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Returning 35 results for 'bones berries diffusing continues replica'.
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Spells
Player’s Handbook
Choose a pile of bones or a corpse of a Medium or Small Humanoid within range. The target becomes an Undead creature: a Skeleton if you chose bones or a Zombie if you chose a corpse.
On each of your
chamber or corridor. If you issue no commands, the creature takes the Dodge action and moves only to avoid harm. Once given an order, the creature continues to follow it until its task is complete.
The
Magic Items
Forgotten Realms: Adventures in Faerûn
The Crown of Horns contains the essence and intelligence of Myrkul, one of the Dead Three. This ghastly crown is a pale silver circlet with four curved bones set around its rim. On the crown's brow
dying essence. Myrkul has since returned to become one of the Dead Three, and the Crown of Horns continues to further his gruesome will by seeking out mortal agents and gradually transforming them into
Animate Dead
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead
creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the GM has the creature's game statistics).
On each of your turns, you can use a bonus action to mentally
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Choose a pile of bones or a corpse of a Medium or Small Humanoid within range. The target becomes an Undead creature: a Skeleton if you chose bones or a Zombie if you chose a corpse (see appendix B
general command, such as to guard a chamber or corridor. If you issue no commands, the creature takes the Dodge action and moves only to avoid harm. Once given an order, the creature continues to
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
similar contents.
A: Entryway. Situated in the middle of this intersection, facing the cave mouth, the skull of a boar rests atop a pile of humanoid and animal bones. A character who succeeds on a DC
10 Intelligence (Religion) check can ascertain that the bones are a warning to stay away.
B: Boar Pen. The gate to this room is lashed shut with rope. It holds a boar that is the anchorite’s
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
O2. Bone Mill Unless she has been lured elsewhere, Morgantha is encountered here. This is where she grinds children’s bones to make the powder for her dream pastries. A haggard, heavyset old woman
with a face as wrinkled as a boiled apple sweeps the floor, pushing around a few old bones and stirring up a cloud of white dust with her broom. She wears a bloodstained, flour-caked apron. A long
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Choose a pile of bones or a corpse of a Medium or Small Humanoid within range. The target becomes an Undead creature: a Skeleton if you chose bones or a Zombie if you chose a corpse (see “Creature
continues to follow it until its task is complete. The creature is under your control for 24 hours, after which it stops obeying any command you’ve given it. To maintain control of the creature for another
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target
becomes a skeleton if you chose bones or a zombie if you chose a corpse (the DM has the creature’s game statistics). On each of your turns, you can use a bonus action to mentally command any creature
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target
becomes a skeleton if you chose bones or a zombie if you chose a corpse (the DM has the creature’s game statistics). On each of your turns, you can use a bonus action to mentally command any creature
Orc
Legacy
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Species
Volo's Guide to Monsters
created the orcs and continues to direct their destiny. He is aided and abetted by the other warrior deities, Bahgtru and Ilneval, who bring strength and cunning to the battlefield. The followers of all
corpse’s ears for three days to ward off any retribution, and then bury or burn them.
Three ravens is always a good sign.
It is good luck to spit where you are about to sleep.
Gnome bones can
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
than I could overcome with my wits and talents. There, I said it. I’m just not good enough to try it by myself.
