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Returning 35 results for 'bond being diffusing captives rain'.
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Monsters
Storm King's Thunder
be on the front lines in this great conflict!
Ideal: “Giants are made for war—storm giants most of all!”
Bond: “Ostoria is gone, yet I long for the return of a mighty giant
empire.”
Flaw: “I like to rain destruction down upon my enemies, and I never show them mercy.”Lightning, ThunderCold
Backgrounds
Sword Coast Adventurer's Guide
civilization. Silent Rain. Consisting solely of elves, Silent Rain is a legendary mercenary company operating out of Evereska. Caring little for gold or fame, Silent Rain agrees only to jobs that either
promote elven causes or involve destroying orcs, gnolls, and the like. Prospective employers must leave written word (in Elvish) near Evereska, and the Silent Rain sends a representative if interested. The
Monsters
Curse of Strahd
weapon, nondetection
Mask of the Wild. Rahadin can attempt to hide even when he is only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.Multiattack. Rahadin
haunted by them if he could. The only thing he cares about is Strahd von Zarovich, for whom he would gladly give his life.
Rahadin's Traits
Ideal. “Loyalty is everything.”
Bond. “I am a son of King Barov
Backgrounds
Ghosts of Saltmarsh
home, the rain your shelter, and the crashing waves your battle cry.
Skill Proficiencies: Athletics, Survival
Tool Proficiencies: Vehicles (water, land)
Equipment: A dagger that
never sours my mood.
5
I am dependable.
6
I am always working on some project or other.
7
I become cantankerous and quiet in the rain.
8
When the sea is within my sight, my
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
), Five Timber (Timber), Jade Shoe (Jade), Left-Handed Hummingbird (Bird), Seven Thundercloud (Thunder), Skirt of Snakes (Snake), Smoking Mirror (Smoke)
Tabaxi Clans: Bright Cliffs, Distant Rain
tables to customize your character in addition to the trait, ideal, bond, and flaw from your background.
The Tabaxi Obsession table can help hone your character’s goals. For extra fun, roll a new
Shifter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
world around them. Do they embrace their primal instincts or the path of civilization?
The Beast Within
Early in childhood, a shifter forms a bond with a beast within, a totemic force that shapes their
names” with strangers. These are usually tied to a physical or personality trait.
Shifter Names: Badger, Bear, Cat, Fang, Grace, Grim, Moon, Rain, Red, Scar, Stripe, Swift, Talon, Wolf
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
as a mercenary. Your bond could be associated with the company you traveled with previously, or with some of the comrades you served with. The ideal you embrace largely depends on your worldview and
the Chill to battle the Uthgardt, orcs, trolls of the Evermoors, and other threats to civilization.
Silent Rain. Consisting solely of elves, Silent Rain is a legendary mercenary company operating
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
as a mercenary. Your bond could be associated with the company you traveled with previously, or with some of the comrades you served with. The ideal you embrace largely depends on your worldview and
the Chill to battle the Uthgardt, orcs, trolls of the Evermoors, and other threats to civilization.
Silent Rain. Consisting solely of elves, Silent Rain is a legendary mercenary company operating
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
as a mercenary. Your bond could be associated with the company you traveled with previously, or with some of the comrades you served with. The ideal you embrace largely depends on your worldview and
the Chill to battle the Uthgardt, orcs, trolls of the Evermoors, and other threats to civilization.
Silent Rain. Consisting solely of elves, Silent Rain is a legendary mercenary company operating
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. “Gossip nourishes me like a spring rain, but I hate to hear or pass on bad news.” Ideal. “People are like flowers: Some grow best when left alone, others must be carefully cultivated—and some need to be
pruned back, lest they overtake the garden.” Bond. “I am my own person, and I fiercely cherish my independence. I don’t want to owe anyone anything.” Flaw. “I love to talk, which means I don’t always listen to what’s really being said.”
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. “Gossip nourishes me like a spring rain, but I hate to hear or pass on bad news.” Ideal. “People are like flowers: Some grow best when left alone, others must be carefully cultivated—and some need to be
pruned back, lest they overtake the garden.” Bond. “I am my own person, and I fiercely cherish my independence. I don’t want to owe anyone anything.” Flaw. “I love to talk, which means I don’t always listen to what’s really being said.”
