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Cadaver Collector
Legacy
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Monsters
Mordenkainen’s Tome of Foes
Magic Resistance. The cadaver collector has advantage on saving throws against spells and other magical effects.
Summon Specters (Recharges after a Short or Long Rest). As a bonus action, the cadaver
back to Acheron, but if a summoner comes to a bad end, a cadaver collector might wander the Material Plane for centuries, collecting corpses while searching for a way to return home.
Sweeping the Dead
Magic Items
Wayfinder's Guide to Eberron
(Medicine) check with a +6 bonus. If this check succeeds, the docent stabilizes you.
Random Properties. A docent has the following properties:
Languages. The docent knows Common, Giant, and 1d4
additional languages chosen by the DM. If a docent knows fewer than six languages, it can learn a new language after it hears or reads the language through your senses.
Skills. The docent has a +7 bonus to
classes
Player’s Handbook
, disheartening foes, and creating illusions. Bards believe the multiverse was spoken into existence and that remnants of its Words of Creation still resound and glimmer on every plane of existence. Bardic
determine your available spell slots.
Bard Features
——Spell Slots per Spell Level——
Level
Proficiency Bonus
Class Features
Bardic Die
Cantrips
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Proficiency Bonus. A character’s Proficiency Bonus increases at certain levels, as shown in the Character Advancement table and your class features table in “Character Classes”. When your Proficiency Bonus
New Class Features. Look at your class features table in “Character Classes”, and note the features you gain at your new level in that class. Make any choices offered by a new feature. Adjust
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Proficiency Bonus. A character’s Proficiency Bonus increases at certain levels, as shown in the Character Advancement table and your class features table in “Character Classes”. When your Proficiency Bonus
New Class Features. Look at your class features table in “Character Classes”, and note the features you gain at your new level in that class. Make any choices offered by a new feature. Adjust
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Proficiency Bonus. A character’s Proficiency Bonus increases at certain levels, as shown in the Character Advancement table and your class features table in “Character Classes”. When your Proficiency Bonus
New Class Features. Look at your class features table in “Character Classes”, and note the features you gain at your new level in that class. Make any choices offered by a new feature. Adjust
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
things in the environment or in creatures’ behavior Charisma Influence, entertain, or deceive Proficiency Bonus Add your Proficiency Bonus to an ability check when the DM determines that a skill or
tool proficiency is relevant to the check and you have that proficiency. For example, if a rule refers to a Strength (Acrobatics or Athletics) check, you can add your Proficiency Bonus to the check if
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
things in the environment or in creatures’ behavior Charisma Influence, entertain, or deceive Proficiency Bonus Add your Proficiency Bonus to an ability check when the DM determines that a skill or
tool proficiency is relevant to the check and you have that proficiency. For example, if a rule refers to a Strength (Acrobatics or Athletics) check, you can add your Proficiency Bonus to the check if
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
things in the environment or in creatures’ behavior Charisma Influence, entertain, or deceive Proficiency Bonus Add your Proficiency Bonus to an ability check when the DM determines that a skill or
tool proficiency is relevant to the check and you have that proficiency. For example, if a rule refers to a Strength (Acrobatics or Athletics) check, you can add your Proficiency Bonus to the check if
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
things in the environment or in creatures’ behavior Charisma Influence, entertain, or deceive Proficiency Bonus Add your Proficiency Bonus to an ability check when the DM determines that a skill or
tool proficiency is relevant to the check and you have that proficiency. For example, if a rule refers to a Strength (Acrobatics or Athletics) check, you can add your Proficiency Bonus to the check if
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
things in the environment or in creatures’ behavior Charisma Influence, entertain, or deceive Proficiency Bonus Add your Proficiency Bonus to an ability check when the DM determines that a skill or
tool proficiency is relevant to the check and you have that proficiency. For example, if a rule refers to a Strength (Acrobatics or Athletics) check, you can add your Proficiency Bonus to the check if
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
things in the environment or in creatures’ behavior Charisma Influence, entertain, or deceive Proficiency Bonus Add your Proficiency Bonus to an ability check when the DM determines that a skill or
tool proficiency is relevant to the check and you have that proficiency. For example, if a rule refers to a Strength (Acrobatics or Athletics) check, you can add your Proficiency Bonus to the check if
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
when exploring a dungeon, fighting monsters, or engaging in a tense negotiation. The character classes are described in the Classes section.