“Everyone else thinks this is a fool’s errand,” he continues. “The king’s tomb, where
the axe lies, was hidden even from his own people, but I believe we can find it together!” Gargosh continues in detail, giving the adventurers a crash course on Besilmer history (see the “Ancient
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
as much damage with a successful DC 17 Dexterity saving throw. Any creature that fails this save is grabbed by skeletal hands and pulled into the sphere, which continues to roll over any other
creature that fails to escape is inside the boulder when it hits, and is caught in an explosion of bones and stone, taking 14 (4d6) bludgeoning damage and 14 (4d6) slashing damage.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
east road leads to an arching stone bridge and continues on to the village of Barovia (area E). If the characters are traveling with Vistani, the Vistani lead them along the northwest road to the
from the gallows. Characters who dig up the graves find rotted coffins containing moldy bones. The Hanged One As the characters leave the area, read: You hear a creaking noise behind you, coming from
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
much damage with a successful DC 17 Dexterity saving throw. Any creature that fails this first save is grabbed by skeletal hands and pulled into the sphere, which continues to roll over any other
creature that fails to escape is inside the boulder when it hits, and is caught in an explosion of bones and stone, taking 14 (4d6) bludgeoning damage and 14 (4d6) slashing damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Golems Golems are made from humble materials — clay, flesh and bones, iron, or stone — but they possess astonishing power and durability. A golem has no ambitions, needs no sustenance, feels no pain
incapacitated, it continues to follow its last orders to the best of its ability. When it can’t fulfill its orders, a golem might react violently — or stand and do nothing. A golem that has been
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
mushrooms, berries, lichens, herbs, rabbit, venison, and other forest bounties. Fergus’s food is available to visitors for a small donation, as is the fine elven wine produced by the council-owned winery
animate bones. Death-at-Sunset was probably too wicked to die only once.” [Partially true; dracoliches exist, but Death-at-Sunset isn’t one.] Traveling Merchant A traveling merchant named Sunny
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
creatures pass through the tunnel again. M2: Fallen Shop Mismatched bones lie scattered around this large chamber. Though the cavern itself is natural, its ceiling has caved in—and with it, part of a
hour, but the intact Istarian bottles are worth 200 gp each to a collector. M5: Bone Gauntlet Enormous reptilian bones jut from the walls of this natural corridor. A character who examines the bones and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
peace and the Treaty of Thronehold. He fled to the city of Stormreach in Xen’drik with a small band of followers, and he continues to rally support against “the monster that sits on our throne
legions of Karrnath’s undead soldiers in case they are needed again. Fort Bones Fortresses such as this one dot the hilltops of Karrnath, watching for signs of enemy encroachment even since the Last War
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
skeletal remains of the losers of a previous game of pelota in this area. Atop the bones rest several figurines and a plaque, all made of jade, and a glistening black ball 1 foot in diameter. Cursed
) force damage. When the ball moves out of a goal, it flies to the center of the corridor and hovers, awaiting the start of another point. The game continues until the characters die or score a goal
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
marble archways supported by thick white marble columns. Some sections of the walkways have collapsed due to age or seismic activity.
The characters are free to pick berries, gather fallen branches
the grave find a human skeleton clad in tattered clothes and a fully charged wand of fireballs. 2e. Western Forest The forest continues off the map and follows the underground river for several hundred
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
which the banyan tree grew is now dead and has rotted away, leaving a large columnar shaft within the trunk of the banyan that the dragon has expanded into a subterranean lair. The banyan continues to
comfortably lounge. Threaded through the branches are bones from the dragon’s meals—some messily clustered among the leaves, and others deliberately arranged to create macabre dioramas for the dragon’s
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
17. The Boiling Bubble A sunken stone ledge projects out into the boiling lake. The corridor from the dungeon continues out into the lake under a magical force field that keeps out the water by
intelligently attack intruders, being careful not to bump the protective skin walls. The crab is experienced in fighting in this manner, as is evidenced by the bones scattered about, but the characters are
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
a severed humanoid hand are placed in the brazier and set on fire (see area E4), a silver flame quickly consumes the brazier’s contents and continues to burn for a tenday. This fire generates heat
