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Returning 35 results for 'bonded being diffusing class regards'.
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Moonblade
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
.
A moonblade passes down from parent to child. The sword chooses its bearer and remains bonded to that person for life. If the bearer dies, another heir can claim the blade. If no worthy heir exists
special ritual in the throne room of an elven regent or in a temple dedicated to the elven gods.
A moonblade won’t serve anyone it regards as craven, erratic, corrupt, or at odds with
Monsters
The Book of Many Things
Planes as a tyrannical marauder.
Roleplaying Malaxxix
Malaxxix is a being of great cunning, terrible rage, and insatiable bloodlust who regards any opportunity to inflict misery on others as
leviathan of screeching gears made up of hundreds of tireless mezzoloths. It is a unique vehicle and Gargantuan object with the following statistics:
Armor Class: 20
Hit Points: 250
Speed: 50 ft
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and it leaves behind no tracks or other traces of its passage. Valenar Hawk Tiny fey, neutral
Armor Class 14
Hit Points 10 (4d4)
Speed 10 ft., fly 60 ft.
STR
8 (–1)
DEX
18 (+4
lasts until the hawk bonds with a different creature or until the bonded creature dies. While bonded, the hawk and the bonded creature can communicate telepathically with each other at a distance of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and it leaves behind no tracks or other traces of its passage. Valenar Hawk Tiny fey, neutral
Armor Class 14
Hit Points 10 (4d4)
Speed 10 ft., fly 60 ft.
STR
8 (–1)
DEX
18 (+4
lasts until the hawk bonds with a different creature or until the bonded creature dies. While bonded, the hawk and the bonded creature can communicate telepathically with each other at a distance of
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Dark Tide Knight Dark Tide Knight
Medium humanoid (human), lawful evil
Armor Class 13
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
17(+3)
DEX
16(+3)
CON
14(+2)
INT
10(+0)
WIS
11(+0)
CHA
11(+0)
Skills Athletics +7, Stealth +7
Senses passive Perception 10
Languages Common
Challenge 3 (700 XP)
Bonded Mount. The knight is magically bound
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Dark Tide Knight Dark Tide Knight
Medium humanoid (human), lawful evil
Armor Class 13
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
17(+3)
DEX
16(+3)
CON
14(+2)
INT
10(+0)
WIS
11(+0)
CHA
11(+0)
Skills Athletics +7, Stealth +7
Senses passive Perception 10
Languages Common
Challenge 3 (700 XP)
Bonded Mount. The knight is magically bound
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Dark Tide Knight Dark Tide Knight
Medium humanoid (human), lawful evil
Armor Class 13
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
17(+3)
DEX
16(+3)
CON
14(+2)
INT
10(+0)
WIS
11(+0)
CHA
11(+0)
Skills Athletics +7, Stealth +7
Senses passive Perception 10
Languages Common
Challenge 3 (700 XP)
Bonded Mount. The knight is magically bound
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and it leaves behind no tracks or other traces of its passage. Valenar Hawk Tiny fey, neutral
Armor Class 14
Hit Points 10 (4d4)
Speed 10 ft., fly 60 ft.
STR
8 (–1)
DEX
18 (+4
lasts until the hawk bonds with a different creature or until the bonded creature dies. While bonded, the hawk and the bonded creature can communicate telepathically with each other at a distance of
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Large celestial, lawful neutral
Armor Class 17 (natural armor)
Hit Points 93 (11d10 + 33)
Speed 40 ft.
STR
19(+4)
DEX
16(+3)
CON
17(+3)
INT
10(+0)
WIS
17
bond lasts until the felidar bonds with a different creature or until the bonded creature dies. This bond has the following effects:
The felidar and the bonded creature can communicate
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Large celestial, lawful neutral
Armor Class 17 (natural armor)
Hit Points 93 (11d10 + 33)
Speed 40 ft.
STR
19(+4)
DEX
16(+3)
CON
17(+3)
INT
10(+0)
WIS
17
bond lasts until the felidar bonds with a different creature or until the bonded creature dies. This bond has the following effects:
The felidar and the bonded creature can communicate
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Large celestial, lawful neutral
Armor Class 17 (natural armor)
Hit Points 93 (11d10 + 33)
Speed 40 ft.
