Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'boggarts bound diffusing clearly reside'.
Other Suggestions:
boggarts bond diffusing clear resides
boggarts bond diffusing clear ride
boggarts bonus diffusing clear resides
boggarts bond diffusing clearly resides
boggarts born diffusing clear resides
magic-items
lucid when you dream, and when you wake, you clearly remember everything that transpired. If you understand the workings of the Uul’kur, you can take a Magic action to bind it to your dreams
until the next dawn. While bound, any creature who sleeps with this token on its person shares your dream instead of creating its own, provided you are asleep at the same time.
races
The Ruinbound are mutants that can be born to any humanoid species that has contact with the Daelkyr or their minions. A Ruinbound is born with a personal symbiont—an unnatural entity bound to
chapter 4.
When making a Ruinbound character, work with your DM to determine the appearance of your Personal Symbiont. It is organic and clearly alien, and when you cast a cantrip with this trait, it
Monsters
Baldur’s Gate: Descent into Avernus
rest. The curse lasts until it is lifted by a remove curse spell or similar magic.
Summon Erinyes (1/Day). Mahadi summons Ilzabet, an erinyes bound to him by an infernal contract. The erinyes appears
signed on entry clearly stipulates their soul is forfeit. They’re required to pay off their debt through service. All such individuals fall under the effect of a geas cast as a 9th-level spell, which
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
, which orcs sacked five centuries ago. Clearly, what Phandalin needs now is a civilizing influence—someone to take the reins and bring law and order. Someone like you. You’re not the only one with such
do it. The nobility are bound by honor and tradition to protect their people from both external and internal threats to stability. An organized society leaves no room for evil and chaos to take root. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
, which orcs sacked five centuries ago. Clearly, what Phandalin needs now is a civilizing influence—someone to take the reins and bring law and order. Someone like you. You’re not the only one with such
do it. The nobility are bound by honor and tradition to protect their people from both external and internal threats to stability. An organized society leaves no room for evil and chaos to take root. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
, which orcs sacked five centuries ago. Clearly, what Phandalin needs now is a civilizing influence—someone to take the reins and bring law and order. Someone like you. You’re not the only one with such
do it. The nobility are bound by honor and tradition to protect their people from both external and internal threats to stability. An organized society leaves no room for evil and chaos to take root. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
strangeness remains unknown. The Turmish and Thayans are too busy with their conflicts to notice, and so it is up to you brave heroes to travel into the darkening and discover what evil has come to reside so
see the “darkening” up ahead. It’s difficult to see anything clearly within its borders, though you can vaguely make out the outline of a mountain of sunken ships resting on the sea floor, grown over
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
strangeness remains unknown. The Turmish and Thayans are too busy with their conflicts to notice, and so it is up to you brave heroes to travel into the darkening and discover what evil has come to reside so
see the “darkening” up ahead. It’s difficult to see anything clearly within its borders, though you can vaguely make out the outline of a mountain of sunken ships resting on the sea floor, grown over
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
strangeness remains unknown. The Turmish and Thayans are too busy with their conflicts to notice, and so it is up to you brave heroes to travel into the darkening and discover what evil has come to reside so
see the “darkening” up ahead. It’s difficult to see anything clearly within its borders, though you can vaguely make out the outline of a mountain of sunken ships resting on the sea floor, grown over
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
are forfeit to Zariel. All persons bound by oath to defend Elturel are also considered forfeit. I further recognize that this dispensation will last fifty years, after which the Companion will return
whence it came, taking Elturel and its oath-bound defenders with it, if that is Zariel’s wish.
All this is my everlasting pledge.
If Reya Mantlemorn is with the party, she is so stung by the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
are forfeit to Zariel. All persons bound by oath to defend Elturel are also considered forfeit. I further recognize that this dispensation will last fifty years, after which the Companion will return
whence it came, taking Elturel and its oath-bound defenders with it, if that is Zariel’s wish.
All this is my everlasting pledge.