hill is strewn with bones and holds the sleeping forms of several harmless animals (foxes, hares, goats, owls, wolf pups, and young bears) that share the space peacefully. The white moose makes its
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
this devil face is teleported to area 27A. Charred Remains. Strewn near the southeast corner is a heap of charred bones and skulls, plus the crisped and blackened remains of clothing and gear, arms
replica of the crown inlaid in silver on the lower front panel of the seat. If the silver end of the scepter is applied to this inlay, the throne sinks down and reveals a 5-foot-wide passageway that leads south.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the characters’ minds (see “The Rhyme”). The scene played out in the book also continues to its conclusion, showing the tiny representation of Shemshime being crushed beneath a millstone
. Noteworthy in the scene is the replica of the enormous sculpture hanging from the ceiling above the stacks (see area F1 for a description of the sculpture). Shemshime Medium undead
Armor Class 13
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
independent machinery, still functions. S62: Commander’s Bones A cobwebbed Humanoid skeleton in a regal uniform is sprawled on the cold floor here. These are the jumbled bones of the ship’s commander, whose
the ship’s hull in this area. A dark, narrow tunnel extends from the opening and into the mountainside. If the characters follow the tunnel, it continues for 1 mile before exiting into the Barrier
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
a pile of bones. 2. Antechamber The scent of warm, humid rot smothers this dismal chamber. Mosaics cover the walls, their colors faded and images scrambled by lost tiles. A thick layer of mud covers
there, but because of the hundreds of stray bones that lie beneath the water—the remains of animals sacrificed to Phenax. More than the dead dwell in Orestes’s tomb, though. Lampads. Two unsettlingly
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
dead and their names have worn away. If the characters open these slabs, they find only dust and bones inside. The piece of paper is on a slab in front of an open nook that never held a dead Dolindar
gp to a planar scholar (such as Eldon, who promises to buy the book once returned to Neverwinter) A snow globe containing a miniature replica of the city of Neverwinter, worth 350 gp B5: Puzzle Door
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
be heard everywhere on the battlefield, but they have no source. Crumbling buildings, bare trees, blast craters, and jumbles of bones around spears and swords indicate an immense battle. None of the
continues to turn unless its blades are wholly destroyed. Each blade has AC 13, 30 hit points, and immunity to poison and psychic damage. As long as at least two blades are turning, they keep the smoke 30
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
living in such a dangerous city. As a result, few desperate elders seek the blessing of the Lord of Bones. Those who do, though, tend to be both cagey and wealthy, which means that although Myrkul’s
that the last true heir of the Raddle patriar family died several years ago. Despite this, “Dowager Raddle” continues to throw lavish social events at her estate, though she never personally attends
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
living in such a dangerous city. As a result, few desperate elders seek the blessing of the Lord of Bones. Those who do, though, tend to be both cagey and wealthy, which means that although Myrkul’s
that the last true heir of the Raddle patriar family died several years ago. Despite this, “Dowager Raddle” continues to throw lavish social events at her estate, though she never personally attends
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
8. Crevasse The characters arrive here by one of three routes: the tunnel from area 1, the storeroom at area 7, or the rough-hewn passage to the south, which continues off the map for about one
organic matter in the crevasse to age and decompose at half the normal rate. Currently heaped at the bottom among broken and well-gnawed bones is the half-eaten body of Thel Dendrar, the woodcarver of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
clay pots suggest this long chamber was once a series of sleeping quarters and storage spaces. Stray yellowed bones litter the dirt floor.
A character who examines the rodent-gnawed bones and
tools and ancient bones. The hard dirt floor is gouged in several places.
Upon seeing the wreckage, Zhong Yin says this area must have been the former main entryway to the Yun Dynasty palace. The
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Hanging above the mantelpiece is a wood-framed portrait of a family: a man and a woman with two smiling children—the same children you saw outside. The marble staircase continues upward.
The red
marble staircase that started on the first floor continues its upward spiral to area D11. A cold draft flows down the steps. D7a–D7b: Servants’ Room and Closet An undecorated bedroom contains a pair of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
bones on the waterside ice shelf as all that’s left of the monster. Otherwise, the bones are described as evidence of monstrous predators in the area. While Barking Seal and Bonecarver speak with the
magic armor with no obvious effects, the villagers are unlikely to notice. The fight continues until one contestant is unconscious and dying. (Allow Orcaheart to make death saving throws if he drops to 0






