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Returning 35 results for 'bonds burns diffusing continue requires'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Kyuss requires no air, food, drink, or sleep.Multiattack. The spawn of Kyuss makes two Claw attacks, and it uses Burrowing Worm.
Claw. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to
Orcus who plundered corpses from necropolises to create the first spawn of Kyuss. Even centuries after Kyuss’s death, his malign disciples continue performing the horrific rites he perfected
races
Mordenkainen Presents: Monsters of the Multiverse
Maglubiyet, who marshaled them as soldiers, but the fey realm left its mark; wherever they are in the multiverse, they continue to channel an aspect of the Feywild’s rule of reciprocity, which
creates a mystical bond between the giver and the receiver of a gift.
On some worlds, such bonds lead hobgoblins to form communities with deep ties to one another. In Eberron and the Forgotten Realms, vast
Backgrounds
Guildmasters’ Guide to Ravnica
.
Ideals
d6
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Stoicism. All of us are part of the cyclical march of nature, which will continue with
affairs of other guilds is a great way to get squashed like a bug. (Neutral)
Bonds
d6
Bond
1
I cherish the finger of a family member who was petrified by a
Backgrounds
Guildmasters’ Guide to Ravnica
)
2
Justice. Achieving justice requires establishing fair, equitable, and compassionate relationships within a community. (Good)
3
Protection. It isn’t right for innocents to
;Society functions only if people do their duty and respect the chain of command. (Lawful)
6
Conviction. Anything worth doing is worth doing with your whole heart. (Lawful)
Bonds
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Chakuna’s Torment Chakuna’s tie to Valachan is different from the domain bonds of most other Darklords, as hers is a willing bond. She must endlessly steep the land in blood to ensure her survival
and protect her people from the vicious land, so that the hunts she vowed to stop now continue in her name. She shields her people from the slaughter, but the rest of Valachan is fair game.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Chakuna’s Torment Chakuna’s tie to Valachan is different from the domain bonds of most other Darklords, as hers is a willing bond. She must endlessly steep the land in blood to ensure her survival
and protect her people from the vicious land, so that the hunts she vowed to stop now continue in her name. She shields her people from the slaughter, but the rest of Valachan is fair game.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Chakuna’s Torment Chakuna’s tie to Valachan is different from the domain bonds of most other Darklords, as hers is a willing bond. She must endlessly steep the land in blood to ensure her survival
and protect her people from the vicious land, so that the hunts she vowed to stop now continue in her name. She shields her people from the slaughter, but the rest of Valachan is fair game.
Magic Items
Princes of the Apocalypse
example, an air node creates a devastation orb of air. The ritual takes 1 hour to complete and requires 2,000 gp worth of special components, which are consumed.
A devastation orb measures 12 inches in
effect. The wildfire covers a 10-foot-square area initially but expands to fill another 10-foot square each round until the fire is extinguished or burns itself out. A creature that comes within 10
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
transformation. Every use of the ritual must be modified to suit the individual undergoing transformation, and requires rare herbs, exotic magical substances, snakes, and one or more humans to be sacrificed
Trait
1
I see omens in every event and action. The serpent gods continue to advise us.
2
I have very high standards for food, drink, and physical pleasures.
3
I prefer to be alone
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
who study its ebb and flow to expect the stalemate to continue. A different view is put forth by the archmage Tzunk, who notes that Maglubiyet has never faced a foe as ferocious and protective as
serve as a battering ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within.