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. “Gossip nourishes me like a spring rain, but I hate to hear or pass on bad news.” Ideal. “People are like flowers: Some grow best when left alone, others must be carefully cultivated—and some need to be
pruned back, lest they overtake the garden.” Bond. “I am my own person, and I fiercely cherish my independence. I don’t want to owe anyone anything.” Flaw. “I love to talk, which means I don’t always listen to what’s really being said.”
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
second home, the rain your shelter, and the crashing waves your battle cry. Skill Proficiencies: Athletics, Survival Tool Proficiencies: Vehicles (water, land) Equipment: A dagger that belonged to a
enjoy being out in nature; poor weather never sours my mood. 5 I am dependable. 6 I am always working on some project or other. 7 I become cantankerous and quiet in the rain. 8 When the sea is within my
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
second home, the rain your shelter, and the crashing waves your battle cry. Skill Proficiencies: Athletics, Survival Tool Proficiencies: Vehicles (water, land) Equipment: A dagger that belonged to a
enjoy being out in nature; poor weather never sours my mood. 5 I am dependable. 6 I am always working on some project or other. 7 I become cantankerous and quiet in the rain. 8 When the sea is within my
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
second home, the rain your shelter, and the crashing waves your battle cry. Skill Proficiencies: Athletics, Survival Tool Proficiencies: Vehicles (water, land) Equipment: A dagger that belonged to a
enjoy being out in nature; poor weather never sours my mood. 5 I am dependable. 6 I am always working on some project or other. 7 I become cantankerous and quiet in the rain. 8 When the sea is within my
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. “Loyalty is everything.” Bond. “I am a son of King Barov von Zarovich, and I will serve his son—my brother and lord—forever.” Flaw. “I have slain thousands of men. I will slaughter thousands more to
, nondetection
Mask of the Wild. Rahadin can attempt to hide even when he is only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Actions
Multiattack
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. “Loyalty is everything.” Bond. “I am a son of King Barov von Zarovich, and I will serve his son—my brother and lord—forever.” Flaw. “I have slain thousands of men. I will slaughter thousands more to
, nondetection
Mask of the Wild. Rahadin can attempt to hide even when he is only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Actions
Multiattack
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. “Loyalty is everything.” Bond. “I am a son of King Barov von Zarovich, and I will serve his son—my brother and lord—forever.” Flaw. “I have slain thousands of men. I will slaughter thousands more to
, nondetection
Mask of the Wild. Rahadin can attempt to hide even when he is only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Actions
Multiattack
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
whichever ship is docked commands the anchorage from aboard his ship. The anchorage is sheltered inside a sea cave. It’s damp and echoing, but at least the cave keeps out the daily rain. The pirates
stolen booty until it can be sold (area 4), a cell where captives are held until they’re ransomed or sold (area 5), and a tavern where the pirates carouse (areas 6A–area 6C). The three pirate
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
whichever ship is docked commands the anchorage from aboard his ship. The anchorage is sheltered inside a sea cave. It’s damp and echoing, but at least the cave keeps out the daily rain. The pirates
stolen booty until it can be sold (area 4), a cell where captives are held until they’re ransomed or sold (area 5), and a tavern where the pirates carouse (areas 6A–area 6C). The three pirate
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
whichever ship is docked commands the anchorage from aboard his ship. The anchorage is sheltered inside a sea cave. It’s damp and echoing, but at least the cave keeps out the daily rain. The pirates
stolen booty until it can be sold (area 4), a cell where captives are held until they’re ransomed or sold (area 5), and a tavern where the pirates carouse (areas 6A–area 6C). The three pirate
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
more important than all the gold in Zinda.” Bond. “I would cheat and kill to keep my daughter with me, but I fear I will lose her as a result.” Flaw. “I have taken the easy way out before, and I would
amid a rain of colorful glitter as the performance begins.
A moment later, the diva’s expression changes. Diva Luma grins cruelly, slips off her heeled shoes, and leaps toward Zenia.
Divas
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
more important than all the gold in Zinda.” Bond. “I would cheat and kill to keep my daughter with me, but I fear I will lose her as a result.” Flaw. “I have taken the easy way out before, and I would
amid a rain of colorful glitter as the performance begins.
A moment later, the diva’s expression changes. Diva Luma grins cruelly, slips off her heeled shoes, and leaps toward Zenia.
Divas
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
more important than all the gold in Zinda.” Bond. “I would cheat and kill to keep my daughter with me, but I fear I will lose her as a result.” Flaw. “I have taken the easy way out before, and I would
amid a rain of colorful glitter as the performance begins.
