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Returning 35 results for 'bonus borders diffusing combining rapid'.
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bonus borders diffusing combating rapid
bonus borders diffusing combining raids
Monsters
Mythic Odysseys of Theros
Aggressive. As a bonus action, the cerberus can move up to its speed toward a hostile creature that it can see.
Multiheaded. The cerberus can’t be surprised, and it has advantage on saving
of the dead. Such isn’t the case for mortals, though, and they eagerly set upon those who tread too close to the Underworld’s borders.
Feared by the living and the dead, cerberi patrol
classes
Xanathar's Guide to Everything
: yield or die fighting.
Samurai Features
Fighter Level
Feature
3rd
Bonus Proficiency, Fighting Spirit (5 temp. hp)
7th
Elegant Courtier
10th
Tireless Spirit, Fighting
Spirit (10 temp. hp)
15th
Rapid Strike, Fighting Spirit (15 temp. hp)
18th
Strength before Death
classes
Xanathar's Guide to Everything
: yield or die fighting.
Samurai Features
Fighter Level
Feature
3rd
Bonus Proficiency, Fighting Spirit (5 temp. hp)
7th
Elegant Courtier
10th
Tireless Spirit, Fighting
Spirit (10 temp. hp)
15th
Rapid Strike, Fighting Spirit (15 temp. hp)
18th
Strength before Death
Monsters
Strixhaven: A Curriculum of Chaos
and the physical form of others, manipulate nature into rapid growth, travel instantaneously, and even fold space into deadly edges.
These professors teach that numbers and mathematics aren’t
professor magically alters its physical form until it uses this bonus action again, until it is incapacitated or dies, or until it dismisses the effect (no action required). Choose one of the following
Monsters
Mordenkainen Presents: Monsters of the Multiverse
an attack roll, the drow gives the target a +5 bonus to its AC until the start of the drow’s next turn, which can cause the triggering attack roll to miss.Nearly every priestess of Lolth
. Combining the roles of advisor, protector, and beloved, some favored consorts are content with a supporting role, while more ambitious consorts aspire to be the power behind the throne—or even to
Monsters
Mythic Odysseys of Theros
Aggressive. As a bonus action, the cerberus can move up to its speed toward a hostile creature that it can see.
Multiheaded. The cerberus can’t be surprised, and it has advantage on saving
living and the dead, cerberi patrol both banks of the Tartyx River. These multiheaded hounds of the Underworld breathe gouts of molten rock that sear and imprison those who trespass upon the borders of
Monsters
Fizban's Treasury of Dragons
in platinum scales, his physical features combine various elements of the five kinds of metallic dragons—according to some scholars, combining them in different ways with each manifestation of
Beast, while retaining his game statistics (other than his size). This transformation ends if the aspect is reduced to 0 hit points or if he uses a bonus action to end it.
Equipment
Combining the worst parts of a rotting corpse with reagents most people consider unholy, Necrotic Bombs create a miasma of life-sucking substance when exposed to the air. When you take the Attack
modifier and Proficiency Bonus). On a failure, the target takes an amount of Necrotic damage determined by the type of bomb: 2d6 for a Necrotic Bomb, Basic;Basic Necrotic Bomb, 4d6 for a Necrotic Bomb
Equipment
Combining the worst parts of a rotting corpse with reagents most people consider unholy, Necrotic Bombs create a miasma of life-sucking substance when exposed to the air. When you take the Attack
modifier and Proficiency Bonus). On a failure, the target takes an amount of Necrotic damage determined by the type of bomb: 2d6 for a Necrotic Bomb, Basic;Basic Necrotic Bomb, 4d6 for a Necrotic Bomb
Equipment
Combining the worst parts of a rotting corpse with reagents most people consider unholy, Necrotic Bombs create a miasma of life-sucking substance when exposed to the air. When you take the Attack
modifier and Proficiency Bonus). On a failure, the target takes an amount of Necrotic damage determined by the type of bomb: 2d6 for a Necrotic Bomb, Basic;Basic Necrotic Bomb, 4d6 for a Necrotic Bomb
Equipment
Combining the worst parts of a rotting corpse with reagents most people consider unholy, Necrotic Bombs create a miasma of life-sucking substance when exposed to the air. When you take the Attack
modifier and Proficiency Bonus). On a failure, the target takes an amount of Necrotic damage determined by the type of bomb: 2d6 for a Basic Necrotic Bomb, 4d6 for a Necrotic Bomb, Moderate;Moderate
Equipment
Combining the worst parts of a rotting corpse with reagents most people consider unholy, Necrotic Bombs create a miasma of life-sucking substance when exposed to the air. When you take the Attack
modifier and Proficiency Bonus). On a failure, the target takes an amount of Necrotic damage determined by the type of bomb: 2d6 for a Necrotic Bomb, Basic;Basic Necrotic Bomb, 4d6 for a Moderate, 6d6
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
