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Returning 35 results for 'bonus bad diffusing concerns reflections'.
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bonus bad diffusing concerned reflections
Monsters
Forgotten Realms: Adventures in Faerûn
is halved, it can’t take Reactions, and it can take either an action or a Bonus Action on its turn, not both. It repeats the save at the end of each of its turns, ending the effect on itself on
action again until the start of its next turn.Ancient spirit dragons have outgrown the petty concerns of the current age. After centuries of studying the culture and beliefs of an ancient empire, a
Monsters
Tasha’s Cauldron of Everything
Amorphous. The reflections can move through a space as narrow as 1 inch wide without squeezing.
Shadow Stealth. While in dim light or darkness, the reflections can take the Hide action as a bonus
action.
Sunlight Weakness. While in sunlight, the reflections has disadvantage on attack rolls, ability checks, and saving throws.Strength Drain. Melee Weapon Attack: +4;{"diceNotation":"1d20+4
Cadaver Collector
Legacy
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Monsters
Mordenkainen’s Tome of Foes
Magic Resistance. The cadaver collector has advantage on saving throws against spells and other magical effects.
Summon Specters (Recharges after a Short or Long Rest). As a bonus action, the cadaver
back to Acheron, but if a summoner comes to a bad end, a cadaver collector might wander the Material Plane for centuries, collecting corpses while searching for a way to return home.
Sweeping the Dead
Monsters
Mordenkainen's Fiendish Folio Volume 1
Ethereal Jaunt. As a bonus action, a xill can magically shift from the Material Plane to the Ethereal Plane, or vice versa.
Poison Stinger. The xill injects poison into one creature it hit with its
plausible by scholars of the planes concerns the enigmatic wizard Keraptis. Supposedly, Keraptis long ago crafted a demiplane to serve as personal domain from which he could dispatch his servitors to
Magic Items
Wayfinder's Guide to Eberron
(Medicine) check with a +6 bonus. If this check succeeds, the docent stabilizes you.
Random Properties. A docent has the following properties:
Languages. The docent knows Common, Giant, and 1d4
additional languages chosen by the DM. If a docent knows fewer than six languages, it can learn a new language after it hears or reads the language through your senses.
Skills. The docent has a +7 bonus to
Monsters
Vecna: Eve of Ruin
gives no hint of her supernaturally extended life span. She typically wears long robes and wields a unicorn-headed staff, her Staff of Silverymoon.
Personality
Alustriel’s primary concerns
for 1 hour or until she has the incapacitated condition or uses another bonus action to quench it. While wreathed in silver fire, Alustriel gains truesight within 30 feet and can use her Argent Blaze
Monsters
Icewind Dale: Rime of the Frostmaiden
bonus action to move up to half its speed and make a bite attack.
Regeneration. The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or
gnolls. Their noses can’t stand the scent of perfumes, and their ears can’t abide words spoken aloud in Celestial. They don’t cast reflections in mirrors unless they want to.
Unlike
Magic Items
Tasha’s Cauldron of Everything
required). As a quarterstaff, the pestle is a magic weapon that grants a +3 bonus to attack and damage rolls made with it.
