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Returning 35 results for 'bonded bellowing diffusing creature rise'.
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Magic Items
Dungeon Master’s Guide
An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage.
Magic Items
Dungeon Master’s Guide
Daylight effect can’t be used again until the next dawn.
You can issue another command as a Magic action to make the illuminated globe rise into the air and float no more than 5 feet off the
ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the
Magic Items
Dungeon Master’s Guide
within 10 feet of the wand is destroyed.
Any creature besides Orcus that tries to attune to the wand makes a DC 17 Constitution saving throw. On a successful save, the creature takes 10d6 Necrotic damage
. On a failed save, the creature dies and, if it is a Humanoid, turns into a Zombie.
Magic Weapon. You can wield the wand as a magic Mace that grants a +3 bonus to attack rolls and damage rolls made
Spells
Player’s Handbook
repeat the same effect or choose a different one.
Flood. You cause the water level of all standing water in the area to rise by as much as 20 feet. If you choose an area in a large body of water, you
lasts until you choose a different effect or the spell ends. The whirlpool is 5 feet wide at the base, up to 50 feet wide at the top, and 25 feet tall. Any creature in the water and within 25 feet of
Species
Eberron: Forge of the Artificer
Over the course of centuries, those descended from both humans and elves have developed their own communities and traditions in Khorvaire. The rise of House Lyrandar and House Medani has strengthened
Thelanis. These Khoravar often become druids or warlocks with archfey patrons.
Khoravar Traits
Creature Type: HumanoidSize: Medium (about 4–6 feet tall) or Small (about 2–4 feet tall), chosen when you select this speciesSpeed: 30 feet
Species
Astarion's Book of Hungers
others are partially transformed by a vampire’s bite. All manner of macabre bargains and necromantic influences might also give rise to a dhampir. Regardless of their origins, dhampirs exhibit
their vampiric nature in various ways, including increased speed and a life-draining bite.
Dhampir Traits
Creature Type: HumanoidSize: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen when you select this speciesSpeed: 35 feet
Monsters
Guildmasters’ Guide to Ravnica
with a different creature or until the bonded creature dies. This bond has the following effects:
The felidar and the bonded creature can communicate telepathically with each other at a distance of up
to 100 feet.
The felidar can sense the direction and distance to the bonded creature if they're on the same plane of existence.
As an action, the felidar or the bonded creature can sense what the
Monsters
Eberron: Rising from the Last War
with a different creature or until the bonded creature dies. While bonded, the hawk and the bonded creature can communicate telepathically with each other at a distance of up to 100 feet.
Keen Sight
Bonding. The hawk can magically bond with one creature it can see, immediately after spending at least 1 hour observing that creature while within 30 feet of it. The bond lasts until the hawk bonds
Magic Items
Bigby Presents: Glory of the Giants
. While this bond lasts, whenever you are subjected to a spell or magical effect that restores hit points, the bonded creature also receives the benefits of the spell or effect.
You can bond with a
the Rune. When the bonded creature hits a target with an attack roll, you can use your reaction to invoke the ring’s rune if you are within 60 feet of the bonded creature. The bonded creature
Monsters
Eberron: Rising from the Last War
with a different creature or until the bonded creature dies. While bonded, the steed and the bonded creature can communicate telepathically with each other at a distance of up to 100 feet.Hooves
Bonding. The steed can magically bond with one creature it can see, immediately after spending at least 1 hour observing that creature while within 30 feet of it. The bond lasts until the steed bonds
Monsters
Eberron: Rising from the Last War
with a different creature or until the bonded creature dies. While bonded, the hound and the bonded creature can communicate telepathically with each other at a distance of up to 100 feet.
Keen
Bonding. The hound can magically bond with one creature it can see, immediately after spending at least 1 hour observing that creature while within 30 feet of it. The bond lasts until the hound bonds
Driftglobe
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
can't be used again until the next dawn.
You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers
in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If
Monsters
Eberron: Rising from the Last War
range 20/60 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.
