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Returning 35 results for 'bones bursting diffusing changeling realm'.
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races
Eberron: Forge of the Artificer
in the fey realm.
In their true form, changelings appear faded, their features almost devoid of detail. It is rare to see one in that form, for a typical changeling alters their shape the way others
With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face may reveal an aspect of
races
;or just on a whim—and many more humans simply got lost on a shadow road or abandoned and ultimately became stranded in the Shadow Realm. And that new life in shadows must ultimately change a
drastically diverging in some ways.
Changeling Names
Changelings typically take on the naming customs of the dominant peoples in the communities they grow up in. Where umbral humans are concentrated
Changeling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Mordenkainen Presents: Monsters of the Multiverse
changelings today—even in those changelings who have never set foot in the fey realm. Each changeling decides how to use their shape-shifting ability, channeling either the peril or the joy of the
With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a disguise. For
Eladrin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Mordenkainen’s Tome of Foes
Eladrin are elves native to the Feywild, a realm of beauty, unpredictable emotion, and boundless magic. An eladrin is associated with one of the four seasons and has coloration reminiscent of that
emotional state. For example, an eladrin might shift to autumn if filled with contentment, another eladrin could change to winter if plunged into sorrow, still another might be bursting with joy and become an
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
foot in the fey realm. In their true form, changelings appear faded, their features almost devoid of detail. It is rare to see one in that form, for a typical changeling alters their shape the way
this species
Speed: 30 feet
As a Changeling, you have these special traits. Changeling Instincts. Thanks to your connection to the fey realm, you gain proficiency in two of the following skills
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
foot in the fey realm. In their true form, changelings appear faded, their features almost devoid of detail. It is rare to see one in that form, for a typical changeling alters their shape the way
this species
Speed: 30 feet
As a Changeling, you have these special traits. Changeling Instincts. Thanks to your connection to the fey realm, you gain proficiency in two of the following skills
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
foot in the fey realm. In their true form, changelings appear faded, their features almost devoid of detail. It is rare to see one in that form, for a typical changeling alters their shape the way
this species
Speed: 30 feet
As a Changeling, you have these special traits. Changeling Instincts. Thanks to your connection to the fey realm, you gain proficiency in two of the following skills
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
in changelings today—even in those changelings who have never set foot in the fey realm. Each changeling decides how to use their shape-shifting ability, channeling either the peril or the joy of the
Changeling With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
in changelings today—even in those changelings who have never set foot in the fey realm. Each changeling decides how to use their shape-shifting ability, channeling either the peril or the joy of the
Changeling With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
in changelings today—even in those changelings who have never set foot in the fey realm. Each changeling decides how to use their shape-shifting ability, channeling either the peril or the joy of the
Changeling With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
walking speed is 30 feet. Changeling Instincts. Thanks to your connection to the fey realm, you gain proficiency with two of the following skills of your choice: Deception, Insight, Intimidation
Changeling Traits As a changeling, you have the following racial traits. Creature Type. You are a Fey. Size. You are Medium or Small. You choose the size when you select this race. Speed. Your
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
walking speed is 30 feet. Changeling Instincts. Thanks to your connection to the fey realm, you gain proficiency with two of the following skills of your choice: Deception, Insight, Intimidation
Changeling Traits As a changeling, you have the following racial traits. Creature Type. You are a Fey. Size. You are Medium or Small. You choose the size when you select this race. Speed. Your
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
walking speed is 30 feet. Changeling Instincts. Thanks to your connection to the fey realm, you gain proficiency with two of the following skills of your choice: Deception, Insight, Intimidation
Changeling Traits As a changeling, you have the following racial traits. Creature Type. You are a Fey. Size. You are Medium or Small. You choose the size when you select this race. Speed. Your
magic-items
Forgotten Realms: Adventures in Faerûn
The Crown of Horns contains the essence and intelligence of Myrkul, one of the Dead Three. This ghastly crown is a pale silver circlet with four curved bones set around its rim. On the crown's brow
wearer to spread dread and destruction wherever possible.
