it shall be favored. Those who defy it
to consort with the powers of the Nine Hells, valuing the rule of law over the balm of mercy. The archdevil Bel, warlord of Avernus, counts many of these paladins — called hell knights &mdash
Classes
Xanathar's Guide to Everything
forever. A blade can end a life. Fear can end an empire.
Rule with an Iron Fist. Once you have conquered, tolerate no dissent. Your word is law. Those who obey it shall be favored. Those who defy it
to consort with the powers of the Nine Hells, valuing the rule of law over the balm of mercy. The archdevil Bel, warlord of Avernus, counts many of these paladins — called hell knights &mdash
Monk
Legacy
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Classes
Basic Rules (2014)
shadow on a balcony a stone’s throw away. She slides her blade free of its cloth-wrapped scabbard and peers through the open window at the tyrant prince, so vulnerable in the grip of sleep
seriously, approaching their adventures as personal tests of their physical and spiritual growth. As a rule, monks care little for material wealth and are driven by a desire to accomplish a greater
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, this gloom is more than most visitors can stand. The “Shadowfell Despair” rule earlier in this chapter can be used to represent a visitor’s despair. Optional Rule: Vile Transformation At the end of each
larva stat block.
Hades is crawling with larvae. Night hags, liches, and rakshasas harvest them for use in vile rituals. Other fiends like to feed on them.
Larva Medium fiend, neutral evil
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, this gloom is more than most visitors can stand. The “Shadowfell Despair” rule earlier in this chapter can be used to represent a visitor’s despair. Optional Rule: Vile Transformation At the end of each
larva stat block.
Hades is crawling with larvae. Night hags, liches, and rakshasas harvest them for use in vile rituals. Other fiends like to feed on them.
Larva Medium fiend, neutral evil
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, this gloom is more than most visitors can stand. The “Shadowfell Despair” rule earlier in this chapter can be used to represent a visitor’s despair. Optional Rule: Vile Transformation At the end of each
larva stat block.
Hades is crawling with larvae. Night hags, liches, and rakshasas harvest them for use in vile rituals. Other fiends like to feed on them.
Larva Medium fiend, neutral evil
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to go. Climbing, Swimming, and Crawling Each foot of movement costs 1 extra foot (2 extra feet in difficult terrain) when you’re climbing, swimming, or crawling. You ignore this extra cost if you
. Either way, each foot you clear on the jump costs a foot of movement. This rule assumes that the height of your jump doesn't matter, such as a jump across a stream or chasm. At your DM's option, you
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
to go. Climbing, Swimming, and Crawling Each foot of movement costs 1 extra foot (2 extra feet in difficult terrain) when you’re climbing, swimming, or crawling. You ignore this extra cost if you
. Either way, each foot you clear on the jump costs a foot of movement. This rule assumes that the height of your jump doesn't matter, such as a jump across a stream or chasm. At your DM's option, you
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to go. Climbing, Swimming, and Crawling Each foot of movement costs 1 extra foot (2 extra feet in difficult terrain) when you’re climbing, swimming, or crawling. You ignore this extra cost if you
. Either way, each foot you clear on the jump costs a foot of movement. This rule assumes that the height of your jump doesn't matter, such as a jump across a stream or chasm. At your DM's option, you
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
to go. Climbing, Swimming, and Crawling Each foot of movement costs 1 extra foot (2 extra feet in difficult terrain) when you’re climbing, swimming, or crawling. You ignore this extra cost if you
. Either way, each foot you clear on the jump costs a foot of movement. This rule assumes that the height of your jump doesn't matter, such as a jump across a stream or chasm. At your DM's option, you
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
chains binding the city to the infernal iron posts sinking into Avernus must be severed, and the city must be returned to the Material Plane. FORGING THE BLADE OF AVERNUS
At some point after the
destruction of the Sword of Zariel, Zariel gives her servants (including the characters if they have taken on that role) the task of forging a new blade for her. This endeavor comes with the following
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
to go. Climbing, Swimming, and Crawling Each foot of movement costs 1 extra foot (2 extra feet in difficult terrain) when you’re climbing, swimming, or crawling. You ignore this extra cost if you
