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Returning 35 results for 'bonded becoming diffusing certain reining'.
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Classes
Player’s Handbook
, each Fighter specializes in certain styles of combat. Some concentrate on archery, some on fighting with two weapons at once, and some on augmenting their martial skills with magic. This combination of
broad ability and extensive specialization makes Fighters superior combatants.
Becoming a Fighter...
As a Level 1 Character
Gain all the traits in the Core Fighter Traits table.
Gain the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
opportunity attacks.White abishais fight with a reckless fury, making them ideally suited for bolstering the ranks of Tiamat’s armies. White abishais fight without fear, becoming whirlwinds of
Asmodeus’s plans invites certain destruction.Cold, Fire, PoisonBludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Monsters
Van Richten’s Guide to Ravenloft
a certain area its territory and visits destruction upon all trespassers.
Relentless killers are hateful, revenge-obsessed creatures that enter into pacts with fiends or other nefarious entities
dissects victims or harvests their organs for the sake of medical understanding.
5
Mask. The killer wears a distinctive disguise, its visage becoming a symbol of its crimes.
6
Penitent. The
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a magical connection to nature through the necessity of surviving in the wilds. What’s the source of your particular hatred of a certain kind of enemy? Did a monster kill someone you loved or destroy
your home village? Or did you see too much of the destruction these monsters cause and commit yourself to reining in their depredations? Is your adventuring career a continuation of your work in
Ranger
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
a magical connection to nature through the necessity of surviving in the wilds. What’s the source of your particular hatred of a certain kind of enemy? Did a monster kill someone you loved or
destroy your home village? Or did you see too much of the destruction these monsters cause and commit yourself to reining in their depredations? Is your adventuring career a continuation of your work
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a magical connection to nature through the necessity of surviving in the wilds. What’s the source of your particular hatred of a certain kind of enemy? Did a monster kill someone you loved or destroy
your home village? Or did you see too much of the destruction these monsters cause and commit yourself to reining in their depredations? Is your adventuring career a continuation of your work in
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a magical connection to nature through the necessity of surviving in the wilds. What’s the source of your particular hatred of a certain kind of enemy? Did a monster kill someone you loved or destroy
your home village? Or did you see too much of the destruction these monsters cause and commit yourself to reining in their depredations? Is your adventuring career a continuation of your work in
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
a magical connection to nature through the necessity of surviving in the wilds. What’s the source of your particular hatred of a certain kind of enemy? Did a monster kill someone you loved or destroy
your home village? Or did you see too much of the destruction these monsters cause and commit yourself to reining in their depredations? Is your adventuring career a continuation of your work in
Druid
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
becoming a druid was part of your character’s destiny.
Have you always been an adventurer as part of your druidic calling, or did you first spend time as a caretaker of a sacred grove or spring
20th
+6
Archdruid
4
4
3
3
3
3
2
2
1
1
SACRED PLANTS AND WOOD
A druid holds certain plants to be sacred, particularly alder, ash
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
a magical connection to nature through the necessity of surviving in the wilds. What’s the source of your particular hatred of a certain kind of enemy? Did a monster kill someone you loved or destroy
your home village? Or did you see too much of the destruction these monsters cause and commit yourself to reining in their depredations? Is your adventuring career a continuation of your work in
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
cannibalizing their victims, and then performed a sorcerous ritual while writhing in pools filled with living snakes that enabled them to mix their flesh with that of serpents, becoming like the gods in
royal family could poison a meal and declare it “safe” after taking a bite.
There are legends of certain yuan-ti infiltrating human cities and forming deadly covert societies that sell
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the Council of Waterdeep, the message could be a hastily scribbled note, an eloquent appeal delivered by bonded messenger, or a whispered plea in a dark corridor. “You don’t know me, but we can help
to our world. The mask is here in Xonthal’s Tower, being studied and guarded by only a handful of wizards, including myself.
“The danger of my treason becoming known grows with every passing day
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the Council of Waterdeep, the message could be a hastily scribbled note, an eloquent appeal delivered by bonded messenger, or a whispered plea in a dark corridor. “You don’t know me, but we can help
to our world. The mask is here in Xonthal’s Tower, being studied and guarded by only a handful of wizards, including myself.
“The danger of my treason becoming known grows with every passing day
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
a magical connection to nature through the necessity of surviving in the wilds. What’s the source of your particular hatred of a certain kind of enemy? Did a monster kill someone you loved or destroy
your home village? Or did you see too much of the destruction these monsters cause and commit yourself to reining in their depredations? Is your adventuring career a continuation of your work in
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the Council of Waterdeep, the message could be a hastily scribbled note, an eloquent appeal delivered by bonded messenger, or a whispered plea in a dark corridor. “You don’t know me, but we can help
to our world. The mask is here in Xonthal’s Tower, being studied and guarded by only a handful of wizards, including myself.
“The danger of my treason becoming known grows with every passing day
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the Council of Waterdeep, the message could be a hastily scribbled note, an eloquent appeal delivered by bonded messenger, or a whispered plea in a dark corridor. “You don’t know me, but we can help
to our world. The mask is here in Xonthal’s Tower, being studied and guarded by only a handful of wizards, including myself.
“The danger of my treason becoming known grows with every passing day
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Virgil’s trust, contemplate the nature of conjuration magic, and finally cast find familiar.