A heavily laden wagon that requires the strongest orcs to return it to
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
god Maglubiyet, who marshaled them as soldiers, but the fey realm left its mark; wherever they are in the multiverse, they continue to channel an aspect of the Feywild’s rule of reciprocity, which
creates a mystical bond between the giver and the receiver of a gift. On some worlds, such bonds lead hobgoblins to form communities with deep ties to one another. In Eberron and the Forgotten Realms
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
god Maglubiyet, who marshaled them as soldiers, but the fey realm left its mark; wherever they are in the multiverse, they continue to channel an aspect of the Feywild’s rule of reciprocity, which
creates a mystical bond between the giver and the receiver of a gift. On some worlds, such bonds lead hobgoblins to form communities with deep ties to one another. In Eberron and the Forgotten Realms
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
god Maglubiyet, who marshaled them as soldiers, but the fey realm left its mark; wherever they are in the multiverse, they continue to channel an aspect of the Feywild’s rule of reciprocity, which
creates a mystical bond between the giver and the receiver of a gift. On some worlds, such bonds lead hobgoblins to form communities with deep ties to one another. In Eberron and the Forgotten Realms
Compendium
- Sources->Dungeons & Dragons->Monster Manual
own corpses as they pursue ambitions free from mortal bonds. Liches possess exceptional cunning and magical prowess, and they use their unnatural immortality to pursue arcane secrets few could grasp in
into an insidious inferno that burns a mage hollow until only the desire for more magical power remains.
—Rudolph van Richten,
Van Richten’s Guide to Liches
Compendium
- Sources->Dungeons & Dragons->Monster Manual
own corpses as they pursue ambitions free from mortal bonds. Liches possess exceptional cunning and magical prowess, and they use their unnatural immortality to pursue arcane secrets few could grasp in
into an insidious inferno that burns a mage hollow until only the desire for more magical power remains.
—Rudolph van Richten,
Van Richten’s Guide to Liches
Compendium
- Sources->Dungeons & Dragons->Monster Manual
own corpses as they pursue ambitions free from mortal bonds. Liches possess exceptional cunning and magical prowess, and they use their unnatural immortality to pursue arcane secrets few could grasp in
into an insidious inferno that burns a mage hollow until only the desire for more magical power remains.
—Rudolph van Richten,
Van Richten’s Guide to Liches
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
The Enemy of My Enemy An adventure for Level 4 characters THESHARN INQUISITIVE
Gold Dragon Burns!
THE PEACEFUL GOLD DRAGON INN NESTLED IN THE LOWER TOWERS OF TERMINUS IS ABLAZE, AND VICIOUS
continue to ignore the crime running rampant in our lower wards? Or, as too often seems to happen these days, will some disreputable inquisitives, working for a private agency, accomplish more than the
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
The Enemy of My Enemy An adventure for Level 4 characters THESHARN INQUISITIVE
Gold Dragon Burns!
THE PEACEFUL GOLD DRAGON INN NESTLED IN THE LOWER TOWERS OF TERMINUS IS ABLAZE, AND VICIOUS
continue to ignore the crime running rampant in our lower wards? Or, as too often seems to happen these days, will some disreputable inquisitives, working for a private agency, accomplish more than the
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
The Enemy of My Enemy An adventure for Level 4 characters THESHARN INQUISITIVE
Gold Dragon Burns!
THE PEACEFUL GOLD DRAGON INN NESTLED IN THE LOWER TOWERS OF TERMINUS IS ABLAZE, AND VICIOUS
continue to ignore the crime running rampant in our lower wards? Or, as too often seems to happen these days, will some disreputable inquisitives, working for a private agency, accomplish more than the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Cataclysmic Fire Though the signs of the gods’ rage have receded from the world, violet flames from the Cataclysm continue to burn in Sarlamir’s tomb. This magical fire lingers as a mark of disgrace
first vision. They taunt him and point back the way he came. The knight slays them and turns back home in a rage. Confrontation. The knight slays his wife as the world around him crumbles and burns. The
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Cataclysmic Fire Though the signs of the gods’ rage have receded from the world, violet flames from the Cataclysm continue to burn in Sarlamir’s tomb. This magical fire lingers as a mark of disgrace
first vision. They taunt him and point back the way he came. The knight slays them and turns back home in a rage. Confrontation. The knight slays his wife as the world around him crumbles and burns. The
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Cataclysmic Fire Though the signs of the gods’ rage have receded from the world, violet flames from the Cataclysm continue to burn in Sarlamir’s tomb. This magical fire lingers as a mark of disgrace
first vision. They taunt him and point back the way he came. The knight slays them and turns back home in a rage. Confrontation. The knight slays his wife as the world around him crumbles and burns. The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
