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Returning 35 results for 'bonus beats diffusing continuously reining'.
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Magic Items
The Book of Many Things
This black studded leather armor bears a red sheen. While wearing this armor, you can use a bonus action to summon a projection of yourself in an unoccupied space within 30 feet of yourself. The
. The projection disappears at the end of your turn. Once you use this bonus action, it can’t be used again until the next dawn.
Curse. This armor is cursed, and attuning to it extends the
Monsters
Acquisitions Incorporated
Hide action as a bonus action.Multiattack. The ancient deep crow makes three attacks: one with its mandibles and two with its claws.
Mandibles. Melee Weapon Attack: +11;{"diceNotation":"1d20+11
beats its wings. Each creature within 10 feet of the deep crow must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6);{"diceNotation":"2d6+6","rollType":"damage","rollDamageType
Adult Copper Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at
dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6
Ancient Copper Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw
makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC
Monsters
Waterdeep: Dungeon of the Mad Mage
, the dragon has resistance to damage that isn’t force, psychic, or radiant.
Shadow Stealth. While in dim light or darkness, the dragon can take the Hide action as a bonus action.
Sunlight
Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6
Monsters
Princes of the Apocalypse
, the dragon has resistance to damage that isn’t force, psychic, or radiant.
Shadow Stealth. While in dim light or darkness, the dragon can take the Hide action as a bonus action.
Sunlight
makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
(–4)
Senses passive Perception 10
Languages —
Challenge 1/2 (100 XP) Proficiency Bonus +2
Drone. When it beats its wings, the dragonfly emits a loud droning sound that can be heard out to a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
(–4)
Senses passive Perception 10
Languages —
Challenge 1/2 (100 XP) Proficiency Bonus +2
Drone. When it beats its wings, the dragonfly emits a loud droning sound that can be heard out to a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
(–4)
Senses passive Perception 10
Languages —
Challenge 1/2 (100 XP) Proficiency Bonus +2
Drone. When it beats its wings, the dragonfly emits a loud droning sound that can be heard out to a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
your home village? Or did you see too much of the destruction these monsters cause and commit yourself to reining in their depredations? Is your adventuring career a continuation of your work in
two-weapon fighting make Strength higher than Dexterity.) Second, choose the outlander background. Level
Proficiency
Bonus
Features
Spells
Known
— Spell Slots per Spell Level
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
your home village? Or did you see too much of the destruction these monsters cause and commit yourself to reining in their depredations? Is your adventuring career a continuation of your work in
two-weapon fighting make Strength higher than Dexterity.) Second, choose the outlander background. Level
Proficiency
Bonus
Features
Spells
Known
— Spell Slots per Spell Level
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
your home village? Or did you see too much of the destruction these monsters cause and commit yourself to reining in their depredations? Is your adventuring career a continuation of your work in
two-weapon fighting make Strength higher than Dexterity.) Second, choose the outlander background. Level
Proficiency
Bonus
Features
Spells
Known
— Spell Slots per Spell Level
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
Humanoid creature, spreads its butterfly wings, and allows its wearer to fly through space in a continuously refreshed air envelope. The gadabout’s leaves even provide a nourishing syrup that its wearer can
), passive Perception 8
Languages —
Challenge 1/8 (25 XP) Proficiency Bonus +2
Air Envelope. If it has at least 1 hit point, the gadabout can generate an air envelope around itself when in a
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
Humanoid creature, spreads its butterfly wings, and allows its wearer to fly through space in a continuously refreshed air envelope. The gadabout’s leaves even provide a nourishing syrup that its wearer can
), passive Perception 8
Languages —
Challenge 1/8 (25 XP) Proficiency Bonus +2
Air Envelope. If it has at least 1 hit point, the gadabout can generate an air envelope around itself when in a
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
Humanoid creature, spreads its butterfly wings, and allows its wearer to fly through space in a continuously refreshed air envelope. The gadabout’s leaves even provide a nourishing syrup that its wearer can
), passive Perception 8
Languages —
Challenge 1/8 (25 XP) Proficiency Bonus +2
Air Envelope. If it has at least 1 hit point, the gadabout can generate an air envelope around itself when in a
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Immunities cold
Senses darkvision 240 ft., passive Perception 24
Languages Draconic
Challenge 19 (22,000 XP) Proficiency Bonus +6
Legendary Resistance (3/Day). If the dragon fails a saving throw
.
Bonus Actions
Phase (3/Day). The dragon becomes partially incorporeal for as long as it maintains concentration on the effect (as if concentrating on a spell). While partially incorporeal, the dragon
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Immunities cold
Senses darkvision 240 ft., passive Perception 24
Languages Draconic
Challenge 19 (22,000 XP) Proficiency Bonus +6
Legendary Resistance (3/Day). If the dragon fails a saving throw
.
Bonus Actions
Phase (3/Day). The dragon becomes partially incorporeal for as long as it maintains concentration on the effect (as if concentrating on a spell). While partially incorporeal, the dragon
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Immunities cold
Senses darkvision 240 ft., passive Perception 24
Languages Draconic
Challenge 19 (22,000 XP) Proficiency Bonus +6
Legendary Resistance (3/Day). If the dragon fails a saving throw
.
