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Returning 35 results for 'bonded battle diffusing contained regions'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
its master.A curious impulse drives the gray render. Despite its hulking form and terrible appetite, it wants most of all to bond with an intelligent creature and, once bonded, to give its life to
willingly harms its master, but outside battle, it might cause considerable difficulties. It might follow its master despite being told to stay put, destroy its master’s house, burrow holes through a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
arrives from the Abyss. In battle, the demon wraps its slavering jaws around one victim while lashing out with the poisonous stinger on its tail to bring down another. A creature immobilized by the
poison becomes easy pickings for any nearby members of the war band.
Each shoosuva is bonded to a particular worshiper of Yeenoghu and fights alongside its master. A gnoll that has been gifted with a
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
havoc in the wilds and beyond.
An ogre chitterlord exercises control over the rats that infest Dunbarrow and countless other regions in the wilds of Eldraine. When ogres venture from the wilds to raid
rodent allies fail them, chitterlords can also turn the tide of any battle with their prodigious strength and druidic magic.Call Rats (1/Day). The ogre magically calls 1d4;{"diceNotation":"1d4
Classes
Fizban's Treasury of Dragons
who follow this tradition augment their prowess in battle, bolster their allies, and can even soar through the air on draconic wings. But all this power is in service of a greater goal: achieving a
written in Draconic that contained inspiring new techniques.
6
After a dream featuring a five-handed dragonborn, you awoke with the mystical breath of dragons.
Classes
Fizban's Treasury of Dragons
who follow this tradition augment their prowess in battle, bolster their allies, and can even soar through the air on draconic wings. But all this power is in service of a greater goal: achieving a
written in Draconic that contained inspiring new techniques.
6
After a dream featuring a five-handed dragonborn, you awoke with the mystical breath of dragons.
Monsters
Eberron: Rising from the Last War
impulses that drives many mortals to battle. Fear, greed, hatred — these are seeds that the Rage of War sows in the hopes of producing a bloody harvest.
Rak Tulkhesh typically takes the form of a vaguely
soldiers and civilians alike, whose actions then weakened the overlord's bonds to give him even greater sway over the regions surrounding his shards. The violence seen in Thaliost and other occupied
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
you, warning all others that you must win the battle alone. The avatar fights until you die or it drops to 0 hit points, whereupon it disappears. If anyone tries to help you, the helper summons its
apply it.
The Void. This black card spells disaster. Your soul is drawn from your body and contained in an object in a place of the GM's choice. One or more powerful beings guard the place. While your
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
populated areas, practice cannibalism, believing it is foolish to waste good meat.
In any case, kobolds that eat humanoids don’t simply start consuming corpses or prisoners right after a battle
gnomes and other humanoids, the kobolds instinctively attack the gnomes. Kobolds in battle with gnomes are much less likely to run away because their hatred overrules their sense of self-preservation
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
giants laid a curse upon the druids and trapped them in the forms of animals. Just as the ancestors of the Valenar guide their warriors in battle, the spirits of these druids can awaken power in an
lasts until the hawk bonds with a different creature or until the bonded creature dies. While bonded, the hawk and the bonded creature can communicate telepathically with each other at a distance of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
giants laid a curse upon the druids and trapped them in the forms of animals. Just as the ancestors of the Valenar guide their warriors in battle, the spirits of these druids can awaken power in an
lasts until the hawk bonds with a different creature or until the bonded creature dies. While bonded, the hawk and the bonded creature can communicate telepathically with each other at a distance of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragonriders in opposing armies—battle in the temple of the Dragon Queen Krynn. The home of the Dragonlance setting is the battleground for an unending conflict between Bahamut and Tiamat. Tiamat commands
armies of draconians (described in chapter 6) formed from the corrupted eggs of metallic dragons, while heroes and villains alike ride mighty dragons into battle. Council of Wyrms. The Io’s Blood isles
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragonriders in opposing armies—battle in the temple of the Dragon Queen Krynn. The home of the Dragonlance setting is the battleground for an unending conflict between Bahamut and Tiamat. Tiamat commands
armies of draconians (described in chapter 6) formed from the corrupted eggs of metallic dragons, while heroes and villains alike ride mighty dragons into battle. Council of Wyrms. The Io’s Blood isles
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragonriders in opposing armies—battle in the temple of the Dragon Queen Krynn. The home of the Dragonlance setting is the battleground for an unending conflict between Bahamut and Tiamat. Tiamat commands
armies of draconians (described in chapter 6) formed from the corrupted eggs of metallic dragons, while heroes and villains alike ride mighty dragons into battle. Council of Wyrms. The Io’s Blood isles
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
