Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'bonus being diffusing care reciting'.
Other Suggestions:
bonus being diffusing core reining
bonus being diffusing core reciting
bonus being diffusing cast resting
bonus being diffusing cure reining
bonus being diffusing cast receiving
Magic Items
Dungeon Master’s Guide
Hidden in the dungeon of White Plume Mountain, Blackrazor shines like a piece of night sky filled with stars. Its black scabbard is decorated with pieces of cut obsidian.
You gain a +3 bonus to
, as though accustomed to being obeyed.The sword’s purpose is to consume souls. It doesn’t care whose souls it eats, including the wielder’s. The sword believes that all matter and
Monsters
Fizban's Treasury of Dragons
to impress visitors by reciting epic poetry.
4
The only people I’m interested in are those who know history and those who make history.
5
I like to adopt the personas of characters
for the information I glean, I don’t care what others do with it. (Evil)
Emerald Dragon Adventures
The Emerald Dragon Adventure Hooks table offers suggestions for stories and adventures
Blackrazor
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
Hidden in the dungeon of White Plume Mountain, Blackrazor shines like a piece of night sky filled with stars. Its black scabbard is decorated with pieces of cut obsidian.
You gain a +3 bonus to
every language you know.
Personality
Blackrazor speaks with an imperious tone, as though accustomed to being obeyed.
The sword’s purpose is to consume souls. It doesn’t care whose souls
Monsters
Van Richten’s Guide to Ravenloft
Fiendish Blessing. The AC of Isolde includes her Charisma bonus.
Innate Spellcasting. Isolde’s spellcasting ability is Charisma (spell save DC 14). Isolde can innately cast the following
sent malevolent fey creatures to hound Isolde and her Shadowfell carnival. Isolde doesn’t know who is behind this petty torment, nor does she care. Her hunt for the Caller and her thirst for
Monsters
Fizban's Treasury of Dragons
like to impress visitors by reciting epic poetry.
4
The only people I’m interested in are those who know history and those who make history.
5
I like to adopt the personas of
paid for the information I glean, I don’t care what others do with it. (Evil)
Emerald Dragon Adventures
The Emerald Dragon Adventure Hooks table offers suggestions for stories and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
kindness.
3 I like to impress visitors by reciting epic poetry.
4 The only people I’m interested in are those who know history and those who make history.
5 I like to adopt the
love, loss, triumph, and betrayal. There is always more to learn about people. (Any)
6 Espionage. Once I get paid for the information I glean, I don’t care what others do with it. (Evil)
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
kindness.
3 I like to impress visitors by reciting epic poetry.
4 The only people I’m interested in are those who know history and those who make history.
5 I like to adopt the
love, loss, triumph, and betrayal. There is always more to learn about people. (Any)
6 Espionage. Once I get paid for the information I glean, I don’t care what others do with it. (Evil)
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
kindness.
3 I like to impress visitors by reciting epic poetry.
4 The only people I’m interested in are those who know history and those who make history.
5 I like to adopt the
love, loss, triumph, and betrayal. There is always more to learn about people. (Any)
6 Espionage. Once I get paid for the information I glean, I don’t care what others do with it. (Evil)
Monsters
Fizban's Treasury of Dragons
visitors by reciting epic poetry.
4
The only people I’m interested in are those who know history and those who make history.
5
I like to adopt the personas of characters from legend
information I glean, I don’t care what others do with it. (Evil)
Emerald Dragon Adventures
The Emerald Dragon Adventure Hooks table offers suggestions for stories and adventures involving
Monsters
Fizban's Treasury of Dragons
reciting epic poetry.
4
The only people I’m interested in are those who know history and those who make history.
5
I like to adopt the personas of characters from legend.
