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Returning 35 results for 'bone being diffusing come resist'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
Duergar Resilience. Grandolpha has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.
Innate Spellcasting (Psionics). Grandolpha's
admiration for Grandolpha to foresee her treachery.
Before entering combat, Grandolpha casts stoneskin on herself. Once her duergar;guards come to her rescue, she withdraws from combat and uses her
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
a born gambler who can’t resist taking a risk for a potential payoff.
5
I lie about almost everything, even when there’s no good reason to.
6
Sarcasm and insults are my
weapons of choice.
7
I keep multiple holy symbols on me and invoke whatever deity might come in useful at any given moment.
8
I pocket anything I see that might have some value.
d6
Backgrounds
Baldur’s Gate: Descent into Avernus
want.
4
I’m a born gambler who can’t resist taking a risk for a potential payoff.
5
I lie about almost everything, even when there’s no good reason to.
6
Sarcasm and
insults are my weapons of choice.
7
I keep multiple holy symbols on me and invoke whatever deity might come in useful at any given moment.
8
I pocket anything I see that might have some
Species
Mythic Odysseys of Theros
gold to black. While their hands prove as nimble as those of other humanoids, leonin have retractable feline claws, which they can extend instantly. This, along with their ability to produce bone
-shaking roars, gives most leonin an air that readily shifts between regal and fearsome. Leonin often act with confidence, which can come off as imperiousness. While this can reassure their allies, it can
Monsters
Icewind Dale: Rime of the Frostmaiden
Celestial. If it hears words of Celestial spoken, the vampire must try to attack the source of those spoken words on its next turn. If these words come from multiple sources and from opposite directions, the
":"2d4+5","rollType":"damage","rollAction":"Claws","rollDamageType":"slashing"} slashing damage.
Frightful Cackle (Hyena or Vampire Form Only). The vampire emits a bone-chilling cackle. Each creature of
Monsters
Fizban's Treasury of Dragons
in the horn and bone structures of their bodies. Their tail barbs and horn tips are all separate pieces, but they float in place, held aloft by psychic energy while the dragons live. These levitating
cannot resist a game of dragonchess—which, I will have you know, my ancestors probably invented.
8
The sight of blood makes me queasy.
Sapphire Dragon Ideals
d6
Kenku
Legacy
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Species
Volo's Guide to Monsters
resist the lure of a beautiful sparkling treasure, the kenku plotted to steal the item and escape to the Material Plane.
Unfortunately for the kenku, their master discovered their plan before they could
kenku, constant attempts to mimic noises can come across as confusing or irritating rather than entertaining. You can just as easily describe the sounds your character makes and what they mean. Be clear
Monsters
Fizban's Treasury of Dragons
light, the scales glitter and shine like luminous starbursts. The dragons’ psionic nature is evident in the horn and bone structures of their bodies. Their tail barbs and horn tips are all
that can hold their own against me must teach me how—whether they want to or not.
7
I cannot resist a game of dragonchess—which, I will have you know, my ancestors probably invented
Monsters
Eberron: Rising from the Last War
— an ancient lich said to dwell in a castle of bone and ice in the coldest regions of the Lhazaar Principalities. Some stories say that she is served by a legion of undead and that she maintains a
Lady Illmarrow believe that she’s a champion of their faith, but they don’t worship or serve her. And the powers of priests of the Blood of Vol don’t come from Lady Illmarrow.
Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksCold, Lightning
Monsters
Fizban's Treasury of Dragons
dragons’ psionic nature is evident in the horn and bone structures of their bodies. Their tail barbs and horn tips are all separate pieces, but they float in place, held aloft by psychic energy
;whether they want to or not.
7
I cannot resist a game of dragonchess—which, I will have you know, my ancestors probably invented.
8
The sight of blood makes me queasy.
Sapphire
Monsters
Fizban's Treasury of Dragons
azure of sapphire gems and compressed glacial ice. In the light, the scales glitter and shine like luminous starbursts. The dragons’ psionic nature is evident in the horn and bone structures of
they do, they obviously cheated.
6
Any creature that can hold their own against me must teach me how—whether they want to or not.