or die fighting. Samurai Features Fighter Level Feature 3rd Bonus Proficiency, Fighting Spirit (5 temp. hp) 7th Elegant Courtier 10th Tireless Spirit, Fighting Spirit (10 temp. hp) 15th Rapid
Strike, Fighting Spirit (15 temp. hp) 18th Strength before Death Bonus Proficiency When you choose this archetype at 3rd level, you gain proficiency in one of the following skills of your choice
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
or die fighting. Samurai Features Fighter Level Feature 3rd Bonus Proficiency, Fighting Spirit (5 temp. hp) 7th Elegant Courtier 10th Tireless Spirit, Fighting Spirit (10 temp. hp) 15th Rapid
Strike, Fighting Spirit (15 temp. hp) 18th Strength before Death Bonus Proficiency When you choose this archetype at 3rd level, you gain proficiency in one of the following skills of your choice
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Multiattack. The egg hunter makes two Egg Tooth attacks.
Egg Tooth. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage, or 17 (4d6 + 3) piercing damage if the target is an object.
Bonus Actions
Rapid Movement. The egg hunter takes the Dash or Disengage action.
Immunities frightened
Senses darkvision 60 ft., passive Perception 12
Languages —
Challenge 2 (450 XP) Proficiency Bonus +2
Amphibious. The egg hunter can breathe air and water.
Actions
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Multiattack. The egg hunter makes two Egg Tooth attacks.
Egg Tooth. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage, or 17 (4d6 + 3) piercing damage if the target is an object.
Bonus Actions
Rapid Movement. The egg hunter takes the Dash or Disengage action.
Immunities frightened
Senses darkvision 60 ft., passive Perception 12
Languages —
Challenge 2 (450 XP) Proficiency Bonus +2
Amphibious. The egg hunter can breathe air and water.
Actions
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Multiattack. The egg hunter makes two Egg Tooth attacks.
Egg Tooth. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage, or 17 (4d6 + 3) piercing damage if the target is an object.
Bonus Actions
Rapid Movement. The egg hunter takes the Dash or Disengage action.
Immunities frightened
Senses darkvision 60 ft., passive Perception 12
Languages —
Challenge 2 (450 XP) Proficiency Bonus +2
Amphibious. The egg hunter can breathe air and water.
Actions
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
or die fighting. Samurai Features Fighter Level Feature 3rd Bonus Proficiency, Fighting Spirit (5 temp. hp) 7th Elegant Courtier 10th Tireless Spirit, Fighting Spirit (10 temp. hp) 15th Rapid
Strike, Fighting Spirit (15 temp. hp) 18th Strength before Death Bonus Proficiency When you choose this archetype at 3rd level, you gain proficiency in one of the following skills of your choice
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
creature, much like the effect of rapid aging. For this reason, darklings cover their entire bodies with clothing when exposure to light is a risk. The light darklings absorb over the course of their
, Stealth +7
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 15
Languages Elvish, Sylvan
Challenge 1/2 (100 XP) Proficiency Bonus +2
Death Flash. When the darkling dies
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
creature, much like the effect of rapid aging. For this reason, darklings cover their entire bodies with clothing when exposure to light is a risk. The light darklings absorb over the course of their
, Stealth +7
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 15
Languages Elvish, Sylvan
Challenge 1/2 (100 XP) Proficiency Bonus +2
Death Flash. When the darkling dies
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Perception +4, Stealth +11
Condition Immunities frightened, poisoned
Senses darkvision 120 ft., passive Perception 14
Languages —
Challenge 5 (1,800 XP) Proficiency Bonus +3
Amphibious. The egg
either an action or a bonus action on its turn but not both, and it can’t take reactions. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
creature, much like the effect of rapid aging. For this reason, darklings cover their entire bodies with clothing when exposure to light is a risk. The light darklings absorb over the course of their
, Stealth +7
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 15
Languages Elvish, Sylvan
Challenge 1/2 (100 XP) Proficiency Bonus +2
Death Flash. When the darkling dies
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Perception +4, Stealth +11
Condition Immunities frightened, poisoned
Senses darkvision 120 ft., passive Perception 14
Languages —
Challenge 5 (1,800 XP) Proficiency Bonus +3
Amphibious. The egg
either an action or a bonus action on its turn but not both, and it can’t take reactions. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Perception +4, Stealth +11
Condition Immunities frightened, poisoned
Senses darkvision 120 ft., passive Perception 14
Languages —
Challenge 5 (1,800 XP) Proficiency Bonus +3
Amphibious. The egg
either an action or a bonus action on its turn but not both, and it can’t take reactions. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
performer can take the Disengage action as a bonus action on each of its turns.
