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Returning 35 results for 'bolt bards defusing causing reflected'.
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Elder Tempest
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
storm 1d6 + 4;{"diceNotation":"1d6+4","rollType":"roll","rollAction":"Living Storm"} miles in diameter. Heavy precipitation in the form of either rain or snow falls there, causing the area to be lightly
another creature's turn. The tempest regains spent legendary actions at the start of its turn.
Move. The tempest moves up to its speed.
Lightning Strike (Costs 2 Actions). The tempest can cause a bolt of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
falls there, causing the area to be lightly obscured. Heavy rain also extinguishes open flames and imposes disadvantage on Wisdom (Perception) checks that rely on hearing. In addition, strong winds swirl
(Costs 2 Actions). The tempest can cause a bolt of lightning to strike a point on the ground anywhere under its storm. Each creature within 5 feet of that point must make a DC 20 Dexterity saving throw
Monsters
Mordenkainen Presents: Monsters of the Multiverse
it by making a Wisdom check with advantage. The DC depends on the object’s size: DC 5 for Tiny, DC 10 for Small, DC 15 for Medium, DC 20 for Large, and DC 25 for Huge or larger.
Psionic Bolt
. The anarch casts the lightning bolt spell (at 5th level), but the anarch can change the damage type from lightning to cold, fire, psychic, radiant, or thunder. If the spell deals damage other than
Magic Items
Storm King's Thunder
expend any charges.
As an action, the creature can expend 1 charge to cast lightning bolt (spell save DC 19) from the throne. The spell is cast as though using a 9th-level spell slot and deals 49 (14d6
) lightning damage. The bolt discharges from the mouth of one of the throne’s blue dragon skulls.
As an action, the creature can expend 2 charges to cast the globe of invulnerability spell from
Githzerai Anarch
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
action to cause one of the following effects; the anarch can’t use the same effect two rounds in a row:
The anarch casts the lightning bolt spell (at 5th level), but the anarch can change the
anarch’s lair is warped by its presence, which creates one or more of the following effects:
In Limbo, the anarch can spend 10 minutes stabilizing a 5-mile area centered on it, causing the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Razor, and Daask’s hunt for artifacts in Old Sharn. Just as Coal is finishing her exposition, a bolt of fire explodes inches from Coal’s head, causing bedlam in the Cog Carnival. Coal runs for her life, shouting that the party set her up. The chase is on!
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Razor, and Daask’s hunt for artifacts in Old Sharn. Just as Coal is finishing her exposition, a bolt of fire explodes inches from Coal’s head, causing bedlam in the Cog Carnival. Coal runs for her life, shouting that the party set her up. The chase is on!
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Razor, and Daask’s hunt for artifacts in Old Sharn. Just as Coal is finishing her exposition, a bolt of fire explodes inches from Coal’s head, causing bedlam in the Cog Carnival. Coal runs for her life, shouting that the party set her up. The chase is on!
