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Returning 35 results for 'bond before drive cautious refuges'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
his life, and age has made him cautious. He has seen other kings and queens rise and fall, has made war with friends and peace with his enemies, and has led warriors he knew as babes to their deaths
strengthen the bond between them. Mjenir believes that the only way to break Auril's spell is to slay the goddess in her home, but Jarund believes that his warriors aren't strong enough to accomplish that task alone.
Monsters
The Wild Beyond the Witchlight
always sit well with their more cautious companions.
Alignment. Chaotic good.
Personality Trait. “I’m a bit rash, to put it mildly.”
Ideal. “I have no tolerance for bullies and
tyrants.”
Bond. “The brigganock;brigganocks of Yon are my trusted friends. They need someone to protect them, and I happily volunteer.”
Flaw. “My impatience sometimes
Kalashtar
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
spirits.
Bound to Spirits
Every kalashtar has a connection to a spirit of light, a bond shared by other members of their bloodline. Kalashtar appear human, but their spiritual connection affects them
an orphan kalashtar raised among strangers.
The bond to the spirit can cause some kalashtar to display unusual quirks. Consider rolling or selecting a trait from the Kalashtar Quirks table
Paladin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
sacred glade before nature spirits and fey beings, or in a moment of desperation and grief with the dead as the only witness, a paladin’s oath is a powerful bond. It is a source of power that
while you were at prayer? Did another paladin sense the potential within you and decide to train you as a squire? Or did some terrible event—the destruction of your home, perhaps—drive you to
Backgrounds
Ghosts of Saltmarsh
Perseverance. No injury or obstacle can turn me from my goal. (Any)
D6
BOND
1
I face danger and evil to offset an unredeemable act in my past.
2
I. Will. Finish. The
difficult and struggle to say the right thing in social situations.
3
My intensity can drive others away.
4
I hold grudges and have difficulty forgiving others.
5
I become irrational when
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Inverna Nightbreeze Inverna Nightbreeze
Moon Elf Warrior
Inverna has a scar on her cheek where she was grazed by an orc’s javelin. She is cautious by nature and suspicious of strangers.
Use
, regardless of their station. Of course, orcs aren’t people.”
Bond. “Orcs are a blight on the land. For the sake of the natural and civilized worlds, I kill them on sight.”
Flaw. “I can’t admit when I’m wrong.”
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Inverna Nightbreeze Inverna Nightbreeze
Moon Elf Warrior
Inverna has a scar on her cheek where she was grazed by an orc’s javelin. She is cautious by nature and suspicious of strangers.
Use
, regardless of their station. Of course, orcs aren’t people.”
Bond. “Orcs are a blight on the land. For the sake of the natural and civilized worlds, I kill them on sight.”
Flaw. “I can’t admit when I’m wrong.”
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Inverna Nightbreeze Inverna Nightbreeze
Moon Elf Warrior
Inverna has a scar on her cheek where she was grazed by an orc’s javelin. She is cautious by nature and suspicious of strangers.
Use the
, regardless of their station. Of course, orcs aren’t people.”
Bond. “Orcs are a blight on the land. For the sake of the natural and civilized worlds, I kill them on sight.”
Flaw. “I can’t admit when I’m wrong.”
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Inverna Nightbreeze Inverna Nightbreeze
Moon Elf Warrior
Inverna has a scar on her cheek where she was grazed by an orc’s javelin. She is cautious by nature and suspicious of strangers.
Use
, regardless of their station. Of course, orcs aren’t people.”
Bond. “Orcs are a blight on the land. For the sake of the natural and civilized worlds, I kill them on sight.”
Flaw. “I can’t admit when I’m wrong.”
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
want them around. As well, you can drive home the cruelty and threat of the drow by eliminating an NPC with whom the characters have formed a bond.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
some terrible event — the destruction of your home, perhaps — drive you to your quests? Perhaps you stumbled into a sacred grove or a hidden elven enclave and found yourself called to protect all such
refuges of goodness and beauty. Or you might have known from your earliest memories that the paladin’s life was your calling, almost as if you had been sent into the world with that purpose stamped on
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Bound to Spirits Kalashtar
Every kalashtar has a connection to a spirit of light, a bond shared by other members of their bloodline. Kalashtar appear human, but their spiritual connection
, such as an orphan kalashtar raised among strangers.
