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Returning 35 results for 'bonds being diffusing comes revel'.
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Backgrounds
Guildmasters’ Guide to Ravnica
law-abiding citizens of Ravnica.
Personality Traits
d8
Personality Trait
1
I revel in mayhem, the more destructive the better.
2
When violence breaks out, I lose myself in
guild is all that really matters. (Any)
2
Hedonism. Death comes for everyone, so take as much pleasure as you can from every moment of life. (Neutral)
3
Creativity. I strive to
Backgrounds
Guildmasters’ Guide to Ravnica
affairs of other guilds is a great way to get squashed like a bug. (Neutral)
Bonds
d6
Bond
1
I cherish the finger of a family member who was petrified by a
found me floating facedown in the sewer, moments from death.
Flaws
d6
Flaw
1
Death comes for us all, so you can’t expect me to take care of someone who can’t
Barbarian
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
the closeknit family structures of the tribe, but eventually find them replaced by the bonds formed among the members of their adventuring parties.
Creating a Barbarian
When creating a barbarian
character, think about where your character comes from and his or her place in the world. Talk with your DM about an appropriate origin for your barbarian. Did you come from a distant land, making you a
Backgrounds
Guildmasters’ Guide to Ravnica
scientific fact, if you don’t know that information, you know where and from whom you can obtain it. Usually, this information comes from a Simic laboratory, or sometimes from an Izzet facility, a
a set of beliefs about the nature of life. Simic members’ bonds and flaws derive from their scientific research — including their creation of new life forms, which they can become very
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to enliven mealtime. Their fun-loving attitude also comes through in the form of jokes that gnomes tell to, or about, their companions, and in the good-spirited pranks that they play on each other
are recurring obstacles on the path to discovery, gnomes revel in the search. They savor the acquisition of new knowledge, realizing it might come at a cost, and even a series of bad results in experiments doesn’t dissuade a gnome from following their chosen path.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to enliven mealtime. Their fun-loving attitude also comes through in the form of jokes that gnomes tell to, or about, their companions, and in the good-spirited pranks that they play on each other
are recurring obstacles on the path to discovery, gnomes revel in the search. They savor the acquisition of new knowledge, realizing it might come at a cost, and even a series of bad results in experiments doesn’t dissuade a gnome from following their chosen path.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to enliven mealtime. Their fun-loving attitude also comes through in the form of jokes that gnomes tell to, or about, their companions, and in the good-spirited pranks that they play on each other
are recurring obstacles on the path to discovery, gnomes revel in the search. They savor the acquisition of new knowledge, realizing it might come at a cost, and even a series of bad results in experiments doesn’t dissuade a gnome from following their chosen path.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Character Options Each player has options when it comes to choosing a character race, class, and background. These options are summarized in the Character Options table. If there are multiple players
characters were before becoming adventurers, and also include roleplaying hooks in the form of ideals, bonds, and flaws — things that you, as the DM, want to know. For example, if a player chooses the
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Character Options Each player has options when it comes to choosing a character race, class, and background. These options are summarized in the Character Options table. If there are multiple players
characters were before becoming adventurers, and also include roleplaying hooks in the form of ideals, bonds, and flaws — things that you, as the DM, want to know. For example, if a player chooses the
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Character Options Each player has options when it comes to choosing a character race, class, and background. These options are summarized in the Character Options table. If there are multiple players
characters were before becoming adventurers, and also include roleplaying hooks in the form of ideals, bonds, and flaws — things that you, as the DM, want to know. For example, if a player chooses the
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
infirm. Orcs don’t revere their gods as much as they fear them; every tribe has superstitions about how to avert their wrath or bring their favor. This deep-seated uncertainty and fear comes forth
goals of the tribe don’t concern me. Personal glory is what I crave. (Chaotic)
6
Savagery. I will not be controlled. (Chaotic)
Orc Bonds
d6
Bond
1
I will defend my
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Mages often seek out pseudodragons, whose agreeable disposition, telepathic ability, and resistance to magic make them superior familiars. Pseudodragons are selective when it comes to choosing