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
a large group of people could prove dangerous to them. The goats, however, panic at the sight of these large predators, causing them to flee in every direction. The characters must do everything in
their power to keep the goats together, because the wyverns do not hesitate to pick off stragglers. Herding. When the goats bolt, each character can attempt a DC 10 Wisdom (Animal Handling) check. If at
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
a large group of people could prove dangerous to them. The goats, however, panic at the sight of these large predators, causing them to flee in every direction. The characters must do everything in
their power to keep the goats together, because the wyverns do not hesitate to pick off stragglers. Herding. When the goats bolt, each character can attempt a DC 10 Wisdom (Animal Handling) check. If at
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
a large group of people could prove dangerous to them. The goats, however, panic at the sight of these large predators, causing them to flee in every direction. The characters must do everything in
their power to keep the goats together, because the wyverns do not hesitate to pick off stragglers. Herding. When the goats bolt, each character can attempt a DC 10 Wisdom (Animal Handling) check. If at
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
A Bard’s Muse Naturally, every bard has a repertoire of songs and stories. Some bards are generalists who can draw from a wide range of topics for each performance, and who take pride in their
versatility. Others adopt a more personal approach to their art, driven by their attachment to a muse — a particular concept that inspires much of what those bards do in front of an audience. A bard who
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
A Bard’s Muse Naturally, every bard has a repertoire of songs and stories. Some bards are generalists who can draw from a wide range of topics for each performance, and who take pride in their
versatility. Others adopt a more personal approach to their art, driven by their attachment to a muse — a particular concept that inspires much of what those bards do in front of an audience. A bard who
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
A Bard’s Muse Naturally, every bard has a repertoire of songs and stories. Some bards are generalists who can draw from a wide range of topics for each performance, and who take pride in their
versatility. Others adopt a more personal approach to their art, driven by their attachment to a muse — a particular concept that inspires much of what those bards do in front of an audience. A bard who
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Bard Subclasses A Bard subclass is a specialization that grants you features at certain Bard levels, as specified in the subclass. Bards form loose associations, which they call colleges, to preserve
Harmony with the Cosmos Bards of the College of Dance know that the Words of Creation can’t be contained within speech or song; the words are uttered by the movements of celestial bodies and flow
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Bard Subclasses A Bard subclass is a specialization that grants you features at certain Bard levels, as specified in the subclass. Bards form loose associations, which they call colleges, to preserve
Harmony with the Cosmos Bards of the College of Dance know that the Words of Creation can’t be contained within speech or song; the words are uttered by the movements of celestial bodies and flow
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Bard Subclasses A Bard subclass is a specialization that grants you features at certain Bard levels, as specified in the subclass. Bards form loose associations, which they call colleges, to preserve
Harmony with the Cosmos Bards of the College of Dance know that the Words of Creation can’t be contained within speech or song; the words are uttered by the movements of celestial bodies and flow
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
city of Sharn, which is both the cultural heart of Breland and a nexus for intrigue and diplomacy. Bards have much to gain from the company of other bards, as they exchange news, stories, and songs
. For this purpose, long ago a group of the finest bards in Sharn founded the Circle of Song, an alliance of entertainers and adventurers. The Circle of Song is an informal organization, open to any
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
city of Sharn, which is both the cultural heart of Breland and a nexus for intrigue and diplomacy. Bards have much to gain from the company of other bards, as they exchange news, stories, and songs
. For this purpose, long ago a group of the finest bards in Sharn founded the Circle of Song, an alliance of entertainers and adventurers. The Circle of Song is an informal organization, open to any
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
closed, and the key can be removed at any time. Without the proper key, it takes four separate knock spells to open one of these doors, each spell causing one bolt to slide back. The doors are
30b) is inserted into the lock and turned 90 degrees clockwise, four bolt locks slide back from the surrounding walls, and the door swings inward on adamantine hinges. The door remains open until it is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
closed, and the key can be removed at any time. Without the proper key, it takes four separate knock spells to open one of these doors, each spell causing one bolt to slide back. The doors are
30b) is inserted into the lock and turned 90 degrees clockwise, four bolt locks slide back from the surrounding walls, and the door swings inward on adamantine hinges. The door remains open until it is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
closed, and the key can be removed at any time. Without the proper key, it takes four separate knock spells to open one of these doors, each spell causing one bolt to slide back. The doors are