The bond to the spirit can cause some kalashtar to display unusual quirks. Consider rolling or selecting a trait from the Kalashtar Quirks table
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
—granted a bond to a patron ancestor and a chance at immortality—or are you more interested in building a homeland for your people? As a human whose land the elves reclaimed, do you want to work with
the elves or do you want to drive them out—and if so, who do you want to replace them? Animal Companions. Feytouched beasts play an important role in Valenar society. The Valenar are known for their
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
.” Ideal. “Life is an adventure.” Bond. “My grandfather is my best friend.” Flaw. “Sometimes I put curiosity before caution.” Shamir 64-year-old human nomad Shamir is Pesh’s grandfather. He’s cautious and
once lush and verdant land. Shamir is cautious and superstitious, but he’s also intelligent and curious. The blue circle painted on the golem’s chest and the symbols on its body make him think it’s the
Backgrounds
Sword Coast Adventurer's Guide
along my way. (Good)
2
Reserved. As someone new to these strange lands, I am cautious and respectful in my dealings. (Lawful)
3
Adventure. I’m far from home, and everything is strange
to learn. (Neutral)
6
Suspicious. I must be careful, for I have no way of telling friend from foe here. (Any)
d6
Bond
1
So long as I have this token from my homeland, I
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
bond to a patron ancestor, a place in a warband, and a chance at immortality? Or are you more interested in building a homeland for your own people? As a native, do you want to work with the elves or do you want to drive them out—and if so, who do you want to replace them?
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
spirit or the source of their psychic gifts. The bond to the spirit can cause some kalashtar to display unusual quirks of behavior. You can roll or select a trait from the following table. Kalashtar Quirks
1d10 Quirk
1 You try to understand the motives and feelings of your enemies.
2 You prefer using telepathy over speaking aloud.
3 You feel a drive to protect the innocent
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
some terrible event — the destruction of your home, perhaps — drive you to your quests? Perhaps you stumbled into a sacred grove or a hidden elven enclave and found yourself called to protect all such
refuges of goodness and beauty. Or you might have known from your earliest memories that the paladin’s life was your calling, almost as if you had been sent into the world with that purpose stamped on
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. They always have a friendly jibe or acerbic remark on the tip of their tongue, and their cavalier attitude doesn’t always sit well with their more cautious companions. Alignment. Chaotic good
. Personality Trait. “I’m a bit rash, to put it mildly.” Ideal. “I have no tolerance for bullies and tyrants.” Bond. “The brigganocks of Yon are my trusted friends. They need someone to protect them, and I
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
) 2 Reserved. As someone new to these strange lands, I am cautious and respectful in my dealings. (Lawful) 3 Adventure. I’m far from home, and everything is strange and wonderful! (Chaotic) 4 Cunning
careful, for I have no way of telling friend from foe here. (Any) Bonds d6 Bond 1 So long as I have this token from my homeland, I can face any adversity in this strange land. 2 The gods of my
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the bond drive the character to adventure? The character’s trait, flaw, and ideal can also play a role in fleshing out the story. Friends or Enemies? Figure out what special ties the character has to
, an ambassador, or something else? Work with the player to determine how the character ended up as an adventurer. The character’s bond is a great starting point to consider for this question. How did
Monsters
Fizban's Treasury of Dragons
. But anyone who can endure their abrasive demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
Entropic Hoards
Topaz dragons prize information on
drive the giant away.
2
An adult topaz dragon and an adult bronze dragon are finding their centuries-old enmity turning into a more romantic passion.
