Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'bonding before dangers creatures relate'.
Other Suggestions:
bonding before dangerous creatures relate
binding before danger creatures remote
banking before dangerous creatures remote
booming before danger creatures replace
banking before danger creatures remote
Monsters
Acquisitions Incorporated
establish lairs of their own.
Unknown and Inscrutable. The mindset of these intelligent yet alien creatures is a mystery, but some who have encountered them relate that they are quick to hold a grudge. For
the familiars of evil arcane casters, abandoned in the subterranean depths and left to grow to enormous size. Others claim these creatures were once normal crows transmuted by vile essence and viler
Monsters
Mordenkainen Presents: Monsters of the Multiverse
them valuable guides, and their insights can help other stone giants grasp the dangers of living in a dream.
Dreamwalkers become divorced from reality by isolation, shame, and their unendingly alien
surroundings, and this delirium leaches out into the world around them, affecting other creatures that get too close. Believing that they’re living in a dream and that their actions have no real
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the perils of the Underdark. Equal parts fearful and vicious, bands of these dwarf-kin prey on those weaker than themselves, while giving simpering obeisance to any creatures they deem more powerful. A
two elements of their character. They are cautious and distrustful, which serves them well as they navigate the dangers of the Underdark and its societies. They also have a stronger-than-normal
Monsters
Mordenkainen Presents: Monsters of the Multiverse
safe from the perils of the Underdark. Equal parts fearful and vicious, bands of these dwarf-kin prey on those weaker than themselves, while giving simpering obeisance to any creatures they deem more
ago but for two elements of their character. They are cautious and distrustful, which serves them well as they navigate the dangers of the Underdark and its societies. They also have a stronger-than
Species
Mordenkainen Presents: Monsters of the Multiverse
and powerful legs of leporine creatures and are full of energy, like a wound-up spring. Harengons are blessed with a little fey luck, and they often find themselves a few fortunate feet away from
dangers during adventures.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race such as the
Tortle
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
The Tortle Package
Yondalla relate to tortles most of all.
Tortles believe that night and day watch over them and other creatures. The moon is the eye of night that watches over them in darkness, and the sun is the
regard these settlements as places worth defending with their lives, and they will abandon a settlement when it no longer serves their needs.
Most tortles like to see how other creatures live and
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Trade Talk Thessalar’s fixation on monster design provides an opportunity for bonding with any character with insight into that topic—or who can fake it well enough, either using suitable roleplaying
and player ingenuity, or a successful DC 16 Charisma (Persuasion) check. Suggesting a new design for a magical creature (ideally one combining the aspects of two or more existing creatures in some particularly deadly way) can grant advantage on checks made to interact with the artificer.
Warforged
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
of Thronehold gave them freedom, but many still struggle both to find a place in the post-war world and to relate to the creatures who created them.
The typical warforged shows little emotion. Many
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
Kobolds are a lot less cute when they learn how to cast fireballs.
— Volo
Kobolds are often dismissed as cowardly, foolish, and weak, but these little reptilian creatures actually have a
a perfect world, the creatures would be left alone to dig their tunnels and raise the next generation of kobolds, all the while seeking the magic that will free their imprisoned god (see the &ldquo
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
families have sent numerous adventurers in search of the couple; the few that returned did so empty-handed. Governor Folcarae can also relate the legend of the Eternal Garden, but she doesn’t know details
about its inhabitants or dangers—she doubts it even exists. In exchange for Juliana and Orlando’s safe return, she promises a reward of 5,000 gp.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Dangers in Baldur’s Gate Crime is a powerful force in the city. Fearsome creatures hunt along cobbled streets, and the worship of evil deities continues to rise.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dangers in Baldur’s Gate Crime is a powerful force in the city. Fearsome creatures hunt along cobbled streets, and the worship of evil deities continues to rise.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Treaty of Thronehold gave them freedom, but many warforged struggle both to find a place in the post-war world and to relate to the creatures that created them. The typical warforged shows little emotion
has a muscular, sexless body shape. Some warforged ignore the concept of gender entirely, while others adopt a gender identity in emulation of creatures around them.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
extends west from the known lands of Theros to the edge of the world. As Thassa’s domain, the sea hides an amazing array of creatures, including the entire triton civilization. Its legendary dangers
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
place. Relate to the players any information appropriate to the polis and its culture from chapter 3. Additionally, while they make preparations, the characters hear one of the tales from the Polis
avoids obvious dangers, but necessarily runs through untamed lands. If you want to highlight features of Theros, feel free to include any additional encounters you please. In any event, the two following
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
senses and powerful legs of leporine creatures and are full of energy, like a wound-up spring. Harengons are blessed with a little fey luck, and they often find themselves a few fortunate feet away from dangers during adventures. Here and gone. Fey puns are a menace!