companions, but they can sometimes be won over with gifts of food or treasure. When a pseudodragon finds an agreeable companion, it bonds with that person as long as it is treated fairly. A pseudodragon puts
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Mages often seek out pseudodragons, whose agreeable disposition, telepathic ability, and resistance to magic make them superior familiars. Pseudodragons are selective when it comes to choosing
companions, but they can sometimes be won over with gifts of food or treasure. When a pseudodragon finds an agreeable companion, it bonds with that person as long as it is treated fairly. A pseudodragon puts
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Mages often seek out pseudodragons, whose agreeable disposition, telepathic ability, and resistance to magic make them superior familiars. Pseudodragons are selective when it comes to choosing
companions, but they can sometimes be won over with gifts of food or treasure. When a pseudodragon finds an agreeable companion, it bonds with that person as long as it is treated fairly. A pseudodragon puts
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. (Evil) 4 Paranoia. Others are planning to kill and eat me. I must find a way to kill and eat them first. (Chaotic) 5 Self-Sufficiency. When the time comes, even my allies will die by my hand. (Evil
) 6 Leadership. I am not part of the pack. I am above it. (Chaotic) Gnoll/Cultist Bonds d6 Bond 1 I would die before betraying the Lord of Savagery. 2 I would follow the leader of our war band
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. (Evil) 4 Paranoia. Others are planning to kill and eat me. I must find a way to kill and eat them first. (Chaotic) 5 Self-Sufficiency. When the time comes, even my allies will die by my hand. (Evil
) 6 Leadership. I am not part of the pack. I am above it. (Chaotic) Gnoll/Cultist Bonds d6 Bond 1 I would die before betraying the Lord of Savagery. 2 I would follow the leader of our war band
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. (Evil) 4 Paranoia. Others are planning to kill and eat me. I must find a way to kill and eat them first. (Chaotic) 5 Self-Sufficiency. When the time comes, even my allies will die by my hand. (Evil
) 6 Leadership. I am not part of the pack. I am above it. (Chaotic) Gnoll/Cultist Bonds d6 Bond 1 I would die before betraying the Lord of Savagery. 2 I would follow the leader of our war band
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
present, a fiendish madness that comes on suddenly and departs just as quickly, leaving gore in its wake. The carnival, in fact, has a life of its own — and when adventurers face the Cult of Rakdos in
the midst of a revel, the carnival is one more foe arrayed against them. When at least six Rakdos performers perform together in public, they can call on the carnival to aid them. When determining
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, thus easily fulfilled by his minions. Mogis wants to unmake the world through savagery. Let every polis fall and the works of mortals burn—everything comes to ruin in time, and Mogis believes that
the chaos Phenax is able to cause and the carnage the Returned wreak on the world. Phenax has a talent for inciting conflict, which allows Mogis to revel in the resulting strife. Mogis harbors an
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
present, a fiendish madness that comes on suddenly and departs just as quickly, leaving gore in its wake. The carnival, in fact, has a life of its own — and when adventurers face the Cult of Rakdos in
the midst of a revel, the carnival is one more foe arrayed against them. When at least six Rakdos performers perform together in public, they can call on the carnival to aid them. When determining
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, thus easily fulfilled by his minions. Mogis wants to unmake the world through savagery. Let every polis fall and the works of mortals burn—everything comes to ruin in time, and Mogis believes that
the chaos Phenax is able to cause and the carnage the Returned wreak on the world. Phenax has a talent for inciting conflict, which allows Mogis to revel in the resulting strife. Mogis harbors an
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, thus easily fulfilled by his minions. Mogis wants to unmake the world through savagery. Let every polis fall and the works of mortals burn—everything comes to ruin in time, and Mogis believes that
the chaos Phenax is able to cause and the carnage the Returned wreak on the world. Phenax has a talent for inciting conflict, which allows Mogis to revel in the resulting strife. Mogis harbors an
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
present, a fiendish madness that comes on suddenly and departs just as quickly, leaving gore in its wake. The carnival, in fact, has a life of its own — and when adventurers face the Cult of Rakdos in
the midst of a revel, the carnival is one more foe arrayed against them. When at least six Rakdos performers perform together in public, they can call on the carnival to aid them. When determining
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