giants laid a curse upon the druids and trapped them in the forms of animals. Just as the ancestors of the Valenar guide their warriors in battle, the spirits of these druids can awaken power in an
lasts until the hawk bonds with a different creature or until the bonded creature dies. While bonded, the hawk and the bonded creature can communicate telepathically with each other at a distance of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Gray Render A curious impulse drives the gray render. Despite its hulking form and terrible appetite, it wants most of all to bond with an intelligent creature and, once bonded, give its life to
benefit, renders are inherently chaotic. In a battle, a render fights with all the savagery it can muster and never willingly harms its master, but outside battle, a gray render might present considerable
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Among the Ghaal’dar, you must constantly prove your strength and skill to gain and hold the respect of your kin. Ghaal’dar rarely kill in a casual battle; you might fight to prove a point but kill only
when you must. Loyal to Your Clan. Challenge your peers as you like in times of peace, but when blades unsheathe for war, you stand by your clan—or those allies you have bonded with—until death. This
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Among the Ghaal’dar, you must constantly prove your strength and skill to gain and hold the respect of your kin. Ghaal’dar rarely kill in a casual battle; you might fight to prove a point but kill only
when you must. Loyal to Your Clan. Challenge your peers as you like in times of peace, but when blades unsheathe for war, you stand by your clan—or those allies you have bonded with—until death. This
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Among the Ghaal’dar, you are constantly forced to prove your strength and skill or to cede dominance to others. Ghaal’dar rarely kill in a casual battle; you may fight to prove a point, but kill only when
you must. Loyal to Your Clan. While you may challenge your peers in times of peace, when blades are drawn you stand by your clan—or those allies you have bonded with—until death. Note that the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Among the Ghaal’dar, you are constantly forced to prove your strength and skill or to cede dominance to others. Ghaal’dar rarely kill in a casual battle; you may fight to prove a point, but kill only when
you must. Loyal to Your Clan. While you may challenge your peers in times of peace, when blades are drawn you stand by your clan—or those allies you have bonded with—until death. Note that the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Among the Ghaal’dar, you are constantly forced to prove your strength and skill or to cede dominance to others. Ghaal’dar rarely kill in a casual battle; you may fight to prove a point, but kill only when
you must. Loyal to Your Clan. While you may challenge your peers in times of peace, when blades are drawn you stand by your clan—or those allies you have bonded with—until death. Note that the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Among the Ghaal’dar, you must constantly prove your strength and skill to gain and hold the respect of your kin. Ghaal’dar rarely kill in a casual battle; you might fight to prove a point but kill only
when you must. Loyal to Your Clan. Challenge your peers as you like in times of peace, but when blades unsheathe for war, you stand by your clan—or those allies you have bonded with—until death. This
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Gray Render A curious impulse drives the gray render. Despite its hulking form and terrible appetite, it wants most of all to bond with an intelligent creature and, once bonded, give its life to
benefit, renders are inherently chaotic. In a battle, a render fights with all the savagery it can muster and never willingly harms its master, but outside battle, a gray render might present considerable
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Gray Render A curious impulse drives the gray render. Despite its hulking form and terrible appetite, it wants most of all to bond with an intelligent creature and, once bonded, give its life to
benefit, renders are inherently chaotic. In a battle, a render fights with all the savagery it can muster and never willingly harms its master, but outside battle, a gray render might present considerable
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Gray Render A curious impulse drives the gray render. Despite its hulking form and terrible appetite, it wants most of all to bond with an intelligent creature and, once bonded, to give its life to
its master, but outside battle, it might cause considerable difficulties. It might follow its master despite being told to stay put, destroy its master’s house, burrow holes through a ship’s hull
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Gray Render A curious impulse drives the gray render. Despite its hulking form and terrible appetite, it wants most of all to bond with an intelligent creature and, once bonded, to give its life to
its master, but outside battle, it might cause considerable difficulties. It might follow its master despite being told to stay put, destroy its master’s house, burrow holes through a ship’s hull
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Gray Render A curious impulse drives the gray render. Despite its hulking form and terrible appetite, it wants most of all to bond with an intelligent creature and, once bonded, to give its life to
its master, but outside battle, it might cause considerable difficulties. It might follow its master despite being told to stay put, destroy its master’s house, burrow holes through a ship’s hull
Monsters
Fizban's Treasury of Dragons
a murder but doesn’t want to be found or identified.