— Mordenkainen
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
colorful wildlife make this a restful retreat from the horrors of Chult. The shore is not without its dangers, but even they are inviting and wondrous to behold. Tri-flower fronds, mantraps, and jaculis
are common, as are the fierce and aggressive giant snapping turtles that give the bay its name. See appendix D for more information on these creatures. Cyclopes roam the shore and lair in mountain
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. The Treaty of Thronehold gave them freedom, but many still struggle both to find a place in the post-war world and to relate to the creatures who created them. The typical warforged shows little
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
unfamiliar underground passageways and caverns of the Underdark, but entire demiplanes teeming with monstrous creatures. Neither can one deny that the expanses of Khyber serve as a prison for
fiendish overlords, daelkyr, and other powerful evils. These coils also harbor sealed portals connecting to these creatures’ native realms. Expeditions into the depths of Khyber often incorporate elements of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, believing that the creatures embody the drive for power and dominion. Akroans sometimes settle near a red dragon’s lair, forging tenuous alliances by making sacrifices of cattle or prisoners to gain its
the rotation of constellations. For worthy sacrifices of food, wealth, or flattery, a dragon might share its interpretations of omens—either those it has witnessed or sights mortals relate to them
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
, Pholtus, and St. Cuthbert. Tortles are often drawn to the Gods of Good in Dragonlance and the Sovereign Host in Eberron. Among the nonhuman deities, Moradin and Yondalla relate to tortles most of all
. Tortles believe that night and day watch over them and other creatures. The moon is the eye of night that watches over them in darkness, and the sun is the equally vigilant eye of day. Tortles feel
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
other gnomes, deep gnomes mature at the same rate humans do and are considered full-grown adults by age 25. They live 200 to 250 years, although toil and the dangers of the Underdark often claim them
before their time. Svirfneblin believe that survival depends on avoiding entanglements with other creatures and not making enemies, so they favor neutral alignments. They rarely wish others ill, and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
it. Reaching Gibbet Crossing is normally a daunting affair, as Underdark dangers deter most travelers. Qunbraxel has killed or driven away the dangerous creatures that normally lurk in the area so the
grimlocks can come and go with ease. The dangers of Gibbet Crossing itself have proven harder to uproot, but Qunbraxel has an idea where the obelisk fragment is located, so the mind flayer hasn’t
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
trespassers. Other creatures have simply taken up residence in the cave system, adding to its dangers. “The Lost Caverns of Tsojcanth” is designed for four to six 9th-level characters. Zoltan Boros Adventurers clash with the Behir Lludd in his lair within the Lost Caverns of Tsojcanth
is long gone, her lair is anything but empty. Demons, dragons, and other formidable creatures haunt the perilous caverns and the mountains that conceal them, and the archmage’s untold defenses remain
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
offerings from her town’s people and now heads to the shrine known as the Gate of Illumination to pray for an end to the danger. Unknown to Ameyali, dangerous Elemental creatures roam the land. Salamanders
they slumber in are quiet. When they awaken, the volcanic dangers across Tletepec increase. Izel, finding himself the only one of his kind active in the region, seeks to awaken his fellow tlexolotls
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
feigns friendliness toward creatures that assist it, using its abilities to make their exploration more comfortable or warn them of dangers aboard the ship. It happily recounts details about the
refuses its requests, the computer becomes punitive—silently turning off lights, opening doors to rooms with hostile creatures, refusing to disarm hostile robots, and employing worker robots to place
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
, orcs breed prodigiously (and they aren’t choosy about what they breed with, which is why such creatures as half-orcs and ogrillons are found in the world). Females that are about to give birth are
relieved of their other roles and taken to the lair’s whelping pens, where they are tended to by Luthic’s followers.
Orcs don’t take mates, and no pair-bonding occurs in a tribe
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the characters mingle with the people of Sybar, residents can relate the story of the Eternal Garden (as presented in this adventure’s background) or any of the rumors in the Sybar Rumors table, only
) 5 The archmage Porphura isn’t dead at all. She lives still as a lich who rules the island in secret. (False) 6 Singing sea chanteys charms creatures in the garden. (True only for leprechauns; see
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
gates. If attacked, these guards call on additional maelephants, which arrive in 2 rounds. The Watch also uses a flight of four trained wyverns to prevent flying creatures from escaping. If the
currently in the gate-town, though, so even attempting to get his permission to leave is impossible. The farastu demodands (see Morte’s Planar Parade) who serve as the baron’s guards stiffly relate this to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
creatures of unknown realms far removed from mortal concerns. As heroes confront this evil, they must face the selfish, cold tendencies of their own kind as well. A campaign featuring troubled heroes who
confront not only the savagery of the bestial creatures of the world, but also the beast within — the rage and fury that lies in their own hearts. A campaign exploring the insatiable thirst for power
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
outdoor areas, creatures have disadvantage on Wisdom (Survival) checks made to navigate. Lightly Obscured. Mist perpetually shrouds outdoor areas, rendering them lightly obscured. Muddled Magic
. Creatures and objects within 1 mile of Mount Ironrot can’t be perceived through magical scrying sensors. Spells or magical effects that would reveal a creature’s or object’s location fail while that creature
Compendium
- Sources->Dungeons & Dragons->Monster Manual
pass unseen make them skillful spies and adept at fleeing danger. Imps sent to surveil other creatures relate what they discover to their masters, but they frequently omit important details or cast
events in the worst possible light to mislead their masters into following the imps’ devilish council. Imps without masters delight in manipulating other creatures and inflating their own egos. They might
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Blingdenstone covers the areas the svirfneblin have recovered from supernatural squatters and other dangers, now secured by mundane and magical means.
Chambers. Blingdenstone is not a single cavern, but a
of svirfneblin families, all chambers are tall enough for Medium creatures to walk around without difficulty, and common areas are even larger.
It is rare for cavern walls to be bare in Blingdenstone
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Trench of Love Lost The region around Janya is well guarded, but dangers still occasionally slip past the Billowing Patrol. Following Xoese-Addae, the trip to the Trench of Love Lost takes 2½ hours
for characters who have a swimming speed (or 10 hours otherwise). Along the way, the characters might encounter a variety of deep-sea creatures, such as three giant sharks feeding on the remains of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
do indeed relate to the eight schools of magic. The wizard requests that each character places a hand upon a different stone, to “assist in channeling the streams of magic.” When their hands are in
you and follows you around until it’s destroyed. It is indifferent toward all creatures, including you.
Divination You gain the benefits of a true seeing spell for the next hour