Mind Thrust. The kalashtar targets a creature
":"psychic"} psychic damage.The kalashtar have bonded with good-aligned quori spirits, which communicate with their hosts through dreams and visions. Descended from monks who offered their bodies as
Monsters
Mordenkainen Presents: Monsters of the Multiverse
its master.A curious impulse drives the gray render. Despite its hulking form and terrible appetite, it wants most of all to bond with an intelligent creature and, once bonded, to give its life to
d12;{"diceNotation":"1d12","rollType":"roll","rollAction":"Quirk"}
Quirk
1
Hates horses and other mounts
2
Roars loudly when its bonded creature is touched by another
Imp (Familiar Variant)
Legacy
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Monsters
Monster Manual (2014)
serve another creature as a familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the imp senses as long as they are within 1 mile of each other
Circle of Power
Legacy
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Spells
Player’s Handbook (2014)
Divine energy radiates from you, distorting and diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly
creature in the area (including you) has advantage on saving throws against spells and other magical effects. Additionally, when an affected creature succeeds on a saving throw made against a spell or
Pseudodragon (familiar variant)
Legacy
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Monsters
Monster Manual (2014)
language.
Familiar. The pseudodragon can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the
other magical effects.
Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a
Quasit (familiar variant)
Legacy
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Monsters
Monster Manual (2014)
.
Magic Resistance. The quasit has advantage on saving throws against spells and other magical effects.
Familiar. The quasit can serve another creature as a familiar, forming a telepathic bond with its
willing master. While the two are bonded, the master can sense what the quasit senses as long as they are within 1 mile of each other. While the quasit is within 10 feet of its master, the master
Monsters
Mordenkainen's Fiendish Folio Volume 1
Close Quarters Shooting. The needle spawn does not suffer disadvantage on ranged attacks while within 5 feet of a hostile creature that can see it and isn't incapacitated, if the target of the attack
of a needle spawn is an ill omen, for it heralds the rise of a dreaded needle lord and a war for the soul of a forest.
Roving Corpses. Needle spawn are created by needle lord;needle lords—hulking
Spells
Xanathar's Guide to Everything
wolf, a rhinoceros, or a saber-toothed tiger. The creature has the statistics provided in the Monster Manual for the chosen form, though it is a celestial, a fey, or a fiend (your choice) instead of its
normal creature type. Additionally, if it has an Intelligence score of 5 or lower, its Intelligence becomes 6, and it gains the ability to understand one language of your choice that you speak.
You
Magic Items
Tyranny of Dragons
device, and it is so large that it requires two Medium creatures (or one Large or bigger creature) to hold it while a third creature sounds it, making the earth resonate to its call.
The low, moaning
drone of the Draakhorn discomfits normal animals within a few miles, and it alerts all dragons within two thousand miles to rise and be wary, for great danger is at hand. Coded blasts were once used to
Gazer Familiar
Legacy
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Monsters
Volo's Guide to Monsters
Aggressive. As a bonus action, the gazer can move up to its speed toward a hostile creature that it can see.
Mimicry. The gazer can mimic simple sounds of speech it has heard, in any language. A
creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.
Familiar. The gazer can serve another creature as a familiar, forming a telepathic bond with
Monsters
Ghosts of Saltmarsh
Disassemble. If the juggernaut is reduced to 0 hit points, twelve skeleton;skeletons rise from its remains.
Falling Apart. If the juggernaut does not have all of its hit points at the start of its
","rollType":"recharge","rollAction":"Avalanche of Bones"}. The juggernaut collapses into a large heap before quickly reforming. Each creature within 10 feet of the juggernaut must make a DC 14
Moonblade
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
.
A moonblade passes down from parent to child. The sword chooses its bearer and remains bonded to that person for life. If the bearer dies, another heir can claim the blade. If no worthy heir exists
hit on a roll of 19 or 20.
91–92
When you hit with an attack using the moonblade, the attack deals an extra 1d6 slashing damage.
