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Returning 35 results for 'bonus breaking diffusing contingency ritual'.
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Feats
Player’s Handbook
a maximum of 20.
Ritual Spells. Choose a number of level 1 spells equal to your Proficiency Bonus that have the Ritual tag. You always have those spells prepared, and you can cast them with any spell
slots you have. The spells’ spellcasting ability is the ability increased by this feat. Whenever your Proficiency Bonus increases thereafter, you can add an additional level 1 spell with the
Classes
Player’s Handbook
Features table. See the multiclassing rules to determine your available spell slots.
Wizard Features
——Spell Slots per Spell Level——
Level
Proficiency Bonus
Class Features
Cantrips
Prepared Spells
1
2
3
4
5
6
7
8
9
1
+2
Spellcasting, Ritual Adept, Arcane Recovery
3
4
2
—
—
—
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&mdash
Magic Items
Princes of the Apocalypse
after it is used to deal damage. It contains a spark of Imix, Prince of Evil Fire.
You gain a +2 bonus to attack and damage rolls you make with this magic weapon. When you hit with it, the target
perform a ritual called the Dance of the All-Consuming Fire, using Tinderstrike to create a devastation orb of fire (see the devastation orb description for the time and cost of the ritual). Once you
Monsters
Strixhaven: A Curriculum of Chaos
can’t be targeted by any divination magic or perceived through magical scrying sensors, and he adds double his proficiency bonus to Charisma (Deception) checks (included above).
Sanguine Sense
use that action again until he finishes a long rest:
Clay Behemoth. A clay golem erupts from the floor in an unoccupied space within 15 feet of the ritual circle. The golem obeys Murgaxor's commands
Equipment
This fractal sphere is an informationally hyperdense arcane formula from the void. You can decipher it with 1 hour of study.
Once deciphered, the sphere can be used to perform a 1-hour ritual, which
up to three other spellcasters within 10 feet of the sphere can participate in. At the ritual’s culmination, the sphere is destroyed, and each participant can expend one spell slot. You must
Magic Items
Princes of the Apocalypse
spear contains a spark of Yan-C-Bin, the Prince of Evil Air.
You have a +2 bonus to attack rolls and damage rolls you make with this magic weapon, which has the finesse weapon property. When you hit
air node, you can perform a ritual called the Song of the Four Winds, using Windvane to create a devastation orb of air (see the devastation orb description for the time and cost of the ritual). Once
Magic Items
Princes of the Apocalypse
Olhydra, the Princess of Evil Water.
You gain a +1 bonus to attack and damage rolls you make with this magic weapon. When you hit with it, the targets takes an extra 1d8 cold damage.
Water Mastery
have done so, Drown can’t be used this way again until the next dawn.
Tears of Endless Anguish. While inside a water node, you can perform a ritual called the Tears of Endless Anguish, using
Magic Items
Princes of the Apocalypse
bonus to attack and damage rolls you make with this magic weapon. When you hit with it, the target takes an extra 1d8 thunder damage.
Earth Mastery. You gain the following benefits while you hold
inside an earth node, you can perform a ritual called the Rumbling, using Ironfang to create a devastation orb of earth (see the devastation orb description for the time and cost of the ritual). Once you
Gazer Familiar
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
Aggressive. As a bonus action, the gazer can move up to its speed toward a hostile creature that it can see.
Mimicry. The gazer can mimic simple sounds of speech it has heard, in any language. A
. If its master causes it physical harm, the gazer will end its service as a familiar, breaking the telepathic bond.Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction
Monsters
The Book of Many Things
, class features, or proficiencies.
The possession lasts until the target drops to 0 hit points, Gremorly ends it as a bonus action, or Gremorly is turned or forced out by an effect like the Dispel Evil
performed a ritual that turned Sovereign Keep into a ghost trap: anyone who dies within the castle walls rises as an incorporeal spirit, trapped within the castle. Then, he waited. When adventurers
Monsters
Mordenkainen Presents: Monsters of the Multiverse
snail withdraws into its shell. Until it emerges, it gains a +4 bonus to its AC and is restrained. It can emerge from its shell as a bonus action on its turn.A flail snail is a creature of elemental
shield.
A flail snail shell can also be used to make a robe of scintillating colors. The shell is ground and added to the dye applied to the fabric. The powder is also a material component of the ritual that enchants the robe.Fire, Poison
Monsters
Candlekeep Mysteries
is a 12th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save DC is 13, and the spell attack bonus is +5;{"diceNotation":"1d20+5","rollType":"spell","rollAction
like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.
