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Magic Items
Dungeon Master’s Guide
again until the next dawn.
Only you can remove the tongue from the book’s cover. If you do so, all spells written in the book are permanently erased.
Vecna watches anyone using this tome and can write cryptic messages in it. These messages typically fade away after they are read.
This book has a desiccated tongue pinned to its front cover. Five of these tomes exist, and it’s unknown which one is the original. The tongue on the first Tome of the Stilled Tongue belonged
Spells
Player’s Handbook
creature’s natural inclinations, alignment, or beliefs. An illogical modified memory, such as a false memory of how much the creature enjoyed swimming in acid, is dismissed as a bad dream. The DM
might deem a modified memory too nonsensical to affect a creature.
A Remove Curse or Greater Restoration spell cast on the target restores the creature’s true memory.
Using a Higher-Level
Equipment
Combat
Utility
Whimsy
6
0
9
Spirit root is called such because many Obojimans believe that if you leave it under your pillow at night it will remove any bad spirits&mdash
Monsters
The Wild Beyond the Witchlight
will: detect magic, druidcraft, speak with animals
2/day each: polymorph, remove curse, speak with plants
1/day: awaken (as an action), plane shift (self only)Skabatha is the oldest member of the
.
Personality Trait. “When dealing with outsiders, I present myself as a kindly old grandmother.”
Ideal. “Children are better off working for me than picking up lots of bad habits
races
Lorwyn: First Light
empathic web that lets them sense the feelings of nearby kithkin. Because of this connection, many kithkin trust each other implicitly.
Some kithkin remove themselves from this empathic web
Book of Kith and Kin. They also often entertain many superstitions, particularly related to Lorwyn’s incarnations of nature.
In Shadowmoor
Shadowmoor kithkin are more insular and xenophobic
Modify Memory
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
inclinations, alignment, or beliefs. An illogical modified memory, such as implanting a memory of how much the creature enjoyed dousing itself in acid, is dismissed, perhaps as a bad dream. The GM might deem a
modified memory too nonsensical to affect a creature in a significant manner.
A remove curse or greater restoration spell cast on the target restores the creature's true memory.
At Higher Levels
Satyr
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mythic Odysseys of Theros
discourse. Satyrs feel that life is to be lived and experienced with all the senses. Satyrs see the world and everything in it as a book of delights, and they want to explore every page. See chapter 3
amazing things ever. I want to pick them, wear them, and discover their silent secrets.
2
There isn’t a tree or statue that isn’t fun to climb.
3
Nothing wards off bad luck like a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
tales, but what place do they have in your D&D game? As a DM, you determine what place horror has in your adventures. Consider the following topics and how this book can aid you in determining the role of
suspense in your game. Foundations for Fears. Facing frightening creatures and venturing into the unknown are staples of both D&D adventures and horror stories. This book explores how to interweave
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
tales, but what place do they have in your D&D game? As a DM, you determine what place horror has in your adventures. Consider the following topics and how this book can aid you in determining the role of
suspense in your game. Foundations for Fears. Facing frightening creatures and venturing into the unknown are staples of both D&D adventures and horror stories. This book explores how to interweave
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
tales, but what place do they have in your D&D game? As a DM, you determine what place horror has in your adventures. Consider the following topics and how this book can aid you in determining the role of
suspense in your game. Foundations for Fears. Facing frightening creatures and venturing into the unknown are staples of both D&D adventures and horror stories. This book explores how to interweave
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
Conditions Some of the creatures in this book inflict—or are immune to—the following new conditions. Dazed A dazed creature can only do one of the following things on their turn: move, use an action
, or use a bonus action. If a creature becomes dazed during their turn, their turn ends. The cure ailment power, lesser restoration spell, and greater restoration spell remove the dazed condition. At
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
Conditions Some of the creatures in this book inflict—or are immune to—the following new conditions. Dazed A dazed creature can only do one of the following things on their turn: move, use an action
, or use a bonus action. If a creature becomes dazed during their turn, their turn ends. The cure ailment power, lesser restoration spell, and greater restoration spell remove the dazed condition. At
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
Conditions Some of the creatures in this book inflict—or are immune to—the following new conditions. Dazed A dazed creature can only do one of the following things on their turn: move, use an action
, or use a bonus action. If a creature becomes dazed during their turn, their turn ends. The cure ailment power, lesser restoration spell, and greater restoration spell remove the dazed condition. At
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
remove the tongue from the book’s cover. If you do so, all spells written in the book are permanently erased. Vecna watches anyone using this tome. He can also write cryptic messages in the book. These messages appear at midnight and fade away after they are read.
