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Returning 35 results for 'bonus band diffusing crackling raids'.
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Spells
Player’s Handbook
A beam of crackling energy lances toward a creature within range, forming a sustained arc of lightning between you and the target. Make a ranged spell attack against it. On a hit, the target takes
2d12 Lightning damage.
On each of your subsequent turns, you can take a Bonus Action to deal 1d12 Lightning damage to the target automatically, even if the first attack missed.
The spell ends if the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Aura of Blood Thirst. If the flind isn’t incapacitated, any creature that has Rampage can make a Bite attack as a bonus action while within 10 feet of the flind.Multiattack. The flind makes one
":"Longbow","rollDamageType":"piercing"} piercing damage.When the demon lord Yeenoghu wants to create a particularly fearsome war band leader, he transforms an exceptionally strong and vicious gnoll into
Monsters
Mythic Odysseys of Theros
bonus action on her subsequent turns to continue singing. She can stop singing at any time. The song ends if Aphemia is incapacitated or dies.
Grave Calling Song. Aphemia intones a low, growling
magical melody. Every undead within 300 feet of her must succeed on a DC 14 Wisdom saving throw or fall under her control until the song ends. Aphemia must take a bonus action on her subsequent turns to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
works of grand but melancholic beauty, while in others, it manifests as rage.
Like many who dwell in the Underdark, duergar must constantly be on guard against the raids and plots of their neighbors. To
carrying. While reduced, the duergar is Tiny, reduces its weapon damage to 1, and makes attack rolls, ability checks, and saving throws with disadvantage if they use Strength. It gains a +5 bonus to all
Valindra Shadowmantle
Legacy
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Monsters
Tomb of Annihilation
or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Magical Illusion. As a bonus action, Valindra can mask
her shriveled flesh and appear to be a living elf. This magical illusion lasts until she ends it as a bonus action or until she uses her Frightening Gaze legendary action. The effect also ends if
Monsters
Bigby Presents: Glory of the Giants
Shroud of Souls bonus action.
The skull bearing the death rune has AC 18; 35 hit points; and immunity to necrotic, poison, and psychic damage. The skull regains all its hit points at the end of every turn
conjure an aura of tormented souls for protection.
Death Giants
Long ago, a large band of cloud giants traveled to the Shadowfell in search of a way to preserve their collapsing empire. Desperate to
Equipment
. Placing a full energy cell in the pistol gives the pistol 6 charges.
As an action while holding this pistol, you can expend 1 of its charges to fire a ray of crackling energy at a creature you can see
saving throw, ending the effect on itself on a success.
Replacing the Energy Cell. While the pistol has charges remaining, its energy cell can’t be removed. Once the pistol has 0 charges, you can replace the energy cell with a new cell by using an action or a bonus action.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Lagonna Grounds At the northern edge of Meletian territory, between the sea and the Nessian Wood, roam the centaurs of the Lagonna band. Unlike the ferocious Pheres band, the Lagonna-band centaurs
are generally peaceful and don’t engage in raids upon Meletian territory. They are frequent visitors in Listes, Krimnos, and Meletis itself, and often carry goods between Meletis and Setessa, since they
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Lagonna Grounds At the northern edge of Meletian territory, between the sea and the Nessian Wood, roam the centaurs of the Lagonna band. Unlike the ferocious Pheres band, the Lagonna-band centaurs
are generally peaceful and don’t engage in raids upon Meletian territory. They are frequent visitors in Listes, Krimnos, and Meletis itself, and often carry goods between Meletis and Setessa, since they
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Lagonna Grounds At the northern edge of Meletian territory, between the sea and the Nessian Wood, roam the centaurs of the Lagonna band. Unlike the ferocious Pheres band, the Lagonna-band centaurs
are generally peaceful and don’t engage in raids upon Meletian territory. They are frequent visitors in Listes, Krimnos, and Meletis itself, and often carry goods between Meletis and Setessa, since they
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
recently increased its production to support the rebuilding of the town. One tenday ago, a band of sahuagin scouts made Salt Cave beneath Leilion Point their base of operations for performing raids on
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
themselves, a band of hunters has allied with a family of intelligent giant beavers. These beavers have constructed a dam across the northern stretch of the pass, forming a lake behind the dam. The
