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Returning 35 results for 'bonus breaks diffusing contests repelling'.
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Magic Items
Candlekeep Mysteries
This transparent crystal staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.
Altered Outcome. The staff has 6 charges. As a bonus action, you
staff becomes a nonmagical quarterstaff that breaks the first time it scores a hit and deals damage. On a roll of 10 or higher, the staff regains 1d6 of its expended charges.
Star Spawn Larva Mage
Legacy
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Monsters
Mordenkainen’s Tome of Foes
attacks). It can innately cast the following spells, requiring no material components:
At will: eldritch blast (3 beams, +3 bonus to each damage roll), minor illusion
3/day: dominate monster
1/day
: circle of death
Return to Worms. When the larva mage is reduced to 0 hit points, it breaks apart into a swarm of insects in the same space. Unless the swarm is destroyed, the larva mage reforms from it
Elder Brain
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
into thinking it believes one idea or feels a particular emotion. The target contests this attempt with a Wisdom (Insight) check. If the elder brain succeeds, the mind believes the deception for 1 hour
brain targets a creature within 120 feet of it with which it has a psychic link. The elder brain breaks the creature’s concentration on a spell it has cast. The creature also takes 1d4
Monsters
Vecna: Eve of Ruin
Shape bonus action.Multiattack. Kas makes three Vengeful Sword attacks. He can replace one of these attacks with a Bite attack.
Vengeful Sword. Melee Weapon Attack: +15;{"diceNotation":"1d20+15
. It lasts for 1 hour, until Kas dies, or until Kas dismisses it as a bonus action. Kas can’t have more than two specters summoned at a time.The Betrayer, the Bloody Handed, the Destroyer&mdash
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Return to Worms. When the mage is reduced to 0 hit points, it breaks apart into a swarm of insects (see the Monster Manual) in the same space. Unless the swarm is destroyed, the mage reforms from it
", "rollType":"recharge", "rollAction":"Tharizdun's Spark"}. As a bonus action, the cultist touches a simple or martial weapon or a natural weapon, if it has one. The next creature hit by the touched weapon
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Languages Common plus any two languages
Challenge 2 (450 XP) Proficiency Bonus +2
Actions
Scroll Bash. Melee Spell Attack: +4 to hit, reach 30 ft., one target. Hit: 7 (1d10 + 2) bludgeoning
+7, Insight +3, Investigation +7
Senses passive Perception 11
Languages Common plus any two languages
Challenge 4 (1,100 XP) Proficiency Bonus +2
Actions
Multiattack. The pledgemage makes
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it. Altered Outcome. The staff has 6 charges. As a bonus action, you can expend 1 of the staff’s charges to give
breaks the first time it scores a hit and deals damage. On a roll of 10 or higher, the staff regains 1d6 of its expended charges. Watchful Helm Wondrous item, very rare (requires attunement) While you
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. You don't add your
ability modifier to the damage of the bonus attack, unless that modifier is negative. If either weapon has the thrown property, you can throw the weapon, instead of making a melee attack with it
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
and attack with a light melee weapon that you’re holding in one hand, you can use a bonus action to attack with a different light melee weapon that you’re holding in the other hand. You don’t add your
ability modifier to the damage of the bonus attack, unless that modifier is negative. If either weapon has the thrown property, you can throw the weapon, instead of making a melee attack with it
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
useful in repelling attacks by sahuagin, pirates, and other waterborne threats. Wind Speaker The arcane magic you command is infused with elemental air. You can speak, read, and write Primordial
. (Knowing this language allows you to understand and be understood by those who speak its dialects: Aquan, Auran, Ignan, and Terran.) Tempestuous Magic Starting at 1st level, you can use a bonus action on
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
repelling attacks by sahuagin, pirates, and other waterborne threats. What is it with people and the weather?
It’s just the sky weeping and shouting because it’s so far away from me.