this tome, without expending a spell slot or using any verbal or somatic components. Once used, this property of the tome can’t be used again until the next dawn. While attuned to the book, you can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
remove the tongue from the book’s cover. If you do so, all spells written in the book are permanently erased. Vecna watches anyone using this tome. He can also write cryptic messages in the book. These messages appear at midnight and fade away after they are read.
this tome, without expending a spell slot or using any verbal or somatic components. Once used, this property of the tome can’t be used again until the next dawn. While attuned to the book, you can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
remove the tongue from the book’s cover. If you do so, all spells written in the book are permanently erased. Vecna watches anyone using this tome. He can also write cryptic messages in the book. These messages appear at midnight and fade away after they are read.
this tome, without expending a spell slot or using any verbal or somatic components. Once used, this property of the tome can’t be used again until the next dawn. While attuned to the book, you can
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 1: Fool Harry Conway Welcome to The Book of Many Things, whose twenty-two chapters give you character options, magic items, spells, monsters, ready-to-play adventures, DM advice, and setting
has only good cards (or bad ones!) in it. You can do all this without losing the wonder of the deck: its unique nature as a physical object that players—not just their characters—can hold in their
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 1: Fool Harry Conway Welcome to The Book of Many Things, whose twenty-two chapters give you character options, magic items, spells, monsters, ready-to-play adventures, DM advice, and setting
has only good cards (or bad ones!) in it. You can do all this without losing the wonder of the deck: its unique nature as a physical object that players—not just their characters—can hold in their
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 1: Fool Harry Conway Welcome to The Book of Many Things, whose twenty-two chapters give you character options, magic items, spells, monsters, ready-to-play adventures, DM advice, and setting
has only good cards (or bad ones!) in it. You can do all this without losing the wonder of the deck: its unique nature as a physical object that players—not just their characters—can hold in their
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
’ Alliance fights the things that the shopkeeper in his bed has never even heard of. We remove threats before the town mayor even knows about it. We make bad things go away. That’s what we’re good at.”
Rameel Jos
cold and rain, waiting for battle while hunger gnaws at their bellies? Many wish to reap the rewards of a good harvest, but few care to remove the stones and till the fields for planting.
“The Lords
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
’ Alliance fights the things that the shopkeeper in his bed has never even heard of. We remove threats before the town mayor even knows about it. We make bad things go away. That’s what we’re good at.”
Rameel Jos
cold and rain, waiting for battle while hunger gnaws at their bellies? Many wish to reap the rewards of a good harvest, but few care to remove the stones and till the fields for planting.
“The Lords
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
’ Alliance fights the things that the shopkeeper in his bed has never even heard of. We remove threats before the town mayor even knows about it. We make bad things go away. That’s what we’re good at.”
Rameel Jos
cold and rain, waiting for battle while hunger gnaws at their bellies? Many wish to reap the rewards of a good harvest, but few care to remove the stones and till the fields for planting.
