Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'bonus both diffusing cultures resides'.
The Celestial
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Xanathar's Guide to Everything
Your patron is a powerful being of the Upper Planes. You have bound yourself to an ancient empyrean, solar, ki-rin, unicorn, or other entity that resides in the planes of everlasting bliss. Your pact
Features
Warlock Level
Feature
1st
Expanded Spell List, Bonus Cantrips, Healing Light
6th
Radiant Soul
10th
Celestial Resilience
14th
Searing Vengeance
Monsters
The Book of Many Things
Lair
This villain resides in a place of power and safety, whether that’s a hidden thieves’ guildhall or a lavish manse. The lair is filled with clever defenses to disorient, weaken, and
by a trap. The villain rolls a number of d6s equal to its proficiency bonus, and struck targets take damage equal to the total. The damage is bludgeoning;{"diceNotation":"6d6","rollType":"damage
Monsters
The Book of Many Things
bring cosmic wrath upon the characters.The Rogue’s Lair
This villain resides in a place of power and safety, whether that’s a hidden thieves’ guildhall or a lavish manse. The lair is
succeed on a DC 15 Dexterity saving throw or be struck by a trap. The villain rolls a number of d6s equal to its proficiency bonus, and struck targets take damage equal to the total. The damage is
Monsters
Planescape: Adventures in the Multiverse
historical records, objects representative of lost cultures, and treasures from long-gone creators. They are fascinated by time-manipulation magic and forgotten knowledge. Those who stumble upon a time
action on its turn, not both. The creature also can’t take a reaction or a bonus action.
Timeline Divergence. The dragon chooses a space it can fit into within its lair. The dragon exists
Monsters
The Book of Many Things
antagonist for tier 2 play (levels 5 to 10), the enchanting infiltrator is a Fey that beguiles and misdirects.The Rogue’s Lair
This villain resides in a place of power and safety, whether that
bonus, and struck targets take damage equal to the total. The damage is bludgeoning;{"diceNotation":"4d6","rollType":"damage","rollAction":"Traps (Bludgeoning)","rollDamageType":"bludgeoning"}, piercing
Monsters
The Book of Many Things
1 to 4), the ambitious assassin is a Humanoid who might be a charming manipulator or a ruthless killer.The Rogue’s Lair
This villain resides in a place of power and safety, whether that&rsquo
two creatures the villain can see in the lair. Each target must succeed on a DC 15 Dexterity saving throw or be struck by a trap. The villain rolls a number of d6s equal to its proficiency bonus, and
Monsters
Planescape: Adventures in the Multiverse
what will be.
Time dragons prize historical records, objects representative of lost cultures, and treasures from long-gone creators. They are fascinated by time-manipulation magic and forgotten
affected creature can move or take an action on its turn, not both. The creature also can’t take a reaction or a bonus action.
Timeline Divergence. The dragon chooses a space it can fit into
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Gold Dragon Lairs Despite their affection for people and their diverse cultures, gold dragons typically make their lairs in hidden places far from civilization, where only the most desperate and
dedicated can find them. Many live in the ruins of vanished cultures, appreciating the beautiful inevitability of entropy and the reminder of how easily progress can be lost without careful tending
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Gold Dragon Lairs Despite their affection for people and their diverse cultures, gold dragons typically make their lairs in hidden places far from civilization, where only the most desperate and
dedicated can find them. Many live in the ruins of vanished cultures, appreciating the beautiful inevitability of entropy and the reminder of how easily progress can be lost without careful tending
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Gnoll Thirst for Blood. No goodness or compassion resides in the heart of a gnoll. Like a demon, it lacks anything resembling a conscience, and can’t be taught or coerced to put aside its destructive
attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
that they require years of research to decipher, but time is of little concern to a star seer, who resides mainly on the Astral Plane. Githyanki Star Seer
Medium Humanoid (Gith, Warlock), Any
Bonus +3
Actions
Multiattack. The githyanki makes three Astral Bolt attacks.
