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Returning 35 results for 'bones being diffusing carved read'.
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Monsters
The Wild Beyond the Witchlight
, part mechanical theater, the outfit makes her look frighteningly tall; without it, she is a hunched and withered bag of bones. She shrouds her wrinkled features behind a gauzy “theater curtain
, surpassed them in power and carved out a Feywild domain for herself in the guise of an archfey named Zybilna. The hags wormed their way into Iggwilv’s good graces, biding their time until they could
Wand of Orcus
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
.
Made from bones as hard as iron, the wand is topped with a magically enlarged skull that once belonged to a human hero slain by Orcus. The wand can magically change in size to better conform to the
until they are destroyed or until dawn of the next day, when they collapse into inanimate piles of bones and rotting corpses. Once you use this property of the wand, you can’t use it again
Monsters
Eberron: Rising from the Last War
Alien Mind. If a creature tries to read Dyrrn’s thoughts or deals psychic damage to it, that creature must succeed on a DC 23 Intelligence saving throw or be stunned for 1 minute. The stunned
horrid site shaped from the leftover flesh and bones of the daelkyr’s sculpting. The walls of the palace undulate as air flows through them, as if the space were breathing. Lair Actions. While
Species
Mordenkainen Presents: Monsters of the Multiverse
glow. Earth genasi hair can appear carved of stone or crystal or resemble strands of spun metal.
Genasi
Tracing their ancestry to the genies of the Elemental Planes, each genasi can tap into the
or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate
Species
Mordenkainen Presents: Monsters of the Multiverse
and reforming without purpose or direction, until a creature exerts deliberate will to stabilize it. Through their potent psionic power, githzerai carved a home for themselves amid the chaos. As the
those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Arrival When the characters arrive at the top of the gulch, read the following boxed text aloud: A fast-moving stream crashes down the gulch. Tiers of rock ascend some seventy feet to the clifftop
of the gulch, a large glowing purple moonstone, carved into the form of a dwarf, stands on a rocky ledge. Glowing purple runes, etched into the ground and walls of the gulch, encircle the moonstone
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
harpsichord made entirely of bones, with human, dwarf, ogre, and halfling finger bones for keys. somber music emanates from it.
Carving. Carved into the north wall is a single measure of musical notes
. They are faded and difficult to read.
The bone harpsichord has been enchanted to play on its own but stops when a living creature comes within 10 feet of it. A detect magic spell reveals an aura of
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
sarcophagus is a human skeleton clad in bits of rusty mail. False columns along the walls are carved in the image of spreading oak trees. The double doors in the southeast corner are sheathed in tarnished
scarlet cloak of the Redbrands or speaks the password “Illefarn” (the name of an ancient elven nation, which once spread across much of the Sword Coast). The stone lid of each sarcophagus is carved to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
carved into the walls are stacked three high. Each of these open tombs contains the dust-covered bones of a long-dead dwarf.
The dwarves laid to rest here were all worshipers of Dumathoin
the following features: Carvings. The smooth-carved walls bear engraved imagery of mountains marbled with veins of glittering minerals, and the marble floor is caked in dust.
