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Returning 35 results for 'bond burning diffusing continually renewal'.
Classes
Player’s Handbook
the power of their deities’ discerning vision, charged with chasing away lies and burning away darkness.
The Light Domain is associated with gods of truth, vigilance, beauty, insight, and
renewal. Some of these gods are identified with the sun or as charioteers who guide the sun across the sky. Others are sentinels who pierce deception. Some are deities of beauty and artistry who teach that art is a vehicle for the soul’s improvement.
Light Domain
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Player’s Handbook (2014)
Gods of light — including Helm, Lathander, Pholtus, Branchala, the Silver Flame, Belenus, Apollo, and Re-Horakhty — promote the ideals of rebirth and renewal, truth, vigilance, and beauty
with radiance and the power of their gods’ discerning vision, charged with chasing away lies and burning away darkness.
Light Domain Spells
Cleric Level
Spells
1st
Monsters
Icewind Dale: Rime of the Frostmaiden
serve her as bodyguards and scouts. Avarice uses her Rary's telepathic bond spell to stay in telepathic contact with her gargoyles before sending them off on any mission. Avarice also has the support of
. The book contains the spells Avarice has prepared plus the following additional spells: burning hands, cone of cold, find familiar, ice storm, lightning bolt, rope trick, thunderwave, tongues, wall of fire, and wall of force.Cold, Fire
Backgrounds
Guildmasters’ Guide to Ravnica
;AAAAAARRRRggggh! [To live is to feel and express the rage burning in your belly.] (Chaotic)
6
Tradition. The Old Ways must be preserved and upheld. (Any)
Bonds
d6
Bond
1
, conjure barrage
4th
dominate beast, stoneskin
5th
destructive wave
Fueled by the fire of rage burning in your heart, your magic is almost always accompanied by fiery
Monsters
Fizban's Treasury of Dragons
demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
Entropic Hoards
Topaz dragons prize information on destruction and creation, whether abstract or
young topaz dragon continually attempts to steal eggs from a roc nest, despite having nearly been killed by the roc parents multiple times.
6
A clan of winged kobold;winged kobolds consider a young
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
treachery. In rule, there are no half measures.” Ideal. “I will regain my deserved glory even if I must scour the world with my wrath.” Bond. “I still love those who oppose me. The flames of righteousness provide the swiftest path to renewal.” Flaw. “None are truly trustworthy. I am utterly alone.”
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
treachery. In rule, there are no half measures.” Ideal. “I will regain my deserved glory even if I must scour the world with my wrath.” Bond. “I still love those who oppose me. The flames of righteousness provide the swiftest path to renewal.” Flaw. “None are truly trustworthy. I am utterly alone.”
Urchin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
shaped by lives of desperate poverty, for good and for ill. They tend to be driven either by a commitment to the people with whom they shared life on the street or by a burning desire to find a better
better life.
d6
Bond
1
My town or city is my home, and I’ll fight to defend it.
2
I sponsor an orphanage to keep others from enduring what I was forced to endure
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
treachery. In rule, there are no half measures.” Ideal. “I will regain my deserved glory even if I must scour the world with my wrath.” Bond. “I still love those who oppose me. The flames of righteousness provide the swiftest path to renewal.” Flaw. “None are truly trustworthy. I am utterly alone.”
Backgrounds
Baldur’s Gate: Descent into Avernus
of desperate poverty, for good and for ill. They tend to be driven either by a commitment to the people with whom they shared life on the street or by a burning desire to find a better life &mdash
.
d6
Bond
1
My town or city is my home, and I’ll fight to defend it.
2
I sponsor an orphanage to keep others from enduring what I was forced to endure.
3
I
Backgrounds
Ghosts of Saltmarsh
burning river.
Skill Proficiencies: Athletics, Deception
Tool Proficiencies: Vehicles (water)
Equipment: A fancy leather vest or a pair of leather boots, a set of common clothes, and a
value on friendship. (Any)
6
Daring. I am most happy when risking everything. (Any)
D6
BOND
1
My vessel was stolen from me, and I burn with the desire to
Monsters
Fizban's Treasury of Dragons
caverns and complex tunnel systems. As they grow older, they continually renovate their lairs, using their tunneling abilities and command over stone.