A moment later, the diva’s expression changes. Diva Luma grins cruelly, slips off her heeled shoes, and leaps toward Zenia.
Divas
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
dozen humanoids pack the cage, elemental water’s symbol raised in a scar on every brow. Tired hands grasp at the bars as the captives struggle to press their mouths above the water. Among the mass of
not dressed as water cultists. P18. Wrecks Heavy rain batters what must be a gigantic cavern, its walls and ceiling lost in the driving storm. Even the roar of the waterfalls to the north, west, and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
.
Three Redbrand ruffians (see appendix A) stand guard here, though they spend most of their time taunting the hapless prisoners (see “Captives” below). If they hear fighting in area R4, they take
positions against the wall near the door, then try to surprise intruders. The captives are too intimidated to shout warnings or call for help. Cell Doors. The cell doors feature simple locks requiring
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
.
Three Redbrand ruffians (see appendix A) stand guard here, though they spend most of their time taunting the hapless prisoners (see “Captives” below). If they hear fighting in area R4, they take
positions against the wall near the door, then try to surprise intruders. The captives are too intimidated to shout warnings or call for help. Cell Doors. The cell doors feature simple locks requiring
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
.
Three Redbrand ruffians (see appendix A) stand guard here, though they spend most of their time taunting the hapless prisoners (see “Captives” below). If they hear fighting in area R4, they take
positions against the wall near the door, then try to surprise intruders. The captives are too intimidated to shout warnings or call for help. Cell Doors. The cell doors feature simple locks requiring
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
.” Bond. “I will find my missing companions.” Flaw. “I can be indecisive when choosing between options with uncertain outcomes.” Ishvern’s Plea Ishvern tries to get a sense of the characters
to area I on map 5.1. Mark this hex on the players’ map of the region in appendix E. Ishvern asks the characters to find and free these captives. In return, he offers them what remaining treasure he has: a few blue pearls worth 750 gp.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
.” Bond. “I will find my missing companions.” Flaw. “I can be indecisive when choosing between options with uncertain outcomes.” Ishvern’s Plea Ishvern tries to get a sense of the characters
to area I on map 5.1. Mark this hex on the players’ map of the region in appendix E. Ishvern asks the characters to find and free these captives. In return, he offers them what remaining treasure he has: a few blue pearls worth 750 gp.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
.” Bond. “I will find my missing companions.” Flaw. “I can be indecisive when choosing between options with uncertain outcomes.” Ishvern’s Plea Ishvern tries to get a sense of the characters
to area I on map 5.1. Mark this hex on the players’ map of the region in appendix E. Ishvern asks the characters to find and free these captives. In return, he offers them what remaining treasure he has: a few blue pearls worth 750 gp.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
dozen humanoids pack the cage, elemental water’s symbol raised in a scar on every brow. Tired hands grasp at the bars as the captives struggle to press their mouths above the water. Among the mass of
not dressed as water cultists. P18. Wrecks Heavy rain batters what must be a gigantic cavern, its walls and ceiling lost in the driving storm. Even the roar of the waterfalls to the north, west, and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
dozen humanoids pack the cage, elemental water’s symbol raised in a scar on every brow. Tired hands grasp at the bars as the captives struggle to press their mouths above the water. Among the mass of
not dressed as water cultists. P18. Wrecks Heavy rain batters what must be a gigantic cavern, its walls and ceiling lost in the driving storm. Even the roar of the waterfalls to the north, west, and
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, message, prestidigitation
2/day each: arcane eye, detect magic, detect thoughts, fly, lightning bolt, locate object, mage armor, Rary’s telepathic bond
1/day: true seeing
Reactions
Portent (3
arcane energy to destroy. Many armies employ evokers to rain destruction down on enemy forces. Evoker Wizard
Medium Humanoid, Any Alignment
Armor Class 12 (15 with mage armor)
Hit Points 121 (22d8
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, message, prestidigitation
2/day each: arcane eye, detect magic, detect thoughts, fly, lightning bolt, locate object, mage armor, Rary’s telepathic bond
1/day: true seeing
Reactions
Portent (3
arcane energy to destroy. Many armies employ evokers to rain destruction down on enemy forces. Evoker Wizard
Medium Humanoid, Any Alignment
Armor Class 12 (15 with mage armor)
Hit Points 121 (22d8