The pestle has 12 charges. When you hit with a melee attack using the
1,000 miles of you, the mortar lifts into the air and vanishes. You and any creatures in the mortar travel through a dreamlike sky, with hazy reflections of the world passing by below. Creatures might see
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, and now they exist in a strange state between life and death. Eladrin and shadar-kai are like reflections of each other: one bursting with emotion, the other nearly devoid of it. Shadar-kai Traits
resistance to necrotic damage. Blessing of the Raven Queen. As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can’t do so again
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, and now they exist in a strange state between life and death. Eladrin and shadar-kai are like reflections of each other: one bursting with emotion, the other nearly devoid of it. Shadar-kai Traits
resistance to necrotic damage. Blessing of the Raven Queen. As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can’t do so again
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, and now they exist in a strange state between life and death. Eladrin and shadar-kai are like reflections of each other: one bursting with emotion, the other nearly devoid of it. Shadar-kai Traits
resistance to necrotic damage. Blessing of the Raven Queen. As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can’t do so again
Monsters
Fizban's Treasury of Dragons
)
6
Power. Knowledge is power, power must be used, and I use it. Your concerns are irrelevant. (Evil)
Amethyst Dragon Adventures
The Amethyst Dragon Adventure Hooks table offers
magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus
Monsters
Fizban's Treasury of Dragons
mediate disputes when I can. (Good)
6
Power. Knowledge is power, power must be used, and I use it. Your concerns are irrelevant. (Evil)
Amethyst Dragon Adventures
The Amethyst Dragon
retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
compendium
- Sources->Dungeons & Dragons->The Pugilist Class
Piss and Vinegar Throw Barbs and Hands Some Pugilists revel in their reputations as heels, happily playing up their bad behavior for notoriety. Despised by their enemies for their obscene curses and
dirty tricks, these Pugilists take pride in their ability to provoke and willingness to win fights at any cost. Level 3: Bad Attitude You gain proficiency in the Intimidation skill if you don’t have
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Reflections of Lolth From the time they’re old enough to understand, drow are taught that they’re superior to all other creatures, for they remain steadfast in their devotion to Lolth despite the
defy their parents when they’re not around but cower in the corner when their parents return, terrified of having their bad behavior found out. Reverence for Lolth touches every aspect of drow life
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Reflections of Lolth From the time they’re old enough to understand, drow are taught that they’re superior to all other creatures, for they remain steadfast in their devotion to Lolth despite the
defy their parents when they’re not around but cower in the corner when their parents return, terrified of having their bad behavior found out. Reverence for Lolth touches every aspect of drow life
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
with 0 hit points, the docent can make a Wisdom (Medicine) check with a +6 bonus. If this check succeeds, the docent stabilizes you. Random Properties. A docent has the following properties: Languages
senses. Skills. The docent has a +7 bonus to one of the following skills (roll a d4): (1) Arcana, (2) History, (3) Investigation, or (4) Nature. Spells. The docent knows one of the following spells
Compendium
- Sources->Dungeons & Dragons->Monster Manual
spiritual journeys and seek to transcend mortal concerns. Shining One, light my hours. Enkindle my soul, and inspire my deeds. Chase the shadows from my path, and let me walk in your brilliance.
—Morning
), Greater Restoration, Raise Dead, Zone of Truth
Bonus Actions
Divine Aid (3/Day). The priest casts Bless, Dispel Magic, Healing Word, or Lesser Restoration, using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
spiritual journeys and seek to transcend mortal concerns. Shining One, light my hours. Enkindle my soul, and inspire my deeds. Chase the shadows from my path, and let me walk in your brilliance.
—Morning
), Greater Restoration, Raise Dead, Zone of Truth
Bonus Actions
Divine Aid (3/Day). The priest casts Bless, Dispel Magic, Healing Word, or Lesser Restoration, using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
with 0 hit points, the docent can make a Wisdom (Medicine) check with a +6 bonus. If this check succeeds, the docent stabilizes you. Random Properties. A docent has the following properties: Languages
senses. Skills. The docent has a +7 bonus to one of the following skills (roll a d4): (1) Arcana, (2) History, (3) Investigation, or (4) Nature. Spells. The docent knows one of the following spells
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
with 0 hit points, the docent can make a Wisdom (Medicine) check with a +6 bonus. If this check succeeds, the docent stabilizes you. Random Properties. A docent has the following properties: Languages
senses. Skills. The docent has a +7 bonus to one of the following skills (roll a d4): (1) Arcana, (2) History, (3) Investigation, or (4) Nature. Spells. The docent knows one of the following spells
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
with 0 hit points, the docent can make a Wisdom (Medicine) check with a +6 bonus. If this check succeeds, the docent stabilizes you. Random Properties. A docent has the following properties: Languages
senses. Skills. The docent has a +7 bonus to one of the following skills (roll a d4): (1) Arcana, (2) History, (3) Investigation, or (4) Nature. Spells. The docent knows one of the following spells
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
with 0 hit points, the docent can make a Wisdom (Medicine) check with a +6 bonus. If this check succeeds, the docent stabilizes you. Random Properties. A docent has the following properties: Languages
senses. Skills. The docent has a +7 bonus to one of the following skills (roll a d4): (1) Arcana, (2) History, (3) Investigation, or (4) Nature. Spells. The docent knows one of the following spells
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
ship) until the food becomes scarce. Superstitious Wildspace voyagers consider it bad luck to kill a space mollymawk. Space Mollymawk
Small Beast, Unaligned
Armor Class 12
Hit Points 3 (1d6
Languages —
Challenge 0 (10 XP) Proficiency Bonus +2
Flyby. The mollymawk doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Hold Breath. The mollymawk can hold its breath
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
with 0 hit points, the docent can make a Wisdom (Medicine) check with a +6 bonus. If this check succeeds, the docent stabilizes you. Random Properties. A docent has the following properties: Languages
senses. Skills. The docent has a +7 bonus to one of the following skills (roll a d4): (1) Arcana, (2) History, (3) Investigation, or (4) Nature. Spells. The docent knows one of the following spells
Compendium
- Sources->Dungeons & Dragons->Monster Manual
spiritual journeys and seek to transcend mortal concerns. Shining One, light my hours. Enkindle my soul, and inspire my deeds. Chase the shadows from my path, and let me walk in your brilliance.