Your character receives a number of benefits from your
choice of class. Many of these benefits are class features — capabilities (including spellcasting) that set your character apart from members of other classes. You also gain a number of proficiencies
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
when exploring a dungeon, fighting monsters, or engaging in a tense negotiation. The character classes are described in the Classes section.
Your character receives a number of benefits from your
choice of class. Many of these benefits are class features — capabilities (including spellcasting) that set your character apart from members of other classes. You also gain a number of proficiencies
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
if you multiclass. For instance, if you’re a 4th-level multiclass character, you haven’t yet received the Ability Score Improvement feature because you haven’t attained 4th level in one of your classes
. When multiclassing, do you get the cantrips from all your classes? If any of your classes grants you cantrips, you get all of them. Do you gain proficiency in more saving throws when multiclassing? A
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
if you multiclass. For instance, if you’re a 4th-level multiclass character, you haven’t yet received the Ability Score Improvement feature because you haven’t attained 4th level in one of your classes
. When multiclassing, do you get the cantrips from all your classes? If any of your classes grants you cantrips, you get all of them. Do you gain proficiency in more saving throws when multiclassing? A
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
if you multiclass. For instance, if you’re a 4th-level multiclass character, you haven’t yet received the Ability Score Improvement feature because you haven’t attained 4th level in one of your classes
. When multiclassing, do you get the cantrips from all your classes? If any of your classes grants you cantrips, you get all of them. Do you gain proficiency in more saving throws when multiclassing? A
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
when exploring a dungeon, fighting monsters, or engaging in a tense negotiation. The character classes are described in the Classes section.
Your character receives a number of benefits from your
choice of class. Many of these benefits are class features — capabilities (including spellcasting) that set your character apart from members of other classes. You also gain a number of proficiencies
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
counterparts. Hit Dice Most creatures without character classes have their Hit Die type determined by their size (d4 for Tiny creatures, d6 for Small creatures, and so forth). However, companions are
companion can’t read, speak, or write any language, even if similar creatures normally can. Proficiency Bonus Because a companion’s effectiveness and survivability depend on the training and
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
counterparts. Hit Dice Most creatures without character classes have their Hit Die type determined by their size (d4 for Tiny creatures, d6 for Small creatures, and so forth). However, companions are
companion can’t read, speak, or write any language, even if similar creatures normally can. Proficiency Bonus Because a companion’s effectiveness and survivability depend on the training and
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
counterparts. Hit Dice Most creatures without character classes have their Hit Die type determined by their size (d4 for Tiny creatures, d6 for Small creatures, and so forth). However, companions are
companion can’t read, speak, or write any language, even if similar creatures normally can. Proficiency Bonus Because a companion’s effectiveness and survivability depend on the training and
compendium
- Sources->Dungeons & Dragons->The Pugilist Class
Piss and Vinegar Throw Barbs and Hands Some Pugilists revel in their reputations as heels, happily playing up their bad behavior for notoriety. Despised by their enemies for their obscene curses and
dirty tricks, these Pugilists take pride in their ability to provoke and willingness to win fights at any cost. Level 3: Bad Attitude You gain proficiency in the Intimidation skill if you don’t have
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Monsters with Classes You can use the rules in chapter 3 of the Player’s Handbook to give class levels to a monster. For example, you can turn an ordinary werewolf into a werewolf with four levels of
), ignoring the class’s Hit Die progression. The monster’s proficiency bonus is based on its challenge rating, not its class levels. Once you finish adding class levels to a monster, feel free to tweak
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Monsters with Classes You can use the rules in chapter 3 of the Player’s Handbook to give class levels to a monster. For example, you can turn an ordinary werewolf into a werewolf with four levels of