. Either way, each foot you clear on the jump costs a foot of movement. This rule assumes that the height of your jump doesn't matter, such as a jump across a stream or chasm. At your DM's option, you
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to go. Climbing, Swimming, and Crawling Each foot of movement costs 1 extra foot (2 extra feet in difficult terrain) when you’re climbing, swimming, or crawling. You ignore this extra cost if you
. Either way, each foot you clear on the jump costs a foot of movement. This rule assumes that the height of your jump doesn't matter, such as a jump across a stream or chasm. At your DM's option, you
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
chains binding the city to the infernal iron posts sinking into Avernus must be severed, and the city must be returned to the Material Plane. FORGING THE BLADE OF AVERNUS
At some point after the
destruction of the Sword of Zariel, Zariel gives her servants (including the characters if they have taken on that role) the task of forging a new blade for her. This endeavor comes with the following
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
chains binding the city to the infernal iron posts sinking into Avernus must be severed, and the city must be returned to the Material Plane. FORGING THE BLADE OF AVERNUS
At some point after the
destruction of the Sword of Zariel, Zariel gives her servants (including the characters if they have taken on that role) the task of forging a new blade for her. This endeavor comes with the following
Compendium
- Sources->Dungeons & Dragons->Monster Manual
victims and drag them close to ropers’ toothy maws. If these tentacles are severed, ropers rapidly grow replacements.
Ropers can move, albeit slowly. Crawling on the sticky cilia that cover their
slime*. 7 Pools of magma or boiling water. 8 Razorvine* or similar dangerous plants. *See the Dungeon Master’s Guide. Rule 9: Never trust a stalagmite.
—X the Mystic’s
Rules of Dungeon Survival
Compendium
- Sources->Dungeons & Dragons->Monster Manual
victims and drag them close to ropers’ toothy maws. If these tentacles are severed, ropers rapidly grow replacements.
Ropers can move, albeit slowly. Crawling on the sticky cilia that cover their
slime*. 7 Pools of magma or boiling water. 8 Razorvine* or similar dangerous plants. *See the Dungeon Master’s Guide. Rule 9: Never trust a stalagmite.
—X the Mystic’s
Rules of Dungeon Survival
Compendium
- Sources->Dungeons & Dragons->Monster Manual
victims and drag them close to ropers’ toothy maws. If these tentacles are severed, ropers rapidly grow replacements.
Ropers can move, albeit slowly. Crawling on the sticky cilia that cover their
slime*. 7 Pools of magma or boiling water. 8 Razorvine* or similar dangerous plants. *See the Dungeon Master’s Guide. Rule 9: Never trust a stalagmite.
—X the Mystic’s
Rules of Dungeon Survival
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
addition to the council of such a power-hungry and ruthless individual would spell the end of the rule of law in the City of Splendors. The earthquake that hit the city two days ago wasn’t natural
merchant in the South Ward survived an assassination attempt last night. A female half-elf was seen fleeing the scene, bearing a deep cut on her shoulder from a bodyguard’s blade. A 50 gp bounty has been
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
addition to the council of such a power-hungry and ruthless individual would spell the end of the rule of law in the City of Splendors. The earthquake that hit the city two days ago wasn’t natural
merchant in the South Ward survived an assassination attempt last night. A female half-elf was seen fleeing the scene, bearing a deep cut on her shoulder from a bodyguard’s blade. A 50 gp bounty has been
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
addition to the council of such a power-hungry and ruthless individual would spell the end of the rule of law in the City of Splendors. The earthquake that hit the city two days ago wasn’t natural
merchant in the South Ward survived an assassination attempt last night. A female half-elf was seen fleeing the scene, bearing a deep cut on her shoulder from a bodyguard’s blade. A 50 gp bounty has been
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
blade can end a life. Fear can end an empire. Rule with an Iron Fist. Once you have conquered, tolerate no dissent. Your word is law. Those who obey it shall be favored. Those who defy it shall be
so far as to consort with the powers of the Nine Hells, valuing the rule of law over the balm of mercy. The archdevil Bel, warlord of Avernus, counts many of these paladins — called hell knights — as
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