Virgil’s Trust. For Virgil to consider becoming a character’s familiar, that character must reseal the Pit of
Hatred.
Research. The character must spend time researching the nature of familiars that have bonded with new masters. When the character feels ready, they must succeed on a DC 15 Intelligence
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Virgil’s trust, contemplate the nature of conjuration magic, and finally cast find familiar.
Virgil’s Trust. For Virgil to consider becoming a character’s familiar, that character must reseal the Pit of
Hatred.
Research. The character must spend time researching the nature of familiars that have bonded with new masters. When the character feels ready, they must succeed on a DC 15 Intelligence
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the Council of Waterdeep, the message could be a hastily scribbled note, an eloquent appeal delivered by bonded messenger, or a whispered plea in a dark corridor. “You don’t know me, but we can help
to our world. The mask is here in Xonthal’s Tower, being studied and guarded by only a handful of wizards, including myself.
“The danger of my treason becoming known grows with every passing day
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Virgil’s trust, contemplate the nature of conjuration magic, and finally cast find familiar.
Virgil’s Trust. For Virgil to consider becoming a character’s familiar, that character must reseal the Pit of
Hatred.
Research. The character must spend time researching the nature of familiars that have bonded with new masters. When the character feels ready, they must succeed on a DC 15 Intelligence
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the Council of Waterdeep, the message could be a hastily scribbled note, an eloquent appeal delivered by bonded messenger, or a whispered plea in a dark corridor. “You don’t know me, but we can help
to our world. The mask is here in Xonthal’s Tower, being studied and guarded by only a handful of wizards, including myself.
“The danger of my treason becoming known grows with every passing day
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Simply tasting or touching its waters can shatter a creature’s intellect and personality, as well as strip away its memories. Certain fiends are immune to the river’s effects, but most creatures have no
creature fails its saving throw and remains under the spell’s effect for 30 consecutive days, the effect becomes permanent (no save) and the creature loses all its memories, becoming a near-mindless
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Simply tasting or touching its waters can shatter a creature’s intellect and personality, as well as strip away its memories. Certain fiends are immune to the river’s effects, but most creatures have no
creature fails its saving throw and remains under the spell’s effect for 30 consecutive days, the effect becomes permanent (no save) and the creature loses all its memories, becoming a near-mindless
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Simply tasting or touching its waters can shatter a creature’s intellect and personality, as well as strip away its memories. Certain fiends are immune to the river’s effects, but most creatures have no
creature fails its saving throw and remains under the spell’s effect for 30 consecutive days, the effect becomes permanent (no save) and the creature loses all its memories, becoming a near-mindless
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Realms of the Returned Death and life are two sides of the same coin. Opposite, but eternally connected. One cannot exist without the other.
—Slighos the Body-binder
Before becoming a god, Phenax
find themselves separate from the living, their memories lost and their unnatural states striking fear in most mortals. As a result, most Returned come to follow certain paths of behavior and gravitate toward two city-states, known as the necropoleis—cities of the dead.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Realms of the Returned Death and life are two sides of the same coin. Opposite, but eternally connected. One cannot exist without the other.
—Slighos the Body-binder
Before becoming a god, Phenax
find themselves separate from the living, their memories lost and their unnatural states striking fear in most mortals. As a result, most Returned come to follow certain paths of behavior and gravitate toward two city-states, known as the necropoleis—cities of the dead.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Realms of the Returned Death and life are two sides of the same coin. Opposite, but eternally connected. One cannot exist without the other.
—Slighos the Body-binder
Before becoming a god, Phenax
find themselves separate from the living, their memories lost and their unnatural states striking fear in most mortals. As a result, most Returned come to follow certain paths of behavior and gravitate toward two city-states, known as the necropoleis—cities of the dead.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
by becoming a mummy lord, using the rituals described in the book. The list of names in the back of the book is written by many scribes, since it includes creatures bonded to other mummy lords before
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
by becoming a mummy lord, using the rituals described in the book. The list of names in the back of the book is written by many scribes, since it includes creatures bonded to other mummy lords before
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
by becoming a mummy lord, using the rituals described in the book. The list of names in the back of the book is written by many scribes, since it includes creatures bonded to other mummy lords before
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
against a creature is not about killing the creature but about becoming the new owner of its treasure. The following sections explore certain facets of what it means to be a rogue, which you can use to add
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
against a creature is not about killing the creature but about becoming the new owner of its treasure. The following sections explore certain facets of what it means to be a rogue, which you can use to add
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
against a creature is not about killing the creature but about becoming the new owner of its treasure. The following sections explore certain facets of what it means to be a rogue, which you can use to add
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
chapter 8 of the Player’s Handbook for more information on some of the topics discussed below. A number of activities are restricted to certain officers, unless the DM rules otherwise. For example, a
make a DC 15 Charisma (Persuasion) check. On a successful check, the crew’s quality score increases by 1. Navigate (Quartermaster Only) The quartermaster can try to prevent the ship from becoming lost
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
chapter 8 of the Player’s Handbook for more information on some of the topics discussed below. A number of activities are restricted to certain officers, unless the DM rules otherwise. For example, a
make a DC 15 Charisma (Persuasion) check. On a successful check, the crew’s quality score increases by 1. Navigate (Quartermaster Only) The quartermaster can try to prevent the ship from becoming lost






