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Returning 35 results for 'bonded bat diffusing comes reality'.
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Magic Items
Dungeon Master’s Guide
Jester, the card reappears in the deck, making it possible to draw the same card twice. (Once the Fool or Jester has left the deck, reroll on the table if that card comes up again.)
Deck of Many Things
Fates card can end this curse.
Fates. Reality’s fabric unravels and spins anew, allowing you to avoid or erase one event as if it never happened. You can use the card’s magic as soon as
Quasit (familiar variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
Shapechanger. The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back
willing master. While the two are bonded, the master can sense what the quasit senses as long as they are within 1 mile of each other. While the quasit is within 10 feet of its master, the master
Phantasmal Force
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Player’s Handbook (2014)
steps onto the bridge. If the target survives the fall, it still believes that the bridge exists and comes up with some other explanation for its fall - it was pushed, it slipped, or a strong wind might
have knocked it off.
An affected target is so convinced of the phantasm’s reality that it can even take damage from the illusion. A phantasm created to appear as a creature can attack the target
Fraz-Urb'luu
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
that of a great gargoyle, some 12 feet tall, with an extended, muscular neck and a smiling face framed by long, pointed ears and lank, dark hair, and bat-like wings are furled against his powerful
elaborate fantasies that have no bearing on reality. When I return my focus to the world, I have a hard time remembering that it was just a daydream.”
61–80
“I convince myself that
classes
Sword Coast Adventurer's Guide
, magical knowledge is a great responsibility that comes with a special understanding of the nature of reality. Other gods of Arcana see magic as pure power, to be used as its wielder sees fit.
The gods
Classes
Sword Coast Adventurer's Guide
, magical knowledge is a great responsibility that comes with a special understanding of the nature of reality. Other gods of Arcana see magic as pure power, to be used as its wielder sees fit.
The gods
Magic Items
Lost Laboratory of Kwalish
adventure.
The Fates. Reality’s fabric unravels and spins anew, allowing you to avoid or erase one event as if it never happened. You can use the card’s magic as soon as you draw the card
Kwalish’s lab in Daoine Gloine (area O7), whichever comes later in the adventure.
Skull. You summon an avatar of death — a mechanical skeleton (use bone naga statistics) clad in a
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
property vanishes. Businesses, buildings, and land you own are lost in a way that alters reality the least. Any documentation that proves you should own something lost to this card also disappears
mentally receive a truthful answer to that question. Besides information, the answer helps you solve a puzzling problem or other dilemma. In other words, the knowledge comes with wisdom on how to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
their only other form is that of a Tiny bat. If the nursery comes under attack, the adults defend the young. If the adults are slain, the children turn into bats and flee. 16d. Werebat Treasury Werebats
these caves, all the werebats in the four sections of area 16 quickly join the fray. The noise also alerts the werebat boss in area 14, who investigates. 16a. Werebats in Bat Form Werebats. Three goblin
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
their only other form is that of a Tiny bat. If the nursery comes under attack, the adults defend the young. If the adults are slain, the children turn into bats and flee. 16d. Werebat Treasury Werebats
these caves, all the werebats in the four sections of area 16 quickly join the fray. The noise also alerts the werebat boss in area 14, who investigates. 16a. Werebats in Bat Form Werebats. Three goblin
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
their only other form is that of a Tiny bat. If the nursery comes under attack, the adults defend the young. If the adults are slain, the children turn into bats and flee. 16d. Werebat Treasury Werebats
these caves, all the werebats in the four sections of area 16 quickly join the fray. The noise also alerts the werebat boss in area 14, who investigates. 16a. Werebats in Bat Form Werebats. Three goblin
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
An Unexpected Message Iskander’s message to the party can arrive in any manner you see fit, including through contacts in the Zhentarim. Whether it comes directly to the characters or to an NPC on
the Council of Waterdeep, the message could be a hastily scribbled note, an eloquent appeal delivered by bonded messenger, or a whispered plea in a dark corridor. “You don’t know me, but we can help
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Stage 2: Little Inn of Horrors The Test Market warps reality the moment any character opens a door within the Dran & Courtier. The first time this happens, all the characters find themselves back in
fight is done, the characters hear noise from the kitchen. As the battle ends, you hear a muffled thumping sound, as if something is striking wood. The sound comes from the kitchen.
The characters
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Stage 2: Little Inn of Horrors The Test Market warps reality the moment any character opens a door within the Dran & Courtier. The first time this happens, all the characters find themselves back in
fight is done, the characters hear noise from the kitchen. As the battle ends, you hear a muffled thumping sound, as if something is striking wood. The sound comes from the kitchen.
The characters
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Stage 2: Little Inn of Horrors The Test Market warps reality the moment any character opens a door within the Dran & Courtier. The first time this happens, all the characters find themselves back in
fight is done, the characters hear noise from the kitchen. As the battle ends, you hear a muffled thumping sound, as if something is striking wood. The sound comes from the kitchen.