30b) is inserted into the lock and turned 90 degrees clockwise, four bolt locks slide back from the surrounding walls, and the door swings inward on adamantine hinges. The door remains open until it is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
city of Sharn, which is both the cultural heart of Breland and a nexus for intrigue and diplomacy. Bards have much to gain from the company of other bards, as they exchange news, stories, and songs
. For this purpose, long ago a group of the finest bards in Sharn founded the Circle of Song, an alliance of entertainers and adventurers. The Circle of Song is an informal organization, open to any
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
weighs down the heart, causing those within its oppressive aura to feel the approach of death. This torment alone is enough to please its master, the Raven Queen, but should it be detected, a gloom
, hypnotic pattern, major image, contact other plane, vampiric touch, witch bolt
Actions
Multiattack. The gloom weaver makes two spear attacks and casts one spell that takes 1 action to cast
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
weighs down the heart, causing those within its oppressive aura to feel the approach of death. This torment alone is enough to please its master, the Raven Queen, but should it be detected, a gloom
, hypnotic pattern, major image, contact other plane, vampiric touch, witch bolt
Actions
Multiattack. The gloom weaver makes two spear attacks and casts one spell that takes 1 action to cast
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
weighs down the heart, causing those within its oppressive aura to feel the approach of death. This torment alone is enough to please its master, the Raven Queen, but should it be detected, a gloom
, hypnotic pattern, major image, contact other plane, vampiric touch, witch bolt
Actions
Multiattack. The gloom weaver makes two spear attacks and casts one spell that takes 1 action to cast
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
characters interrupt or otherwise ruin the tune, 1d4 irascible specters emerge from the walls and attack, causing the bards to flee. 10 Three skeleton farmers quietly tend to corpse-white grave
to expel a dybbuk† from a corpse. The exorcist asks the characters to help in dispatch the Fiend. 9 Two bards† in the Heralds of Dust approach the characters and sing a ballad honoring the dead. If the
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
characters interrupt or otherwise ruin the tune, 1d4 irascible specters emerge from the walls and attack, causing the bards to flee. 10 Three skeleton farmers quietly tend to corpse-white grave
to expel a dybbuk† from a corpse. The exorcist asks the characters to help in dispatch the Fiend. 9 Two bards† in the Heralds of Dust approach the characters and sing a ballad honoring the dead. If the
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
characters interrupt or otherwise ruin the tune, 1d4 irascible specters emerge from the walls and attack, causing the bards to flee. 10 Three skeleton farmers quietly tend to corpse-white grave
to expel a dybbuk† from a corpse. The exorcist asks the characters to help in dispatch the Fiend. 9 Two bards† in the Heralds of Dust approach the characters and sing a ballad honoring the dead. If the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
College of Creation One bard’s song of creation is the score to another person’s nightmares.
Tasha
Bards believe the cosmos is a work of art—the creation of the first dragons and gods. That
creative work included harmonies that continue to resound through existence today, a power known as the Song of Creation. The bards of the College of Creation draw on that primeval song through dance
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
College of Creation One bard’s song of creation is the score to another person’s nightmares.
Tasha
Bards believe the cosmos is a work of art—the creation of the first dragons and gods. That
creative work included harmonies that continue to resound through existence today, a power known as the Song of Creation. The bards of the College of Creation draw on that primeval song through dance
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
College of Creation One bard’s song of creation is the score to another person’s nightmares.
Tasha
Bards believe the cosmos is a work of art—the creation of the first dragons and gods. That
creative work included harmonies that continue to resound through existence today, a power known as the Song of Creation. The bards of the College of Creation draw on that primeval song through dance
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
miles in diameter. Heavy precipitation in the form of either rain or snow falls there, causing the area to be lightly obscured. Heavy rain also extinguishes open flames and imposes disadvantage on
another creature’s turn. The tempest regains spent legendary actions at the start of its turn.
Move. The tempest moves up to its speed.
Lightning Strike (Costs 2 Actions). The tempest can cause a bolt
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
successful dispel magic (DC 17) cast on a floating object ends the magic on it, causing it to fall. The fireplace’s 5-foot-wide chimney climbs vertically for 30 feet, then ends abruptly. The rest of it caved
gemstones (create undead); a sliver of wychwood (dancing lights); a pouch of lime, a flask of water, and a pouch of earth (flesh to stone); a patch of wolf fur and a glass rod (lightning bolt); a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, lightning bolt, and sleep. Kelim also carries an explorer’s pack (with its perishable supplies mostly depleted) and a pouch containing 5 pp, 24 gp, and 4 sp. 36c. Upside-Down Throne Sleeping Grick. A grick
10 feet off the floor. A successful dispel magic (DC 18) ends the effect, causing creatures and objects on the ceiling to fall if there’s nothing to counteract the effect of normal gravity on them






