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Returning 35 results for 'bone being diffusing connected reasons'.
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Young Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
true cause of the hostility.
8
A deep dragon wants someone to manufacture a scenario that will get the dragon out of an old commitment to protect a city.
Connected Creatures
Deep
earn respect as partners—albeit junior ones.
Young Deep Dragon Connections
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
Monsters
Fizban's Treasury of Dragons
light, the scales glitter and shine like luminous starbursts. The dragons’ psionic nature is evident in the horn and bone structures of their bodies. Their tail barbs and horn tips are all
the traps to the test.
Connected Creatures
Sapphire dragons are generally solitary creatures. On the rare occasion that one forms nonhostile relationships with other beings, it is almost
Monsters
Fizban's Treasury of Dragons
dragons’ psionic nature is evident in the horn and bone structures of their bodies. Their tail barbs and horn tips are all separate pieces, but they float in place, held aloft by psychic energy
protected that its inner defenses have never been tested. The dragon spreads rumors of the treasures within to attract adventurers who can put the traps to the test.
Connected Creatures
Sapphire
Monsters
Fizban's Treasury of Dragons
in the horn and bone structures of their bodies. Their tail barbs and horn tips are all separate pieces, but they float in place, held aloft by psychic energy while the dragons live. These levitating
never been tested. The dragon spreads rumors of the treasures within to attract adventurers who can put the traps to the test.
Connected Creatures
Sapphire dragons are generally solitary
Monsters
Fizban's Treasury of Dragons
azure of sapphire gems and compressed glacial ice. In the light, the scales glitter and shine like luminous starbursts. The dragons’ psionic nature is evident in the horn and bone structures of
treasures within to attract adventurers who can put the traps to the test.
Connected Creatures
Sapphire dragons are generally solitary creatures. On the rare occasion that one forms nonhostile
Compendium
- Sources->Dungeons & Dragons->Monster Manual
the target has the Poisoned condition until the start of the devil’s next turn. While Poisoned, the target can’t regain Hit Points.
Bone devils are just one of a thousand reasons never to make a
Bone Devil Devil of Dread and Obedience Habitat: Planar (Nine Hells); Treasure: Implements Bone devils are gaunt, nightmarish Fiends with pallid skin stretched tight over frames that combine human
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, which holds skycoaches and soarsleds. Both of these areas are connected to the station’s bullpen by way of locked and warded doors. The Watch Station Adventures table offers reasons why the characters
, dispatch patrols, and take care of day-to-day business. A typical Sharn Watch station has two well-guarded entrances. One is connected to a main vestibule, where an officer in a security room with a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
’ determination, and decades later, its skeletal remains still lie nearby as a testament to their triumph. There are three reasons why the characters might visit Wyrmdoom Crag: They’re drawn to the
location by a tall tale (see “Tall Tales in Ten-Towns”) or by a quest to help Dannika Graysteel acquire some white dragon bones (see “Dragon Bone Stew”). One of the characters is a goliath from Wyrmdoom
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
for swashbuckling battles, tense hostage negotiations, and over-the-top heists. The Sharn Heights Adventures table offers reasons why your characters might need to visit such a location. In addition
, who is working with the Boromar Clan or the Sharn Watch to take down key Daask operatives, is waiting on a bridge. 3 Break into a building connected to Sharn heights to steal something valuable. 4 Stop a crooked Sharn Watch official who is trying to reach a skycoach and flee the city to escape arrest.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
O2. Bone Mill Unless she has been lured elsewhere, Morgantha is encountered here. This is where she grinds children’s bones to make the powder for her dream pastries. A haggard, heavyset old woman
, sharp bodkin impales her bundled-up mound of gray hair.
The dirt-caked windows allow very little light to enter this eight-foot-high chamber, most of which is taken up by a large millstone connected to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. The nightclub has three entrances. Two are connected to the outside: a main entrance guarded by a bouncer and a back door that is locked from inside. Another locked entrance is connected to a stair
-roller games (and more criminal meetings and illegal activities) are accessible from the casino floor. Boromar’s security and management offices are connected by a hallway to the casino floor, the secret
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
will get the dragon out of an old commitment to protect a city.