93–94
When you hit a creature of a specific
Magic Items
Mythic Odysseys of Theros
this form:
Liquid Movement. You have a swimming speed of 30 feet. You can move over or through other liquids. You can enter and occupy the space of another creature. You can rise up to your normal
Monsters
Mythic Odysseys of Theros
creature that hears the sounds can tell they are imitations with a successful DC 12 Wisdom (Insight) check.Multiattack. The raptor makes two attacks with its beak.
Beak. Melee Weapon Attack: +5
created expressly to be familiars. Such creatures have the following trait.
Familiar. The anvilwrought can serve another creature as a familiar, forming a magical, telepathic bond with its willing master
Monsters
Mordenkainen's Fiendish Folio Volume 1
Needle Defense. Each time a creature makes a melee attack against a needle lord, it takes 2 piercing damage. A creature can choose to make an attack with disadvantage to avoid this damage.Multiattack
damage.A wise ranger knows that the sight of a needle spawn is an ill omen, for it heralds the rise of a dreaded needle lord and a war for the soul of a forest.
Roving Corpses. Needle spawn are created
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"1d20+7", "rollType":"to hit", "rollAction":"Tail Stinger"} to hit, reach 15 ft., one creature. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4", "rollType":"damage", "rollAction":"Tail Stinger
arrives from the Abyss. In battle, the demon wraps its slavering jaws around one victim while lashing out with the poisonous stinger on its tail to bring down another. A creature immobilized by the
Monsters
Bigby Presents: Glory of the Giants
Stench. Any creature that starts its turn within 10 feet of the barrowghast must make a DC 16 Constitution saving throw. On a failed save, the creature has the poisoned condition for 1 minute. While
poisoned this way, the creature can’t regain hit points. On a successful save, the creature is immune to the Stench of all barrowghasts for 24 hours.Multiattack. The barrowghast makes two Slam
Monsters
Icewind Dale: Rime of the Frostmaiden
instead.Preemptive Strike. The living spell makes a melee attack against a creature that starts its turn within 5 feet of the living spell.A living blade of disaster is a blade of disaster spell (see
by powerful eldritch forces can give rise to spell effects that become living beings. These so-called living spells haunt the places where they were created, subsisting on ambient magical energy.Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Icewind Dale: Rime of the Frostmaiden
":"Force Fist","rollDamageType":"force"} force damage. If the target is a Large or smaller creature, the living spell can move it up to 5 feet and move with it, without provoking opportunity attacks
.
Grasping Hand. The living spell attempts to grab a Huge or smaller creature within 5 feet of it. The target must succeed on a DC 15 Dexterity saving throw or be grappled (escape DC 15). Until the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Two Heads. The sorrowsworn has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
Rising Anger. If another creature deals damage to the
other creature has dealt damage to it since the end of its last turn.Multiattack. The sorrowsworn makes two Hook attacks.
Hook. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit
races
travelling, observing and creating maps that guide others along safe paths.
All tarandus possess antlers that rise roughly a foot above their heads. Their dark-red noses can emit a gentle glow
temporary companions.
Tarandus Traits
Creature Type: HumanoidSize: Medium (about 7–8 feet tall)Speed: 35 feet
Species
Guildmasters’ Guide to Ravnica
, loxodons are true terrors—bellowing with rage, trumpeting and flapping their ears. Their serene wisdom, fierce loyalty, and unwavering conviction are tremendous assets to their guilds
the Orzhov Syndicate or the Azorius Senate.
Loxodons believe that the members of a group have a responsibility to look out for each other. Once they have joined a guild or bonded with other individuals
Classes
Fizban's Treasury of Dragons
-legged companion to a majestic winged creature large and strong enough for you to ride. Along the way, you gain an increasing share of the awe-inspiring power of dragons.
Consider the source of the
draconic spirit you have bonded with. The Drakewarden Origin table offers examples.
Drakewarden Origin
d6
Origin
1
You studied a dragon’s scale or claw, or a trinket from a






