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Returning 35 results for 'bonded brothers diffusing creatures reading'.
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Magic Items
Dungeon Master’s Guide
items and have additional properties.
Crystal Ball of Mind Reading. You can use an action to cast the Detect Thoughts spell (save DC 17) while you are scrying with the crystal ball, targeting
creatures you can see within 30 feet of the spell’s sensor. You don’t need to concentrate on this Detect Thoughts to maintain it during its duration, but it ends if Scrying ends.
Crystal Ball
Magic Items
Dungeon Master’s Guide
that is attuned to the book can release the clasp that holds it shut. Once the book is opened, the attuned creature must spend 80 hours reading and studying the book to digest its contents and gain its
benefits.
Other creatures that peruse the book’s open pages can read the text but glean no deeper meaning and reap no benefits. A Fiend, an Undead, or a servant of a god from the Lower Planes
Monsters
Forgotten Realms: Adventures in Faerûn
disastrous confrontations with enemies of her temporary allies, she’s elected to keep her personal lair secret. Deep within her lair is a hidden reading room where she usually keeps her spirit gem
and using the same spellcasting ability as her Spellcasting action.
Apathy. Creatures within 1 mile of the lair that aren’t Undead have Disadvantage on Death Saving Throws and Initiative rolls
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the perils of the Underdark. Equal parts fearful and vicious, bands of these dwarf-kin prey on those weaker than themselves, while giving simpering obeisance to any creatures they deem more powerful. A
power that the dwarves became Aberrations.
Derro tell their own stories of flight and survival in the Underdark, in which mind flayers aren’t always the enemy. They tell of two brothers, the
monsters
attacks, and the Prince has Advantage on Dark Scythe attacks.
Spellcasting Ability. For the duration, the target has Disadvantage on spell attacks, and all creatures have Advantage on saving throws
made to resist the target’s spells. Additionally, all creatures have Disadvantage on saving throws to resist the Prince’s spells.
Speed. The target’s Speed is reduced by 20 feet (to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
safe from the perils of the Underdark. Equal parts fearful and vicious, bands of these dwarf-kin prey on those weaker than themselves, while giving simpering obeisance to any creatures they deem more
brothers, the gods Diirinka and Diinkarazan, and of how Diirinka cleverly betrayed his sibling so that he could steal magical power from the evil they escaped. The danger the brothers are said to face in
Monsters
Mythic Odysseys of Theros
creatures to his most devoted followers so they could mimic his works and invent new forms at their own forges.
Some anvilwroughts are vigilant guardians at holy shrines, others serve as familiars and
messengers, and a few were created to emulate beauty found among the animals of the mortal world. Each exhibits abilities suited to its role, with some behaving like companionable creatures or stoic
Monsters
Mordenkainen Presents: Monsters of the Multiverse
follows its creator like a devoted, aggressive puppy, and sometimes small packs of these creatures patrol their master’s lair for vermin to kill and lone creatures to harass.
A gazer can’t
beholders with wizard minions insist they take a gazer as a familiar because the beholders can see through the eyes of these creatures.
A wild gazer (one living separately from a beholder) is
Book of Exalted Deeds
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
a creature of good alignment that is attuned to the book can release the clasp that holds it shut. Once the book is opened, the attuned creature must spend 80 hours reading and studying the book to
digest its contents and gain its benefits. Other creatures that peruse the book’s open pages can read the text but glean no deeper meaning and reap no benefits. An evil creature that tries to read
Book of Vile Darkness
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
powder if the book rests on it long enough.
A creature attuned to the book must spend 80 hours reading and studying it to digest its contents and reap its benefits. The creature can then freely modify
reading and studying the book, one ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to a minimum of 3. The book can’t adjust your
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Familiar. The gazer can serve another creature as a familiar, forming a telepathic bond with its willing master, provided that the master is at least a 3rd-level spellcaster. While the two are bonded
eyestalks. It follows its creator like a devoted, aggressive puppy, and sometimes small packs of these creatures patrol their master’s lair for vermin to kill and lone creatures to harass.