their bottoms to allow Medium and smaller snakes to pass through. Doors are unlocked unless noted otherwise. Illumination Oil lamps provide dim light throughout the complex. Each lamp burns with a
into the top of it. Each disk radiates an aura of conjuration magic under the scrutiny of a detect magic spell. If Ras Nsi steps onto one of these disks, he can continue his movement from any other
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
their bottoms to allow Medium and smaller snakes to pass through. Doors are unlocked unless noted otherwise. Illumination Oil lamps provide dim light throughout the complex. Each lamp burns with a
into the top of it. Each disk radiates an aura of conjuration magic under the scrutiny of a detect magic spell. If Ras Nsi steps onto one of these disks, he can continue his movement from any other
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
their bottoms to allow Medium and smaller snakes to pass through. Doors are unlocked unless noted otherwise. Illumination Oil lamps provide dim light throughout the complex. Each lamp burns with a
into the top of it. Each disk radiates an aura of conjuration magic under the scrutiny of a detect magic spell. If Ras Nsi steps onto one of these disks, he can continue his movement from any other
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
First Session: Character Creation Dungeons & Dragons is a game that requires several hours to play, but you can stop the game at any time and continue it later. The first session should focus on
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Earworm Wondrous item, uncommon (requires attunement) To attune to this symbiont, you must hold it against the skin behind your ear for the entire attunement period, whereupon it burrows into your
head and bonds to your skull. While the earworm is inside you, you can speak, read, and write Deep Speech. Spells. The earworm has 4 charges. You can cast the following spells from it, expending the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Earworm Wondrous item, uncommon (requires attunement) To attune to this symbiont, you must hold it against the skin behind your ear for the entire attunement period, whereupon it burrows into your
head and bonds to your skull. While the earworm is inside you, you can speak, read, and write Deep Speech. Spells. The earworm has 4 charges. You can cast the following spells from it, expending the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Earworm Wondrous item, uncommon (requires attunement) To attune to this symbiont, you must hold it against the skin behind your ear for the entire attunement period, whereupon it burrows into your
head and bonds to your skull. While the earworm is inside you, you can speak, read, and write Deep Speech. Spells. The earworm has 4 charges. You can cast the following spells from it, expending the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
values faithfulness in oaths and bonds. Courtroom testimony and marriage vows are sworn on his name, for he can’t tolerate the breaking of a solemn promise. He is the arbiter of morality, virtue, and
interested not only in punitive justice, but also in the establishment of fair and equitable relationships among people and gods, in service to the common good. He also takes an interest in the bonds of
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
First Session: Character Creation Dungeons & Dragons is a game that requires several hours to play, but you can stop the game at any time and continue it later. The first session should focus on
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
First Session: Character Creation Dungeons & Dragons is a game that requires several hours to play, but you can stop the game at any time and continue it later. The first session should focus on
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
values faithfulness in oaths and bonds. Courtroom testimony and marriage vows are sworn on his name, for he can’t tolerate the breaking of a solemn promise. He is the arbiter of morality, virtue, and
interested not only in punitive justice, but also in the establishment of fair and equitable relationships among people and gods, in service to the common good. He also takes an interest in the bonds of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
values faithfulness in oaths and bonds. Courtroom testimony and marriage vows are sworn on his name, for he can’t tolerate the breaking of a solemn promise. He is the arbiter of morality, virtue, and
interested not only in punitive justice, but also in the establishment of fair and equitable relationships among people and gods, in service to the common good. He also takes an interest in the bonds of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Personality Trait 1 I see omens in every event and action. The serpent gods continue to advise us. 2 I have very high standards for food, drink, and physical pleasures. 3 I prefer to be alone rather
emulate. (Any) 6 Power. Everything I choose to do is determined by whether it will make me smarter and stronger. (Evil) Yuan-ti Bonds d6 Bond 1 I will see our empire rise again and, in so doing, win