—Morning
), Greater Restoration, Raise Dead, Zone of Truth
Bonus Actions
Divine Aid (3/Day). The priest casts Bless, Dispel Magic, Healing Word, or Lesser Restoration, using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Reflections of Lolth From the time they’re old enough to understand, drow are taught that they’re superior to all other creatures, for they remain steadfast in their devotion to Lolth despite the
defy their parents when they’re not around but cower in the corner when their parents return, terrified of having their bad behavior found out. Reverence for Lolth touches every aspect of drow life
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
ship) until the food becomes scarce. Superstitious Wildspace voyagers consider it bad luck to kill a space mollymawk. Space Mollymawk
Small Beast, Unaligned
Armor Class 12
Hit Points 3 (1d6
Languages —
Challenge 0 (10 XP) Proficiency Bonus +2
Flyby. The mollymawk doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Hold Breath. The mollymawk can hold its breath
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Perception 10
Languages understands Abyssal, Infernal, and any languages it knew before becoming a vargouille, but it can’t speak
Challenge 1 (200 XP) Proficiency Bonus +2
Magic Resistance. The
until the vargouille loses concentration (as if concentrating on a spell). If the target’s saving throw is successful or if the effect ends on it, the target is immune to the Horrific Reflection of all vargouille reflections for 1 hour.
Adrián Ibarra Lugo
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Perception 10
Languages understands Abyssal, Infernal, and any languages it knew before becoming a vargouille, but it can’t speak
Challenge 1 (200 XP) Proficiency Bonus +2
Magic Resistance. The
until the vargouille loses concentration (as if concentrating on a spell). If the target’s saving throw is successful or if the effect ends on it, the target is immune to the Horrific Reflection of all vargouille reflections for 1 hour.
Adrián Ibarra Lugo
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
ship) until the food becomes scarce. Superstitious Wildspace voyagers consider it bad luck to kill a space mollymawk. Space Mollymawk
Small Beast, Unaligned
Armor Class 12
Hit Points 3 (1d6
Languages —
Challenge 0 (10 XP) Proficiency Bonus +2
Flyby. The mollymawk doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Hold Breath. The mollymawk can hold its breath
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Perception 10
Languages understands Abyssal, Infernal, and any languages it knew before becoming a vargouille, but it can’t speak
Challenge 1 (200 XP) Proficiency Bonus +2
Magic Resistance. The
until the vargouille loses concentration (as if concentrating on a spell). If the target’s saving throw is successful or if the effect ends on it, the target is immune to the Horrific Reflection of all vargouille reflections for 1 hour.
Adrián Ibarra Lugo
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
fidgeting with her clutch all night. Has she gotten some sort of bad news? Maybe she’s about to fire someone! 2 Sometimes the museum keeps displays hidden in the basement at night. The curator must think
concerns, and leaves to mingle with other attendees. Alda’s Clutch. Characters who watch Alda closely notice a fancy clutch she holds behind her back. Inside the clutch is a map of the museum guards
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
fidgeting with her clutch all night. Has she gotten some sort of bad news? Maybe she’s about to fire someone! 2 Sometimes the museum keeps displays hidden in the basement at night. The curator must think
concerns, and leaves to mingle with other attendees. Alda’s Clutch. Characters who watch Alda closely notice a fancy clutch she holds behind her back. Inside the clutch is a map of the museum guards
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
fidgeting with her clutch all night. Has she gotten some sort of bad news? Maybe she’s about to fire someone! 2 Sometimes the museum keeps displays hidden in the basement at night. The curator must think
concerns, and leaves to mingle with other attendees. Alda’s Clutch. Characters who watch Alda closely notice a fancy clutch she holds behind her back. Inside the clutch is a map of the museum guards