A gazer can
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
otherwise produce anything of value. They bully weaker creatures into doing their bidding, so they can take it easy. When a superior force tries to intimidate bugbears into service, they will try to escape
indolence offers no clue to how vicious the creatures are. Bugbears are capable of bouts of incredible ferocity, using their muscular bodies to exact swift and ruthless violence. At their core
Magic Items
Keys from the Golden Vault
powder if the book rests on it long enough.
A creature attuned to the book must spend 80 hours reading and studying it to digest its contents and reap its benefits. The creature can then freely modify
banished using magic such as the dispel evil and good spell. The banished spirit returns to the book.
Adjusted Ability Scores. After you spend the requisite amount of time reading and studying the book
Symbol
Legacy
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Spells
Basic Rules (2014)
common triggers are opening the object, approaching within a certain distance of it, or seeing or reading the glyph.
You can further refine the trigger so the spell is activated only under certain
creatures that don't trigger the glyph, such as those who say a certain password.
When you inscribe the glyph, choose one of the options below for its effect. Once triggered, the glyph glows, filling a
Glyph of Warding
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends.
You can further refine the
or drow), or alignment. You can also set conditions for creatures that don’t trigger the glyph, such as those who say a certain password.
When you inscribe the glyph, choose explosive
Monsters
Curse of Strahd
’t up. While outdoors, Strahd can call 3d6;{"diceNotation":"3d6","rollType":"roll","rollAction":"Children of the Night"} wolf;wolves instead. The called creatures arrive in 1d4;{"diceNotation":"1d4
card reading in chapter 1, unless he has been forced into his tomb in the catacombs of Castle Ravenloft.
Strahd's Tactics
Because the entire adventure revolves around Strahd, you must play him
Monsters
Curse of Strahd
for two years, helping him track down and slay many creatures of the night. But because van Richten could never bring himself to fully trust a Vistana, he kept secrets from her. The two vampire
herself.
Tarokka Deck. Ezmerelda keeps a deck of tarokka cards in her wagon (chapter 11, area V1). Although the cards aren’t magical, Ezmerelda can use them to perform a card reading for the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Investigating Kasem If the characters suspect Kasem of inflaming the Tyenmo-Xungoon rivalry, they might investigate him further. The brothers have a tent for storing supplies and conducting business
next to their Spicy Brothers stall. Characters who visit the shop can slip into the tent by succeeding on a DC 12 Dexterity (Stealth) check. The tent contains business records, cots for both brothers
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Investigating Kasem If the characters suspect Kasem of inflaming the Tyenmo-Xungoon rivalry, they might investigate him further. The brothers have a tent for storing supplies and conducting business
next to their Spicy Brothers stall. Characters who visit the shop can slip into the tent by succeeding on a DC 12 Dexterity (Stealth) check. The tent contains business records, cots for both brothers
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Investigating Kasem If the characters suspect Kasem of inflaming the Tyenmo-Xungoon rivalry, they might investigate him further. The brothers have a tent for storing supplies and conducting business
next to their Spicy Brothers stall. Characters who visit the shop can slip into the tent by succeeding on a DC 12 Dexterity (Stealth) check. The tent contains business records, cots for both brothers
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Singh Night Market are family shops the owners would never consider selling. While on a trip to get more stock for Spicy Brothers, Kasem encountered a trio of rare Fey creatures called wynlings. Kasem
the Spice Brothers stall. Kasem’s Plan Kasem Aroon (chaotic neutral, human noble) and his twin brother, Vi Aroon, own and operate the Spicy Brothers stall, which features rare peppers and spices. While
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Singh Night Market are family shops the owners would never consider selling. While on a trip to get more stock for Spicy Brothers, Kasem encountered a trio of rare Fey creatures called wynlings. Kasem
the Spice Brothers stall. Kasem’s Plan Kasem Aroon (chaotic neutral, human noble) and his twin brother, Vi Aroon, own and operate the Spicy Brothers stall, which features rare peppers and spices. While
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Singh Night Market are family shops the owners would never consider selling. While on a trip to get more stock for Spicy Brothers, Kasem encountered a trio of rare Fey creatures called wynlings. Kasem
the Spice Brothers stall. Kasem’s Plan Kasem Aroon (chaotic neutral, human noble) and his twin brother, Vi Aroon, own and operate the Spicy Brothers stall, which features rare peppers and spices. While
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
society, though some individuals are so isolated that they have never seen any high-ranking members of the society or participated in druidic gatherings. Druids recognize each other as brothers and
