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Returning 35 results for 'bonus both diffusing canceled relies'.
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Magic Items
Dungeon Master’s Guide
;Absorption (Very Rare). While this pale lavender ellipsoid orbits your head, you can take a Reaction to cancel a spell of level 4 or lower cast by a creature you can see. A canceled spell has no effect
, and any resources used to cast it are wasted. Once the stone has canceled 20 levels of spells, it burns out, turns dull gray, and loses its magic.
Ioun Stone of Agility;Agility (Very Rare). Your
Monsters
Mordenkainen Presents: Monsters of the Multiverse
out magic that will aid them, but enchanted objects can be taken or lost. True greatness relies on personal prowess. Faced with this truth, a frost giant might seek a supernatural gift from Vaprak the
giant gains a +4 bonus to the damage roll.
The giant has resistance to bludgeoning, piercing, and slashing damage.
Ioun Stone
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
canceled 20 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left, the stone can't
spell of 8th level or lower cast by a creature you can see and targeting only you.
Once the stone has canceled 50 levels of spells, it burns out and turns dull gray, losing its magic. If you are
Cleric
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
spells relies on devotion and an intuitive sense of a deity’s wishes.
Clerics combine the helpful magic of healing and inspiring their allies with spells that harm and hinder foes. They can
Level
Proficiency
Bonus
Features
CantripsKnown
—Spell Slots per Spell Level—
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
creature you can see. A canceled spell has no effect, and any resources used to cast it are wasted. Once the stone has canceled 20 levels of spells, it burns out, turns dull gray, and loses its magic
) While this marbled lavender and green ellipsoid orbits your head, you can take a Reaction to cancel a spell of level 8 or lower cast by a creature you can see. A canceled spell has no effect, and any
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
canceled spell has no effect, and any resources used to cast it are wasted. Once the stone has canceled 20 levels of spells, it burns out, turns dull gray, and loses its magic. Agility (Very Rare) Your
and green ellipsoid orbits your head, you can take a Reaction to cancel a spell of level 8 or lower cast by a creature you can see. A canceled spell has no effect, and any resources used to cast it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
creature you can see. A canceled spell has no effect, and any resources used to cast it are wasted. Once the stone has canceled 20 levels of spells, it burns out, turns dull gray, and loses its magic
) While this marbled lavender and green ellipsoid orbits your head, you can take a Reaction to cancel a spell of level 8 or lower cast by a creature you can see. A canceled spell has no effect, and any
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
canceled spell has no effect, and any resources used to cast it are wasted. Once the stone has canceled 20 levels of spells, it burns out, turns dull gray, and loses its magic. Agility (Very Rare) Your
and green ellipsoid orbits your head, you can take a Reaction to cancel a spell of level 8 or lower cast by a creature you can see. A canceled spell has no effect, and any resources used to cast it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
creature you can see. A canceled spell has no effect, and any resources used to cast it are wasted. Once the stone has canceled 20 levels of spells, it burns out, turns dull gray, and loses its magic
) While this marbled lavender and green ellipsoid orbits your head, you can take a Reaction to cancel a spell of level 8 or lower cast by a creature you can see. A canceled spell has no effect, and any
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
canceled spell has no effect, and any resources used to cast it are wasted. Once the stone has canceled 20 levels of spells, it burns out, turns dull gray, and loses its magic. Agility (Very Rare) Your
and green ellipsoid orbits your head, you can take a Reaction to cancel a spell of level 8 or lower cast by a creature you can see. A canceled spell has no effect, and any resources used to cast it
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
you. Once the stone has canceled 20 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone
the stone has canceled 50 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
you. Once the stone has canceled 20 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone
the stone has canceled 50 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
you. Once the stone has canceled 20 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone
the stone has canceled 50 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
you. Once the stone has canceled 20 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone
the stone has canceled 50 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
you. Once the stone has canceled 20 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone
the stone has canceled 50 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
you. Once the stone has canceled 20 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone
the stone has canceled 50 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Skill Variants A skill dictates the circumstances under which a character can add his or her proficiency bonus to an ability check. Skills define those circumstances by referring to different aspects
ability is tied to a given background. Starting at 1st level, a character adds his or her proficiency bonus to any ability check tied to one or the other of these two abilities. Ability Check
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Skill Variants A skill dictates the circumstances under which a character can add his or her proficiency bonus to an ability check. Skills define those circumstances by referring to different aspects
ability is tied to a given background. Starting at 1st level, a character adds his or her proficiency bonus to any ability check tied to one or the other of these two abilities. Ability Check
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
killed outright, it falls unconscious and subsequently makes death saving throws, just like a player character. Proficiency Bonus The sidekick’s proficiency bonus is determined by its level in its
class, as shown in the class’s table. Whenever the sidekick’s proficiency bonus increases by 1, add 1 to the to-hit modifier of all the attacks in its stat block, and increase the DCs in its stat block by