STR
19(+4)
DEX
16(+3)
CON
17(+3)
INT
10(+0)
WIS
17
bond lasts until the felidar bonds with a different creature or until the bonded creature dies. This bond has the following effects:
The felidar and the bonded creature can communicate
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
bonded to that person for life. If the bearer dies, another heir can claim the blade. If no worthy heir exists, the sword lies dormant. It functions like a normal longsword until a worthy soul finds it
gods. A moonblade won’t serve anyone it regards as craven, erratic, corrupt, or at odds with preserving and protecting elvenkind. If the blade rejects you, you make ability checks, attack rolls, and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
bonded to that person for life. If the bearer dies, another heir can claim the blade. If no worthy heir exists, the sword lies dormant. It functions like a normal longsword until a worthy soul finds it
gods. A moonblade won’t serve anyone it regards as craven, erratic, corrupt, or at odds with preserving and protecting elvenkind. If the blade rejects you, you make ability checks, attack rolls, and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Gray Render A curious impulse drives the gray render. Despite its hulking form and terrible appetite, it wants most of all to bond with an intelligent creature and, once bonded, give its life to
or selected as desired. Gray Render Quirks d12 Quirk 1 Hates horses and other mounts 2 Roars loudly when its bonded creature is touched by another creature 3 Likes to snuggle 4 Uproots and chews on
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
bonded to that person for life. If the bearer dies, another heir can claim the blade. If no worthy heir exists, the sword lies dormant. It functions like a normal longsword until a worthy soul finds it
gods. A moonblade won’t serve anyone it regards as craven, erratic, corrupt, or at odds with preserving and protecting elvenkind. If the blade rejects you, you make ability checks, attack rolls, and
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Gray Render A curious impulse drives the gray render. Despite its hulking form and terrible appetite, it wants most of all to bond with an intelligent creature and, once bonded, to give its life to
horses and other mounts 2 Roars loudly when its bonded creature is touched by another creature 3 Likes to snuggle 4 Uproots and chews on trees 5 Has terrific and eye-watering flatulence 6 Brings
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Gray Render A curious impulse drives the gray render. Despite its hulking form and terrible appetite, it wants most of all to bond with an intelligent creature and, once bonded, to give its life to
horses and other mounts 2 Roars loudly when its bonded creature is touched by another creature 3 Likes to snuggle 4 Uproots and chews on trees 5 Has terrific and eye-watering flatulence 6 Brings
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Gray Render A curious impulse drives the gray render. Despite its hulking form and terrible appetite, it wants most of all to bond with an intelligent creature and, once bonded, to give its life to
horses and other mounts 2 Roars loudly when its bonded creature is touched by another creature 3 Likes to snuggle 4 Uproots and chews on trees 5 Has terrific and eye-watering flatulence 6 Brings
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Gray Render A curious impulse drives the gray render. Despite its hulking form and terrible appetite, it wants most of all to bond with an intelligent creature and, once bonded, give its life to
or selected as desired. Gray Render Quirks d12 Quirk 1 Hates horses and other mounts 2 Roars loudly when its bonded creature is touched by another creature 3 Likes to snuggle 4 Uproots and chews on
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Gray Render A curious impulse drives the gray render. Despite its hulking form and terrible appetite, it wants most of all to bond with an intelligent creature and, once bonded, give its life to
or selected as desired. Gray Render Quirks d12 Quirk 1 Hates horses and other mounts 2 Roars loudly when its bonded creature is touched by another creature 3 Likes to snuggle 4 Uproots and chews on
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Kalashtar The kalashtar have bonded with good-aligned quori spirits, which communicate with their hosts through dreams and visions. Descended from monks who offered their bodies as sanctuaries to
those quori escaping the evil of Dal Quor, the kalashtar now fight to herald in a new age of light and balance. Kalashtar
Medium humanoid (kalashtar), any alignment
Armor Class 12
Hit Points 16
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Kalashtar The kalashtar have bonded with good-aligned quori spirits, which communicate with their hosts through dreams and visions. Descended from monks who offered their bodies as sanctuaries to
those quori escaping the evil of Dal Quor, the kalashtar now fight to herald in a new age of light and balance. Kalashtar
Medium humanoid (kalashtar), any alignment
Armor Class 12
Hit Points 16
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Kalashtar The kalashtar have bonded with good-aligned quori spirits, which communicate with their hosts through dreams and visions. Descended from monks who offered their bodies as sanctuaries to
