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Returning 35 results for 'bonds being diffusing calls requires'.
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Monsters
Eberron: Rising from the Last War
their lives to build a prison of celestial light: a silver flame that bound the overlords in Khyber once more. These bonds have held for countless generations, but the overlords still yearn to break free
soldiers and civilians alike, whose actions then weakened the overlord's bonds to give him even greater sway over the regions surrounding his shards. The violence seen in Thaliost and other occupied
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
transformation. Every use of the ritual must be modified to suit the individual undergoing transformation, and requires rare herbs, exotic magical substances, snakes, and one or more humans to be sacrificed
of evil that calls for them to butcher or eradicate all who oppose them. In keeping with their goal of domination, the yuan-ti would rather capture potentially useful opponents than kill them. They use
Wizard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
. Some aspire to become like the gods, shaping reality itself. Though the casting of a typical spell requires merely the utterance of a few strange words, fleeting gestures, and sometimes a pinch or
knowledge and power calls even the most unadventurous wizards out of the safety of their libraries and laboratories and into crumbling ruins and lost cities. Most wizards believe that their counterparts
Backgrounds
Guildmasters’ Guide to Ravnica
)
2
Justice. Achieving justice requires establishing fair, equitable, and compassionate relationships within a community. (Good)
3
Protection. It isn’t right for innocents to
;Society functions only if people do their duty and respect the chain of command. (Lawful)
6
Conviction. Anything worth doing is worth doing with your whole heart. (Lawful)
Bonds
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Joint Effort Players — and especially new players — should keep in mind the amount of creativity and collaboration a company position requires when determining which position is the best fit for
. Sometimes this is straightforward, as when a feature allows a character to learn useful information about enemies or allies, as with the obviator’s Read the Opposition feature. Sometimes this calls
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Joint Effort Players — and especially new players — should keep in mind the amount of creativity and collaboration a company position requires when determining which position is the best fit for
. Sometimes this is straightforward, as when a feature allows a character to learn useful information about enemies or allies, as with the obviator’s Read the Opposition feature. Sometimes this calls
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Joint Effort Players — and especially new players — should keep in mind the amount of creativity and collaboration a company position requires when determining which position is the best fit for
. Sometimes this is straightforward, as when a feature allows a character to learn useful information about enemies or allies, as with the obviator’s Read the Opposition feature. Sometimes this calls
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
serve as a battering ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within.
A heavily laden wagon that requires the strongest orcs to return it to
goals of the tribe don’t concern me. Personal glory is what I crave. (Chaotic)
6
Savagery. I will not be controlled. (Chaotic)
Orc Bonds
d6
Bond
1
I will defend my
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Earworm Wondrous item, uncommon (requires attunement) To attune to this symbiont, you must hold it against the skin behind your ear for the entire attunement period, whereupon it burrows into your
head and bonds to your skull. While the earworm is inside you, you can speak, read, and write Deep Speech. Spells. The earworm has 4 charges. You can cast the following spells from it, expending the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Earworm Wondrous item, uncommon (requires attunement) To attune to this symbiont, you must hold it against the skin behind your ear for the entire attunement period, whereupon it burrows into your
head and bonds to your skull. While the earworm is inside you, you can speak, read, and write Deep Speech. Spells. The earworm has 4 charges. You can cast the following spells from it, expending the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Earworm Wondrous item, uncommon (requires attunement) To attune to this symbiont, you must hold it against the skin behind your ear for the entire attunement period, whereupon it burrows into your
head and bonds to your skull. While the earworm is inside you, you can speak, read, and write Deep Speech. Spells. The earworm has 4 charges. You can cast the following spells from it, expending the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Hobgoblin Traits As a hobgoblin, you have the following racial traits. Creature Type. You are a Humanoid. You are also considered a goblinoid for any prerequisite or effect that requires you to be a
check or a saving throw, you can draw on your bonds of reciprocity to gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +3). You can use this
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Hobgoblin Traits As a hobgoblin, you have the following racial traits. Creature Type. You are a Humanoid. You are also considered a goblinoid for any prerequisite or effect that requires you to be a
check or a saving throw, you can draw on your bonds of reciprocity to gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +3). You can use this
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Hobgoblin Traits As a hobgoblin, you have the following racial traits. Creature Type. You are a Humanoid. You are also considered a goblinoid for any prerequisite or effect that requires you to be a
check or a saving throw, you can draw on your bonds of reciprocity to gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +3). You can use this
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
. Tuning and focusing the device this way calls for a considerable amount of skill and practice, and the device’s dilapidated condition makes the process more difficult. Both Rezmir and Borngray visit
farseer of Illusk with a successful DC 15 Intelligence (Arcana) check. After its true nature is ascertained, using it to view a distant location requires a successful DC 15 Intelligence (Arcana) check
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
. Tuning and focusing the device this way calls for a considerable amount of skill and practice, and the device’s dilapidated condition makes the process more difficult. Both Rezmir and Borngray visit
farseer of Illusk with a successful DC 15 Intelligence (Arcana) check. After its true nature is ascertained, using it to view a distant location requires a successful DC 15 Intelligence (Arcana) check
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. Tuning and focusing the device this way calls for a considerable amount of skill and practice, and the device’s dilapidated condition makes the process more difficult. Both Rezmir and Borngray visit
farseer of Illusk with a successful DC 15 Intelligence (Arcana) check. After its true nature is ascertained, using it to view a distant location requires a successful DC 15 Intelligence (Arcana) check
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. Tuning and focusing the device this way calls for a considerable amount of skill and practice, and the device’s dilapidated condition makes the process more difficult. Both Rezmir and Borngray visit
farseer of Illusk with a successful DC 15 Intelligence (Arcana) check. After its true nature is ascertained, using it to view a distant location requires a successful DC 15 Intelligence (Arcana) check
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
character can attempt this check once. If the characters want to purchase a magic card deck, Hugo requires one of them to beat him in a card game; the party gets only one try. To play against Hugo, a
come over and talk to him. If the characters succeed, he gives them the magic card deck, but if they fail, he immediately calls off the effort.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
character can attempt this check once. If the characters want to purchase a magic card deck, Hugo requires one of them to beat him in a card game; the party gets only one try. To play against Hugo, a
come over and talk to him. If the characters succeed, he gives them the magic card deck, but if they fail, he immediately calls off the effort.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
. Tuning and focusing the device this way calls for a considerable amount of skill and practice, and the device’s dilapidated condition makes the process more difficult. Both Rezmir and Borngray visit
farseer of Illusk with a successful DC 15 Intelligence (Arcana) check. After its true nature is ascertained, using it to view a distant location requires a successful DC 15 Intelligence (Arcana) check
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. Tuning and focusing the device this way calls for a considerable amount of skill and practice, and the device’s dilapidated condition makes the process more difficult. Both Rezmir and Borngray visit
farseer of Illusk with a successful DC 15 Intelligence (Arcana) check. After its true nature is ascertained, using it to view a distant location requires a successful DC 15 Intelligence (Arcana) check
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
character can attempt this check once. If the characters want to purchase a magic card deck, Hugo requires one of them to beat him in a card game; the party gets only one try. To play against Hugo, a
come over and talk to him. If the characters succeed, he gives them the magic card deck, but if they fail, he immediately calls off the effort.