7
I cannot resist a game of dragonchess—which
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, along with their thralls and the remnants of the third spirit naga, Hexacali, who was destroyed and transformed into a bone naga by the yuan-ti. The spirit nagas maintain a stable of thralls and use a rod
the duration of the charm effect to 12 hours. Humanoid thralls that resist the rod’s magic often choose to maintain the appearance of being charmed for the sake of their own survival, because the nagas
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, along with their thralls and the remnants of the third spirit naga, Hexacali, who was destroyed and transformed into a bone naga by the yuan-ti. The spirit nagas maintain a stable of thralls and use a rod
the duration of the charm effect to 12 hours. Humanoid thralls that resist the rod’s magic often choose to maintain the appearance of being charmed for the sake of their own survival, because the nagas
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, along with their thralls and the remnants of the third spirit naga, Hexacali, who was destroyed and transformed into a bone naga by the yuan-ti. The spirit nagas maintain a stable of thralls and use a rod
the duration of the charm effect to 12 hours. Humanoid thralls that resist the rod’s magic often choose to maintain the appearance of being charmed for the sake of their own survival, because the nagas
Magic Items
Guildmasters’ Guide to Ravnica
.
Gruul Keyrune (Rare). This crude keyrune is cobbled together from bits of rubble, broken glass, bone, and animal hair. One end resembles a horned beast. On command, the keyrune transforms into a
a winged thrull (see chapter 6 for the stat block) for up to 2 hours. If you don’t come from an Orzhov oligarch family, it serves you grudgingly, clownishly aping your movements and mannerisms
Kobold
Legacy
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Species
Volo's Guide to Monsters
magical power than a potion, but they all believe that the tribal sorcerer can figure out how to use any such item they come across. When kobolds sense an opportunity to separate a magic item from its
waking time is spent working, adversarial kobolds rarely have opportunities to exchange insults, let alone come to blows over their differences.
Kobolds choose mates primarily for convenience. Their
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
for getting what I want. 4 I’m a born gambler who can’t resist taking a risk for a potential payoff. 5 I lie about almost everything, even when there’s no good reason to. 6 Sarcasm and insults are my
weapons of choice. 7 I keep multiple holy symbols on me and invoke whatever deity might come in useful at any given moment. 8 I pocket anything I see that might have some value. d6 Ideal 1
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
for getting what I want. 4 I’m a born gambler who can’t resist taking a risk for a potential payoff. 5 I lie about almost everything, even when there’s no good reason to. 6 Sarcasm and insults are my
weapons of choice. 7 I keep multiple holy symbols on me and invoke whatever deity might come in useful at any given moment. 8 I pocket anything I see that might have some value. d6 Ideal 1
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
for getting what I want. 4 I’m a born gambler who can’t resist taking a risk for a potential payoff. 5 I lie about almost everything, even when there’s no good reason to. 6 Sarcasm and insults are my
weapons of choice. 7 I keep multiple holy symbols on me and invoke whatever deity might come in useful at any given moment. 8 I pocket anything I see that might have some value. d6 Ideal 1
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dwarves “Gold is the gift of the mountains, but iron comes from blood and bone.”
—Mror Proverb
The origin of the dwarves is shrouded in mystery. Their legends say that they came to Khorvaire from
a land of endless ice; some believe this to mean the arctic Frostfell, while others assert that the first dwarves must have come from the plane of Risia itself. Wherever they began, the dwarves
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Arrival When the adventurers come within sight of the barrow, read the following boxed text aloud: A thirty-foot-high hill rises ahead of you, its top too flat to be a natural occurrence. Jutting
from the grassy hilltop is a row of ten-foot-tall, bone-white rocks that arc toward the stormy sky like outstretched talons.
Characters who climb to the top of the barrow and survey it notice its
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Arrival When the adventurers come within sight of the barrow, read the following boxed text aloud: A thirty-foot-high hill rises ahead of you, its top too flat to be a natural occurrence. Jutting
from the grassy hilltop is a row of ten-foot-tall, bone-white rocks that arc toward the stormy sky like outstretched talons.