The characters
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
An Unexpected Message Iskander’s message to the party can arrive in any manner you see fit, including through contacts in the Zhentarim. Whether it comes directly to the characters or to an NPC on
the Council of Waterdeep, the message could be a hastily scribbled note, an eloquent appeal delivered by bonded messenger, or a whispered plea in a dark corridor. “You don’t know me, but we can help
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
An Unexpected Message Iskander’s message to the party can arrive in any manner you see fit, including through contacts in the Zhentarim. Whether it comes directly to the characters or to an NPC on
the Council of Waterdeep, the message could be a hastily scribbled note, an eloquent appeal delivered by bonded messenger, or a whispered plea in a dark corridor. “You don’t know me, but we can help
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
An Unexpected Message Iskander’s message to the party can arrive in any manner you see fit, including through contacts in the Zhentarim. Whether it comes directly to the characters or to an NPC on
the Council of Waterdeep, the message could be a hastily scribbled note, an eloquent appeal delivered by bonded messenger, or a whispered plea in a dark corridor. “You don’t know me, but we can help
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
48. Hound of the Bat The description below assumes that the characters entered the room by traveling through the chute and pushing aside the pewter cover. The tunnel comes out at the bottom of a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
48. Hound of the Bat The description below assumes that the characters entered the room by traveling through the chute and pushing aside the pewter cover. The tunnel comes out at the bottom of a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
48. Hound of the Bat The description below assumes that the characters entered the room by traveling through the chute and pushing aside the pewter cover. The tunnel comes out at the bottom of a
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
An Unexpected Message Iskander’s message to the party can arrive in any manner you see fit, including through contacts in the Zhentarim. Whether it comes directly to the characters or to an NPC on
the Council of Waterdeep, the message could be a hastily scribbled note, an eloquent appeal delivered by bonded messenger, or a whispered plea in a dark corridor. “You don’t know me, but we can help
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
An Unexpected Message Iskander’s message to the party can arrive in any manner you see fit, including through contacts in the Zhentarim. Whether it comes directly to the characters or to an NPC on
the Council of Waterdeep, the message could be a hastily scribbled note, an eloquent appeal delivered by bonded messenger, or a whispered plea in a dark corridor. “You don’t know me, but we can help
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Divine Soul Sometimes the spark of magic that fuels a sorcerer comes from a divine source that glimmers within the soul. Having such a blessed soul is a sign that your innate magic might come from a
. In these lands, ecclesiastical positions are dominated by a few bloodlines and preserved over generations. Why do so many celestial things have bird wings and infernal things have bat wings? It seems
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Divine Soul Sometimes the spark of magic that fuels a sorcerer comes from a divine source that glimmers within the soul. Having such a blessed soul is a sign that your innate magic might come from a
. In these lands, ecclesiastical positions are dominated by a few bloodlines and preserved over generations. Why do so many celestial things have bird wings and infernal things have bat wings? It seems
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Divine Soul Sometimes the spark of magic that fuels a sorcerer comes from a divine source that glimmers within the soul. Having such a blessed soul is a sign that your innate magic might come from a
. In these lands, ecclesiastical positions are dominated by a few bloodlines and preserved over generations. Why do so many celestial things have bird wings and infernal things have bat wings? It seems
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Womford This tiny village has a dock on the Dessarin River for shipping the grain from its grist mill. It is also the local supply and market for the surrounding farms from which the grain comes
are now servants in the kitchens of Rivergard Keep.) Womforders lock and bar their doors and shutter their windows at night, for fear of the “Womford Bat,” a nocturnal predator that snatches folk it
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Womford This tiny village has a dock on the Dessarin River for shipping the grain from its grist mill. It is also the local supply and market for the surrounding farms from which the grain comes
are now servants in the kitchens of Rivergard Keep.) Womforders lock and bar their doors and shutter their windows at night, for fear of the “Womford Bat,” a nocturnal predator that snatches folk it
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Womford This tiny village has a dock on the Dessarin River for shipping the grain from its grist mill. It is also the local supply and market for the surrounding farms from which the grain comes
are now servants in the kitchens of Rivergard Keep.) Womforders lock and bar their doors and shutter their windows at night, for fear of the “Womford Bat,” a nocturnal predator that snatches folk it
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
depict bare-chested humans with the heads of different animals. From left to right, the heads resemble those of a lizard, a jaguar, a lobster, a toucan, a bat, and a frog.
A character who examines the
pedestal finds a riddle inscribed on its base. (Give players a copy of handout 15 in appendix E.) Unlike other inscriptions in the trial chambers, this riddle is etched in Common: Comes with sunshine
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
depict bare-chested humans with the heads of different animals. From left to right, the heads resemble those of a lizard, a jaguar, a lobster, a toucan, a bat, and a frog.
A character who examines the
pedestal finds a riddle inscribed on its base. (Give players a copy of handout 15 in appendix E.) Unlike other inscriptions in the trial chambers, this riddle is etched in Common: Comes with sunshine
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
depict bare-chested humans with the heads of different animals. From left to right, the heads resemble those of a lizard, a jaguar, a lobster, a toucan, a bat, and a frog.
A character who examines the
pedestal finds a riddle inscribed on its base. (Give players a copy of handout 15 in appendix E.) Unlike other inscriptions in the trial chambers, this riddle is etched in Common: Comes with sunshine
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
political intrigue, tenuous alliances, and brutal conflicts. Consider these ways to make the Last War a present reality in your campaign: The players create new characters who live during a specific phase of
in a memorable battle? Do they take actions they’ll later regret? Do they make a bitter enemy who comes back to haunt them years later, when the campaign continues in the present day? A magical
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
absorbing magic and mastering its rules, one can rewrite reality. Ring Givers Who Give as Much as They Get Factol: Jeremo the Natterer Headquarters: None Aligned Plane: Ysgard Members: Altruists
have and redistribute the hoards of greedy tycoons to the poor and needy. A common superstition in Sigil holds that any gift to the Ring Givers comes back to the donor tenfold.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
political intrigue, tenuous alliances, and brutal conflicts. Consider these ways to make the Last War a present reality in your campaign: The players create new characters who live during a specific phase of
in a memorable battle? Do they take actions they’ll later regret? Do they make a bitter enemy who comes back to haunt them years later, when the campaign continues in the present day? A magical