Tombs. Shelf-like niches
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
broken stone braziers carved in the shape of spiders. The bones of interlopers slain by Muiral also litter the dungeon. The 15-foot-tall double doors found throughout this level are carved with web patterns, their features chipped and worn. View Player Version
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Skeleton Gate When the characters get close enough to make out the details of the green door, read: This twelve-foot-high, ten-foot-wide door is made of green stone, its surface carved with grinning
arcanaloth whose true name is Ygga Raxyg.” (See area 80 for details.) “There is only one way to leave the dungeon: the ebon pool. Charred bones point the way.” (See area 81 for details on the ebon pool
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
-foot-diameter hole in the east wall, which breaks into the chimney of area A14. In the middle of this room stands a carved stone tub filled with gnawed dwarven bones. The tub is equipped with a faucet
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
A15. Dining Room In the middle of this room, a carved stone dining table (15 feet long by 5 feet wide) is flanked by a pair of equally long wooden benches. Above the table hang two iron chandeliers
to climb up or down the pit with a successful DC 10 Strength (Athletics) check. The bottom of the pit contains moldy animal bones and other refuse discarded by the dwarves after their meals.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Getting Started To begin, read the following boxed text aloud: The entrance to this cave is flanked by carved stone blocks etched with strange geometric patterns. You hear sounds of something
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Mound Entrance When the characters move to the barrow entrance, read the following: Tall monoliths line the earthen corridor that connects the barrow’s entrance to the burial chamber far within. Motes
fieldstones. The ceilings are corbeled fieldstone 10 feet high and supported by carved stone pillars. Motes of continual flame light the passage and chambers. The flames produce no heat. They’re Wiggan’s
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
21. Esclarotta’s Tomb This icy cyst has no obvious means of entry or egress. However, a creature can teleport to this buried chamber via area 17. You appear in an oval cave carved from solid glacial
of the sarcophagus is sculpted into the likeness of a female giant with long flowing hair.
The sarcophagus is 20 feet long, 10 feet wide, and 10 feet tall. Dwarvish runes carved into its base spell
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
21. Esclarotta’s Tomb This icy cyst has no obvious means of entry or egress. However, a creature can teleport to this buried chamber via area 17. You appear in an oval cave carved from solid glacial
of the sarcophagus is sculpted into the likeness of a female giant with long flowing hair. The sarcophagus is 20 feet long, 10 feet wide, and 10 feet tall. Dwarvish runes carved into its base spell the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Khorvaire. Many of the greatest artifacts in history were made in Argonnessen. Dragons are infused with magic, and their creations are made from the bones and scales of their kind. Trinkets from
Argonnessen d10 Trinket 1 A pierced dragon scale on a cord 2 A statuette of a dragon carved from black bone 3 A dragon’s tooth, engraved with an unknown sigil 4 A child’s doll of a dragon, woven from
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. Disposal Cave The stench of death fills these caves, which the giants visit infrequently. 11a. Faces of Halaster Stone Faces. Giant-carved visages of Halaster cover the walls. Each face has a
different expression.
Corpses. Dozens of humanoid corpses in varying stages of putrefaction, including a few reduced to moldy bones, lie stacked like cordwood against the walls.
The stone giants have
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X1. Temple Facade A snow-swept gravel road climbs the mountainside as it travels north from Tsolenka Pass toward the temple. When the characters reach the end of this road, read: The road fades away
under a covering of snow, but it takes you far enough to see the facade of some kind of temple carved into the sheer mountainside ahead. The front of the structure is fifty feet high and has six
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Needle’s Bones A wide sinkhole yawns before you, the earth around it littered with goblin bones. The opening is 90 feet across and roughly circular, and the stone walls are nearly vertical. Thirty
feet down, the sinkhole is filled with murky green water. Hundreds of frogs hop from one floating plant to another.
The massive rib cage and fine wing bones of a dragon rise above the murk. Vines
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Approaching the Den When the characters first approach the werewolf den, read: Above the tree line, carved into the side of a rocky mountain spur, is a wide, torchlit cave that looks like the gaping
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
dies, its body transforms into a pool of stinking ichor. Shadowfell Wardrobe The scene on this door depicts ghouls gnawing on bones. When the door is opened, read: You gaze out across an ancient
60. Cog of Blood Five teak wardrobes stand against the ironclad walls of this chamber, each with a door bearing a carved image or scene. Puddles of gray slime cover parts of the floor. The room has
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Arrival in Yon When the characters first arrive in Yon, read: You stand on a path that wends between rocky crags on a mountainside. The sky is dark and full of roiling thunderclouds. You are greeted
by a howling wind. For a second, lightning splits the sky, striking nearby mountaintops and illuminating a distant pinnacle of rock that has a foreboding castle carved out of it.
