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Returning 35 results for 'boggarts both diffusing creature respects'.
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Monsters
Lorwyn: First Light
"} Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Wild Magic Cataclysm (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Wild Magic
Cataclysm"}. Dexterity Saving Throw: DC 15, each creature in a 20-foot-radius Sphere centered on a point within 120 feet. Failure: 28 (8d6) damage (roll 1d4;{"diceNotation":"1d4", "rollType":"roll
Monsters
Lorwyn: First Light
"} Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.In Lorwyn, giants are curious colossi who roam vast plains, bathe in salty lagoons, and nap against
disinterested in the squabbles of boggarts, kithkin, elves, and others. At worst, giants might be wrathful toward smaller folk, seeing them as invasive pests to be squashed.
When a giant in the realm of
Circle of Power
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Player’s Handbook (2014)
Divine energy radiates from you, distorting and diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly
creature in the area (including you) has advantage on saving throws against spells and other magical effects. Additionally, when an affected creature succeeds on a saving throw made against a spell or
Monsters
Icewind Dale: Rime of the Frostmaiden
.
Shield. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Shield"} to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4","rollType":"damage
the target is pushed to within 5 feet of a creature friendly to Jarund, that creature can make an attack against the target as a reaction.
Javelin. Melee or Ranged Weapon Attack: +7;{"diceNotation
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
throws against spells and other magical effects. Additionally, when an affected creature succeeds on a saving throw made against a spell or magical effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
throws against spells and other magical effects. Additionally, when an affected creature succeeds on a saving throw made against a spell or magical effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
throws against spells and other magical effects. Additionally, when an affected creature succeeds on a saving throw made against a spell or magical effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
they are mounted.) 2 The path leads into a lonely grove that serves as the grave of a former dryad queen. If appropriate respects are paid, the characters have a 50 percent chance to receive a
golem finally overcome its foe. 4 A leprechaun (use quickling statistics from Volo’s Guide to Monsters) crosses the characters’ path. If successfully caught without being killed, the creature negotiates
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
they are mounted.) 2 The path leads into a lonely grove that serves as the grave of a former dryad queen. If appropriate respects are paid, the characters have a 50 percent chance to receive a
golem finally overcome its foe. 4 A leprechaun (use quickling statistics from Volo’s Guide to Monsters) crosses the characters’ path. If successfully caught without being killed, the creature negotiates
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
boggarts, kithkin, elves, and others. At worst, giants might be wrathful toward smaller folk, seeing them as invasive pests to be squashed. When a giant in the realm of Lorwyn-Shadowmoor sleeps, it often has
is a Large or smaller creature, it has the Prone condition.
Bonus Actions
Name Sleep (Recharge 5–6). The giant falls into a deep, restorative slumber. The giant gains 20 Temporary Hit Points and
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
boggarts, kithkin, elves, and others. At worst, giants might be wrathful toward smaller folk, seeing them as invasive pests to be squashed. When a giant in the realm of Lorwyn-Shadowmoor sleeps, it often has
is a Large or smaller creature, it has the Prone condition.
Bonus Actions
Name Sleep (Recharge 5–6). The giant falls into a deep, restorative slumber. The giant gains 20 Temporary Hit Points and
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
they are mounted.) 2 The path leads into a lonely grove that serves as the grave of a former dryad queen. If appropriate respects are paid, the characters have a 50 percent chance to receive a
golem finally overcome its foe. 4 A leprechaun (use quickling statistics from Volo’s Guide to Monsters) crosses the characters’ path. If successfully caught without being killed, the creature negotiates
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
boggarts, kithkin, elves, and others. At worst, giants might be wrathful toward smaller folk, seeing them as invasive pests to be squashed. When a giant in the realm of Lorwyn-Shadowmoor sleeps, it often has
is a Large or smaller creature, it has the Prone condition.
Bonus Actions
Name Sleep (Recharge 5–6). The giant falls into a deep, restorative slumber. The giant gains 20 Temporary Hit Points and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
carries, an ancient relic he found deep in the Oraniad Mountains. The container is of sufficient size to hold a Medium creature, but only one that fits perfectly is acceptable for the purpose of the
to size if they’re too large or having their extra space filled in if they’re too small. Only someone who fits perfectly might be deemed the king’s rightful heir. Antigonos allows any Medium creature
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
carries, an ancient relic he found deep in the Oraniad Mountains. The container is of sufficient size to hold a Medium creature, but only one that fits perfectly is acceptable for the purpose of the
to size if they’re too large or having their extra space filled in if they’re too small. Only someone who fits perfectly might be deemed the king’s rightful heir. Antigonos allows any Medium creature
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
carries, an ancient relic he found deep in the Oraniad Mountains. The container is of sufficient size to hold a Medium creature, but only one that fits perfectly is acceptable for the purpose of the
to size if they’re too large or having their extra space filled in if they’re too small. Only someone who fits perfectly might be deemed the king’s rightful heir. Antigonos allows any Medium creature
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
energy woke again. The dead beholder was reanimated as a diabolical Undead known as a death tyrant. This creature, and other Far Realm Aberrations that fell from the comet, still hunt within the tower
anything to characters who reach the tower’s summit. The tyrant keeps the strict letter of any promise it makes, but as it cares nothing for living creatures and respects only power, characters who try to
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
dwarfhold, the orcs will butcher any dwarf that stands against them, but it’s really all about the property—they would be just as happy if all the dwarves ran away.
Strength Respects
; their loyalty by turning them into slaves.