6
I
, I don’t care what others do with it. (Evil)
Emerald Dragon Adventures
The Emerald Dragon Adventure Hooks table offers suggestions for stories and adventures involving emerald dragons
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
associated with particular springs and groves (such as Eldath). Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their
: Animal Handling, Nature, or Survival. Bonus Proficiency Also at 1st level, you gain proficiency with heavy armor. Channel Divinity: Charm Animals and Plants Starting at 2nd level, you can use your
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
associated with particular springs and groves (such as Eldath). Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their
: Animal Handling, Nature, or Survival. Bonus Proficiency Also at 1st level, you gain proficiency with heavy armor. Channel Divinity: Charm Animals and Plants Starting at 2nd level, you can use your
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
associated with particular springs and groves (such as Eldath). Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their
: Animal Handling, Nature, or Survival. Bonus Proficiency Also at 1st level, you gain proficiency with heavy armor. Channel Divinity: Charm Animals and Plants Starting at 2nd level, you can use your
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
wish I could be like you and just not care how I look... or smell... or dress. So brave.”
3 “Did the Cataclysm have a face? Because I think you might be twins!”
4 Energetically points at
Immunities frightened
Senses passive Perception 13
Languages Common, Kenderspeak
Challenge 1/4 (50 XP) Proficiency Bonus +2
Actions
Hoopak. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
taking the Dodge or Ready action, as described in "Actions in Combat." Bonus Actions Various class features, spells, and other abilities let you take an additional action on your turn called a bonus
action. The Cunning Action feature, for example, allows a rogue to take a bonus action. You can take a bonus action only when a special ability, spell, or other feature of the game states that you can do
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
taking the Dodge or Ready action, as described in "Actions in Combat." Bonus Actions Various class features, spells, and other abilities let you take an additional action on your turn called a bonus
action. The Cunning Action feature, for example, allows a rogue to take a bonus action. You can take a bonus action only when a special ability, spell, or other feature of the game states that you can do
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
wish I could be like you and just not care how I look... or smell... or dress. So brave.”
3 “Did the Cataclysm have a face? Because I think you might be twins!”
4 Energetically points at
Immunities frightened
Senses passive Perception 13
Languages Common, Kenderspeak
Challenge 1/4 (50 XP) Proficiency Bonus +2
Actions
Hoopak. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
wish I could be like you and just not care how I look... or smell... or dress. So brave.”
3 “Did the Cataclysm have a face? Because I think you might be twins!”
4 Energetically points at
Immunities frightened
Senses passive Perception 13
Languages Common, Kenderspeak
Challenge 1/4 (50 XP) Proficiency Bonus +2
Actions
Hoopak. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
can’t decide what to do on your turn, consider taking the Dodge or Ready action, as described in "Actions in Combat." Bonus Actions Various class features, spells, and other abilities let you take an
additional action on your turn called a bonus action. The Cunning Action feature, for example, allows a rogue to take a bonus action. You can take a bonus action only when a special ability, spell, or
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
taking the Dodge or Ready action, as described in "Actions in Combat." Bonus Actions Various class features, spells, and other abilities let you take an additional action on your turn called a bonus
action. The Cunning Action feature, for example, allows a rogue to take a bonus action. You can take a bonus action only when a special ability, spell, or other feature of the game states that you can do
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
can’t decide what to do on your turn, consider taking the Dodge or Ready action, as described in "Actions in Combat." Bonus Actions Various class features, spells, and other abilities let you take an
additional action on your turn called a bonus action. The Cunning Action feature, for example, allows a rogue to take a bonus action. You can take a bonus action only when a special ability, spell, or
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
can’t decide what to do on your turn, consider taking the Dodge or Ready action, as described in "Actions in Combat." Bonus Actions Various class features, spells, and other abilities let you take an
additional action on your turn called a bonus action. The Cunning Action feature, for example, allows a rogue to take a bonus action. You can take a bonus action only when a special ability, spell, or
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
join the College of Glamour at 3rd level, you gain the ability to weave a song of fey magic that imbues your allies with vigor and speed. As a bonus action, you can expend one use of your Bardic
at 3rd level, you can charge your performance with seductive, fey magic. If you perform for at least 1 minute, you can attempt to inspire wonder in your audience by singing, reciting a poem, or
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
join the College of Glamour at 3rd level, you gain the ability to weave a song of fey magic that imbues your allies with vigor and speed. As a bonus action, you can expend one use of your Bardic
at 3rd level, you can charge your performance with seductive, fey magic. If you perform for at least 1 minute, you can attempt to inspire wonder in your audience by singing, reciting a poem, or
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
join the College of Glamour at 3rd level, you gain the ability to weave a song of fey magic that imbues your allies with vigor and speed. As a bonus action, you can expend one use of your Bardic
at 3rd level, you can charge your performance with seductive, fey magic. If you perform for at least 1 minute, you can attempt to inspire wonder in your audience by singing, reciting a poem, or
Compendium
- Sources->Dungeons & Dragons->Monster Manual
bodies of these former scholars are warped into otherworldly shapes, each with a head dominated by a gigantic, unblinking eye. Nothics remember nothing of their past lives and care only for their
feet. Failure: 17 (5d6) Necrotic damage. Success: Half damage.