Bonus Actions
Phase (3/Day). The dragon becomes partially incorporeal for as long as it maintains concentration on the effect (as if concentrating on a spell). While partially incorporeal, the dragon
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Abyssal but can’t speak
Challenge 11 (7,200 XP) Proficiency Bonus +4
Abyssal Rift. If the alkilith surrounds a door, window, or similar opening continuously for 6d6 days, the opening becomes a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Abyssal but can’t speak
Challenge 11 (7,200 XP) Proficiency Bonus +4
Abyssal Rift. If the alkilith surrounds a door, window, or similar opening continuously for 6d6 days, the opening becomes a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Abyssal but can’t speak
Challenge 11 (7,200 XP) Proficiency Bonus +4
Abyssal Rift. If the alkilith surrounds a door, window, or similar opening continuously for 6d6 days, the opening becomes a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
still breathe to survive). 3 You barely bleed, even when badly injured. 4 Your heart beats once per minute. This event sometimes surprises you. 5 You have trouble remembering that living creatures and
forth a howling creature of darkness to harass your foes. As a bonus action, you can spend 3 sorcery points to magically summon a hound of ill omen to target one creature you can see within 120 feet of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
still breathe to survive). 3 You barely bleed, even when badly injured. 4 Your heart beats once per minute. This event sometimes surprises you. 5 You have trouble remembering that living creatures and
forth a howling creature of darkness to harass your foes. As a bonus action, you can spend 3 sorcery points to magically summon a hound of ill omen to target one creature you can see within 120 feet of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
still breathe to survive). 3 You barely bleed, even when badly injured. 4 Your heart beats once per minute. This event sometimes surprises you. 5 You have trouble remembering that living creatures and
forth a howling creature of darkness to harass your foes. As a bonus action, you can spend 3 sorcery points to magically summon a hound of ill omen to target one creature you can see within 120 feet of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Languages —
Challenge 10 (5,900 XP) Proficiency Bonus +4
Magic Resistance. The aerosaur has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The
10 ft., one target. Hit: 24 (3d10 + 8) slashing damage.
Wing Gusts (Recharge 5–6). The aerosaur beats its wings, creating bursts of thunderous force. Each creature within 10 feet of the aerosaur
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Languages —
Challenge 10 (5,900 XP) Proficiency Bonus +4
Magic Resistance. The aerosaur has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The
10 ft., one target. Hit: 24 (3d10 + 8) slashing damage.
Wing Gusts (Recharge 5–6). The aerosaur beats its wings, creating bursts of thunderous force. Each creature within 10 feet of the aerosaur
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Languages —
Challenge 10 (5,900 XP) Proficiency Bonus +4
Magic Resistance. The aerosaur has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The
10 ft., one target. Hit: 24 (3d10 + 8) slashing damage.
Wing Gusts (Recharge 5–6). The aerosaur beats its wings, creating bursts of thunderous force. Each creature within 10 feet of the aerosaur
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each
(Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each
(Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each
(Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Immunities charmed, frightened, poisoned
Senses truesight 120 ft., passive Perception 18
Languages —
Challenge 13 (10,000 XP) Proficiency Bonus +5
Confusing Burble. The jabberwock burbles to itself
jabberwock beats its wings. Each creature within 10 feet of the jabberwock must succeed on a DC 18 Dexterity saving throw or take 8 (1d6 + 5) bludgeoning damage and be knocked prone.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, frightened, poisoned
Senses truesight 120 ft., passive Perception 31
Languages Common, Draconic
Challenge 27 (105,000 XP) Proficiency Bonus +8
Chromatic Awakening (Recharges after a Short or
. The greatwyrm makes one Claw or Tail attack.
Wing Attack (Costs 2 Actions). The greatwyrm beats its wings. Each creature within 30 feet of it must succeed on a DC 26 Dexterity saving throw or take
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, frightened, poisoned
Senses truesight 120 ft., passive Perception 31
Languages Common, Draconic
Challenge 27 (105,000 XP) Proficiency Bonus +8
Chromatic Awakening (Recharges after a Short or
. The greatwyrm makes one Claw or Tail attack.
Wing Attack (Costs 2 Actions). The greatwyrm beats its wings. Each creature within 30 feet of it must succeed on a DC 26 Dexterity saving throw or take
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
., passive Perception 32
Languages Common, Draconic
Challenge 28 (120,000 XP) Proficiency Bonus +8
Legendary Resistance (4/Day). If the greatwyrm fails a saving throw, it can choose to succeed
another creature’s turn. The greatwyrm regains spent legendary actions at the start of its turn.
Attack. The greatwyrm makes one Claw or Tail attack.
Wing Attack (Costs 2 Actions). The greatwyrm beats
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, frightened, poisoned
Senses truesight 120 ft., passive Perception 31
Languages Common, Draconic
Challenge 27 (105,000 XP) Proficiency Bonus +8
Chromatic Awakening (Recharges after a Short or
. The greatwyrm makes one Claw or Tail attack.
Wing Attack (Costs 2 Actions). The greatwyrm beats its wings. Each creature within 30 feet of it must succeed on a DC 26 Dexterity saving throw or take