Sapphire dragons eventually create dizzying
Rary's telepathic bond spell.
Thriving Wildlife. giant spider;Giant spiders (a sapphire dragon’s favorite prey) are attracted to the area within 6 miles of the lair and settle there in large
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
continually swells up from just below the horizon as though lit by nine setting suns, yet no actual celestial bodies fill the sky — no sun, moons, or stars. This constant twilight makes it difficult for
the denizens of Avernus to track the passage of time. The atmosphere reeks of brimstone and burning tar, and hot gusts of wind shriek across the hellscape to scour the land below. Sometimes these winds
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
continually swells up from just below the horizon as though lit by nine setting suns, yet no actual celestial bodies fill the sky — no sun, moons, or stars. This constant twilight makes it difficult for
the denizens of Avernus to track the passage of time. The atmosphere reeks of brimstone and burning tar, and hot gusts of wind shriek across the hellscape to scour the land below. Sometimes these winds
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
continually swells up from just below the horizon as though lit by nine setting suns, yet no actual celestial bodies fill the sky — no sun, moons, or stars. This constant twilight makes it difficult for
the denizens of Avernus to track the passage of time. The atmosphere reeks of brimstone and burning tar, and hot gusts of wind shriek across the hellscape to scour the land below. Sometimes these winds
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Light Domain Gods of light — including Helm, Lathander, Pholtus, Branchala, the Silver Flame, Belenus, Apollo, and Re-Horakhty — promote the ideals of rebirth and renewal, truth, vigilance, and
radiance and the power of their gods’ discerning vision, charged with chasing away lies and burning away darkness. Light Domain Spells Cleric Level
Spells
1st burning hands, faerie fire 3rd
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Light Domain Gods of light — including Helm, Lathander, Pholtus, Branchala, the Silver Flame, Belenus, Apollo, and Re-Horakhty — promote the ideals of rebirth and renewal, truth, vigilance, and
radiance and the power of their gods’ discerning vision, charged with chasing away lies and burning away darkness. Light Domain Spells Cleric Level
Spells
1st burning hands, faerie fire 3rd
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Light Domain Gods of light — including Helm, Lathander, Pholtus, Branchala, the Silver Flame, Belenus, Apollo, and Re-Horakhty — promote the ideals of rebirth and renewal, truth, vigilance, and
radiance and the power of their gods’ discerning vision, charged with chasing away lies and burning away darkness. Light Domain Spells Cleric Level
Spells
1st burning hands, faerie fire 3rd
Monsters
Fizban's Treasury of Dragons
. But anyone who can endure their abrasive demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
Entropic Hoards
Topaz dragons prize information on
realize they enjoy hunting together.
5
A tempestuous marid continually floods the carefully dried-out lair of a topaz dragon.
6
A sahuagin baron attempts to gain the support of other sahuagin
Monsters
Fizban's Treasury of Dragons
older, they continually renovate their lairs, using their tunneling abilities and command over stone.
Sapphire dragons eventually create dizzying honeycombs of hidden passages, deceptively thin walls
has its telepathy range doubled while within 1 mile of the lair. This includes creatures with innate telepathy and magical telepathy such as the Rary's telepathic bond spell.