If a tribe is defeated and driven from its lair, the survivors might come under the sway of a strong but dimwitted creature, such as a hill giant or an ogre
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
energy woke again. The dead beholder was reanimated as a diabolical Undead known as a death tyrant. This creature, and other Far Realm Aberrations that fell from the comet, still hunt within the tower
anything to characters who reach the tower’s summit. The tyrant keeps the strict letter of any promise it makes, but as it cares nothing for living creatures and respects only power, characters who try to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
energy woke again. The dead beholder was reanimated as a diabolical Undead known as a death tyrant. This creature, and other Far Realm Aberrations that fell from the comet, still hunt within the tower
anything to characters who reach the tower’s summit. The tyrant keeps the strict letter of any promise it makes, but as it cares nothing for living creatures and respects only power, characters who try to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
along well in all respects. Years later, without informing the rest of his family, Urmius bought a run-down carnival and persuaded Naeryx to help him operate it. Naeryx and Urmius—now calling
Handpicked Successor) This ornate pocket watch is fastened to the end of a gold chain. It glows with a faint golden light when opened, and it makes a soft ticking noise that can be heard only by the creature
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
along well in all respects. Years later, without informing the rest of his family, Urmius bought a run-down carnival and persuaded Naeryx to help him operate it. Naeryx and Urmius—now calling
Handpicked Successor) This ornate pocket watch is fastened to the end of a gold chain. It glows with a faint golden light when opened, and it makes a soft ticking noise that can be heard only by the creature
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
along well in all respects. Years later, without informing the rest of his family, Urmius bought a run-down carnival and persuaded Naeryx to help him operate it. Naeryx and Urmius—now calling
Handpicked Successor) This ornate pocket watch is fastened to the end of a gold chain. It glows with a faint golden light when opened, and it makes a soft ticking noise that can be heard only by the creature
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
dormant but its mind never stops working. The creature is fully aware, even though to an outside observer it might appear oblivious of its surroundings. Sometimes a beholder’s dreams are dominated by
, or it could take the form of a different variety of beholder, such as a death kiss or a gazer (see “Beholder-Kin”). It might also be a truly unique creature, such as could be spawned only from the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
dormant but its mind never stops working. The creature is fully aware, even though to an outside observer it might appear oblivious of its surroundings. Sometimes a beholder’s dreams are dominated by
, or it could take the form of a different variety of beholder, such as a death kiss or a gazer (see “Beholder-Kin”). It might also be a truly unique creature, such as could be spawned only from the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
dormant but its mind never stops working. The creature is fully aware, even though to an outside observer it might appear oblivious of its surroundings. Sometimes a beholder’s dreams are dominated by
, or it could take the form of a different variety of beholder, such as a death kiss or a gazer (see “Beholder-Kin”). It might also be a truly unique creature, such as could be spawned only from the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
who support her appreciate her willingness to stick up for them. Despite her temper, she respects those who keep their cool. Anyone who stands up to her wins her respect. Those who try to flatter her
breakout. 19 A horrible sea creature has been sighted, keeping many crews at the docks until it disappears. Anyone who tracks it down and slays it would be a hero. Gellan pledges a magic weapon to its
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
who support her appreciate her willingness to stick up for them. Despite her temper, she respects those who keep their cool. Anyone who stands up to her wins her respect. Those who try to flatter her
breakout. 19 A horrible sea creature has been sighted, keeping many crews at the docks until it disappears. Anyone who tracks it down and slays it would be a hero. Gellan pledges a magic weapon to its
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
who support her appreciate her willingness to stick up for them. Despite her temper, she respects those who keep their cool. Anyone who stands up to her wins her respect. Those who try to flatter her
breakout. 19 A horrible sea creature has been sighted, keeping many crews at the docks until it disappears. Anyone who tracks it down and slays it would be a hero. Gellan pledges a magic weapon to its
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
rarely worship a single deity exclusively; they revere all the gods equally and pay their respects in modest ways. Halflings speak of Yondalla the way humans would describe a strong and protective parent
as bait to lure a troll or other large creature into a clearing where the rest of the group can hurl stones at it from concealment to confuse the monster, persuading it to seek other prey. Swarming
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
rarely worship a single deity exclusively; they revere all the gods equally and pay their respects in modest ways. Halflings speak of Yondalla the way humans would describe a strong and protective parent
as bait to lure a troll or other large creature into a clearing where the rest of the group can hurl stones at it from concealment to confuse the monster, persuading it to seek other prey. Swarming
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
rarely worship a single deity exclusively; they revere all the gods equally and pay their respects in modest ways. Halflings speak of Yondalla the way humans would describe a strong and protective parent
as bait to lure a troll or other large creature into a clearing where the rest of the group can hurl stones at it from concealment to confuse the monster, persuading it to seek other prey. Swarming
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
character removes a rose from a casket, the flower immediately withers and dies, and the wraith arises from the casket to attack any living creature or fiend that it sees. A wraith can’t touch any of the
aura of necromantic magic emanating from the engraved names. While the steles remain empowered, necrotic energy lashes out at anyone who touches them. A creature touching a stele must make a DC 15
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
character removes a rose from a casket, the flower immediately withers and dies, and the wraith arises from the casket to attack any living creature or fiend that it sees. A wraith can’t touch any of the
aura of necromantic magic emanating from the engraved names. While the steles remain empowered, necrotic energy lashes out at anyone who touches them. A creature touching a stele must make a DC 15
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
character removes a rose from a casket, the flower immediately withers and dies, and the wraith arises from the casket to attack any living creature or fiend that it sees. A wraith can’t touch any of the
aura of necromantic magic emanating from the engraved names. While the steles remain empowered, necrotic energy lashes out at anyone who touches them. A creature touching a stele must make a DC 15