Connected Creatures Deep dragons appreciate the company of other dragons. Although they view most other species as inferior to
dragonkind, having worth only as servants or tools, the rare individuals who impress them can sometimes earn respect as partners—albeit junior ones. Deep Dragon Wyrmling Connections d6 Connected Creatures
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
these factions are contacted and asked to help out. Tell each player in private why his or her faction is concerned about the missing delegation. The exact reasons for each faction are described as
motivated by their personal calls to action. The mystery of a missing delegation might not seem to be directly connected to whatever personal goal the character brings to the adventure, but then again
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
brilliant artificer might have designed arcane weapons that violated the rules of engagement. A Karrnathi bone knight (see chapter 6) could have overseen a camp where prisoners of war were used as
use this motif, it’s important to develop the story in conjunction with the players whose characters are connected to the villain — either establishing crucial details ahead of time, or developing
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Connected Creatures The encounter tables in this section include a variety of monsters grouped according to themes that might flavor a giant enclave or encounter. Combined with the encounters from
with the elemental and magical nature of giants or places where the Elemental Planes break into the Material Plane. The creatures on these tables might be connected to the cults of Elemental Evil
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
conspired to usurp Asmodeus, yet has failed at every turn. Asmodeus laid a curse on him that causes any deal made with him to lead to calamity. Asmodeus occasionally shows Baalzebul favor for reasons
can tear flesh from bone. Cities embedded in the ice provide shelter for guests and prisoners of Cania’s ruler, the brilliant and conniving archdevil Mephistopheles. Mephistopheles dwells in the ice
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
whips out a bone saw and asks which of the characters she can help first. When she realizes the characters aren’t customers, Arla is disappointed, but she’s open to their questions. She despises Dran
Enterprises’ true headquarters is an expensive and well-appointed flagship called The Maverick. The ship sails constantly, rarely putting into port for security reasons. But the organization has a much
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
in the deep, tritons wear little clothing unless armored for battle. They fashion most of their clothes and other items from materials found in the ocean: coral, seaweed, shells, bone, sea urchin
of the winds, the rustle of leaves, the ingenuity of land-dwelling inventors, or any of countless other surface-world charms, every triton living beyond the waves does so for their own reasons. In some
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. 61. Bone Room Cracked and decaying bones are piled throughout this chamber. In the northwest corner is a black gate.
Creatures. Three sentient ochre jellies and a wight guard this area. The wight
confronts anyone who enters but stands down if the characters look like Thayans and give a credible reason for being here. Otherwise, the creatures attack. Bone Piles. Here lie fragments of bone left
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
from the ramp connecting to the northern section of this roof, a stone bridge leads to a caved-in tunnel. It once connected to what is now the dragon’s den (area H10). Rubble obstructs the tunnel. As
traitorous plans. H10: Anthradusk’s Den This area can be accessed from the upper level of the sanctum (area H15). It once connected to the genie’s tower (area H9c). Massive crystal formations fill this
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
items to feed to the zone’s monsters. If such interlopers can’t provide credible reasons for their presence, the wight orders the helmed horror to attack. Glyph Key. The wight has a glyph key attuned
-Threat Monsters” above). Each creature sits atop a different bone mound, and they all attack when it becomes clear that the characters have not brought food. Bone Piles. These 1-foot-high piles of bones
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
favor for reasons no other archduke can fathom, though some suspect that the Archduke of Nessus still respects the worthiness of this fallen adversary. Cania. Cania, the eighth layer of the Nine Hells, is
an icy hellscape, whose ice storms can tear flesh from bone. Cities embedded in the ice provide shelter for guests and prisoners of Cania’s ruler, the brilliant and conniving archdevil Mephistopheles
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
pier. A murky pool bubbles in the center of the cave. Grimy, unkempt individuals mill about as a massive crocodile at the edge of the pool crushes a meaty bone in its toothy maw.