The changes wrought by this effect fail to hold up to physical
Equipment
vertebrae sword, you can use a bonus action to rake and twist the weapon, breaking off some of the sword’s boney barbs and dealing an extra 1d8 piercing damage. The vertebrae sword can only be used in this way 5 times before it becomes unusable as a weapon.
Monsters
Van Richten’s Guide to Ravenloft
feet of that creature. The gibbering mouther;gibbering mouthers act right after the emissary on the same initiative count, gaining a +7 bonus to their attack and damage rolls, and fighting until they are
amalgamating the meat and voices of every form the emissary has ever mimicked. Manifestations of alien hunger erupt from this horror in waves of ravenous organs and mind-breaking psychic assaults
Magic Items
Mythic Odysseys of Theros
Purphoros’s hammer works wonders and disasters, the god of the forge using it to craft ground-breaking marvels and dangerous inventions in equal measure. Purphoros rarely bestows Akmon on
a force of destruction, or forge something remarkable somewhere the god isn’t welcome.
Hammer of the Forge. This magic warhammer grants a +3 bonus to attack and damage rolls made with it. When
Monsters
Mordenkainen Presents: Monsters of the Multiverse
dedicated solely to her, but the devotees performed no such ritual. As revenge for the devotees’ betrayal, the Spider Queen manipulated the creation rituals so that they sometimes created
", "rollType":"damage", "rollAction":"Spectral Dagger", "rollDamageType":"force"} force damage.
The dagger lasts for 1 minute. As a bonus action on later turns, the choldrith can move the dagger up to 20 feet and repeat the attack against one creature within 5 feet of the dagger.
Moonblade
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
special ritual in the throne room of an elven regent or in a temple dedicated to the elven gods.
A moonblade won’t serve anyone it regards as craven, erratic, corrupt, or at odds with
first rune always grants a +1 bonus to attack and damage rolls made with this magic weapon. Each rune beyond the first grants the moonblade an additional property. The DM chooses each property or
Book of Vile Darkness
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
, such as lore about demons. When you do so, double your proficiency bonus on that check.
Dark Speech. While you carry the Book of Vile Darkness and are attuned to it, you can use an action to recite
, plus whatever else you choose:
Vile Apotheosis. The book could hold a ritual that allows a character to become a lich or death knight.
True Names. The true names of any number of fiends might be in
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
keeps in Sigil. Using their combined magic, the archmages weave a Wish spell in hopes of sabotaging Vecna’s accumulated power and defusing his ritual. Instead of any expected effect, the Wish spell shunts
suggests a desperate contingency plan. The characters could use the fabled Rod of Seven Parts to stop Vecna. The rod’s seven pieces are scattered throughout the multiverse, but Mordenkainen knows where the first piece is located.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
keeps in Sigil. Using their combined magic, the archmages weave a Wish spell in hopes of sabotaging Vecna’s accumulated power and defusing his ritual. Instead of any expected effect, the Wish spell shunts
suggests a desperate contingency plan. The characters could use the fabled Rod of Seven Parts to stop Vecna. The rod’s seven pieces are scattered throughout the multiverse, but Mordenkainen knows where the first piece is located.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
keeps in Sigil. Using their combined magic, the archmages weave a Wish spell in hopes of sabotaging Vecna’s accumulated power and defusing his ritual. Instead of any expected effect, the Wish spell shunts
suggests a desperate contingency plan. The characters could use the fabled Rod of Seven Parts to stop Vecna. The rod’s seven pieces are scattered throughout the multiverse, but Mordenkainen knows where the first piece is located.
Eye and Hand of Vecna
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
power, Vecna couldn’t escape his own mortality. He began to fear death and take steps to prevent his end from ever coming about.
Orcus, the demon prince of undeath, taught Vecna a ritual that
, and you gain the following benefits:
You have truesight.
You can use an action to see as if you were wearing a ring of X-ray vision. You can end this effect as a bonus action.
The eye has 8
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
as Vecna. Alustriel, please forgive me, but I did plan a contingency.
“Vecna is too powerful to stop directly at this point. However, no power is absolute. I suspect Vecna will be vulnerable while he
weaves his ritual. If you confront and weaken him, this Chime of Exile can banish him to Oerth. He would no longer be able to affect multiple realms at once. His plan to remake the multiverse would
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
as Vecna. Alustriel, please forgive me, but I did plan a contingency.
