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Returning 35 results for 'bonded button drain continues removed'.
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Magic Items
Dungeon Master’s Guide
are set in a row along the haft. It has three other properties as well, detailed below.
Buttons. You can press one of the following buttons as a Bonus Action; a button’s effect lasts until you
push a different button or until you push the same button again, which causes the rod to revert to its normal form:
Button 1. A fiery blade sprouts from the end opposite the rod’s flanged head
Monsters
Forgotten Realms: Adventures in Faerûn
Resistance. Sammaster has Advantage on saving throws against spells and other magical effects.
Soul Gem. Sammaster has a magical soul gem as his dracolich heart. The gem can’t be damaged or removed
for his demise. He drew on the warped resurrection of dracoliches to become a lich himself. He continues to lead the Cult of the Dragon from the shadows, developing new ways to control and corrupt
magic-items
regardless of whether you’re bonded to it. While bonded to it, you gain the following benefits:
Secure Grip. The weapon is bound to your hand and can’t be removed from your grasp, voluntarily or
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit
magic-items
regardless of whether you’re bonded to it. While bonded to it, you gain the following benefits:
Secure Grip. The weapon is bound to your hand and can’t be removed from your grasp, voluntarily or
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit
magic-items
regardless of whether you’re bonded to it. While bonded to it, you gain the following benefits:
Secure Grip. The weapon is bound to your hand and can’t be removed from your grasp, voluntarily or
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit
magic-items
regardless of whether you’re bonded to it. While bonded to it, you gain the following benefits:
Secure Grip. The weapon is bound to your hand and can’t be removed from your grasp, voluntarily or
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit
magic-items
regardless of whether you’re bonded to it. While bonded to it, you gain the following benefits:
Secure Grip. The weapon is bound to your hand and can’t be removed from your grasp, voluntarily or
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit
magic-items
regardless of whether you’re bonded to it. While bonded to it, you gain the following benefits:
Secure Grip. The weapon is bound to your hand and can’t be removed from your grasp, voluntarily or
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit
magic-items
regardless of whether you’re bonded to it. While bonded to it, you gain the following benefits:
Secure Grip. The weapon is bound to your hand and can’t be removed from your grasp, voluntarily or
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit
magic-items
regardless of whether you’re bonded to it. While bonded to it, you gain the following benefits:
Secure Grip. The weapon is bound to your hand and can’t be removed from your grasp, voluntarily or
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit
magic-items
regardless of whether you’re bonded to it. While bonded to it, you gain the following benefits:
Secure Grip. The weapon is bound to your hand and can’t be removed from your grasp, voluntarily or
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit
magic-items
regardless of whether you’re bonded to it. While bonded to it, you gain the following benefits:
Secure Grip. The weapon is bound to your hand and can’t be removed from your grasp, voluntarily or
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit
magic-items
regardless of whether you’re bonded to it. While bonded to it, you gain the following benefits:
Secure Grip. The weapon is bound to your hand and can’t be removed from your grasp, voluntarily or
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit
magic-items
regardless of whether you’re bonded to it. While bonded to it, you gain the following benefits:
Secure Grip. The weapon is bound to your hand and can’t be removed from your grasp, voluntarily or
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit
magic-items
regardless of whether you’re bonded to it. While bonded to it, you gain the following benefits:
Secure Grip. The weapon is bound to your hand and can’t be removed from your grasp, voluntarily or
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit
magic-items
regardless of whether you’re bonded to it. While bonded to it, you gain the following benefits:
Secure Grip. The weapon is bound to your hand and can’t be removed from your grasp, voluntarily or
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit
magic-items
regardless of whether you’re bonded to it. While bonded to it, you gain the following benefits:
Secure Grip. The weapon is bound to your hand and can’t be removed from your grasp, voluntarily or
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit
Rod of Lordly Might
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
different button or until you push the same button again, which causes the rod to revert to its normal form.
If you press button 1, the rod becomes a flame tongue, as a fiery blade sprouts from the end
opposite the rod's flanged head (you choose the type of sword).
If you press button 2, the rod's flanged head folds down and two crescent-shaped blades spring out, transforming the rod into a magic
magic-items
regardless of whether you’re bonded to it. While bonded to it, you gain the following benefits:
Secure Grip. The weapon is bound to your hand and can’t be removed from your grasp, voluntarily or
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit
magic-items
regardless of whether you’re bonded to it. While bonded to it, you gain the following benefits:
Secure Grip. The weapon is bound to your hand and can’t be removed from your grasp, voluntarily or
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit
magic-items
regardless of whether you’re bonded to it. While bonded to it, you gain the following benefits:
Secure Grip. The weapon is bound to your hand and can’t be removed from your grasp, voluntarily or
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit
magic-items
regardless of whether you’re bonded to it. While bonded to it, you gain the following benefits:
Secure Grip. The weapon is bound to your hand and can’t be removed from your grasp, voluntarily or
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit
magic-items
regardless of whether you’re bonded to it. While bonded to it, you gain the following benefits:
Secure Grip. The weapon is bound to your hand and can’t be removed from your grasp, voluntarily or
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit
magic-items
regardless of whether you’re bonded to it. While bonded to it, you gain the following benefits:
Secure Grip. The weapon is bound to your hand and can’t be removed from your grasp, voluntarily or
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit
magic-items
regardless of whether you’re bonded to it. While bonded to it, you gain the following benefits:
Secure Grip. The weapon is bound to your hand and can’t be removed from your grasp, voluntarily or
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit
magic-items
regardless of whether you’re bonded to it. While bonded to it, you gain the following benefits:
Secure Grip. The weapon is bound to your hand and can’t be removed from your grasp, voluntarily or
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit
magic-items
regardless of whether you’re bonded to it. While bonded to it, you gain the following benefits:
Secure Grip. The weapon is bound to your hand and can’t be removed from your grasp, voluntarily or
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit
Clay Golem
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
continues to do so until it is destroyed or regains all its hit points.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on
dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the greater restoration spell or other magic.
Haste (Recharge 5–6);{"diceNotation":"1d6","rollType
magic-items
regardless of whether you’re bonded to it. While bonded to it, you gain the following benefits:
Secure Grip. The weapon is bound to your hand and can’t be removed from your grasp, voluntarily or
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit
magic-items
regardless of whether you’re bonded to it. While bonded to it, you gain the following benefits:
Secure Grip. The weapon is bound to your hand and can’t be removed from your grasp, voluntarily or
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit
magic-items
regardless of whether you’re bonded to it. While bonded to it, you gain the following benefits:
Secure Grip. The weapon is bound to your hand and can’t be removed from your grasp, voluntarily or
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit
magic-items
regardless of whether you’re bonded to it. While bonded to it, you gain the following benefits:
Secure Grip. The weapon is bound to your hand and can’t be removed from your grasp, voluntarily or
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit
magic-items
regardless of whether you’re bonded to it. While bonded to it, you gain the following benefits:
Secure Grip. The weapon is bound to your hand and can’t be removed from your grasp, voluntarily or
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit
Spells
Xanathar's Guide to Everything
and any conditions removed.
You can’t have more than one mount bonded by this spell or find steed at the same time. As an action, you can release a mount from its bond, causing it to disappear permanently.
Whenever the mount disappears, it leaves behind any objects it was wearing or carrying.
the mount.
The mount disappears temporarily when it drops to 0 hit points or when you dismiss it as an action. Casting this spell again re-summons the bonded mount, with all its hit points restored
Monsters
Tales from the Yawning Portal
continues to do so until it is destroyed or regains all its hit points.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on
its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the greater restoration






