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Monsters
Eberron: Rising from the Last War
zombies created by the necromancers were mindless creatures that required guidance. The first bone knights were appointed to provide this control.
Devoted paladins of the Blood of Vol were fused into
donning it, each bone knight understood that their former life was over.
The Fall of the Emerald Claw. During the Last War, many bone knights took service with the Order of the Emerald Claw, helping
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mordenkainen Presents: Monsters of the Multiverse
dark eyes
3
Starkly colored hair
4
An unusual hue tinting your shadow
5
A ghostly halo crowning your head
6
Rainbows gleaming on your skin
Creating Your Character
At
1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability
Species
Mordenkainen Presents: Monsters of the Multiverse
dangerous those dragons can be and help others defend against draconic destruction.
Whatever their relationship to dragons, kobold scales tend to be rust colored, although the occasional kobold sports
, their cry resonates with draconic power.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical
Magic Items
Lost Laboratory of Kwalish
Stored in a leather pouch, this unique deck contains twenty-two colored cards made of some strong but unknown metal, each of which features a design printed as a mosaic of raised dots. Before you
or at any other point during the adventure.
Flames. The Grand Master of the Monastery of the Distressed Body becomes your enemy. The bone devil seeks your ruin, savoring your suffering before
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Gemstone Garden A beautiful park of fruiting trees and glistening ponds filled with bone-white carp covers acres of rich land hidden within the city. A dozen gleaming, gem-colored pavilions give the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
-proud order to find a new purpose in the service of Lady Illmarrow. Bone Knight
Medium humanoid (any race), any non-good alignment
Armor Class 20 (bonecraft armor)
Hit Points 84 (13d8 + 26
Bone Knight Bone knights are the champions of the Order of the Emerald Claw. Clad in distinctive bonecraft armor—heavy armor adorned with the bones of fallen enemies—these fearsome warriors command
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
three pixies to prepare it for a race. The snails are unusually fast, wear colored caparisons, and have numbered saddles strapped to their shells. Their racing numbers, names, and team colors are given in
, fast-paced sport that draws a lively crowd. Characters can participate in the race as snail jockeys, but it costs 1 ticket punch to enter. On the Story Tracker, jot down the names of any characters who
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
now and functions as terrain. It fully rouses only every few decades. This nodule is tube-shaped with a massive cave at one end. Several heaps of rust-colored moss speckle its slimy surface.
The
floating nodule resembles an open maw. A structure akin to a small tent but made of bone or pale stone stands in the back of the cave.
The tent is an aperture made of bone as dense as solid rock. It
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Monsters B - E Bandit Captain
Medium humanoid (any race), any non-lawful alignment
Armor Class 15 (studded leather)
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
15(+2)
DEX
16(+3
weapon.
Berserker
Medium humanoid (any race), any chaotic alignment
Armor Class 13 (hide armor)
Hit Points 67 (9d8 + 27)
Speed 30 ft.
STR
16(+3)
DEX
12(+1)
CON
17(+3
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, wood elves, and dark elves, though there is little physical difference among the three subraces here. Elves share the traits described in the Player’s Handbook for their race and subrace. High Elves
ancestry to the Silhana. Their coloration covers the whole human range, and sometimes extends to green- or copper-colored hair. Dark Elves. The word “drow” isn’t used on Ravnica, but the Devkarin elves are
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Deck of Several Things Wondrous item, legendary Stored in a leather pouch, this unique deck contains twenty-two colored cards made of some strong but unknown metal, each of which features a design
the card’s magic as soon as you draw the card or at any other point during the adventure. Flames. The Grand Master of the Monastery of the Distressed Body becomes your enemy. The bone devil seeks your
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of caverns the same way a stingray glides through water and hides on the ocean floor. Parallel rows of round, black eyespots run along its back like buttons, and the ivory-colored claws on its cowl
resemble bone clasps. When a cloaker unfurls and moves to attack, it reveals its pale underside and makes its true nature evident. Red eyes glow above rows of sharp teeth, and a long pendulous tail
Kobold
Legacy
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Species
Volo's Guide to Monsters
, and can eat just about anything, including meat, fruit, tree bark, bone, leather, and eggshells (a newly hatched kobold’s first meal is usually its own shell). A hungry tribe leaves nothing
at the actions or deeds of other races. They aren’t forgiving of other races, and they enjoy nursing their hatred until they get a chance to wreak revenge on a creature or a race that has wronged
Orc
Legacy
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Species
Volo's Guide to Monsters
react to them.