3
A djinni hopes to convince a topaz
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
brilliance led him along a stranger path: seeking to escape the Mists into the “true realities” beyond. Firan keeps the basis for his strange theories secret, but his ambitions drive him to travel
Zal’honan’s Traits Ideal. “Secrets are power. No foe can hide their mysteries from me.” Bond. “None of this is real. I will endure this test. I will reap my reward. I will have my revenge.” Flaw. “My genius
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
full extent of the threat, as corruption and madness have already infiltrated their secret outpost since those initial reports (see chapter 9). However, even the most cautious member of the Zhentarim
are nipped in the bud before they can reveal any weakness within the organization. The pragmatic Davra values order and discipline as well as drive and ambition, and she embodies all those traits. The
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
secret and will carry that secret to the grave.” Ideal. “Without vigilance, evil runs amok.” Bond. “I love glass. I adore its colors and its polished gleam. Watching glass bend and take different forms
hunters. Personality Trait. “Words fail me often, so I’m happy to let others speak on my behalf.” Ideal. “I would rather eat a snake than fall prey to the trappings of the civilized world.” Bond. “Birds
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
extremely cautious, always on the lookout for monsters and other dangers. 5 You always see the bright side of a situation. 6 You like to collect mementos of your travels. Halfling Ideals d6 Ideal 1
sleeping giant’s pouch? Of course you can! Halfling Bonds d6 Bond 1 The safety of your village is worth any sacrifice. 2 Nothing is more valuable than friendship and family. 3 You are following
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
.” Bond. “San Citlán is my home, and no one will ever drive me out of my own home.” Flaw. “I don’t care who I endanger to further our cause.” Paloma’s Request Paloma explains to the characters that
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
above all else, even if it doesn’t benefit anyone.
Horror Character Bonds d12 Bond
1 I desperately need to get back to someone or someplace, but I lost them in the Mists.
2
there.
10 I’m exceptionally cautious, planning laboriously and devising countless contingencies.
11 I have a reputation for defeating a great evil, but that’s a lie and the wicked force
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
all are cautious when entering areas with elevated ruins. The home ground of the Slizt clan is the Husk, an area at the center of a vast rubblebelt featuring many large, ancient structures that have
live their lives unimpeded, and they lash out when something tries to stand in their way. Emotion and impulsiveness drive them as they seek to do what they want, take what they want, and smash what they want.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ornament in her hair. Personality Trait. “I have made subtle insults into an art form.” Ideal. “Any brute can frighten someone. To truly make someone fearful is a high art.” Bond. “I will do anything to
when I can get away with it.” Ideal. “Strength is the only thing worth respecting.” Bond. “Dwarves burned down my home and killed my daughter long ago, and I will hate all their kind forever.” Flaw. “I
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
grace. She recently reclaimed her position as archdevil of Avernus after the cautious Bel proved inadequate at marshaling his forces to launch offensives against the encroaching demons. Now Bel advises
her and helps her manage the war, though many whisper that her true agenda is vengeance against Asmodeus, and her true plan is to drive him from the Nine Hells. All who enter and exit the Nine Hells
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
one coin accepted in all realms and by all folk. 5 Ambition. We reach the station in the cosmos that we deserve due to our drive and talents. 6 Cruelty. Strength without regular demonstrations of its
potential is an empty weapon. Demon Bonds d6 Bond 1–6 I am a perfect product of creation, destined to one day shape the cosmos to my whims. Everything I do verifies my destiny. Demon Flaws d6
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Bonds d6 Bond 1 I face danger and evil to offset an unredeemable act in my past. 2 I. Will. Finish. The. Job. 3 I must set an example of hope for those who have given up. 4 I’m searching for a
and unpredictable when I drink. 2 I find civilian life difficult and struggle to say the right thing in social situations. 3 My intensity can drive others away. 4 I hold grudges and have difficulty
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
must not be repeated.” Bond. “Onyari is my tomb. We must both stay buried.” Flaw. “My time is over. It’s up to the people of the new world to avoid the sins of the past.” Talking with Demelin Once the
the City of Lost Names and ensure the city never flies again. Though the red-robed mage is unwilling to take on an entire army directly, she encourages the characters to drive off the militaristic
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Pushing Attack When you hit a creature with an attack roll using a weapon or an Unarmed Strike, you can expend one Superiority Die to attempt to drive the target back. Add the Superiority Die to the
. Spellcasting Ability. Intelligence is your spellcasting ability for your Wizard spells. Spellcasting Focus. You can use an Arcane Focus as a Spellcasting Focus for your Wizard spells. Level 3: War Bond You






