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Returning 35 results for 'bonded bat diffusing certain replacing'.
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Quasit (familiar variant)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
Shapechanger. The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back
willing master. While the two are bonded, the master can sense what the quasit senses as long as they are within 1 mile of each other. While the quasit is within 10 feet of its master, the master
Conjure Animals
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
actions.
The GM has the creatures' statistics. Sample creatures can be found below.
At Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the summoning
Creature Name
0
Frog, Sea Horse, Baboon, Badger, Bat, Cat, Crab, Deer, Eagle, Giant Fire Beetle, Goat, Hawk, Hyena, Jackal, Lizard, Octopus, Owl, Quipper, Rat, Raven, Scorpion, Spider, Vulture
Monsters
Curse of Strahd
, inbred lepers—came to the abbey seeking salvation. The deva rid them of their diseases, an act for which they were eternally grateful, but could not cure them of certain human defects that had been
meant to be perfect. They didn't want to be ordinary humans. They wanted the eyes of a cat, wings to fly like a bat, the strength of a mule, and the guile of a snake. In short, they craved bestial
Monsters
Fizban's Treasury of Dragons
an end to the restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before
hope to ascend to godhood, perhaps recreating or replacing Sardior.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time and
Monsters
Fizban's Treasury of Dragons
adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5
A cult devoted to a Great Old One of the Far Realm
the world during a rare celestial alignment.
8
An amethyst dragon is fusing with their echoes on other worlds. They all hope to ascend to godhood, perhaps recreating or replacing Sardior
Monsters
Fizban's Treasury of Dragons
restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5
godhood, perhaps recreating or replacing Sardior.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time and rarely cultivating
Monsters
Fizban's Treasury of Dragons
negotiate an end to the restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks
. They all hope to ascend to godhood, perhaps recreating or replacing Sardior.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
are replacing your race with a lineage, replace any Ability Score Increase you previously had with these. Languages Your character can speak, read, and write Common and one other language that you and
campaign. If you are replacing your race with a lineage, you retain any languages you had and gain no new languages. Creature Type Every creature in D&D, including every player character, has a special
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
are replacing your race with a lineage, replace any Ability Score Increase you previously had with these. Languages Your character can speak, read, and write Common and one other language that you and
campaign. If you are replacing your race with a lineage, you retain any languages you had and gain no new languages. Creature Type Every creature in D&D, including every player character, has a special
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
are replacing your race with a lineage, replace any Ability Score Increase you previously had with these. Languages Your character can speak, read, and write Common and one other language that you and
campaign. If you are replacing your race with a lineage, you retain any languages you had and gain no new languages. Creature Type Every creature in D&D, including every player character, has a special
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
as a proficiency. You could even mandate that skill as one of the choices for rogues who belong to this guild. You can also change armor and weapon proficiencies to reflect certain aspects of your
after a short rest, they have the potential to use certain spells more times in a day than other classes do. Restricting Class Access Without changing the way a class functions, you can root it more
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
as a proficiency. You could even mandate that skill as one of the choices for rogues who belong to this guild. You can also change armor and weapon proficiencies to reflect certain aspects of your
after a short rest, they have the potential to use certain spells more times in a day than other classes do. Restricting Class Access Without changing the way a class functions, you can root it more
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
as a proficiency. You could even mandate that skill as one of the choices for rogues who belong to this guild. You can also change armor and weapon proficiencies to reflect certain aspects of your
after a short rest, they have the potential to use certain spells more times in a day than other classes do. Restricting Class Access Without changing the way a class functions, you can root it more
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Barovian Lore Typical Barovians know certain facts, or have certain beliefs, about their existence and their surroundings. This common lore is summarized here. Characters can learn this information
its coffin during the day. At night, it can summon wolves and vermin to do its bidding. A vampire can transform into a bat, a wolf, or a cloud of mist. In its humanoid form, it can dominate you with its
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Barovian Lore Typical Barovians know certain facts, or have certain beliefs, about their existence and their surroundings. This common lore is summarized here. Characters can learn this information
its coffin during the day. At night, it can summon wolves and vermin to do its bidding. A vampire can transform into a bat, a wolf, or a cloud of mist. In its humanoid form, it can dominate you with its
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Barovian Lore Typical Barovians know certain facts, or have certain beliefs, about their existence and their surroundings. This common lore is summarized here. Characters can learn this information
its coffin during the day. At night, it can summon wolves and vermin to do its bidding. A vampire can transform into a bat, a wolf, or a cloud of mist. In its humanoid form, it can dominate you with its
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, including multiple images of her namesake lynx. She has also lost one eye from old adventuring misfortunes, replacing it with a glass eye of hazy crystal. Several of her teeth have also been replaced
her former skills and intellect, and bonded to an equally special flesh golem that she wears as a costumed skin. (If you are playing through Baldur’s Gate: Descent into Avernus, this setup was one of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
might have one or more of the following abilities, either replacing or augmenting what a normal yuan-ti can do. TRAITS
You can customize a yuan-ti by giving it one or more of the following traits
following action options are restricted to certain kinds of yuan-ti.