Bonus Actions
Weird Insight (Recharge 6). Wisdom Saving Throw: DC 14, one creature the nothic can see within 120 feet. Failure: The nothic magically learns one fact or secret about the target.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
bodies of these former scholars are warped into otherworldly shapes, each with a head dominated by a gigantic, unblinking eye. Nothics remember nothing of their past lives and care only for their
feet. Failure: 17 (5d6) Necrotic damage. Success: Half damage.
Bonus Actions
Weird Insight (Recharge 6). Wisdom Saving Throw: DC 14, one creature the nothic can see within 120 feet. Failure: The nothic magically learns one fact or secret about the target.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
bodies of these former scholars are warped into otherworldly shapes, each with a head dominated by a gigantic, unblinking eye. Nothics remember nothing of their past lives and care only for their
feet. Failure: 17 (5d6) Necrotic damage. Success: Half damage.
Bonus Actions
Weird Insight (Recharge 6). Wisdom Saving Throw: DC 14, one creature the nothic can see within 120 feet. Failure: The nothic magically learns one fact or secret about the target.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
party who breaks them. A marut resorts to lethal force only if a contract calls for it, if the contract is fully broken, or if the marut is attacked. Inevitables care nothing for the spirit of an
unenforceable terms. Beyond that, it doesn’t care whether both parties understand what they’re agreeing to. Marut
Large Construct (Inevitable), Typically Lawful Neutral
Armor Class 22 (natural armor
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
party who breaks them. A marut resorts to lethal force only if a contract calls for it, if the contract is fully broken, or if the marut is attacked. Inevitables care nothing for the spirit of an
unenforceable terms. Beyond that, it doesn’t care whether both parties understand what they’re agreeing to. Marut
Large Construct (Inevitable), Typically Lawful Neutral
Armor Class 22 (natural armor
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
sheet. Saving Throws. For the saving throws you have proficiency in, add your Proficiency Bonus to the appropriate ability modifier and note the total. Some players also like to note the modifier for
saving throws they’re not proficient in, which is just the relevant ability modifier. Skills. For skills you have proficiency in, add your Proficiency Bonus to the ability modifier associated with that
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Throws. For the saving throws you have proficiency in, add your Proficiency Bonus to the appropriate ability modifier and note the total. Some players also like to note the modifier for saving throws
they’re not proficient in, which is just the relevant ability modifier. Skills. For skills you have proficiency in, add your Proficiency Bonus to the ability modifier associated with that skill, and
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
party who breaks them. A marut resorts to lethal force only if a contract calls for it, if the contract is fully broken, or if the marut is attacked. Inevitables care nothing for the spirit of an
unenforceable terms. Beyond that, it doesn’t care whether both parties understand what they’re agreeing to. Marut
Large Construct (Inevitable), Typically Lawful Neutral
Armor Class 22 (natural armor
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
sheet. Saving Throws. For the saving throws you have proficiency in, add your Proficiency Bonus to the appropriate ability modifier and note the total. Some players also like to note the modifier for
saving throws they’re not proficient in, which is just the relevant ability modifier. Skills. For skills you have proficiency in, add your Proficiency Bonus to the ability modifier associated with that
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
sheet. Saving Throws. For the saving throws you have proficiency in, add your Proficiency Bonus to the appropriate ability modifier and note the total. Some players also like to note the modifier for
saving throws they’re not proficient in, which is just the relevant ability modifier. Skills. For skills you have proficiency in, add your Proficiency Bonus to the ability modifier associated with that