If Reya Mantlemorn is with the party, she is so stung by the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
are forfeit to Zariel. All persons bound by oath to defend Elturel are also considered forfeit. I further recognize that this dispensation will last fifty years, after which the Companion will return
whence it came, taking Elturel and its oath-bound defenders with it, if that is Zariel’s wish.
All this is my everlasting pledge.
If Reya Mantlemorn is with the party, she is so stung by the
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
have clearly been lost or thrown away, which is easy to do without attracting attention. At the same time, they don’t automatically shy away from trying to grab items that are the property of
rock outcroppings, creating warrens above the water line.
Kobolds reside most commonly in hilly or mountainous terrain. Such locations usually have natural caves suitable for living space, plenty of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Marid Hailing from the Elemental Plane of Water, the marids are the most wondrous of genie-kind. Although all genies wield great power, even the lowliest marid sees itself as clearly superior to the
mighty and majestic coral fortresses located in the Elemental Plane of Water. These citadels float in the depths of the plane and contain opulent, air-filled chambers where servants and guests reside
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Marid Hailing from the Elemental Plane of Water, the marids are the most wondrous of genie-kind. Although all genies wield great power, even the lowliest marid sees itself as clearly superior to the
mighty and majestic coral fortresses located in the Elemental Plane of Water. These citadels float in the depths of the plane and contain opulent, air-filled chambers where servants and guests reside
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Marid Hailing from the Elemental Plane of Water, the marids are the most wondrous of genie-kind. Although all genies wield great power, even the lowliest marid sees itself as clearly superior to the
mighty and majestic coral fortresses located in the Elemental Plane of Water. These citadels float in the depths of the plane and contain opulent, air-filled chambers where servants and guests reside
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
found on the Material Plane. The rest reside on the Elemental Planes, where they rule from lavish palaces and are attended by worshipful servants. Genies are as brilliant as they are mighty, as proud as
their thralls, but never to the extent that they can no longer work. In contrast to their love of servants, most genies loathe being bound to service themselves. A genie obeys the will of another only
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
found on the Material Plane. The rest reside on the Elemental Planes, where they rule from lavish palaces and are attended by worshipful servants. Genies are as brilliant as they are mighty, as proud as
their thralls, but never to the extent that they can no longer work. In contrast to their love of servants, most genies loathe being bound to service themselves. A genie obeys the will of another only
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
found on the Material Plane. The rest reside on the Elemental Planes, where they rule from lavish palaces and are attended by worshipful servants. Genies are as brilliant as they are mighty, as proud as
their thralls, but never to the extent that they can no longer work. In contrast to their love of servants, most genies loathe being bound to service themselves. A genie obeys the will of another only
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
cannot pay for whatever reason, the contract they signed on entry clearly stipulates their soul is forfeit. They’re required to pay off their debt through service. All such individuals fall under the
erinyes bound to him by an infernal contract. The erinyes appears in an unoccupied space within 60 feet of him, acts as his ally, and can’t summon other devils. The erinyes remains for 10 minutes or
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
cannot pay for whatever reason, the contract they signed on entry clearly stipulates their soul is forfeit. They’re required to pay off their debt through service. All such individuals fall under the
erinyes bound to him by an infernal contract. The erinyes appears in an unoccupied space within 60 feet of him, acts as his ally, and can’t summon other devils. The erinyes remains for 10 minutes or
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
cannot pay for whatever reason, the contract they signed on entry clearly stipulates their soul is forfeit. They’re required to pay off their debt through service. All such individuals fall under the
erinyes bound to him by an infernal contract. The erinyes appears in an unoccupied space within 60 feet of him, acts as his ally, and can’t summon other devils. The erinyes remains for 10 minutes or
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
.
Tasha
Your group is bound to the designs of an ancient being of tremendous power and influence. You might serve as the creature’s eyes and ears in the world, carrying information back to it. Or
to its patron might be a clearly defined exchange, or it could be uncertain or forceful. Whatever the nature of the being, as long as your group fulfills its role, the being offers rewards. Roll or
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
.