), ignoring the class’s Hit Die progression. The monster’s proficiency bonus is based on its challenge rating, not its class levels. Once you finish adding class levels to a monster, feel free to tweak
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Monsters with Classes You can use the rules in chapter 3 of the Player’s Handbook to give class levels to a monster. For example, you can turn an ordinary werewolf into a werewolf with four levels of
), ignoring the class’s Hit Die progression. The monster’s proficiency bonus is based on its challenge rating, not its class levels. Once you finish adding class levels to a monster, feel free to tweak
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
with 0 hit points, the docent can make a Wisdom (Medicine) check with a +6 bonus. If this check succeeds, the docent stabilizes you. Random Properties. A docent has the following properties: Languages
senses. Skills. The docent has a +7 bonus to one of the following skills (roll a d4): (1) Arcana, (2) History, (3) Investigation, or (4) Nature. Spells. The docent knows one of the following spells
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
with 0 hit points, the docent can make a Wisdom (Medicine) check with a +6 bonus. If this check succeeds, the docent stabilizes you. Random Properties. A docent has the following properties: Languages
senses. Skills. The docent has a +7 bonus to one of the following skills (roll a d4): (1) Arcana, (2) History, (3) Investigation, or (4) Nature. Spells. The docent knows one of the following spells
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
with 0 hit points, the docent can make a Wisdom (Medicine) check with a +6 bonus. If this check succeeds, the docent stabilizes you. Random Properties. A docent has the following properties: Languages
senses. Skills. The docent has a +7 bonus to one of the following skills (roll a d4): (1) Arcana, (2) History, (3) Investigation, or (4) Nature. Spells. The docent knows one of the following spells
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
with 0 hit points, the docent can make a Wisdom (Medicine) check with a +6 bonus. If this check succeeds, the docent stabilizes you. Random Properties. A docent has the following properties: Languages
senses. Skills. The docent has a +7 bonus to one of the following skills (roll a d4): (1) Arcana, (2) History, (3) Investigation, or (4) Nature. Spells. The docent knows one of the following spells
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
with 0 hit points, the docent can make a Wisdom (Medicine) check with a +6 bonus. If this check succeeds, the docent stabilizes you. Random Properties. A docent has the following properties: Languages
senses. Skills. The docent has a +7 bonus to one of the following skills (roll a d4): (1) Arcana, (2) History, (3) Investigation, or (4) Nature. Spells. The docent knows one of the following spells
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
ship) until the food becomes scarce. Superstitious Wildspace voyagers consider it bad luck to kill a space mollymawk. Space Mollymawk
Small Beast, Unaligned
Armor Class 12
Hit Points 3 (1d6
Languages —
Challenge 0 (10 XP) Proficiency Bonus +2
Flyby. The mollymawk doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Hold Breath. The mollymawk can hold its breath
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
with 0 hit points, the docent can make a Wisdom (Medicine) check with a +6 bonus. If this check succeeds, the docent stabilizes you. Random Properties. A docent has the following properties: Languages
senses. Skills. The docent has a +7 bonus to one of the following skills (roll a d4): (1) Arcana, (2) History, (3) Investigation, or (4) Nature. Spells. The docent knows one of the following spells
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
ship) until the food becomes scarce. Superstitious Wildspace voyagers consider it bad luck to kill a space mollymawk. Space Mollymawk
Small Beast, Unaligned
Armor Class 12
Hit Points 3 (1d6
Languages —
Challenge 0 (10 XP) Proficiency Bonus +2
Flyby. The mollymawk doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Hold Breath. The mollymawk can hold its breath
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
ship) until the food becomes scarce. Superstitious Wildspace voyagers consider it bad luck to kill a space mollymawk. Space Mollymawk
Small Beast, Unaligned
Armor Class 12
Hit Points 3 (1d6
Languages —
Challenge 0 (10 XP) Proficiency Bonus +2
Flyby. The mollymawk doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Hold Breath. The mollymawk can hold its breath
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
such as Fireball, Lightning Bolt, and Raise Dead. Most weapon-focused classes gain the ability to make multiple attacks in a round. The characters now face dangers that threaten cities and kingdoms
achieve the pinnacle of their class features, becoming heroic archetypes. The fate of the world or even the order of the multiverse might hang in the balance during their adventures. Bonus Feats at