sisters. Like creatures of the wilderness, however, druids sometimes compete with or even prey on each other. At a local scale, druids are organized into circles that share certain perspectives on nature, balance, and the way of the druid.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
society, though some individuals are so isolated that they have never seen any high-ranking members of the society or participated in druidic gatherings. Druids recognize each other as brothers and
sisters. Like creatures of the wilderness, however, druids sometimes compete with or even prey on each other. At a local scale, druids are organized into circles that share certain perspectives on nature, balance, and the way of the druid.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
society, though some individuals are so isolated that they have never seen any high-ranking members of the society or participated in druidic gatherings. Druids recognize each other as brothers and
sisters. Like creatures of the wilderness, however, druids sometimes compete with or even prey on each other. At a local scale, druids are organized into circles that share certain perspectives on nature, balance, and the way of the druid.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
society, though some individuals are so isolated that they have never seen any high-ranking members of the society or participated in druidic gatherings. Druids recognize each other as brothers and
sisters. Like creatures of the wilderness, however, druids sometimes compete with or even prey on each other. At a local scale, druids are organized into circles that share certain perspectives on nature, balance, and the way of the druid.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
society, though some individuals are so isolated that they have never seen any high-ranking members of the society or participated in druidic gatherings. Druids recognize each other as brothers and
sisters. Like creatures of the wilderness, however, druids sometimes compete with or even prey on each other. At a local scale, druids are organized into circles that share certain perspectives on nature, balance, and the way of the druid.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
society, though some individuals are so isolated that they have never seen any high-ranking members of the society or participated in druidic gatherings. Druids recognize each other as brothers and
sisters. Like creatures of the wilderness, however, druids sometimes compete with or even prey on each other. At a local scale, druids are organized into circles that share certain perspectives on nature, balance, and the way of the druid.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
). Emboldening Bond 1st-level Peace Domain feature You can forge an empowering bond among people who are at peace with one another. As an action, you choose a number of willing creatures within 30 feet
of you (this can include yourself) equal to your proficiency bonus. You create a magical bond among them for 10 minutes or until you use this feature again. While any bonded creature is within 30
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
). Emboldening Bond 1st-level Peace Domain feature You can forge an empowering bond among people who are at peace with one another. As an action, you choose a number of willing creatures within 30 feet
of you (this can include yourself) equal to your proficiency bonus. You create a magical bond among them for 10 minutes or until you use this feature again. While any bonded creature is within 30
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
). Emboldening Bond 1st-level Peace Domain feature You can forge an empowering bond among people who are at peace with one another. As an action, you choose a number of willing creatures within 30 feet
of you (this can include yourself) equal to your proficiency bonus. You create a magical bond among them for 10 minutes or until you use this feature again. While any bonded creature is within 30
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
wings, keeps the book’s contents secure. Only a creature that is attuned to the book can release the clasp that holds it shut. Once the book is opened, the attuned creature must spend 80 hours reading and
studying the book to digest its contents and gain its benefits. Other creatures that peruse the book’s open pages can read the text but glean no deeper meaning and reap no benefits. A Fiend, an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
wings, keeps the book’s contents secure. Only a creature that is attuned to the book can release the clasp that holds it shut. Once the book is opened, the attuned creature must spend 80 hours reading and
studying the book to digest its contents and gain its benefits. Other creatures that peruse the book’s open pages can read the text but glean no deeper meaning and reap no benefits. A Fiend, an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
wings, keeps the book’s contents secure. Only a creature that is attuned to the book can release the clasp that holds it shut. Once the book is opened, the attuned creature must spend 80 hours reading and
studying the book to digest its contents and gain its benefits. Other creatures that peruse the book’s open pages can read the text but glean no deeper meaning and reap no benefits. A Fiend, an