Storm Sorcery
Magic Starting at 1st level, you can use a bonus action on your turn to cause whirling gusts of elemental air to briefly surround you, immediately before or after you cast a spell of 1st level or
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
clans and other Humanoids. Though they rarely stand more than 8 feet tall, goliaths can hold their own in contests of strength with ogres. Goliath giant-kin can also channel the magic of their giant
(700 XP) Proficiency Bonus +2
Actions
Multiattack. The goliath makes two Spear attacks.
Spear. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
good-natured, boisterous Celestials boast their might in contests of strength and rarely back down from a challenge. Tough and courageous, they use their iron-hard fists to pound evil to a pulp
Resistances radiant
Condition Immunities charmed, frightened
Senses passive Perception 15
Languages Celestial, Common
Challenge 6 (2,300 XP) Proficiency Bonus +3
Headfirst Charge. If the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Defender Weapon (any sword), legendary (requires attunement) You gain a +3 bonus to attack and damage rolls made with this magic weapon. The first time you attack with the sword on each of your turns
, you can transfer some or all of the sword’s bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
titanic game or creating sanctuaries from the cold (frequently featuring hot springs or snowy contests). Frost giants sometimes forge partnerships with icy Fey or fire giants dwelling underground
10 feet until the end of its next turn.
Bonus Actions
War Cry (Recharge 5–6). The giant or one creature of its choice that can see or hear it gains 16 (2d10 + 5) Temporary Hit Points and has Advantage on attack rolls until the start of the giant’s next turn.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
checks that are contests between two creatures. For example, if one creature is holding a door shut, use its Strength modifier and Proficiency Bonus to set the DC for opening the door. When another
formula: DC = 8 + ability modifier + Proficiency Bonus This formula often sets the saving throw DC when a creature is casting a spell or using a special ability, but it can also apply to ability
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
. Does using a bonus action break invisibility from a warlock’s One with Shadows invocation? Taking a bonus action breaks the invisibility of a warlock’s One with Shadows. A bonus action is an action.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
the poisoned condition and resistance to poison damage. They have a +4 bonus to Intelligence (History) checks related to the origin of stonework. Their attacks with picks or hammers are treated as a
the stone slab in area 2. If approached, the handlers refer characters to Moghadam in area 1. If combat breaks out, they flee to area 2 and release the umber hulks, ordering them to dispose of the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
crew’s time to grant extended breaks, provide instruction, and generally improve the quality of life on the ship. Once every 24 hours, if the crew’s quality score is 3 or lower, the first mate can
weather conditions restrict visibility, such as in heavy fog. The ship makes a Dexterity check with a bonus equal to the crew’s quality score to determine if it can hide.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
fiddles with or occasionally breaks Tiny, nonmagical objects.
6 There’s a slight but noticeable delay between my movements and those of my shadow.
Grasping Shadow. You learn the mage hand
stretches and delivers the attack as if it were you. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Ominous Will
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
locations indicated on the map, ready to attack anyone who climbs the nearest steps. The wights chant a word in Netherese (“Meat!”) in a rasping chorus as they advance. If fighting breaks out at
exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 14
Languages —
Challenge 16 (15,000 XP) Proficiency Bonus +5
Actions
Multiattack. The giant makes two attacks with its greatsword
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
contests, saving throws, or attack rolls. Having proficiency with a skill or tool can also grant automatic success. If a character’s proficiency bonus applies to his or her ability check, the character
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
darkness where the shadows hunger. As a shadow drains its victim’s strength and physical form, the victim’s shadow darkens and begins to move of its own volition. In death, the creature’s shadow breaks free
. While in dim light or darkness, the shadow can take the Hide action as a bonus action.
Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
(+2)
WIS
10 (+0)
CHA
8 (−1)
Senses darkvision 60 ft., passive Perception 10
Languages Common, Draconic
Challenge 1/4 (50 XP) Proficiency Bonus +2
Pack Tactics. The kobold
, there’s a 50 percent chance that the swarm disperses. Green Slime Pot. The kobold throws a clay pot full of green slime at the target, and it breaks open on impact. Ranged Weapon Attack: +4 to hit
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the highest number on the die. Gaze of Two Minds Prerequisite: Level 5+ Warlock You can use a Bonus Action to touch a willing creature and perceive through its senses until the end of your next turn
. As long as the creature is on the same plane of existence as you, you can take a Bonus Action on subsequent turns to maintain this connection, extending the duration until the end of your next turn
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the highest number on the die. Gaze of Two Minds Prerequisite: Level 5+ Warlock You can use a Bonus Action to touch a willing creature and perceive through its senses until the end of your next turn
. As long as the creature is on the same plane of existence as you, you can take a Bonus Action on subsequent turns to maintain this connection, extending the duration until the end of your next turn
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
innately cast the following spells, requiring no material components:
At will: eldritch blast (3 beams, +3 bonus to each damage roll), minor illusion
3/day: dominate monster
1/day: circle of
death
Return to Worms. When the larva mage is reduced to 0 hit points, it breaks apart into a swarm of insects in the same space. Unless the swarm is destroyed, the larva mage reforms from it 24 hours
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Personality Kas is cruel, spiteful, and unrelenting in his pursuit of vengeance against Vecna. He readily lies, breaks promises, betrays allies, and taunts those who fall for his ruses. Kas has
., passive Perception 21
Languages Abyssal, Common, Draconic, Infernal
Challenge 23 (50,000 XP) Proficiency Bonus +7
Eager Betrayer. Kas adds 1d10 to his initiative rolls. He has advantage on
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
party who breaks them. A marut resorts to lethal force only if a contract calls for it, if the contract is fully broken, or if the marut is attacked. Inevitables care nothing for the spirit of an
) Proficiency Bonus +8
Immutable Form. The marut is immune to any spell or effect that would alter its form.
Legendary Resistance (3/Day). If the marut fails a saving throw, it can choose to succeed instead
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
create an undead using a necromancy spell, it has additional benefits: The creature’s hit point maximum is increased by an amount equal to your wizard level. The creature adds your proficiency bonus to
target has an Intelligence of 8 or higher, it has advantage on the saving throw. If it fails the saving throw and has an Intelligence of 12 or higher, it can repeat the saving throw at the end of every hour until it succeeds and breaks free.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
opportunities to misinterpret them. The General of Gehenna. Somewhere in the brimstone wastes of Gehenna, there roams an ultroloth so strong that none contests his power: the General of Gehenna. Many
pleases (unless its summoner is an ultroloth, in which case it acts as an ally of its summoner), and can’t summon other yugoloths. The summoned yugoloth remains for 1 minute, until it or its summoner dies, or until its summoner takes a bonus action to dismiss it.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and breaks into 1d4 + 1 pieces that must be magically mended before the staff can be used again. 39c. Mornhyld’s Bones Bones. A dwarven skull and twelve rotted bones swirl gently around each other in
the room, Mornhyld’s spirit ends the effect as a bonus action, or the spirit is forced out by an effect such as the dispel evil and good spell. The creature is immune to the spirit’s possession for 24
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-Towns. If the druid is killed or captured, its awakened companions behave as intelligent humans would when faced with the loss of their leader: either their morale breaks and they flee, or they become
might challenge one or more characters to an athletic contest. If the characters accept this challenge, roll on the Athletic Contests table to determine what game the goliaths propose. The goliaths are
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Dexterity modifier (your choice) and Proficiency Bonus. Level 3: Student of War You gain proficiency with one type of Artisan’s Tools of your choice, and you gain proficiency in one skill of your
choice from the skills available to Fighters at level 1. Level 7: Know Your Enemy As a Bonus Action, you can discern certain strengths and weaknesses of a creature you can see within 30 feet of yourself
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Senses passive Perception 20
Languages Gith
Challenge 16 (15,000 XP) Proficiency Bonus +5
Legendary Resistance (3/Day). If the githzerai fails a saving throw, it can choose to succeed instead
. If the anarch moves more than 120 feet from the object, the anarch’s concentration breaks. Move Object. The anarch can magically move an object it can see within 150 feet of it by making a Wisdom check