Astral Bolt. Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 60 ft., one target. Hit: 20 (3d10 + 4) radiant
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
that they require years of research to decipher, but time is of little concern to a star seer, who resides mainly on the Astral Plane. Githyanki Star Seer
Medium Humanoid (Gith, Warlock), Any
Bonus +3
Actions
Multiattack. The githyanki makes three Astral Bolt attacks.
Astral Bolt. Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 60 ft., one target. Hit: 20 (3d10 + 4) radiant
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Gold Dragon Lairs Despite their affection for people and their diverse cultures, gold dragons typically make their lairs in hidden places far from civilization, where only the most desperate and
dedicated can find them. Many live in the ruins of vanished cultures, appreciating the beautiful inevitability of entropy and the reminder of how easily progress can be lost without careful tending
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Gnoll Thirst for Blood. No goodness or compassion resides in the heart of a gnoll. Like a demon, it lacks anything resembling a conscience, and can’t be taught or coerced to put aside its destructive
attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Gnoll Thirst for Blood. No goodness or compassion resides in the heart of a gnoll. Like a demon, it lacks anything resembling a conscience, and can’t be taught or coerced to put aside its destructive
attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
that they require years of research to decipher, but time is of little concern to a star seer, who resides mainly on the Astral Plane. Githyanki Star Seer
Medium Humanoid (Gith, Warlock), Any
Bonus +3
Actions
Multiattack. The githyanki makes three Astral Bolt attacks.
Astral Bolt. Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 60 ft., one target. Hit: 20 (3d10 + 4) radiant
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Cattle Many kinds of cattle roam the multiverse, some of them domesticated and others feral. In many cultures, cattle are almost like family to the folk who tend to them. Aurochs An aurochs is a
)
CHA
5 (–3)
Senses passive Perception 11
Languages —
Challenge 2 (450 XP) Proficiency Bonus +2
Actions
Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
relevant in a situation. If a creature is proficient in a skill, the creature applies its Proficiency Bonus to ability checks involving that skill. Without proficiency in a skill, a creature can still
make ability checks involving that skill but doesn’t add its Proficiency Bonus. For example, if a character tries to climb a cliff, the DM might ask for a Strength (Athletics) check. If the character
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
relevant in a situation. If a creature is proficient in a skill, the creature applies its Proficiency Bonus to ability checks involving that skill. Without proficiency in a skill, a creature can still
make ability checks involving that skill but doesn’t add its Proficiency Bonus. For example, if a character tries to climb a cliff, the DM might ask for a Strength (Athletics) check. If the character
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Cattle Many kinds of cattle roam the multiverse, some of them domesticated and others feral. In many cultures, cattle are almost like family to the folk who tend to them. Aurochs An aurochs is a
)
CHA
5 (–3)
Senses passive Perception 11
Languages —
Challenge 2 (450 XP) Proficiency Bonus +2
Actions
Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Cattle Many kinds of cattle roam the multiverse, some of them domesticated and others feral. In many cultures, cattle are almost like family to the folk who tend to them. Aurochs An aurochs is a
)
CHA
5 (–3)
Senses passive Perception 11
Languages —
Challenge 2 (450 XP) Proficiency Bonus +2
Actions
Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
relevant in a situation. If a creature is proficient in a skill, the creature applies its Proficiency Bonus to ability checks involving that skill. Without proficiency in a skill, a creature can still
make ability checks involving that skill but doesn’t add its Proficiency Bonus. For example, if a character tries to climb a cliff, the DM might ask for a Strength (Athletics) check. If the character
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
relevant in a situation. If a creature is proficient in a skill, the creature applies its Proficiency Bonus to ability checks involving that skill. Without proficiency in a skill, a creature can still
make ability checks involving that skill but doesn’t add its Proficiency Bonus. For example, if a character tries to climb a cliff, the DM might ask for a Strength (Athletics) check. If the character
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