Performer Type. The performer is one of the following types: blade juggler, fire eater, or high-wire acrobat. The
DESCHAMPS
JUDITH, THE SCOURGE DIVA
Judith appears at Rakdos clubs and street shows as a singer and performance artist, combining dark soliloquies and bizarre pain stunts. She’s the grande dame of the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Duergar Spy Combining the natural abilities of the duergar race with the specialized training of a spy, the duergar named Ghared is a force to be reckoned with inside Khundrukar (The Forge of Fury
., passive Perception 14
Languages Dwarvish, Undercommon
Challenge 2 (450 XP)
Cunning Action. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.
Duergar
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Murder Comet Evil spellcasters create murder comets by combining the essence of earth elementals with that of fire elementals. A murder comet looks like a screaming stone head wreathed in flame. It
, poisoned, prone, unconscious
Senses darkvision 240 ft., passive Perception 10
Languages Ignan, Terran
Challenge 5 (1,800 XP) Proficiency Bonus +3
Explode. When the comet drops to 0 hit points, it
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Using a Potion. Potions are consumable items. Drinking a potion or administering it to another creature requires a Bonus Action. Applying an oil might take longer as specified in its description
combined, roll again for each subsequent potion, combining the results. Unless the effects are immediately obvious, reveal them only when they become evident. Potion Miscibility 1d100 Result 01
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Duergar Spy Combining the natural abilities of the duergar race with the specialized training of a spy, the duergar named Ghared is a force to be reckoned with inside Khundrukar (The Forge of Fury
., passive Perception 14
Languages Dwarvish, Undercommon
Challenge 2 (450 XP)
Cunning Action. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.
Duergar
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Duergar Spy Combining the natural abilities of the duergar race with the specialized training of a spy, the duergar named Ghared is a force to be reckoned with inside Khundrukar (The Forge of Fury
., passive Perception 14
Languages Dwarvish, Undercommon
Challenge 2 (450 XP)
Cunning Action. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.
Duergar
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Murder Comet Evil spellcasters create murder comets by combining the essence of earth elementals with that of fire elementals. A murder comet looks like a screaming stone head wreathed in flame. It
, poisoned, prone, unconscious
Senses darkvision 240 ft., passive Perception 10
Languages Ignan, Terran
Challenge 5 (1,800 XP) Proficiency Bonus +3
Explode. When the comet drops to 0 hit points, it
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
performer can take the Disengage action as a bonus action on each of its turns.
Performer Type. The performer is one of the following types: blade juggler, fire eater, or high-wire acrobat. The
DESCHAMPS
JUDITH, THE SCOURGE DIVA
Judith appears at Rakdos clubs and street shows as a singer and performance artist, combining dark soliloquies and bizarre pain stunts. She’s the grande dame of the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Using a Potion. Potions are consumable items. Drinking a potion or administering it to another creature requires a Bonus Action. Applying an oil might take longer as specified in its description
combined, roll again for each subsequent potion, combining the results. Unless the effects are immediately obvious, reveal them only when they become evident. Potion Miscibility 1d100 Result 01
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
performer can take the Disengage action as a bonus action on each of its turns.
Performer Type. The performer is one of the following types: blade juggler, fire eater, or high-wire acrobat. The
DESCHAMPS
JUDITH, THE SCOURGE DIVA
Judith appears at Rakdos clubs and street shows as a singer and performance artist, combining dark soliloquies and bizarre pain stunts. She’s the grande dame of the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Using a Potion. Potions are consumable items. Drinking a potion or administering it to another creature requires a Bonus Action. Applying an oil might take longer as specified in its description
combined, roll again for each subsequent potion, combining the results. Unless the effects are immediately obvious, reveal them only when they become evident. Potion Miscibility 1d100 Result 01