blade can end a life. Fear can end an empire. Rule with an Iron Fist. Once you have conquered, tolerate no dissent. Your word is law. Those who obey it shall be favored. Those who defy it shall be
so far as to consort with the powers of the Nine Hells, valuing the rule of law over the balm of mercy. The archdevil Bel, warlord of Avernus, counts many of these paladins — called hell knights — as
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
blade can end a life. Fear can end an empire. Rule with an Iron Fist. Once you have conquered, tolerate no dissent. Your word is law. Those who obey it shall be favored. Those who defy it shall be
so far as to consort with the powers of the Nine Hells, valuing the rule of law over the balm of mercy. The archdevil Bel, warlord of Avernus, counts many of these paladins — called hell knights — as
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Sora Katra, one of the three hags (the Daughters of Sora Kell) who rule the nation of Droaam. Daask’s operations in Sharn are only a small part of a much larger scheme. Goals of Daask The goals of Daask
Daughters of Sora Kell—whether they seek peace and stability for their young nation of mistrusted monsters, desire to end humanity’s dominance over Khorvaire and let monsters rule, or merely follow the
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Sora Katra, one of the three hags (the Daughters of Sora Kell) who rule the nation of Droaam. Daask’s operations in Sharn are only a small part of a much larger scheme. Goals of Daask The goals of Daask
Daughters of Sora Kell—whether they seek peace and stability for their young nation of mistrusted monsters, desire to end humanity’s dominance over Khorvaire and let monsters rule, or merely follow the
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Sora Katra, one of the three hags (the Daughters of Sora Kell) who rule the nation of Droaam. Daask’s operations in Sharn are only a small part of a much larger scheme. Goals of Daask The goals of Daask
Daughters of Sora Kell—whether they seek peace and stability for their young nation of mistrusted monsters, desire to end humanity’s dominance over Khorvaire and let monsters rule, or merely follow the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
send the demons back to the Abyss. In fact, devils believe that the demons would have long ago swept across the multiverse but for the unflinching rule of law that underlies the actions of the
Shield Legions. Moment of Silence, Welcome to the Hells, Pleased to Meet You, Front toward Enemy, End of the Line
Sword Legions. Flawless Execution, Damned Good, The Hanging Blade, Inevitable Outcome, A Taste for Carnage
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
send the demons back to the Abyss. In fact, devils believe that the demons would have long ago swept across the multiverse but for the unflinching rule of law that underlies the actions of the
Shield Legions. Moment of Silence, Welcome to the Hells, Pleased to Meet You, Front toward Enemy, End of the Line
Sword Legions. Flawless Execution, Damned Good, The Hanging Blade, Inevitable Outcome, A Taste for Carnage
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
send the demons back to the Abyss. In fact, devils believe that the demons would have long ago swept across the multiverse but for the unflinching rule of law that underlies the actions of the
Shield Legions. Moment of Silence, Welcome to the Hells, Pleased to Meet You, Front toward Enemy, End of the Line
Sword Legions. Flawless Execution, Damned Good, The Hanging Blade, Inevitable Outcome, A Taste for Carnage
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
scraps of cloth atop a table made of crumbling stone. The demon is covered with countless tiny, crawling spiders that appear and disappear at random.
Camlash (see the accompanying stat block) plans
saving throw or have the paralyzed condition until the start of Camlash’s next turn.
Actions
Multiattack. Camlash makes one Flaming Whip attack and one Lightning Blade attack. Camlash can replace one
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
sides. What happens with surprise when a third group of combatants sneaks up, hidden from the melee, and ambushes? The surprise rule is relevant only when a combat is starting. Any ambushes during the
. Can you move through the space of a prone enemy? The prone condition doesn’t override the rule that prevents you from moving through an enemy’s space, unless that enemy is at least two sizes larger or
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
scraps of cloth atop a table made of crumbling stone. The demon is covered with countless tiny, crawling spiders that appear and disappear at random.
Camlash (see the accompanying stat block) plans
saving throw or have the paralyzed condition until the start of Camlash’s next turn.
Actions
Multiattack. Camlash makes one Flaming Whip attack and one Lightning Blade attack. Camlash can replace one