relevant in a situation. If a creature is proficient in a skill, the creature applies its Proficiency Bonus to ability checks involving that skill. Without proficiency in a skill, a creature can still
make ability checks involving that skill but doesn’t add its Proficiency Bonus. For example, if a character tries to climb a cliff, the DM might ask for a Strength (Athletics) check. If the character
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
relevant in a situation. If a creature is proficient in a skill, the creature applies its Proficiency Bonus to ability checks involving that skill. Without proficiency in a skill, a creature can still
make ability checks involving that skill but doesn’t add its Proficiency Bonus. For example, if a character tries to climb a cliff, the DM might ask for a Strength (Athletics) check. If the character
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
The Celestial Your patron is a powerful being of the Upper Planes. You have bound yourself to an ancient empyrean, solar, ki-rin, unicorn, or other entity that resides in the planes of everlasting
. Celestial Features Warlock Level Feature 1st Expanded Spell List, Bonus Cantrips, Healing Light 6th Radiant Soul 10th Celestial Resilience 14th Searing Vengeance Expanded Spell List The Celestial
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
The Celestial Your patron is a powerful being of the Upper Planes. You have bound yourself to an ancient empyrean, solar, ki-rin, unicorn, or other entity that resides in the planes of everlasting
. Celestial Features Warlock Level Feature 1st Expanded Spell List, Bonus Cantrips, Healing Light 6th Radiant Soul 10th Celestial Resilience 14th Searing Vengeance Expanded Spell List The Celestial
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
The Celestial Your patron is a powerful being of the Upper Planes. You have bound yourself to an ancient empyrean, solar, ki-rin, unicorn, or other entity that resides in the planes of everlasting
. Celestial Features Warlock Level Feature 1st Expanded Spell List, Bonus Cantrips, Healing Light 6th Radiant Soul 10th Celestial Resilience 14th Searing Vengeance Expanded Spell List The Celestial
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
variant known as the vargouille reflection resides in Undersigil. When a vargouille reflection spots a Humanoid target, it takes on that creature’s visage, terrifying that creature by appearing as its own
Perception 10
Languages understands Abyssal, Infernal, and any languages it knew before becoming a vargouille, but it can’t speak
Challenge 1 (200 XP) Proficiency Bonus +2
Magic Resistance. The
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
when threatened, a scale sorcerer lashes out with colorful magic. A scale sorcerer who resides in or near a dragon’s lair may serve as that dragon’s diplomat and mouthpiece—anticipating the dragon’s
Languages Common, Draconic
Challenge 1 (200 XP) Proficiency Bonus +2
Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
variant known as the vargouille reflection resides in Undersigil. When a vargouille reflection spots a Humanoid target, it takes on that creature’s visage, terrifying that creature by appearing as its own
Perception 10
Languages understands Abyssal, Infernal, and any languages it knew before becoming a vargouille, but it can’t speak
Challenge 1 (200 XP) Proficiency Bonus +2
Magic Resistance. The
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
variant known as the vargouille reflection resides in Undersigil. When a vargouille reflection spots a Humanoid target, it takes on that creature’s visage, terrifying that creature by appearing as its own
Perception 10
Languages understands Abyssal, Infernal, and any languages it knew before becoming a vargouille, but it can’t speak
Challenge 1 (200 XP) Proficiency Bonus +2
Magic Resistance. The
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
when threatened, a scale sorcerer lashes out with colorful magic. A scale sorcerer who resides in or near a dragon’s lair may serve as that dragon’s diplomat and mouthpiece—anticipating the dragon’s
Languages Common, Draconic
Challenge 1 (200 XP) Proficiency Bonus +2
Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
when threatened, a scale sorcerer lashes out with colorful magic. A scale sorcerer who resides in or near a dragon’s lair may serve as that dragon’s diplomat and mouthpiece—anticipating the dragon’s
Languages Common, Draconic
Challenge 1 (200 XP) Proficiency Bonus +2
Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
commands sacred power, a Divine Soul can undermine an existing order by claiming a direct tie to the divine. In some cultures, only those who can claim the power of a Divine Soul may command religious power
, you can use a bonus action to manifest a pair of spectral wings from your back. While the wings are present, you have a flying speed of 30 feet. The wings last until you’re incapacitated, you die, or