As a race, orcs have no noteworthy universal social traits, but some commonality does exist in the crude written communication that all orcs employ and in the way that they use
Ruhk
Neega
Bone Crusher
7
Mobad
Baggi
Flesh Ripper
8
Shamog
Shautha
Doom Hammer
9
Mugrub
Ovak
Elf Butcher
10
Bajok
Vola
Spine Snapper
11
Rhorog
Engong
Death Spear
12
Jahrukk
Volen
The Brutal
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
underground chambers. Large, shared spaces in these dens are typically decorated with rich woven textiles, bone crafts, and rich clay and crystal pottery. The dens are cool in the summers, but leonin are a
, largely comprised of tents capable of housing whole families. These temporary homes surround brightly colored pavilions, where craftspeople turn game into meals, clothing, and materials, honoring
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
succeeding on a DC 16 Strength (Athletics) check. M4: Wine Cellar A structure from above has collapsed into this cavern. Smashed barrels, shelving, and shards of colored glass clutter the chamber. A staircase
hour, but the intact Istarian bottles are worth 200 gp each to a collector. M5: Bone Gauntlet Enormous reptilian bones jut from the walls of this natural corridor. A character who examines the bones and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
whips out a bone saw and asks which of the characters she can help first. When she realizes the characters aren’t customers, Arla is disappointed, but she’s open to their questions. She despises Dran
magic portals is set with and activated by a differently shaped and colored stone. Employees memorize where each stone leads, but the configuration changes on a regular schedule. Moreover, employees are
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
winning a dinosaur race, stopping a rampaging carnivore, or completing an expedition that made significant discoveries). The exception is Wakanga O’tamu, who welcomes any adventurers traveling in the
concocted from jungle plants, dinosaur skulls and claws, iron, tiger pelts, carved ivory, Batiri and grung handiwork, colored feathers, tropical fruit, monkeys, plesiosaurus meat, and all the other riches of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
carnivores, kobolds are actually omnivores, and can eat just about anything, including meat, fruit, tree bark, bone, leather, and eggshells (a newly hatched kobold’s first meal is usually its own shell). A
races, and they enjoy nursing their hatred until they get a chance to wreak revenge on a creature or a race that has wronged them. URDS: WINGED KOBOLDS
Winged kobolds, known as urds, hatch seemingly
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
has frozen to death. Her hair is pale white, and she is emaciated, as if she were a person who had survived winter by eating bark and leather. Her eyes are pale and surrounded by dark, bruise-colored
meat from bone. The sight of this savagery is enough to render witnesses temporarily insane. Covens. A bheur hag that is part of a coven (see the “Hag Covens” sidebar in the Monster Manual) has a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Gnasher. Pale Prow An old ship whose faded hull and rat-gnawed sails belie its speed and the ferocity of its crew, Pale Prow is a ramshackle warship with an ornate rudder made from bone and wood. The
a field of blue flaps from the highest boughs of the Salted Glade. Dreadnaught Dreadnaught is a heavy warship covered in scorched iron plates laid over coal-colored wood. No portholes or oar slits
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
.