Bite (Pureblood Only). Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4) piercing damage plus 3 (1d6) poison
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, including multiple images of her namesake lynx. She has also lost one eye from old adventuring misfortunes, replacing it with a glass eye of hazy crystal. Several of her teeth have also been replaced
her former skills and intellect, and bonded to an equally special flesh golem that she wears as a costumed skin. (If you are playing through Baldur’s Gate: Descent into Avernus, this setup was one of
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, including multiple images of her namesake lynx. She has also lost one eye from old adventuring misfortunes, replacing it with a glass eye of hazy crystal. Several of her teeth have also been replaced
her former skills and intellect, and bonded to an equally special flesh golem that she wears as a costumed skin. (If you are playing through Baldur’s Gate: Descent into Avernus, this setup was one of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
might have one or more of the following abilities, either replacing or augmenting what a normal yuan-ti can do. TRAITS
You can customize a yuan-ti by giving it one or more of the following traits
following action options are restricted to certain kinds of yuan-ti.
Bite (Pureblood Only). Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4) piercing damage plus 3 (1d6) poison
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
might have one or more of the following abilities, either replacing or augmenting what a normal yuan-ti can do. TRAITS
You can customize a yuan-ti by giving it one or more of the following traits
following action options are restricted to certain kinds of yuan-ti.
Bite (Pureblood Only). Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4) piercing damage plus 3 (1d6) poison
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
for which they were eternally grateful, but could not cure them of certain human defects that had been present since birth. The Abbot became consumed with a prideful, obsessive desire to rid the poor
to fly like a bat, the strength of a mule, and the guile of a snake. In short, they craved bestial traits, and the Abbot, taking pity on them, yielded to their mad desires. Enter Vasili von Holtz. The
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
for which they were eternally grateful, but could not cure them of certain human defects that had been present since birth. The Abbot became consumed with a prideful, obsessive desire to rid the poor
to fly like a bat, the strength of a mule, and the guile of a snake. In short, they craved bestial traits, and the Abbot, taking pity on them, yielded to their mad desires. Enter Vasili von Holtz. The
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
for which they were eternally grateful, but could not cure them of certain human defects that had been present since birth. The Abbot became consumed with a prideful, obsessive desire to rid the poor
to fly like a bat, the strength of a mule, and the guile of a snake. In short, they craved bestial traits, and the Abbot, taking pity on them, yielded to their mad desires. Enter Vasili von Holtz. The
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Prepared Spells. Whenever you finish a Long Rest, you can change your list of prepared spells, replacing any of the spells there with spells from your spellbook. Spellcasting Ability. Intelligence is
your spellcasting ability for your Wizard spells. Spellcasting Focus. You can use an Arcane Focus or your spellbook as a Spellcasting Focus for your Wizard spells. Expanding and Replacing a Spellbook
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Prepared Spells. Whenever you finish a Long Rest, you can change your list of prepared spells, replacing any of the spells there with spells from your spellbook. Spellcasting Ability. Intelligence is
your spellcasting ability for your Wizard spells. Spellcasting Focus. You can use an Arcane Focus or your spellbook as a Spellcasting Focus for your Wizard spells. Expanding and Replacing a Spellbook
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Prepared Spells. Whenever you finish a Long Rest, you can change your list of prepared spells, replacing any of the spells there with spells from your spellbook. Spellcasting Ability. Intelligence is
your spellcasting ability for your Wizard spells. Spellcasting Focus. You can use an Arcane Focus or your spellbook as a Spellcasting Focus for your Wizard spells. Expanding and Replacing a Spellbook
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Prepared Spells. Whenever you finish a Long Rest, you can change your list of prepared spells, replacing any of the spells there with spells from your spellbook. Spellcasting Ability. Intelligence is
your spellcasting ability for your Wizard spells. Spellcasting Focus. You can use an Arcane Focus or your spellbook as a Spellcasting Focus for your Wizard spells. Expanding and Replacing a Spellbook
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Prepared Spells. Whenever you finish a Long Rest, you can change your list of prepared spells, replacing any of the spells there with spells from your spellbook. Spellcasting Ability. Intelligence is
your spellcasting ability for your Wizard spells. Spellcasting Focus. You can use an Arcane Focus or your spellbook as a Spellcasting Focus for your Wizard spells. Expanding and Replacing a Spellbook
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Prepared Spells. Whenever you finish a Long Rest, you can change your list of prepared spells, replacing any of the spells there with spells from your spellbook. Spellcasting Ability. Intelligence is
your spellcasting ability for your Wizard spells. Spellcasting Focus. You can use an Arcane Focus or your spellbook as a Spellcasting Focus for your Wizard spells. Expanding and Replacing a Spellbook
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Swarm 3rd-level Swarmkeeper feature A swarm of intangible nature spirits has bonded itself to you and can assist you in battle. While you’re alive, the swarm remains in your space, crawling on you or
hand cantrip if you don’t already know it. When you cast it, the hand takes the form of your swarming nature spirits. You also learn an additional spell of 1st level or higher when you reach certain
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Swarm 3rd-level Swarmkeeper feature A swarm of intangible nature spirits has bonded itself to you and can assist you in battle. While you’re alive, the swarm remains in your space, crawling on you or
hand cantrip if you don’t already know it. When you cast it, the hand takes the form of your swarming nature spirits. You also learn an additional spell of 1st level or higher when you reach certain
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
a prerequisite, you must meet it to learn that invocation. For example, if an invocation requires you to be a level 5+ Warlock, you can select the invocation once you reach Warlock level 5. Replacing
another invocation that you have. When you gain certain Warlock levels, you gain more invocations of your choice, as shown in the Invocations column of the Warlock Features table. You can’t pick the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Swarm 3rd-level Swarmkeeper feature A swarm of intangible nature spirits has bonded itself to you and can assist you in battle. While you’re alive, the swarm remains in your space, crawling on you or
hand cantrip if you don’t already know it. When you cast it, the hand takes the form of your swarming nature spirits. You also learn an additional spell of 1st level or higher when you reach certain