“Vecna is too powerful to stop directly at this point. However, no power is absolute. I suspect Vecna will be vulnerable while he
weaves his ritual. If you confront and weaken him, this Chime of Exile can banish him to Oerth. He would no longer be able to affect multiple realms at once. His plan to remake the multiverse would
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
as Vecna. Alustriel, please forgive me, but I did plan a contingency.
“Vecna is too powerful to stop directly at this point. However, no power is absolute. I suspect Vecna will be vulnerable while he
weaves his ritual. If you confront and weaken him, this Chime of Exile can banish him to Oerth. He would no longer be able to affect multiple realms at once. His plan to remake the multiverse would
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
stalemate and Kas cannot yet confront Vecna and co-opt the ritual. The characters have three options to stop Vecna and Kas: confront Kas in his cliffside redoubt, stop Miska from breaking free of his prison, or face Lolth’s commander at Hurricane Tower.
his bid to remake the multiverse. In exchange for the protection supplied by her troops while Vecna weaves his ritual, the lich-god promised the Spider Queen a place at his side when he remakes the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
stalemate and Kas cannot yet confront Vecna and co-opt the ritual. The characters have three options to stop Vecna and Kas: confront Kas in his cliffside redoubt, stop Miska from breaking free of his prison, or face Lolth’s commander at Hurricane Tower.
his bid to remake the multiverse. In exchange for the protection supplied by her troops while Vecna weaves his ritual, the lich-god promised the Spider Queen a place at his side when he remakes the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
stalemate and Kas cannot yet confront Vecna and co-opt the ritual. The characters have three options to stop Vecna and Kas: confront Kas in his cliffside redoubt, stop Miska from breaking free of his prison, or face Lolth’s commander at Hurricane Tower.
his bid to remake the multiverse. In exchange for the protection supplied by her troops while Vecna weaves his ritual, the lich-god promised the Spider Queen a place at his side when he remakes the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
score by 1, to a maximum of 20. Ritual Spells. Choose a number of level 1 spells equal to your Proficiency Bonus that have the Ritual tag. You always have those spells prepared, and you can cast them
Ritual Caster General Feat (Prerequisite: Level 4+; Intelligence, Wisdom, or Charisma 13+) You gain the following benefits. Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
score by 1, to a maximum of 20. Ritual Spells. Choose a number of level 1 spells equal to your Proficiency Bonus that have the Ritual tag. You always have those spells prepared, and you can cast them
Ritual Caster General Feat (Prerequisite: Level 4+; Intelligence, Wisdom, or Charisma 13+) You gain the following benefits. Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
score by 1, to a maximum of 20. Ritual Spells. Choose a number of level 1 spells equal to your Proficiency Bonus that have the Ritual tag. You always have those spells prepared, and you can cast them
Ritual Caster General Feat (Prerequisite: Level 4+; Intelligence, Wisdom, or Charisma 13+) You gain the following benefits. Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma
Magic Items
Storm King's Thunder
choice. These attacks have the same attack bonus, reach, and damage as an ancient blue dragon’s bite and claw attacks.
Destroying the Throne. The Wyrmskull Throne can be destroyed by
breaking at least five Ruling Scepters of Shanatar simultaneously on it. This fact has never been recorded or sung of among the dwarves or any bards or storytellers, and it can’t be discovered
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
stones he needs to complete his life-draining ritual (see “Murgaxor and the Ritual Stones” below). While performing the ritual, Murgaxor can’t move or take actions, bonus actions, or reactions. However
M6. Immortality Ritual Globules of swamp water float in the air, their surfaces rippling. A bullywug, sitting hunched with legs crossed, is partially hidden within a cocoon made of thin, tightly
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
stones he needs to complete his life-draining ritual (see “Murgaxor and the Ritual Stones” below). While performing the ritual, Murgaxor can’t move or take actions, bonus actions, or reactions. However
M6. Immortality Ritual Globules of swamp water float in the air, their surfaces rippling. A bullywug, sitting hunched with legs crossed, is partially hidden within a cocoon made of thin, tightly
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
stones he needs to complete his life-draining ritual (see “Murgaxor and the Ritual Stones” below). While performing the ritual, Murgaxor can’t move or take actions, bonus actions, or reactions. However
M6. Immortality Ritual Globules of swamp water float in the air, their surfaces rippling. A bullywug, sitting hunched with legs crossed, is partially hidden within a cocoon made of thin, tightly