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Skill Variants A skill dictates the circumstances under which a character can add his or her proficiency bonus to an ability check. Skills define those circumstances by referring to different aspects
ability is tied to a given background. Starting at 1st level, a character adds his or her proficiency bonus to any ability check tied to one or the other of these two abilities. Ability Check
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Ability Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell
+ your proficiency bonus + your Charisma modifier Spell attack modifier = your proficiency bonus + your Charisma modifier Spellcasting Focus You can use an arcane focus (see chapter 5, “Equipment”) as a spellcasting focus for your sorcerer spells.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
killed outright, it falls unconscious and subsequently makes death saving throws, just like a player character. Proficiency Bonus The sidekick’s proficiency bonus is determined by its level in its
class, as shown in the class’s table. Whenever the sidekick’s proficiency bonus increases by 1, add 1 to the to-hit modifier of all the attacks in its stat block, and increase the DCs in its stat block by
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
killed outright, it falls unconscious and subsequently makes death saving throws, just like a player character. Proficiency Bonus The sidekick’s proficiency bonus is determined by its level in its
class, as shown in the class’s table. Whenever the sidekick’s proficiency bonus increases by 1, add 1 to the to-hit modifier of all the attacks in its stat block, and increase the DCs in its stat block by
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
avoid the main blast of a fireball, or does he or she take full damage from the blaze? In cases where the outcome of an action is uncertain, the Dungeons & Dragons game relies on rolls of a 20-sided
the six ability scores, and it sometimes includes a proficiency bonus to reflect a character’s particular skill. (See Chapter 1 for details on each ability and how to determine an ability’s modifier
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
avoid the main blast of a fireball, or does he or she take full damage from the blaze? In cases where the outcome of an action is uncertain, the Dungeons & Dragons game relies on rolls of a 20-sided
the six ability scores, and it sometimes includes a proficiency bonus to reflect a character’s particular skill. (See Chapter 1 for details on each ability and how to determine an ability’s modifier
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Ability Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell
+ your proficiency bonus + your Charisma modifier
Spell attack modifier = your proficiency bonus + your Charisma modifier
Spellcasting Focus You can use an arcane focus (see chapter 5, “Equipment”) as a spellcasting focus for your sorcerer spells.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Ability Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell
+ your proficiency bonus + your Charisma modifier
Spell attack modifier = your proficiency bonus + your Charisma modifier
Spellcasting Focus You can use an arcane focus (see chapter 5, “Equipment”) as a spellcasting focus for your sorcerer spells.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Ability Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell
+ your proficiency bonus + your Charisma modifier Spell attack modifier = your proficiency bonus + your Charisma modifier Spellcasting Focus You can use an arcane focus (see chapter 5, “Equipment”) as a spellcasting focus for your sorcerer spells.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Ability Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell
+ your proficiency bonus + your Charisma modifier
Spell attack modifier = your proficiency bonus + your Charisma modifier
Spellcasting Focus You can use an arcane focus (see chapter 5, “Equipment”) as a spellcasting focus for your sorcerer spells.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
avoid the main blast of a fireball, or does he or she take full damage from the blaze? In cases where the outcome of an action is uncertain, the Dungeons & Dragons game relies on rolls of a 20-sided
the six ability scores, and it sometimes includes a proficiency bonus to reflect a character’s particular skill. (See Chapter 1 for details on each ability and how to determine an ability’s modifier
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Ability Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell
+ your proficiency bonus + your Charisma modifier Spell attack modifier = your proficiency bonus + your Charisma modifier Spellcasting Focus You can use an arcane focus (see chapter 5, “Equipment”) as a spellcasting focus for your sorcerer spells.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
creature can’t make opportunity attacks against you for the rest of your turn. SWASHBUCKLERS AND TWO-WEAPON FIGHTING
The Swashbuckler relies on a good understanding of the D&D rules to realize its
bundles a more limited version of Disengage within your attack. This allows you to use your bonus action to fight with two weapons, and then safely evade each foe you attacked.
Rakish Audacity Starting
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
Edgin Darvis Edgin Darvis has a talent for improvisation and strategy. He’s a musician and tale-teller who relies on charisma first—rather than magic or muscle—to escape trouble. Once a member of the
Bonus +3
Actions
Multiattack. Edgin makes two Reinforced Lute or Shortsword attacks.
Reinforced Lute. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
can be taken or lost. True greatness relies on personal prowess. Faced with this truth, a frost giant might seek a supernatural gift from Vaprak the Destroyer. Vaprak is a ferocious god of strength
Perception 14
Languages Giant
Challenge 12 (8,400 XP) Proficiency Bonus +4
Extra Heads. The giant has a 25 percent chance of having more than one head. If it has more than one, it has advantage on Wisdom
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
creature can’t make opportunity attacks against you for the rest of your turn. SWASHBUCKLERS AND TWO-WEAPON FIGHTING
The Swashbuckler relies on a good understanding of the D&D rules to realize its
bundles a more limited version of Disengage within your attack. This allows you to use your bonus action to fight with two weapons, and then safely evade each foe you attacked.
Rakish Audacity Starting