high mountain range. Glorium’s rich, rugged shores are speckled with the blood of a thousand battles, shed by folk who revel in skirmishing and welcome death when it comes for them. In Glorium, every
of Glory, a mammoth of a gymnasium where warriors boast, revel, and train. Weapons of past heroes line its wooden halls: frayed hand wraps, fencing sabers, flagged spears, folding iron fans, and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
of the game, and it comes to the fore during social interactions. Your character’s quirks, mannerisms, and personality influence how interactions resolve. There are two styles you can use when
, and personality. You might be able to determine an NPC’s personality traits, ideals, flaws, and bonds, then play on them to influence the NPC’s attitude. Interactions in D&D are much like interactions
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of the game, and it comes to the fore during social interactions. Your character’s quirks, mannerisms, and personality influence how interactions resolve. There are two styles you can use when
, and personality. You might be able to determine an NPC’s personality traits, ideals, flaws, and bonds, then play on them to influence the NPC’s attitude. Interactions in D&D are much like interactions
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
of the game, and it comes to the fore during social interactions. Your character’s quirks, mannerisms, and personality influence how interactions resolve. There are two styles you can use when
, and personality. You might be able to determine an NPC’s personality traits, ideals, flaws, and bonds, then play on them to influence the NPC’s attitude. Interactions in D&D are much like interactions
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
mystical order. Think of it in these terms: a vegetarian can eat meat, but chooses not to. A druid typically wears leather, studded leather, or hide armor, and if a druid comes across scale mail made
? It’s hard to capture someone who can turn into a mouse at will. Transforming into a different size can be an effective way of escaping, depending on the nature of the bonds or confinement. All things
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
high mountain range. Glorium’s rich, rugged shores are speckled with the blood of a thousand battles, shed by folk who revel in skirmishing and welcome death when it comes for them. In Glorium, every
of Glory, a mammoth of a gymnasium where warriors boast, revel, and train. Weapons of past heroes line its wooden halls: frayed hand wraps, fencing sabers, flagged spears, folding iron fans, and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. There are few, if any, lone operatives in this organization. Working in pairs and small groups reinforces the bonds of friendship and helps keep members from straying off the path of righteousness. The
accepts what comes with a wry wit and an unshakable faith that things will always work out — provided those of good intent do what must be done. If most of the characters in the party are of good
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
mystical order. Think of it in these terms: a vegetarian can eat meat, but chooses not to. A druid typically wears leather, studded leather, or hide armor, and if a druid comes across scale mail made
? It’s hard to capture someone who can turn into a mouse at will. Transforming into a different size can be an effective way of escaping, depending on the nature of the bonds or confinement. All things
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
high mountain range. Glorium’s rich, rugged shores are speckled with the blood of a thousand battles, shed by folk who revel in skirmishing and welcome death when it comes for them. In Glorium, every
of Glory, a mammoth of a gymnasium where warriors boast, revel, and train. Weapons of past heroes line its wooden halls: frayed hand wraps, fencing sabers, flagged spears, folding iron fans, and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Character and Party Creation Each player has options when it comes to choosing a character race, class, and background, though you may restrict certain options that are deemed unsuitable for the
adventurers and also include roleplaying hooks in the form of ideals, bonds, and flaws—things you ought to know. For example, if a player chooses the criminal background, one of the options for the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of the game, and it comes to the fore during social interactions. Your character’s quirks, mannerisms, and personality influence how interactions resolve. There are two styles you can use when
, and personality. You might be able to determine an NPC’s personality traits, ideals, flaws, and bonds, then play on them to influence the NPC’s attitude. Interactions in D&D are much like interactions
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Character and Party Creation Each player has options when it comes to choosing a character race, class, and background, though you may restrict certain options that are deemed unsuitable for the
adventurers and also include roleplaying hooks in the form of ideals, bonds, and flaws—things you ought to know. For example, if a player chooses the criminal background, one of the options for the