Eight Corsairs of
above the ground and are connected by a 5-foot-wide wooden plank. Pirate Ship. The ship here is the one the Corsairs sailed to Respite for their morning raid. The ship is empty of loot and crew. Its
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
and cycles beneath the shaft like a red cyclone. Everywhere it moves, it spatters the walls with blood, bone, and viscera. The corpses are sacrifices to Yan-C-Bin, hurled down the shaft by air cultists
a drow hang suspended from hooks connected to chains. Blood pools on the floor beneath them. Beetles scurry along the floor, walls, and down the chains and onto the victims, which faintly struggle
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
bas-relief images of sleeping dwarves. An unlit brazier sits in each corner, and a brass censer hangs from a chain connected to the ceiling in the chamber’s center.
No one in the fire cult knows of
floor is covered in shards of rock and bone. A rough five-foot wall separates the two halves of the room.
Two ogres in plate armor (AC 17) and four half-ogres challenge anyone coming from outside the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Mortuaries Red Wizards bind and reanimate dead flesh and bone in these halls. 86. Hall of Teleportation The walls of this massive hall are carved with reliefs of humanoid monarchs adorned with jeweled
of the glyphs is connected to the evocation magic of the pillars, thereby revealing the function of the glyphs without a check. A character who understands how the glyphs work can take an action to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
succeed on a DC 10 Dexterity saving throw or take 22 (4d10) bludgeoning damage. K11. Laboratory This room consists of a ledge connected to the levels above and below by invisible staircases (see “Kolat
Chamber This room is connected to the levels above and below by invisible staircases (see “Kolat Towers Features”), one descending 20 feet to area K11 and the other climbing 20 feet to area K16. This
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
via staircases in the courtyard (area V25). V24: Rookery Two enormous, skeletal, birdlike creatures perch atop the wooden platform here.
These two bone rocs (see appendix A) are trained to ferry
passengers to and from a similar rookery near the bottom of the mountain. A bone roc attacks only if threatened or harmed. V25: Courtyard The center of the keep features an open-air plaza paved with moon
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to the cult in pursuit of rumors that they can learn to fly, tame the wind, or shed their obesity. Whatever their reasons, they eventually succumb to the cult’s subtle indoctrination, surrendering
as light as leaves. Gaunt and sallow faced, with concave bellies, bulging eyes, and taut skin that enunciates every bone, these living skeletons sustain themselves on nothing more than air and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
, taking 7 (3d4) acid damage on a failed save, or half as much damage on a successful one. With a successful DC 20 Wisdom (Perception) check, a character discovers that the hinges are connected to a
successful DC 20 Wisdom (Perception) check, a character notices that the hinges are connected to four valves, disguised as decorations, that pressurize the spikes in the chest walls. Thieves’ tools and a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
patriar genealogies for a more acceptable heir. Lutecia’s request was assigned to a Guild-connected librarian named Virmele, a lawful evil female human spy who is entertaining bribes from Lower City
temple’s intercession. For countless reasons, Baldurians are reluctant to trust the Watch, the Flaming Fist, or the Guild. When they find it necessary to seek aid from an influential organization, such
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
and crates of long-spoiled food.
The door to this storage room has remained closed for decades. The room contains nothing of value. B7: Fireworks Storeroom This bone-dry storeroom reeks of sulfur
this check. If a character pacifies the wolf, it retrieves a slobbery humanoid bone from under Auriga’s bed and whines until a character plays fetch with it. Trapped Chest. The chest is locked, and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
estate); a stone storehouse full of used saddles, bridles, and reins; and stone stables connected to a fenced-in riding yard and grazing field. Janele Karnveller (NG female Chondathan human commoner) is
honorary title of Royal Armorer. For that and other reasons, the Foehammer name is synonymous with top-quality goods throughout the Dessarin Valley, and Ghelryn intends to keep it that way. Ghelryn hates
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the humanoids that live beneath them. Such tribute is only proper from their perspective, for two reasons. First, their presence in an area benefits everyone by driving away many evils, especially
, it has no need for it. Frost giants do make leather, clothes, and bone tools and adornments from the animals they hunt, but those activities account for almost all of their craftwork. When frost
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
the High Hall to search patriar genealogies for a more acceptable heir. Lutecia’s request was assigned to a Guild-connected librarian named Virmele, a lawful evil female human spy who is entertaining
petitioners seeking the temple’s intercession. For countless reasons, Baldurians are reluctant to trust the Watch, the Flaming Fist, or the Guild. When they find it necessary to seek aid from an