2
An emerald dragon seeks heroes to participate in a dramatic reenactment of a legendary battle involving dragon riders.
3
An
a constant battle against deep gnome miners, who scour the tunnels of the dragon’s lair in search of emeralds.
2
An adult silver dragon tries to befriend and draw out a reclusive adult
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Menzoberranzan If the City of Spiders is the site of the demon lords’ battle, it is damaged even more than it was by Demogorgon’s arrival. Word of the city’s misfortune spreads throughout the
challenges to their power even as they make concessions to their rivals. A civil war between the drow isn’t likely to remain contained within Menzoberranzan — or even the Underdark — as different sides look
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Menzoberranzan If the City of Spiders is the site of the demon lords’ battle, it is damaged even more than it was by Demogorgon’s arrival. Word of the city’s misfortune spreads throughout the
challenges to their power even as they make concessions to their rivals. A civil war between the drow isn’t likely to remain contained within Menzoberranzan — or even the Underdark — as different sides look
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Menzoberranzan If the City of Spiders is the site of the demon lords’ battle, it is damaged even more than it was by Demogorgon’s arrival. Word of the city’s misfortune spreads throughout the
challenges to their power even as they make concessions to their rivals. A civil war between the drow isn’t likely to remain contained within Menzoberranzan — or even the Underdark — as different sides look
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
after a Yeenoghu-worshiping war band achieves a great victory, emerging from a billowing, fetid cloud of smoke as it arrives from the Abyss. In battle, the demon wraps its slavering jaws around one
is bonded to a particular worshiper of Yeenoghu and fights alongside its master. A gnoll that has been gifted with a shoosuva is second only to a flind (appears in this book) in status within a war
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
a matter of fighting over territory, since both dwarves and giants often prefer to live in mountainous regions. But the myths told by both giants and dwarves on some worlds describe the conflict
animosity between elves and giants. Perhaps in your world, elves and giants have coexisted peacefully in separate regions of the world. Or maybe they warred fiercely: an elven thrower (a spear that is
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
a matter of fighting over territory, since both dwarves and giants often prefer to live in mountainous regions. But the myths told by both giants and dwarves on some worlds describe the conflict
animosity between elves and giants. Perhaps in your world, elves and giants have coexisted peacefully in separate regions of the world. Or maybe they warred fiercely: an elven thrower (a spear that is
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
after a Yeenoghu-worshiping war band achieves a great victory, emerging from a billowing, fetid cloud of smoke as it arrives from the Abyss. In battle, the demon wraps its slavering jaws around one
is bonded to a particular worshiper of Yeenoghu and fights alongside its master. A gnoll that has been gifted with a shoosuva is second only to a flind (appears in this book) in status within a war
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
after a Yeenoghu-worshiping war band achieves a great victory, emerging from a billowing, fetid cloud of smoke as it arrives from the Abyss. In battle, the demon wraps its slavering jaws around one
is bonded to a particular worshiper of Yeenoghu and fights alongside its master. A gnoll that has been gifted with a shoosuva is second only to a flind (appears in this book) in status within a war