corpses of hunters they kill in these raids. The hunters of Therno Lake don’t know it, but the derro have been animating these corpses as zombies to help guard their outpost.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
recently increased its production to support the rebuilding of the town. One tenday ago, a band of sahuagin scouts made Salt Cave beneath Leilion Point their base of operations for performing raids on
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
themselves, a band of hunters has allied with a family of intelligent giant beavers. These beavers have constructed a dam across the northern stretch of the pass, forming a lake behind the dam. The
corpses of hunters they kill in these raids. The hunters of Therno Lake don’t know it, but the derro have been animating these corpses as zombies to help guard their outpost.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
recently increased its production to support the rebuilding of the town. One tenday ago, a band of sahuagin scouts made Salt Cave beneath Leilion Point their base of operations for performing raids on
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
themselves, a band of hunters has allied with a family of intelligent giant beavers. These beavers have constructed a dam across the northern stretch of the pass, forming a lake behind the dam. The
corpses of hunters they kill in these raids. The hunters of Therno Lake don’t know it, but the derro have been animating these corpses as zombies to help guard their outpost.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Rufina or the other villagers: Paloma is seen as a hero by the poor. Her band raids the estates and caravans of corrupt landowners and shares the captured wealth with folk who need it. She initially
ran afoul of the law years ago when she was falsely accused of a crime. Paloma and her band were recently attacked by someone or something on the road. Most of the band were killed, but Paloma’s body wasn’t found.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Rufina or the other villagers: Paloma is seen as a hero by the poor. Her band raids the estates and caravans of corrupt landowners and shares the captured wealth with folk who need it. She initially
ran afoul of the law years ago when she was falsely accused of a crime. Paloma and her band were recently attacked by someone or something on the road. Most of the band were killed, but Paloma’s body wasn’t found.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Rufina or the other villagers: Paloma is seen as a hero by the poor. Her band raids the estates and caravans of corrupt landowners and shares the captured wealth with folk who need it. She initially
ran afoul of the law years ago when she was falsely accused of a crime. Paloma and her band were recently attacked by someone or something on the road. Most of the band were killed, but Paloma’s body wasn’t found.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
side trek: The next time the characters head into town for recuperation, supplies, or any other errand, they hear about the orc raids from displaced locals, who ask for help. Members of the Order of the
messenger spell, the delegation sent a message, saying, “We’re trapped at Dellmon Ranch and besieged by an orc war band. Safe for now, but we dare not leave. Send aid. Make sure they’re tough.”
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
side trek: The next time the characters head into town for recuperation, supplies, or any other errand, they hear about the orc raids from displaced locals, who ask for help. Members of the Order of the
messenger spell, the delegation sent a message, saying, “We’re trapped at Dellmon Ranch and besieged by an orc war band. Safe for now, but we dare not leave. Send aid. Make sure they’re tough.”
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
crackling energy lances toward a creature within range, forming a sustained arc of lightning between you and the target. Make a ranged spell attack against it. On a hit, the target takes 2d12
Lightning damage. On each of your subsequent turns, you can take a Bonus Action to deal 1d12 Lightning damage to the target automatically, even if the first attack missed. The spell ends if the target is
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
crackling energy lances toward a creature within range, forming a sustained arc of lightning between you and the target. Make a ranged spell attack against it. On a hit, the target takes 2d12
Lightning damage. On each of your subsequent turns, you can take a Bonus Action to deal 1d12 Lightning damage to the target automatically, even if the first attack missed. The spell ends if the target is
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
side trek: The next time the characters head into town for recuperation, supplies, or any other errand, they hear about the orc raids from displaced locals, who ask for help. Members of the Order of the
messenger spell, the delegation sent a message, saying, “We’re trapped at Dellmon Ranch and besieged by an orc war band. Safe for now, but we dare not leave. Send aid. Make sure they’re tough.”
