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Returning 35 results for 'bone being diffusing changed races'.
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Species
Van Richten’s Guide to Ravenloft
In the Land of the Mists, power and dread lie in the simple question “What happened to me?” The following lineages are races that characters might gain through remarkable events. These
’ve changed in significant ways that might overwrite your once physical or magical capabilities. A dragonborn who becomes a dhampir, for instance, loses their connection to their draconic ancestry
Species
Wayfinder's Guide to Eberron
to perfect the techniques of their ancestors. With centuries to devote to their studies, the elves are masters of their chosen crafts; at the same time, their society has changed very little over the
master of these skills? Do you have ancestors in the Undying Court, and if so, what’s your relationship with them? Do you find dealing with the short-lived races to be a challenge, or are you patient with them?
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Racial Traits (p. 118) The third sentence has been changed to “Some of these races are more or less powerful than the typical D&D races—a reason for the monstrous races to be used in a campaign with care.”
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Racial Traits (p. 118) The third sentence has been changed to “Some of these races are more or less powerful than the typical D&D races—a reason for the monstrous races to be used in a campaign with care.”
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Racial Traits (p. 118) The third sentence has been changed to “Some of these races are more or less powerful than the typical D&D races—a reason for the monstrous races to be used in a campaign with care.”
Species
Wayfinder's Guide to Eberron
to perfect the techniques of their ancestors. With centuries to devote to their studies, the elves are masters of their chosen crafts; at the same time, their society has changed very little over the
master of these skills? Do you have ancestors in the Undying Court, and if so, what’s your relationship with them? Do you find dealing with the short-lived races to be a challenge, or are you patient with them?
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
The Days of Thunder Tens of thousands of years ago, empires of reptilian, amphibian, and avian peoples — known in Elvish as Iqua’Tel’Quessir, the creator races — dominated the world. They built great
. The age of the creator races came to a sudden end some thirty thousand years ago. Perhaps their wars reached a terrible and inevitable crescendo, or they tampered with forbidden forces. For whatever
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
The Days of Thunder Tens of thousands of years ago, empires of reptilian, amphibian, and avian peoples — known in Elvish as Iqua’Tel’Quessir, the creator races — dominated the world. They built great
. The age of the creator races came to a sudden end some thirty thousand years ago. Perhaps their wars reached a terrible and inevitable crescendo, or they tampered with forbidden forces. For whatever
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
The Days of Thunder Tens of thousands of years ago, empires of reptilian, amphibian, and avian peoples — known in Elvish as Iqua’Tel’Quessir, the creator races — dominated the world. They built great
. The age of the creator races came to a sudden end some thirty thousand years ago. Perhaps their wars reached a terrible and inevitable crescendo, or they tampered with forbidden forces. For whatever
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Khorvaire pull the strings of civilization. According to some stories, the dragons seek to protect the younger races from vile fiends. In other tales, the dragons see the people of Khorvaire as fodder for
Argonnessen d10 Trinket 1 A pierced dragon scale on a cord 2 A statuette of a dragon carved from black bone 3 A dragon’s tooth, engraved with an unknown sigil 4 A child’s doll of a dragon, woven from
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Khorvaire pull the strings of civilization. According to some stories, the dragons seek to protect the younger races from vile fiends. In other tales, the dragons see the people of Khorvaire as fodder for
Argonnessen d10 Trinket 1 A pierced dragon scale on a cord 2 A statuette of a dragon carved from black bone 3 A dragon’s tooth, engraved with an unknown sigil 4 A child’s doll of a dragon, woven from
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Khorvaire pull the strings of civilization. According to some stories, the dragons seek to protect the younger races from vile fiends. In other tales, the dragons see the people of Khorvaire as fodder for
Argonnessen d10 Trinket 1 A pierced dragon scale on a cord 2 A statuette of a dragon carved from black bone 3 A dragon’s tooth, engraved with an unknown sigil 4 A child’s doll of a dragon, woven from
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Lineages In the Land of the Mists, power and dread lie in the simple question “What happened to me?” The following lineages are races that characters might gain through remarkable events. These
HAPPENED TO ME?
The lineages provided in this section represent a physical and magical transformation that alters you in fundamental ways. You can still appear as you once were, but you’ve changed in
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Background There exists an underwater abyss known as the Endless Nadir — a haunted place shunned by the aquatic races of the region, for this realm is the site of a submerged city of aboleths. For
, crafter, and explorer — and an outcast among its kind. Sgothgah’s life changed forever when it encountered and consumed a cult of lunatics who worshiped Tharizdun, an ancient deity of darkness. As it read
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Background There exists an underwater abyss known as the Endless Nadir — a haunted place shunned by the aquatic races of the region, for this realm is the site of a submerged city of aboleths. For
, crafter, and explorer — and an outcast among its kind. Sgothgah’s life changed forever when it encountered and consumed a cult of lunatics who worshiped Tharizdun, an ancient deity of darkness. As it read
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Lineages In the Land of the Mists, power and dread lie in the simple question “What happened to me?” The following lineages are races that characters might gain through remarkable events. These
HAPPENED TO ME?
The lineages provided in this section represent a physical and magical transformation that alters you in fundamental ways. You can still appear as you once were, but you’ve changed in
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
two races whose enmity endures to this day. What these tall, gaunt creatures were like before the mind flayers enslaved and changed them, none can say. Not even the original name of their race
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
two races whose enmity endures to this day. What these tall, gaunt creatures were like before the mind flayers enslaved and changed them, none can say. Not even the original name of their race
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
two races whose enmity endures to this day. What these tall, gaunt creatures were like before the mind flayers enslaved and changed them, none can say. Not even the original name of their race
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Lineages In the Land of the Mists, power and dread lie in the simple question “What happened to me?” The following lineages are races that characters might gain through remarkable events. These
HAPPENED TO ME?