Destroying the Crown. The crown is destroyed if it is worn by Myrkul's successor, Kelemvor, while he sits on the throne of Myrkul's former realm, the Bone Castle.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Khyber In Khyber, you could… Fight mind flayers and armies of hideous aberrations. Discover a wondrous realm lit by an inner sun. Prevent a fiendish overlord from escaping its ancient prison. The
aberrations, fiends, and all manner of monsters. Any time someone descends below the surface of the world, they enter Khyber. But the underworld takes two very different forms. First is the natural realm
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Khyber In Khyber, you could… Fight mind flayers and armies of hideous aberrations. Discover a wondrous realm lit by an inner sun. Prevent a fiendish overlord from escaping its ancient prison. The
aberrations, fiends, and all manner of monsters. Any time someone descends below the surface of the world, they enter Khyber. But the underworld takes two very different forms. First is the natural realm
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Khyber In Khyber, you could… Fight mind flayers and armies of hideous aberrations. Discover a wondrous realm lit by an inner sun. Prevent a fiendish overlord from escaping its ancient prison. The
aberrations, fiends, and all manner of monsters. Any time someone descends below the surface of the world, they enter Khyber. But the underworld takes two very different forms. First is the natural realm
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
resemble his dead realm of Thanatos, and all creatures would become undead under his control. Under its black sky, Thanatos is a land of bleak mountains, barren moors, ruined cities, and forests of
twisted black trees. Tombs, mausoleums, gravestones, and sarcophagi litter the landscape. Undead swarm across the plane, bursting from their tombs and graves to tear apart any creatures foolish enough
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
resemble his dead realm of Thanatos, and all creatures would become undead under his control. Under its black sky, Thanatos is a land of bleak mountains, barren moors, ruined cities, and forests of
twisted black trees. Tombs, mausoleums, gravestones, and sarcophagi litter the landscape. Undead swarm across the plane, bursting from their tombs and graves to tear apart any creatures foolish enough
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Miscellaneous Upgrades The following upgrades don’t apply to a specific element of the ship. A ship can use any number of them, but it can gain a specific upgrade only once. Bones of Endless Toil The
bones of ancient, mysterious creatures festoon the ship. Potent runes crawl across these remains, emitting a sickly green radiance. When a humanoid dies aboard the ship, that creature must make a DC
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Miscellaneous Upgrades The following upgrades don’t apply to a specific element of the ship. A ship can use any number of them, but it can gain a specific upgrade only once. Bones of Endless Toil The
bones of ancient, mysterious creatures festoon the ship. Potent runes crawl across these remains, emitting a sickly green radiance. When a humanoid dies aboard the ship, that creature must make a DC
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Miscellaneous Upgrades The following upgrades don’t apply to a specific element of the ship. A ship can use any number of them, but it can gain a specific upgrade only once. Bones of Endless Toil The
bones of ancient, mysterious creatures festoon the ship. Potent runes crawl across these remains, emitting a sickly green radiance. When a humanoid dies aboard the ship, that creature must make a DC
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
resemble his dead realm of Thanatos, and all creatures would become undead under his control. Under its black sky, Thanatos is a land of bleak mountains, barren moors, ruined cities, and forests of
twisted black trees. Tombs, mausoleums, gravestones, and sarcophagi litter the landscape. Undead swarm across the plane, bursting from their tombs and graves to tear apart any creatures foolish enough
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
world. Elves had yet to set dainty foot out of the fey realm when the thunder of the giants’ steps shook the world to its bones, and even the dragons were yet unaware of the power and glory they would
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
world. Elves had yet to set dainty foot out of the fey realm when the thunder of the giants’ steps shook the world to its bones, and even the dragons were yet unaware of the power and glory they would
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
world. Elves had yet to set dainty foot out of the fey realm when the thunder of the giants’ steps shook the world to its bones, and even the dragons were yet unaware of the power and glory they would
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
bones.” Most locals have no idea of how right they are. While some truly ancient ruins in this area go back to the days of the first great elf kingdoms, none of these figure into the story of this
adventure. The earliest realm that does is the shield dwarf kingdom of Besilmer, which was founded nearly six thousand years ago in −4420 DR. Its existence is so far back in the mists of history that only a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
bones.” Most locals have no idea of how right they are. While some truly ancient ruins in this area go back to the days of the first great elf kingdoms, none of these figure into the story of this
adventure. The earliest realm that does is the shield dwarf kingdom of Besilmer, which was founded nearly six thousand years ago in −4420 DR. Its existence is so far back in the mists of history that only a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
bones.” Most locals have no idea of how right they are. While some truly ancient ruins in this area go back to the days of the first great elf kingdoms, none of these figure into the story of this
adventure. The earliest realm that does is the shield dwarf kingdom of Besilmer, which was founded nearly six thousand years ago in −4420 DR. Its existence is so far back in the mists of history that only a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
enchantments to avoid the effects of sunlight; others say that he has relies on changeling impersonators to take his place in the daylight. As for Drago Thul, he refused to stand down when Kaius III pushed for
legions of Karrnath’s undead soldiers in case they are needed again. Fort Bones Fortresses such as this one dot the hilltops of Karrnath, watching for signs of enemy encroachment even since the Last War
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
enchantments to avoid the effects of sunlight; others say that he has relies on changeling impersonators to take his place in the daylight. As for Drago Thul, he refused to stand down when Kaius III pushed for
legions of Karrnath’s undead soldiers in case they are needed again. Fort Bones Fortresses such as this one dot the hilltops of Karrnath, watching for signs of enemy encroachment even since the Last War
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
enchantments to avoid the effects of sunlight; others say that he has relies on changeling impersonators to take his place in the daylight. As for Drago Thul, he refused to stand down when Kaius III pushed for
legions of Karrnath’s undead soldiers in case they are needed again. Fort Bones Fortresses such as this one dot the hilltops of Karrnath, watching for signs of enemy encroachment even since the Last War
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
222, a fetid realm of ooze and fungi, obeys the whims of Juiblex and Zuggtmoy. The Death Dells Yeenoghu and his gnoll servants prowl layer 422—a cruel, desolate realm. The Endless Maze Layer 600’s
days at least. Layers 45–47: Azzagrat The demon lord Graz’zt embodies manipulation and cruelty, tempting mortals with the promise of appalling delights and decadent luxuries. He rules over the realm of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
222, a fetid realm of ooze and fungi, obeys the whims of Juiblex and Zuggtmoy. The Death Dells Yeenoghu and his gnoll servants prowl layer 422—a cruel, desolate realm. The Endless Maze Layer 600’s
days at least. Layers 45–47: Azzagrat The demon lord Graz’zt embodies manipulation and cruelty, tempting mortals with the promise of appalling delights and decadent luxuries. He rules over the realm of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
222, a fetid realm of ooze and fungi, obeys the whims of Juiblex and Zuggtmoy. The Death Dells Yeenoghu and his gnoll servants prowl layer 422—a cruel, desolate realm. The Endless Maze Layer 600’s
days at least. Layers 45–47: Azzagrat The demon lord Graz’zt embodies manipulation and cruelty, tempting mortals with the promise of appalling delights and decadent luxuries. He rules over the realm of