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
? It’s hard to capture someone who can turn into a mouse at will. Transforming into a different size can be an effective way of escaping, depending on the nature of the bonds or confinement. All things
druid takes the Magic Initiate feat and chooses detect magic as their one spell, can the druid cast that spell as a ritual? A druid’s Ritual Casting requires a ritual to be prepared. The spell from Magic Initiate is known but not prepared.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. However, such training is time consuming, expensive (mostly for the ample food the creature requires), and dangerous. Expert trainers well versed in the griffon’s legendary ferocity are typically the
only ones able to raise these creatures safely. Once trained, a griffon is a fierce and loyal steed. It bonds with one master for life, fighting to the death to protect that rider. A griffon mount
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
? It’s hard to capture someone who can turn into a mouse at will. Transforming into a different size can be an effective way of escaping, depending on the nature of the bonds or confinement. All things
druid takes the Magic Initiate feat and chooses detect magic as their one spell, can the druid cast that spell as a ritual? A druid’s Ritual Casting requires a ritual to be prepared. The spell from Magic Initiate is known but not prepared.
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
? It’s hard to capture someone who can turn into a mouse at will. Transforming into a different size can be an effective way of escaping, depending on the nature of the bonds or confinement. All things
druid takes the Magic Initiate feat and chooses detect magic as their one spell, can the druid cast that spell as a ritual? A druid’s Ritual Casting requires a ritual to be prepared. The spell from Magic Initiate is known but not prepared.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. However, such training is time consuming, expensive (mostly for the ample food the creature requires), and dangerous. Expert trainers well versed in the griffon’s legendary ferocity are typically the
only ones able to raise these creatures safely. Once trained, a griffon is a fierce and loyal steed. It bonds with one master for life, fighting to the death to protect that rider. A griffon mount
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. However, such training is time consuming, expensive (mostly for the ample food the creature requires), and dangerous. Expert trainers well versed in the griffon’s legendary ferocity are typically the
only ones able to raise these creatures safely. Once trained, a griffon is a fierce and loyal steed. It bonds with one master for life, fighting to the death to protect that rider. A griffon mount
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
entire group. Those hirelings could all shave their heads zealously, be brawny but absentminded, play various musical instruments, use colorful oaths and exclamations, and so on. Group ideals, bonds
up as part of the characters’ adventures time and time again, revealing aspects of their past and creating story continuity. JOB TITLE AND BENEFITS
What the Player’s Handbook calls untrained
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
entire group. Those hirelings could all shave their heads zealously, be brawny but absentminded, play various musical instruments, use colorful oaths and exclamations, and so on. Group ideals, bonds
up as part of the characters’ adventures time and time again, revealing aspects of their past and creating story continuity. JOB TITLE AND BENEFITS
What the Player’s Handbook calls untrained
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
entire group. Those hirelings could all shave their heads zealously, be brawny but absentminded, play various musical instruments, use colorful oaths and exclamations, and so on. Group ideals, bonds
up as part of the characters’ adventures time and time again, revealing aspects of their past and creating story continuity. JOB TITLE AND BENEFITS
What the Player’s Handbook calls untrained
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, taken very seriously because it requires two children to move away from their homes to start a new family in the clan. The affected families feel a sense of loss that is healed only when a new dwarf
child enters the world — an event that calls for great celebration. Few dwarves develop romantic feelings for their spouses, at least not in the way that other races do. They view their spouses as
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, taken very seriously because it requires two children to move away from their homes to start a new family in the clan. The affected families feel a sense of loss that is healed only when a new dwarf
child enters the world — an event that calls for great celebration. Few dwarves develop romantic feelings for their spouses, at least not in the way that other races do. They view their spouses as
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, taken very seriously because it requires two children to move away from their homes to start a new family in the clan. The affected families feel a sense of loss that is healed only when a new dwarf
child enters the world — an event that calls for great celebration. Few dwarves develop romantic feelings for their spouses, at least not in the way that other races do. They view their spouses as






