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Returning 9 results for 'bonded before diffusing change relying'.
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Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
, kobold females aren’t exempted from war or work. Furthermore, kobolds can slowly change sex. If most males or females of a tribe are killed, some survivors change over several months until the
unnoticed by their larger rivals. If it’s lucky, a tribe of kobolds that is discovered by a group of larger humanoids might form a mutually beneficial arrangement, relying on the humanoids for
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
pursuers moved on. Arthur allowed the fire giant mother and her children to stay, and the giants bonded to Arthur gradually. They never had a common language but communicated through pantomime and
, she felt the mood at court change. The twins’ father wasn’t a noble, and one of her trusted advisers, Lord Invido, suggested this consort might try to usurp her throne. But it was Invido himself who
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, instead of a cloud of mist, or the arcane eye spell could create an extension of your swarm that spies for you. Such descriptions don’t change the effects of spells, but they are an exciting opportunity
Swarm 3rd-level Swarmkeeper feature A swarm of intangible nature spirits has bonded itself to you and can assist you in battle. While you’re alive, the swarm remains in your space, crawling on you or
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
by 30. Your lifestyle might change from one period to the next, based on the funds you have at your disposal, or you might maintain the same lifestyle throughout your character’s career. Your
, and relying on the good graces of people better off than you. A wretched lifestyle presents abundant dangers. Violence, disease, and hunger follow you wherever you go. Other wretched people covet
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
by 30. Your lifestyle might change from one period to the next, based on the funds you have at your disposal, or you might maintain the same lifestyle throughout your character's career. Your
minimum
Wretched. You live in inhumane conditions. With no place to call home, you shelter wherever you can, sneaking into barns, huddling in old crates, and relying on the good graces of people better
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Tide knights disdain heavy armor, relying on the speed and ferocity of their attacks to carry them to victory. Dark Tide Knight
Medium humanoid (human), lawful evil
Armor Class 13
Hit Points 58
Perception 10
Languages Common
Challenge 3 (700 XP)
Bonded Mount. The knight is magically bound to a beast with an innate swimming speed trained to serve as its mount. While mounted on this beast
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
unusual color. Roll a d4: 1, purple with yellow splotches; 2, bright orange with tiger stripes; 3, tree-frog green with red squiggles; 4, hot pink with yellow spots. This change is permanent unless
of the world and can communicate with other creatures. In extremely rare cases, groups of these creatures band together, creating colonies. These bonded mimics cooperate to create larger objects than
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
various faiths Framed painting (worth 7,500 GP) of a silver-haired, golden-eyed aasimar whose facial expression, attire, and hairstyle magically change daily at dawn Eight music boxes (worth 250 GP
Rattle and thought it best to adopt them before they harmed themselves or someone else. The orphans are Neutral; they have bonded with their adoptive mother and don’t know what happened to their
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
place Aglarond will be in a generation’s time, except that its potential for great change will be realized. REGIONS OF THE REALMS
Just as “the North” describes an area that includes a number of
nation’s borders. The Moonsea. The shores of the Moonsea have long been home to cities that rise swiftly, relying on vigorous trade and gathering powerful mercenaries to their banners, only to