Characters who climb to the top of the barrow and survey it notice its
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Arrival When the adventurers come within sight of the barrow, read the following boxed text aloud: A thirty-foot-high hill rises ahead of you, its top too flat to be a natural occurrence. Jutting
from the grassy hilltop is a row of ten-foot-tall, bone-white rocks that arc toward the stormy sky like outstretched talons.
Characters who climb to the top of the barrow and survey it notice its
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dwarves “Gold is the gift of the mountains, but iron comes from blood and bone.”
—Mror Proverb
The origin of the dwarves is shrouded in mystery. Their legends say that they came to Khorvaire from
a land of endless ice; some believe this to mean the arctic Frostfell, while others assert that the first dwarves must have come from the plane of Risia itself. Wherever they began, the dwarves
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dwarves “Gold is the gift of the mountains, but iron comes from blood and bone.”
—Mror Proverb
The origin of the dwarves is shrouded in mystery. Their legends say that they came to Khorvaire from
a land of endless ice; some believe this to mean the arctic Frostfell, while others assert that the first dwarves must have come from the plane of Risia itself. Wherever they began, the dwarves
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
come to the floating skull, the more strongly they feel a presence — the mind of Araumycos, to which they are linked. That consciousness is largely unaware of them, lulled by the insidious influence of Zuggtmoy’s spores and unable to resist the demon queen’s presence.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
come to the floating skull, the more strongly they feel a presence — the mind of Araumycos, to which they are linked. That consciousness is largely unaware of them, lulled by the insidious influence of Zuggtmoy’s spores and unable to resist the demon queen’s presence.
Backgrounds
Guildmasters’ Guide to Ravnica
adaptations of life.
7
I can’t resist prying into anything forbidden, since it must be terribly interesting.
8
I employ a highly technical vocabulary to avoid imprecision and ambiguity
very different.
7
I borrowed a lot of money from an Orzhov syndic to help finance my research.
8
A Rakdos ringmaster has taken an interest in my research which, come to think of it, might
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
light begin rising up around the characters. Any party members who have second thoughts at this point can avoid the effect by succeeding on a DC 15 Wisdom saving throw. Party members who don’t resist, or
who fail their saves, fall into a trance until dawn—when they come to their senses, completely rested and healed. All party members who completed the ritual can speak and understand the Grippli language from now on.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
light begin rising up around the characters. Any party members who have second thoughts at this point can avoid the effect by succeeding on a DC 15 Wisdom saving throw. Party members who don’t resist, or
who fail their saves, fall into a trance until dawn—when they come to their senses, completely rested and healed. All party members who completed the ritual can speak and understand the Grippli language from now on.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
come to the floating skull, the more strongly they feel a presence — the mind of Araumycos, to which they are linked. That consciousness is largely unaware of them, lulled by the insidious influence of Zuggtmoy’s spores and unable to resist the demon queen’s presence.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
light begin rising up around the characters. Any party members who have second thoughts at this point can avoid the effect by succeeding on a DC 15 Wisdom saving throw. Party members who don’t resist, or
who fail their saves, fall into a trance until dawn—when they come to their senses, completely rested and healed. All party members who completed the ritual can speak and understand the Grippli language from now on.
Orc
Legacy
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Species
Volo's Guide to Monsters
area is at risk. If orcs come upon a target that is too large to assault directly, they will lurk along supply routes, taking out their frustration on caravans and travelers. Left unchecked, a tribe can
; their loyalty by turning them into slaves.
If a tribe is defeated and driven from its lair, the survivors might come under the sway of a strong but dimwitted creature, such as a hill giant or an ogre
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Viantha Found When the characters find Viantha, read the following boxed text aloud to set the scene: A strange, mystical chanting in a dry, crackling voice and a rank smell come from a small
clearing ahead. At the center of this area, a robed woman with gray, cracked skin and red points of light where her eyes should be waves a wand made of bone in the air.
Viantha Cruelhex is a deathlock
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
bloody bone and sinew, are sprawled in the room’s center. Two oversized rats root among the bodies, stopping to chew flesh they’ve pulled free. Scuttling noises come from narrow crevices in the walls