The lineages provided in this section represent a physical and magical transformation that alters you in fundamental ways. You can still appear as you once were, but you’ve changed in
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Background There exists an underwater abyss known as the Endless Nadir — a haunted place shunned by the aquatic races of the region, for this realm is the site of a submerged city of aboleths. For
, crafter, and explorer — and an outcast among its kind. Sgothgah’s life changed forever when it encountered and consumed a cult of lunatics who worshiped Tharizdun, an ancient deity of darkness. As it read
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the results can be utterly miraculous. The mythal that protected the mighty city of Myth Drannor on the world of Toril prevented the entrance of enemy races such as dragons, illithids, drow, and
or suppressed by any conventional means, nor can its effects. Once one is in place, it seemingly lasts forever, since none are known to have dissipated. A mythal’s nature can only be warped or changed
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the results can be utterly miraculous. The mythal that protected the mighty city of Myth Drannor on the world of Toril prevented the entrance of enemy races such as dragons, illithids, drow, and
or suppressed by any conventional means, nor can its effects. Once one is in place, it seemingly lasts forever, since none are known to have dissipated. A mythal’s nature can only be warped or changed
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the results can be utterly miraculous. The mythal that protected the mighty city of Myth Drannor on the world of Toril prevented the entrance of enemy races such as dragons, illithids, drow, and
or suppressed by any conventional means, nor can its effects. Once one is in place, it seemingly lasts forever, since none are known to have dissipated. A mythal’s nature can only be warped or changed
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
races have little good to say about kobolds, but they do admit that the little reptilians do respectable tunnel work using simple tools. If a band of kobolds is enslaved by more powerful creatures
, sorcerer, miner, or crafter is as likely to be female as male.
Grow Fast, Die Early
Kobolds grow and mature much more swiftly than members of other humanoid races. At 6 years old a kobold is
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Scholars, wizards, druids, and bards of other races have different ideas about how halflings escape peril, suggesting that by virtue of something in their nature, they occupy a special place in the
warm to creatures of other races that don’t try to do them harm, in large part due to the lack of guile that goes along with their innocent nature. Appearance doesn’t matter; what counts is a creature’s
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Scholars, wizards, druids, and bards of other races have different ideas about how halflings escape peril, suggesting that by virtue of something in their nature, they occupy a special place in the
warm to creatures of other races that don’t try to do them harm, in large part due to the lack of guile that goes along with their innocent nature. Appearance doesn’t matter; what counts is a creature’s
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
other humanoid races. At 6 years old a kobold is considered an adult. Most succumb to violence, accidents, or disease by age 20, but a kobold can live for up to 120 years — a longevity they attribute to
carnivores, kobolds are actually omnivores, and can eat just about anything, including meat, fruit, tree bark, bone, leather, and eggshells (a newly hatched kobold’s first meal is usually its own shell). A
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Scholars, wizards, druids, and bards of other races have different ideas about how halflings escape peril, suggesting that by virtue of something in their nature, they occupy a special place in the
warm to creatures of other races that don’t try to do them harm, in large part due to the lack of guile that goes along with their innocent nature. Appearance doesn’t matter; what counts is a creature’s
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
other humanoid races. At 6 years old a kobold is considered an adult. Most succumb to violence, accidents, or disease by age 20, but a kobold can live for up to 120 years — a longevity they attribute to
carnivores, kobolds are actually omnivores, and can eat just about anything, including meat, fruit, tree bark, bone, leather, and eggshells (a newly hatched kobold’s first meal is usually its own shell). A
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
other humanoid races. At 6 years old a kobold is considered an adult. Most succumb to violence, accidents, or disease by age 20, but a kobold can live for up to 120 years — a longevity they attribute to
carnivores, kobolds are actually omnivores, and can eat just about anything, including meat, fruit, tree bark, bone, leather, and eggshells (a newly hatched kobold’s first meal is usually its own shell). A
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
or less intact, the orcs leave themselves the option of returning to raid the community over and over.
When orcs fight elves, all of that changes. The enmity between the two races cuts to the core
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
together bits of Netherskull’s history and, with a successful DC 10 Wisdom (Insight) check, separate out Kavil’s gibberish to learn the following truths: The beholder’s true name is unknown. It changed its
compartment is hidden atop the hexagonal plinth. Finding it requires a successful DC 15 Wisdom (Perception) check. It contains a 6-inch-long key carved from a dragon’s finger bone, shaped like an H. This key, which is identical to the one in area 19, unlocks the doors to area 39c.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
together bits of Netherskull’s history and, with a successful DC 10 Wisdom (Insight) check, separate out Kavil’s gibberish to learn the following truths: The beholder’s true name is unknown. It changed its
compartment is hidden atop the hexagonal plinth. Finding it requires a successful DC 15 Wisdom (Perception) check. It contains a 6-inch-long key carved from a dragon’s finger bone, shaped like an H. This key, which is identical to the one in area 19, unlocks the doors to area 39c.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
together bits of Netherskull’s history and, with a successful DC 10 Wisdom (Insight) check, separate out Kavil’s gibberish to learn the following truths: The beholder’s true name is unknown. It changed its
compartment is hidden atop the hexagonal plinth. Finding it requires a successful DC 15 Wisdom (Perception) check. It contains a 6-inch-long key carved from a dragon’s finger bone, shaped like an H. This key, which is identical to the one in area 19, unlocks the doors to area 39c.