The kingpriest insisted the Threshold was a holy place, but little besides the holy water fonts here remains of its religious trappings. Guardians. A bone devil named Guelfost and his handler, a
preserved holy water. Each font holds the equivalent of four flasks of holy water. T3: Tower Monitoring Two long consoles jut from the walls of this room, covered in levers, colored stones, and dull glass
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. These members of the Hallix family died forty years ago, after Mount Hotenow erupted. The coffins are empty except for scraps of cloth and bits of bone; the cult’s ghouls ate the former occupants
characters a gold-colored flywheel from the disassembled clock. The marid is chatty and can share the following pieces of information: Clock Assembly. Shanzezim decided to reassemble a mechanical clock
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
spring is marked by the Crimson Water, a stagnant lake of blood-colored liquid. The shores of the Crimson Water are littered with the remains of animals and travelers that have strayed into the
monsters to reflect this phenomenon. Most warforged were unaffected by the Mourning, and the race as a whole seems immune to many of the lingering effects that plague the Mournland. As such, the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
characters first enter the area: This roughly circular room is made of pitted bone. Along its perimeter stand several alcoves, four of which hold swirling portals. Two large hollows provide a view of vast
, roiling nebulae beyond. At the room’s center, a tiefling with barbs protruding from his scalp stands behind a desk of polished bone.
“Welcome to the Platinum Rooms, illustrious guests,” the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, several figures in feathered attire play a shrill, discordant tune on flutes made of bone.
The figures gathered by the fountain are the Windwyrds, a musical group consisting of Aerisi Kalinoth’s
displease Aerisi Kalinoth. If the characters adopt the garments and instruments of the Windwyrds, they stand a chance of passing through the air cult’s domain without difficulty. Bone Flutes. The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
possible. Treasure. The chests are unlocked and contain personal effects. A thorough search turns up the following items: 100 sp, a dagger in a bone scabbard, a wooden mallet, a crude reed flute, and
contains personal possessions, a morningstar, a leather purse containing 50 ep, and a chunk of violet-colored crystal. The last item appears valuable but is in fact worthless. 5. Officer’s Quarters A wooden
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Above an empty dais, the wall is covered with a mosaic shaped from colored chips of bone, artfully arranged to depict scenes of funerals, the migration of souls, and the celestial realms. Lettering
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, read: This long, narrow area contains no furniture, but clusters of what look like large fish eggs float against the walls, five or six feet above the floor.
Two sahuagin wearing coral-colored
ceremonial dagger with a bone handle.
A sahuagin and several armored sharks occupy this chamber.
A sahuagin priestess is tending to the armored plates of four shell sharks (see appendix C) in this
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
jewels line this corridor’s walls. At the east end stands an emerald-colored statue of a crashing wave, the words “This wave is green” carved into its base. A door is set in the corridor’s south wall
east wall. T22: Vortex Bridge A dull roar fills this hexagonal chamber. A bridge consisting of engraved, colored limestone tiles stretches between two ledges. A pitch-black vortex of energy churns
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
at the end of one of the racks is a small metal cage divided into two chambers. One chamber contains a gold-colored fighting-fish. In the second chamber, a bright silver fighting-fish bobs leisurely
and bone-crushing bites. They are settling a major grievance in the traditional sahuagin manner: a duel to the death, using only nature’s weapons. They have no possessions. Observing the Action. If the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. The door is unlocked and opens into the room, which contains the following: Bits of clay, stone, bone, and metal litter the floor and cover a wooden table in the middle of the room. The floor creaks
an anvil carved into its lid. It contains a set of smith’s tools (worth 20 gp). Chest 2 has iron bands and contains a set of painter’s supplies (worth 10 gp), as well as three small pots of colored
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
mastery of our traditional crafts. (Good) 3 Strength. No other race can match the strength of giants, and none should dare to try. (Evil) 4 Lordship. Giants are the rightful rulers of the world. All
, it has no need for it. Frost giants do make leather, clothes, and bone tools and adornments from the animals they hunt, but those activities account for almost all of their craftwork. When frost
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
cave animals scurry about, feeding on the mushrooms.
The ceiling of this long cavern rises to a height of 50 feet. Careful examination of the floor reveals many cracked bone fragments among the
brightly colored rock. A trickle of spring water runs through a crack and collects in a small natural basin.
An aura of purity suffuses this tranquil cave. The greater caverns’ fouler denizens avoid this
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
various large gems. The walls are inlaid with colored stone laid out to show various scenes of victory by King Snurre over his foes. On the wall directly behind the throne is depicted the flaming
six bone batons with Dwarvish runes upon them. Each of the batons is a token of free passage whose runes read, in Giant, “Official Business on Behalf of King Snurre the Fearsome.” Any individuals or