those quori escaping the evil of Dal Quor, the kalashtar now fight to herald in a new age of light and balance. Kalashtar
Medium humanoid (kalashtar), any alignment
Armor Class 12
Hit Points 16
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Divine Domain class feature for how domain spells work. Peace Domain Spells Cleric Level Spells 1st heroism, sanctuary 3rd aid, warding bond 5th beacon of hope, sending 7th aura of purity, Otiluke’s
of you (this can include yourself) equal to your proficiency bonus. You create a magical bond among them for 10 minutes or until you use this feature again. While any bonded creature is within 30
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Divine Domain class feature for how domain spells work. Peace Domain Spells Cleric Level Spells 1st heroism, sanctuary 3rd aid, warding bond 5th beacon of hope, sending 7th aura of purity, Otiluke’s
of you (this can include yourself) equal to your proficiency bonus. You create a magical bond among them for 10 minutes or until you use this feature again. While any bonded creature is within 30
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Divine Domain class feature for how domain spells work. Peace Domain Spells Cleric Level Spells 1st heroism, sanctuary 3rd aid, warding bond 5th beacon of hope, sending 7th aura of purity, Otiluke’s
of you (this can include yourself) equal to your proficiency bonus. You create a magical bond among them for 10 minutes or until you use this feature again. While any bonded creature is within 30
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
is bonded to a particular worshiper of Yeenoghu and fights alongside its master. A gnoll that has been gifted with a shoosuva is second only to a flind (appears in this book) in status within a war
companionship—even the slavering, venomous, demonic puppy kind.
Tasha
Shoosuva
Large Fiend (Demon), Typically Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 136 (16d10 + 48)
Speed
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
is bonded to a particular worshiper of Yeenoghu and fights alongside its master. A gnoll that has been gifted with a shoosuva is second only to a flind (appears in this book) in status within a war
companionship—even the slavering, venomous, demonic puppy kind.
Tasha
Shoosuva
Large Fiend (Demon), Typically Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 136 (16d10 + 48)
Speed
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
is bonded to a particular worshiper of Yeenoghu and fights alongside its master. A gnoll that has been gifted with a shoosuva is second only to a flind (appears in this book) in status within a war
companionship—even the slavering, venomous, demonic puppy kind.
Tasha
Shoosuva
Large Fiend (Demon), Typically Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 136 (16d10 + 48)
Speed
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Pseudodragon
Tiny dragon, neutral good
Armor Class 13 (natural armor)
Hit Points 7 (2d4 + 2)
Speed 15 ft., fly 60 ft.
STR
6 (−2)
DEX
15 (+2)
CON
13 (+1)
INT
10 (+0
companion. While the two are bonded, the companion can sense what the pseudodragon senses as long as they are within 1 mile of each other. While the pseudodragon is within 10 feet of its companion, the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Pseudodragon
Tiny dragon, neutral good
Armor Class 13 (natural armor)
Hit Points 7 (2d4 + 2)
Speed 15 ft., fly 60 ft.
STR
6 (−2)
DEX
15 (+2)
CON
13 (+1)
INT
10 (+0
companion. While the two are bonded, the companion can sense what the pseudodragon senses as long as they are within 1 mile of each other. While the pseudodragon is within 10 feet of its companion, the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
a barbed tail, small horns, and leathery wings. It strikes while invisible, attacking with its poison stinger. Imp
Tiny fiend (devil, shapechanger), lawful evil
Armor Class 13
Hit Points 10 (3d4
familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the imp senses as long as they are within 1 mile of each other. While the imp is within 10
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
enchantments, turning enemies into friends. They also know a handful of useful spells. Dryad
Medium fey, neutral
Armor Class 11 (16 with barkskin)
Hit Points 22 (5d8)
Speed 30 ft.
STR
10 (+0
throw or be magically charmed. The charmed creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn’t under the dryad’s control, it takes the dryad’s requests
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
a barbed tail, small horns, and leathery wings. It strikes while invisible, attacking with its poison stinger. Imp
Tiny fiend (devil, shapechanger), lawful evil
Armor Class 13
Hit Points 10 (3d4
familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the imp senses as long as they are within 1 mile of each other. While the imp is within 10
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Pseudodragon
Tiny dragon, neutral good
Armor Class 13 (natural armor)
Hit Points 7 (2d4 + 2)
Speed 15 ft., fly 60 ft.
STR
6 (−2)
DEX
15 (+2)
CON
13 (+1)
INT
10 (+0
companion. While the two are bonded, the companion can sense what the pseudodragon senses as long as they are within 1 mile of each other. While the pseudodragon is within 10 feet of its companion, the






