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Returning 35 results for 'bolts being diffusing concerned restrained'.
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Deathlock Mastermind
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
Bolts","rollDamageType":"necrotic"} necrotic damage. If the target is Large or smaller, it must succeed on a DC 16 Strength saving throw or become restrained as shadowy tendrils wrap around it for 1
"} to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3;{"diceNotation":"3d6+3","rollType":"damage","rollAction":"Deathly Claw","rollDamageType":"necrotic"} necrotic damage).
Grave Bolts. Ranged Spell
Kraken
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
Amphibious. The kraken can breathe air and water.
Freedom of Movement. The kraken ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5
swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the kraken, and it takes 42 (12d6);{"diceNotation
Monsters
Tales from the Yawning Portal
damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained. The kraken has ten tentacles, each of which can grapple one target.
Fling. One Medium or smaller
succeed on a DC 16 Dexterity saving throw or take the same damage and be knocked prone.
Lightning Storm. The kraken creates three bolts of lightning, each of which can strike a target the kraken can
Monsters
Storm King's Thunder
Amphibious. Slarkrethel can breathe air and water.
Freedom of Movement. Slarkrethel ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5
"} piercing damage. If the target is a Large or smaller creature grappled by the kraken, that creature is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
the shape of three swirling lightning bolts. The town council sees this strange phenomenon and becomes concerned. Earlier that morning a group of settlers left to pick up supplies at the inn. The
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
the shape of three swirling lightning bolts. The town council sees this strange phenomenon and becomes concerned. Earlier that morning a group of settlers left to pick up supplies at the inn. The
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
the shape of three swirling lightning bolts. The town council sees this strange phenomenon and becomes concerned. Earlier that morning a group of settlers left to pick up supplies at the inn. The
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
+ 3 necrotic damage).
Grave Bolts. Ranged Spell Attack: +6 to hit, range 120 ft., one or two targets. Hit: 18 (4d8) necrotic damage. If the target is Large or smaller, it must succeed on a DC 16
Strength saving throw or become restrained as shadowy tendrils wrap around it for 1 minute. A restrained target can use its action to repeat the saving throw, ending the effect on itself on a success.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
+ 3 necrotic damage).
Grave Bolts. Ranged Spell Attack: +6 to hit, range 120 ft., one or two targets. Hit: 18 (4d8) necrotic damage. If the target is Large or smaller, it must succeed on a DC 16
Strength saving throw or become restrained as shadowy tendrils wrap around it for 1 minute. A restrained target can use its action to repeat the saving throw, ending the effect on itself on a success.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
+ 3 necrotic damage).
Grave Bolts. Ranged Spell Attack: +6 to hit, range 120 ft., one or two targets. Hit: 18 (4d8) necrotic damage. If the target is Large or smaller, it must succeed on a DC 16
Strength saving throw or become restrained as shadowy tendrils wrap around it for 1 minute. A restrained target can use its action to repeat the saving throw, ending the effect on itself on a success.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Camp Reconnaissance When the characters or other scouts return to Vogler, they’re directed to report to Mayor Raven, who has been at the Brass Crab with Becklin and other concerned villagers all
are loyal to her—they could have easily overpowered her if they weren’t. On her return, Cudgel found Jeyev and other loyal mercenaries had heard of the events at High Hill. They had restrained several
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Camp Reconnaissance When the characters or other scouts return to Vogler, they’re directed to report to Mayor Raven, who has been at the Brass Crab with Becklin and other concerned villagers all
are loyal to her—they could have easily overpowered her if they weren’t. On her return, Cudgel found Jeyev and other loyal mercenaries had heard of the events at High Hill. They had restrained several
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Camp Reconnaissance When the characters or other scouts return to Vogler, they’re directed to report to Mayor Raven, who has been at the Brass Crab with Becklin and other concerned villagers all
are loyal to her—they could have easily overpowered her if they weren’t. On her return, Cudgel found Jeyev and other loyal mercenaries had heard of the events at High Hill. They had restrained several
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
).
Grave Bolts. Ranged Spell Attack: +6 to hit, range 120 ft., one or two targets. Hit: 18 (4d8) necrotic damage. If the target is Large or smaller, it must succeed on a DC 16 Strength saving throw or
become restrained as shadowy tendrils wrap around it for 1 minute. A restrained target can use its action to repeat the saving throw, ending the effect on itself on a success.
PATRON-SPECIFIC SPELLS
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained. The kraken has ten tentacles, each of which can grapple one target.
Fling. One Medium or smaller
.
Lightning Storm. The kraken creates three bolts of lightning, each of which can strike a target the kraken can see within 150 feet of it. A target must make a DC 16 Dexterity saving throw, taking 16 (3d10) lightning damage on a failed save, or half as much damage on a successful one.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
).
Grave Bolts. Ranged Spell Attack: +6 to hit, range 120 ft., one or two targets. Hit: 18 (4d8) necrotic damage. If the target is Large or smaller, it must succeed on a DC 16 Strength saving throw or
become restrained as shadowy tendrils wrap around it for 1 minute. A restrained target can use its action to repeat the saving throw, ending the effect on itself on a success.
PATRON-SPECIFIC SPELLS
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
).
Grave Bolts. Ranged Spell Attack: +6 to hit, range 120 ft., one or two targets. Hit: 18 (4d8) necrotic damage. If the target is Large or smaller, it must succeed on a DC 16 Strength saving throw or
become restrained as shadowy tendrils wrap around it for 1 minute. A restrained target can use its action to repeat the saving throw, ending the effect on itself on a success.