“The Lords
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Once used, this property of the tome can’t be used again until the next dawn. Only you can remove the tongue from the book’s cover. If you do so, all spells written in the book are permanently erased
Tome of the Stilled Tongue Wondrous Item, Legendary (Requires Attunement by a Wizard) This book has a desiccated tongue pinned to its front cover. Five of these tomes exist, and it’s unknown which
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Once used, this property of the tome can’t be used again until the next dawn. Only you can remove the tongue from the book’s cover. If you do so, all spells written in the book are permanently erased
Tome of the Stilled Tongue Wondrous Item, Legendary (Requires Attunement by a Wizard) This book has a desiccated tongue pinned to its front cover. Five of these tomes exist, and it’s unknown which
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Once used, this property of the tome can’t be used again until the next dawn. Only you can remove the tongue from the book’s cover. If you do so, all spells written in the book are permanently erased
Tome of the Stilled Tongue Wondrous Item, Legendary (Requires Attunement by a Wizard) This book has a desiccated tongue pinned to its front cover. Five of these tomes exist, and it’s unknown which
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
lap—Bavlorna’s Big Book of Bad Blood—in which the hag’s displeasure with her enemies is spelled out in detail. He procured the book from a darkling merchant (see area B10), who stole it from Bavlorna
in area D11 to be fitted with the proper attire. Once they are appropriately garbed, Gullop gives the characters the Big Book of Bad Blood and encourages them, as duly appointed emissaries of the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
one book that looks out of place among the others. It is a hefty, green-covered tome with a withered frog stitched into its spine. Kissing the frog or stroking it with a moistened finger causes the
frog to croak the book’s title in Elvish. This book is volume 3 of an eleven-book series titled Tales from the Gloaming Court. Endelyn stole this book and its companion (in area M17) from her sister
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
lap—Bavlorna’s Big Book of Bad Blood—in which the hag’s displeasure with her enemies is spelled out in detail. He procured the book from a darkling merchant (see area B10), who stole it from Bavlorna
in area D11 to be fitted with the proper attire. Once they are appropriately garbed, Gullop gives the characters the Big Book of Bad Blood and encourages them, as duly appointed emissaries of the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
lap—Bavlorna’s Big Book of Bad Blood—in which the hag’s displeasure with her enemies is spelled out in detail. He procured the book from a darkling merchant (see area B10), who stole it from Bavlorna
in area D11 to be fitted with the proper attire. Once they are appropriately garbed, Gullop gives the characters the Big Book of Bad Blood and encourages them, as duly appointed emissaries of the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
first stop when exploring the distant land of Xen’drik. This book describes the shadowy ruins, sinister organizations, and treasure-laden dungeons of Stormreach. In addition to providing Dungeon
sites. This book also investigates dragons on the continents of Khorvaire, Sarlona, and Xen’Drik. Dragonmarked (3.5E): This supplement explores each of the thirteen dragonmarked houses in detail and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
one book that looks out of place among the others. It is a hefty, green-covered tome with a withered frog stitched into its spine. Kissing the frog or stroking it with a moistened finger causes the
frog to croak the book’s title in Elvish. This book is volume 3 of an eleven-book series titled Tales from the Gloaming Court. Endelyn stole this book and its companion (in area M17) from her sister
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
one book that looks out of place among the others. It is a hefty, green-covered tome with a withered frog stitched into its spine. Kissing the frog or stroking it with a moistened finger causes the
frog to croak the book’s title in Elvish. This book is volume 3 of an eleven-book series titled Tales from the Gloaming Court. Endelyn stole this book and its companion (in area M17) from her sister
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
first stop when exploring the distant land of Xen’drik. This book describes the shadowy ruins, sinister organizations, and treasure-laden dungeons of Stormreach. In addition to providing Dungeon
sites. This book also investigates dragons on the continents of Khorvaire, Sarlona, and Xen’Drik. Dragonmarked (3.5E): This supplement explores each of the thirteen dragonmarked houses in detail and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Opening the Book If the characters agree to undertake the quest, Pelk hands them the Book of Cylinders and says: “This book was brought to Candlekeep several years ago. The explorers who found it
claimed it was not a historical text, but a warning. My superiors have authorized me to show it to you.”
Pelk allows the characters to inspect the book. It is surprisingly light, and brief examination
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Opening the Book If the characters agree to undertake the quest, Pelk hands them the Book of Cylinders and says: “This book was brought to Candlekeep several years ago. The explorers who found it
claimed it was not a historical text, but a warning. My superiors have authorized me to show it to you.”
Pelk allows the characters to inspect the book. It is surprisingly light, and brief examination