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
crackling energy lances toward a creature within range, forming a sustained arc of lightning between you and the target. Make a ranged spell attack against it. On a hit, the target takes 2d12
Lightning damage. On each of your subsequent turns, you can take a Bonus Action to deal 1d12 Lightning damage to the target automatically, even if the first attack missed. The spell ends if the target is
Magic Items
Storm King's Thunder
energy when the throne’s powers are activated.
After the fall of Shanatar, the Wyrmskull Throne fell into the clutches of less honorable creatures. A band of adventurers wrested the throne from
choice. These attacks have the same attack bonus, reach, and damage as an ancient blue dragon’s bite and claw attacks.
Destroying the Throne. The Wyrmskull Throne can be destroyed by
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
don’t recall this arrangement, the Pheres often cite it as justification for their raids. Pheres Renegades Pheres band members survive by working and fighting together, but still some centaurs choose to
the far-traveling Lagonna band and the proud raiders of the Pheres band. These bands occupy territories situated between the three major human poleis, making them common sights to those who travel human
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
don’t recall this arrangement, the Pheres often cite it as justification for their raids. Pheres Renegades Pheres band members survive by working and fighting together, but still some centaurs choose to
the far-traveling Lagonna band and the proud raiders of the Pheres band. These bands occupy territories situated between the three major human poleis, making them common sights to those who travel human
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
don’t recall this arrangement, the Pheres often cite it as justification for their raids. Pheres Renegades Pheres band members survive by working and fighting together, but still some centaurs choose to
the far-traveling Lagonna band and the proud raiders of the Pheres band. These bands occupy territories situated between the three major human poleis, making them common sights to those who travel human
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
location are five creatures riding disks of crackling green energy. Each creature is a lanky humanoid covered in fur, with the head of a hyena. They cackle maniacally, nock arrows, and take aim at you with
their longbows.
Each gnoll rides a magical, 3-foot-diameter disk that can support up to 250 pounds. A creature on a disk can use its bonus action to move the disk up to 60 feet in any direction
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
location are five creatures riding disks of crackling green energy. Each creature is a lanky humanoid covered in fur, with the head of a hyena. They cackle maniacally, nock arrows, and take aim at you with
their longbows.
Each gnoll rides a magical, 3-foot-diameter disk that can support up to 250 pounds. A creature on a disk can use its bonus action to move the disk up to 60 feet in any direction
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
in its grip. Placing a full energy cell in the pistol gives the pistol 6 charges. As an action while holding this pistol, you can expend 1 of its charges to fire a ray of crackling energy at a
repeat the saving throw, ending the effect on itself on a success. Replacing the Energy Cell. While the pistol has charges remaining, its energy cell can’t be removed. Once the pistol has 0 charges, you can replace the energy cell with a new cell by using an action or a bonus action.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
after a Yeenoghu-worshiping war band achieves a great victory, emerging from a billowing, fetid cloud of smoke as it arrives from the Abyss. In battle, the demon wraps its slavering jaws around one
victim while lashing out with the poisonous stinger on its tail to bring down another. A creature immobilized by the poison becomes easy pickings for any nearby members of the war band. Each shoosuva
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
after a Yeenoghu-worshiping war band achieves a great victory, emerging from a billowing, fetid cloud of smoke as it arrives from the Abyss. In battle, the demon wraps its slavering jaws around one
victim while lashing out with the poisonous stinger on its tail to bring down another. A creature immobilized by the poison becomes easy pickings for any nearby members of the war band. Each shoosuva
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
after a Yeenoghu-worshiping war band achieves a great victory, emerging from a billowing, fetid cloud of smoke as it arrives from the Abyss. In battle, the demon wraps its slavering jaws around one
victim while lashing out with the poisonous stinger on its tail to bring down another. A creature immobilized by the poison becomes easy pickings for any nearby members of the war band. Each shoosuva