Tasha
Your group is bound to the designs of an ancient being of tremendous power and influence. You might serve as the creature’s eyes and ears in the world, carrying information back to it. Or
to its patron might be a clearly defined exchange, or it could be uncertain or forceful. Whatever the nature of the being, as long as your group fulfills its role, the being offers rewards. Roll or
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
.
Tasha
Your group is bound to the designs of an ancient being of tremendous power and influence. You might serve as the creature’s eyes and ears in the world, carrying information back to it. Or
to its patron might be a clearly defined exchange, or it could be uncertain or forceful. Whatever the nature of the being, as long as your group fulfills its role, the being offers rewards. Roll or
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
mortals to evil, but he and his minions never breached a contract and explained the terms clearly. Had they not obeyed the rule of law in doing so? Was it not mortal ambition, rather than infernal deception
such souls put to good use against the demonic hordes, a power that if unchecked would scour the universe of all lawfulness and goodness? He further asserted that he was bound to the rules and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
mortals to evil, but he and his minions never breached a contract and explained the terms clearly. Had they not obeyed the rule of law in doing so? Was it not mortal ambition, rather than infernal deception
such souls put to good use against the demonic hordes, a power that if unchecked would scour the universe of all lawfulness and goodness? He further asserted that he was bound to the rules and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
mortals to evil, but he and his minions never breached a contract and explained the terms clearly. Had they not obeyed the rule of law in doing so? Was it not mortal ambition, rather than infernal deception
such souls put to good use against the demonic hordes, a power that if unchecked would scour the universe of all lawfulness and goodness? He further asserted that he was bound to the rules and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
lean toward the creation of mechanical devices. Every warren has members of each persuasion, and they are all bound by mutual respect for what they do despite their different perspectives. Practical
reside in Bytopia and on other planes far from the Material Plane, locales where they can access and harness powerful energies. They have unlocked secrets of the multiverse that enable them to fashion
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
invisible stalker that guards the wing to arrive in 1d4 rounds. L4. Records Room Bound volumes of Lorehold records cram this room’s tall bookshelves and round tables. A double door and numerous plain
discovers a map of the Deans’ Wing. This map clearly marks that there is a hidden space behind a wall of the Deans’ Records Room (area L9). L5. Restricted Records Room The doors to these rooms are
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
invisible stalker that guards the wing to arrive in 1d4 rounds. L4. Records Room Bound volumes of Lorehold records cram this room’s tall bookshelves and round tables. A double door and numerous plain
discovers a map of the Deans’ Wing. This map clearly marks that there is a hidden space behind a wall of the Deans’ Records Room (area L9). L5. Restricted Records Room The doors to these rooms are
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
.
— Omin Dran
Majordomo A majordomo administers a franchise headquarters. They typically reside within the headquarters and seldom leave it, sending out communications through a dedicated messenger (at no
, and flaws, along with a shared history, can all add depth to a group of untrained hirelings. Those musicians might be connected by the ideal of tradition, and bound to the franchise to protect a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
.
— Omin Dran
Majordomo A majordomo administers a franchise headquarters. They typically reside within the headquarters and seldom leave it, sending out communications through a dedicated messenger (at no
, and flaws, along with a shared history, can all add depth to a group of untrained hirelings. Those musicians might be connected by the ideal of tradition, and bound to the franchise to protect a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
.
— Omin Dran
Majordomo A majordomo administers a franchise headquarters. They typically reside within the headquarters and seldom leave it, sending out communications through a dedicated messenger (at no
, and flaws, along with a shared history, can all add depth to a group of untrained hirelings. Those musicians might be connected by the ideal of tradition, and bound to the franchise to protect a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
lean toward the creation of mechanical devices. Every warren has members of each persuasion, and they are all bound by mutual respect for what they do despite their different perspectives. Practical
reside in Bytopia and on other planes far from the Material Plane, locales where they can access and harness powerful energies. They have unlocked secrets of the multiverse that enable them to fashion