The distant castle
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
mausoleum is dark and dusty. You see four empty alcoves with raised floors. Etched into the far wall is a verse written in Draconic. Characters who can read the Draconic script can decipher the
writing on the wall: Here lie the bones and treasures of
Argynvost, lord of Argynvostholt and
founder of the Order of the Silver Dragon.
Development If the skull of Argynvost is brought from Castle
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
wolf allies. A five-foot-high stone ledge overlooks this large cave, which has a smoldering campfire at the far west end. The floor is covered with gnawed bones. If Skennis is reduced to 0 hit points
, read: The old man cackles. “When Kiril returns,” he says to you with his last breath, “he’ll skin you alive.” Treasure Skennis’s electrum flute is nonmagical and worth 250 gp. Skennis also carries a pouch containing four 50 gp gemstones.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
be utterly destroyed. If the characters finish off Strahd in his coffin, read: Strahd can’t hide his surprise as death takes him into the black abyss. Surprise turns to rage, and the Pillarstone of
and sink into his skull as his corpse deteriorates before you. In a matter of moments, only bones, dust, and noble garb remain. Strahd von Zarovich, the dark lord of Barovia, is dead and gone.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
The Sky Is Falling When the characters safely reach the ground, read the following text: Above the field west of Kalaman, the Bastion of Takhisis crumbles. As the flying citadel tilts precariously
.
The characters land a quarter mile from Kalaman’s west wall. There is little risk of the flying citadel crashing on the characters, but fallen rocks and the bones of death dragons litter the field
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Descending into Avernus When the characters step through the portal in Sigil, they emerge along a shelf in a mountainside cliff. Read or paraphrase the following to set the scene: Shrieking gusts of
hot air assault your senses as you step into Avernus. Miasmic clouds roil over a ravaged landscape of broken rocks, bleached bones, and jagged metal. The dusty atmosphere reeks of sulfur and tar
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Started To begin, read the following boxed text aloud:
A tunnel made of hard-packed earth leads into darkness. The cave echoes with high-pitched bickering overtopped by a loud, bestial squeal
.
Boxed Text. Text that appears in a box like the one in this section is meant to be read aloud or paraphrased for the players when their characters first arrive at a location or under a specific
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Carved into each gravestone is the name of a long-dead priest or nun. Some of the names include Brother Martek, Brother Valen, Sister Constance, and Sister Lenora. Sun’s Grave The gravestone marked X
is carved with roses and bears a 3-inch-diameter sun-shaped indentation on its east side. Engraved beneath the indentation is the name Petrovna. If Tasha Petrovna’s holy symbol (see chapter 4, area
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
76. Trial of the Octagon Carved into the door of this room is an octagon. When the characters open the door, read: The ceiling of this plaster-walled room is fifteen feet high. A leather-backed tome
found with a successful DC 10 Wisdom (Perception) check. If the lines of the nursery rhyme (see below) are read aloud in reverse order, starting with the last line and ending on the first, the doors
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
ship’s capabilities; the Lambent Zenith was ripped asunder, and its prow plunged into Havock’s heart. When the characters approach Havock and the wreckage (shown on map 3.1), read or paraphrase the
the bones is the shipwreck of a large galleon broken into three large chunks: the sterncastle, nestled in the corpse’s hip bones; the starboard section, embedded in the ribcage; and the prow, stabbed
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
25. Scrying Pool Behind the secret door, water fills a carved stone font.
Withers uses this font to speak to creatures outside the tomb and contact his tomb guardian. A detect magic spell or
similar effect reveals an aura of divination over the water. When any character gazes into the font, read: As the water begins to swirl, eerie light emanates from within the basin. Slowly, an image resolves
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
34. Peephole If one or more characters approach this area from the south, read: The corridor turns sharply to the left. At the corner just before the turn, a peephole is carved into the stone wall at