Thriving Wildlife. Giant
Backgrounds
Guildmasters’ Guide to Ravnica
Spell Level
Spells
Cantrip
fire bolt, vicious mockery
1st
burning hands, dissonant whispers, hellish rebuke
2nd
crown of madness, enthrall,
remade, with no guilds and no hierarchies. (Chaotic)
6
Spectacle. People are inspired by the greatness they see in art. (Any)
Bonds
d6
Bond
1
I have belonged to
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
and glowing pink eyes 5 Enormous nose and ears 6 Helicopter blades mounted on head (flying speed of 10 feet, with a maximum hovering altitude of 3 feet) 7 Infantile second head that continually spits
curses 8 Burning beard, and breath that reeks of booze 9 Wears a torn wedding dress stained in blood 10 Blue-skinned, with a single large horn on forehead 11 Fishlike features and needlelike teeth 12 Reflective skin
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
and glowing pink eyes 5 Enormous nose and ears 6 Helicopter blades mounted on head (flying speed of 10 feet, with a maximum hovering altitude of 3 feet) 7 Infantile second head that continually spits
curses 8 Burning beard, and breath that reeks of booze 9 Wears a torn wedding dress stained in blood 10 Blue-skinned, with a single large horn on forehead 11 Fishlike features and needlelike teeth 12 Reflective skin
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
cured in this way once per day. Once picked, the cherries lose their magic after 24 hours. Sleeping Concoction. The fruit of life is an ingredient of the Burning Circle’s sleeping concoction (see
, which is painted with images of clouds and air spirits. Four whispering streams flow continually from four pools, spilling into the canals that irrigate the gardens. A column of shimmering air
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
cured in this way once per day. Once picked, the cherries lose their magic after 24 hours. Sleeping Concoction. The fruit of life is an ingredient of the Burning Circle’s sleeping concoction (see
, which is painted with images of clouds and air spirits. Four whispering streams flow continually from four pools, spilling into the canals that irrigate the gardens. A column of shimmering air
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
and glowing pink eyes 5 Enormous nose and ears 6 Helicopter blades mounted on head (flying speed of 10 feet, with a maximum hovering altitude of 3 feet) 7 Infantile second head that continually spits
curses 8 Burning beard, and breath that reeks of booze 9 Wears a torn wedding dress stained in blood 10 Blue-skinned, with a single large horn on forehead 11 Fishlike features and needlelike teeth 12 Reflective skin
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
cured in this way once per day. Once picked, the cherries lose their magic after 24 hours. Sleeping Concoction. The fruit of life is an ingredient of the Burning Circle’s sleeping concoction (see
, which is painted with images of clouds and air spirits. Four whispering streams flow continually from four pools, spilling into the canals that irrigate the gardens. A column of shimmering air
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, the priests of Gruumsh keep it continually burning, for it represents the rage within Gruumsh’s unblinking eye. The orcs converge on the hearth to celebrate victory and to feast after a kill. If a tribe
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, the priests of Gruumsh keep it continually burning, for it represents the rage within Gruumsh’s unblinking eye. The orcs converge on the hearth to celebrate victory and to feast after a kill. If a tribe
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
deadfalls, which the kobolds set up either to kill intruders or to block off key areas of the warren as invaders approach those places. Since the tribe is continually migrating and expanding its
as hatcheries. Kobolds tend to their eggs by nesting them in a shallow pit lined with earth and dried grass. Because the eggs are susceptible to cold, they are kept near a slow-burning fire, or are
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
deadfalls, which the kobolds set up either to kill intruders or to block off key areas of the warren as invaders approach those places. Since the tribe is continually migrating and expanding its
as hatcheries. Kobolds tend to their eggs by nesting them in a shallow pit lined with earth and dried grass. Because the eggs are susceptible to cold, they are kept near a slow-burning fire, or are
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
deadfalls, which the kobolds set up either to kill intruders or to block off key areas of the warren as invaders approach those places. Since the tribe is continually migrating and expanding its
as hatcheries. Kobolds tend to their eggs by nesting them in a shallow pit lined with earth and dried grass. Because the eggs are susceptible to cold, they are kept near a slow-burning fire, or are
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, the priests of Gruumsh keep it continually burning, for it represents the rage within Gruumsh’s unblinking eye. The orcs converge on the hearth to celebrate victory and to feast after a kill. If a tribe
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
— Thunderclap Evocation — Toll the Dead Necromancy — True Strike Divination — Level 1 Wizard Spells Spell School Special Alarm Abjuration R Burning Hands Evocation — Charm Person Enchantment
Abjuration M Rary’s Telepathic Bond Divination R Scrying Divination C, M Seeming Illusion — Steel Wind Strike Conjuration M Summon Dragon Conjuration C, M Synaptic Static Enchantment — Telekinesis
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Telepathic Bond. While the homunculus is on the same plane of existence as its master, the two of them can communicate telepathically with each other.
Actions
Bite. Melee Attack Roll: +4, reach
is a flammable object that isn’t being worn or carried, it starts burning.
Infernal Tail. Dexterity Saving Throw: DC 17, one creature the devil can see within 10 feet. Failure: 10 (1d8 + 6