PATRON-SPECIFIC SPELLS
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
archons strike with searing bolts of focused light, flitting from place to place between blasts to confound their foes. CoupleofKooks “Some souls’ll do anything a flying head with a candle tells them
Immunities lightning, radiant
Condition Immunities exhaustion, grappled, paralyzed, prone, restrained
Senses darkvision 120 ft., passive Perception 13
Languages all
Challenge 2 (450 XP) Proficiency
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
archons strike with searing bolts of focused light, flitting from place to place between blasts to confound their foes. CoupleofKooks “Some souls’ll do anything a flying head with a candle tells them
Immunities lightning, radiant
Condition Immunities exhaustion, grappled, paralyzed, prone, restrained
Senses darkvision 120 ft., passive Perception 13
Languages all
Challenge 2 (450 XP) Proficiency
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
archons strike with searing bolts of focused light, flitting from place to place between blasts to confound their foes. CoupleofKooks “Some souls’ll do anything a flying head with a candle tells them
Immunities lightning, radiant
Condition Immunities exhaustion, grappled, paralyzed, prone, restrained
Senses darkvision 120 ft., passive Perception 13
Languages all
Challenge 2 (450 XP) Proficiency
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained. The kraken has ten tentacles, each of which can grapple one target.
Fling. One Medium or smaller
.
Lightning Storm. The kraken creates three bolts of lightning, each of which can strike a target the kraken can see within 150 feet of it. A target must make a DC 16 Dexterity saving throw, taking 16 (3d10) lightning damage on a failed save, or half as much damage on a successful one.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained. The kraken has ten tentacles, each of which can grapple one target.
Fling. One Medium or smaller
.
Lightning Storm. The kraken creates three bolts of lightning, each of which can strike a target the kraken can see within 150 feet of it. A target must make a DC 16 Dexterity saving throw, taking 16 (3d10) lightning damage on a failed save, or half as much damage on a successful one.
classes
Basic Rules (2014)
Holding high a gnarled staff wreathed with holly, an elf summons the fury of the storm and calls down explosive bolts of lightning to smite the torch-carrying orcs who threaten her forest.
Crouching
elements. Thus, druids oppose cults of Elemental Evil and others who promote one element to the exclusion of others.
Druids are also concerned with the delicate ecological balance that sustains plant
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Movement. The kraken ignores difficult terrain, and magical effects can’t reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being
the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the kraken, and it takes 42 (12d6) acid damage at the start of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Movement. The kraken ignores difficult terrain, and magical effects can’t reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being
the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the kraken, and it takes 42 (12d6) acid damage at the start of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Movement. The kraken ignores difficult terrain, and magical effects can’t reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being
the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the kraken, and it takes 42 (12d6) acid damage at the start of
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
an elemental creature in the form of a majestic bird. Whatever its origin, an arclight phoenix looks like a bird of prey formed entirely of electrical energy. Lightning fans out behind it as it bolts
, and slashing from nonmagical attacks
Damage Immunities lightning, poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, restrained, unconscious
Senses darkvision 60 ft
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
an elemental creature in the form of a majestic bird. Whatever its origin, an arclight phoenix looks like a bird of prey formed entirely of electrical energy. Lightning fans out behind it as it bolts
, and slashing from nonmagical attacks
Damage Immunities lightning, poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, restrained, unconscious
Senses darkvision 60 ft
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
an elemental creature in the form of a majestic bird. Whatever its origin, an arclight phoenix looks like a bird of prey formed entirely of electrical energy. Lightning fans out behind it as it bolts
, and slashing from nonmagical attacks
Damage Immunities lightning, poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, restrained, unconscious
Senses darkvision 60 ft
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
difficult terrain. Creatures that try to leave a pool of sludge must succeed on a DC 8 Strength saving throw or have the restrained condition. A restrained creature can make another saving throw to
.
There is no obvious exit from this chamber, and Fellik doesn’t know where to go from here. The young man swiftly grows concerned, fearing he and his father have been betrayed. A character who
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
difficult terrain. Creatures that try to leave a pool of sludge must succeed on a DC 8 Strength saving throw or have the restrained condition. A restrained creature can make another saving throw to
.
There is no obvious exit from this chamber, and Fellik doesn’t know where to go from here. The young man swiftly grows concerned, fearing he and his father have been betrayed. A character who
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
difficult terrain. Creatures that try to leave a pool of sludge must succeed on a DC 8 Strength saving throw or have the restrained condition. A restrained creature can make another saving throw to
.
There is no obvious exit from this chamber, and Fellik doesn’t know where to go from here. The young man swiftly grows concerned, fearing he and his father have been betrayed. A character who
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
crossbow bolts.
Roleplaying Information
Sheriff’s deputy Augrek guards the southwest gate of Bryn Shander and welcomes visitors to town. She has a good heart.
Ideal: “You’ll get farther in life with a
100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage. Markham carries twenty crossbow bolts.
Roleplaying Information
Sheriff Markham of Bryn Shander is a brawny, likable man of few words
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
crossbow bolts.
Roleplaying Information
Sheriff’s deputy Augrek guards the southwest gate of Bryn Shander and welcomes visitors to town. She has a good heart.
Ideal: “You’ll get farther in life with a
100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage. Markham carries twenty crossbow bolts.
Roleplaying Information
Sheriff Markham of Bryn Shander is a brawny, likable man of few words
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Cost Arrows 20 Quiver 1 lb. 1 GP Bolts 20 Case 1½ lb. 1 GP Bullets, Firearm 10 Pouch 2 lb. 3 GP Bullets, Sling 20 Pouch 1½ lb. 4 CP Needles 50 Pouch 1 lb. 1 GP Antitoxin (50 GP) As a Bonus Action
sheds Bright Light in a 5-foot radius and Dim Light for an additional 5 feet. Case, Crossbow Bolt (1 GP) A Crossbow Bolt Case holds up to 20 Bolts. Case, Map or Scroll (1 GP) A Map or Scroll Case






