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Returning 35 results for 'book before devour command receives'.
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Cambion
Legacy
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Monsters
Monster Manual (2014)
charmed target obeys the cambion’s spoken commands. If the target suffers any harm from the cambion or another creature or receives a suicidal command from the cambion, the target can repeat the
following spells, requiring no material components:
3/day each: alter self, command, detect magic
1/day: plane shift (self only)Multiattack. The cambion makes two melee attacks or uses its Fire Ray
Book of Vile Darkness
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
made to interact with non-evil creatures.
Command Evil. While you are attuned to the book and holding it, you can use an action to cast the dominate monster spell on an evil target (save DC 18). You
even glimpse the scrawled pages invites madness.
Most believe the lich-god Vecna authored the Book of Vile Darkness. He recorded in its pages every diseased idea, every unhinged thought, and every
Incubus
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the
Magic Items
Keys from the Golden Vault
-evil creatures.
Command Evil. While you are attuned to the book and holding it, you can use an action to cast the dominate monster spell on an evil target (save DC 18). You can’t use this
even glimpse the scrawled pages invites madness.
Most believe the lich-god Vecna authored the Book of Vile Darkness. He recorded in its pages every diseased idea, every unhinged thought, and every
Monsters
Candlekeep Mysteries
or not. If it receives a command from its master that would endanger the life of one or more kiddywidgets in its care, a skitterwidget can make a DC 5 Charisma saving throw, ignoring the command and all other commands from its master for 1 minute on a success.Lightning, Poison
Succubus
Legacy
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Monsters
Basic Rules (2014)
commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the
Magic Items
Eberron: Rising from the Last War
it receives the notification from the alarm spell, bypasses the lock of the arcane lock spell, or avoids triggering the glyph placed by the glyph of warding spell. In addition, the holder (who needn
’t be attuned to the item) can take an action to end any one spell tied to it, provided the holder knows the command word you set for ending the tied spells. The keycharm can have up to three tied spells at one time.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollDamageType":"necrotic"} necrotic damage.
Infernal Command. Each of Bael’s allies within 60 feet of him can’t be charmed or frightened until the end of his next turn.
Spellcasting. Bael casts
’s turn. Bael regains spent legendary actions at the start of his turn.
Fiendish Magic. Bael uses Spellcasting or Teleport.
Infernal Command. Bael uses Infernal Command.
Attack (Costs 2 Actions
Monsters
Candlekeep Mysteries
.
The disk can be removed to reveal the glowing sapphire only when the golem receives a command to use its power from someone whose commands it obeys. Otherwise, the sapphire remains hidden. The
Monsters
Van Richten’s Guide to Ravenloft
obeys Isolde’s spoken commands. If the target suffers any harm from Isolde or another creature or receives a suicidal command from Isolde, the target can repeat the saving throw, ending the
spells, requiring no material components:
3/day each: alter self, command, detect magic
1/day: plane shift (self only)
Magic Resistance Aura. While holding Nepenthe, Isolde creates an aura in a 10-foot
Aasimar
Legacy
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Species
Volo's Guide to Monsters
;provides guidance to the aasimar, though this connection functions only in dreams. As such, the guidance is not a direct command or a simple spoken word. Instead, the aasimar receives visions, prophecies
receives visions and guidance from celestial entities via dreams. These dreams help shape an aasimar, granting a sense of destiny and a desire for righteousness.
Each aasimar can count a specific
Acolyte
Legacy
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Backgrounds
Basic Rules (2014)
.
Skill Proficiencies: Insight, Religion
Languages: Two of your choice
Equipment: A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of
incense, vestments, a set of common clothes, and a pouch containing 15 gp
FEATURE: SHELTER OF THE FAITHFUL
As an acolyte, you command the respect of those who share your faith, and you can perform
Bugbear
Legacy
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Species
Volo's Guide to Monsters
of the bushes and strangle you. If you stray too far from the house at night, bugbears will scoop you up to devour you in their den. If a bugbear cuts off your head, your soul stays trapped inside
, and the bugbears use your head to magically command all whom you once knew.
Lurid tales such as these have flowered from the seeds of truth. Bugbears do rely on stealth and strength to attack
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
book or proof of its destruction to the order, each character receives a blessing of their choice, either from the gods they worship or from a god worshiped by Remi’s holy order: a blessing of health
test of faith, Remi has been tasked with using her connection to her former patron—the arcanaloth Nebukath—to help the holy order obtain and destroy the Book of Vile Darkness. Remi has gotten the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Making Friends and Rivals While a character has 2 Relationship Points or more with a student NPC, that NPC becomes a Friend, and the character receives a Bond Boon from that person as long as the NPC
is a Friend. While a character has −2 Relationship Points or less with a student NPC, that NPC becomes a Rival, and the character receives a Bond Bane from that person as long as the NPC is a Rival
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
warforged who receives the message is compelled to follow one command contained within it, unless the warforged succeeds on a DC 12 Wisdom saving throw. The affected warforged breaks free of the command after 24 hours.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. A nupperibo knows nothing but the hunger that propels it on a blind quest for anything to devour. Once it senses a potential meal, it pursues that prey tirelessly until the food is consumed, the
nupperibo is slain, or some other morsel crosses the fiend’s path and distracts it. Slavish Obedience. With no interest of its own beyond the need to consume, a nupperibo obeys unthinkingly any command it
Backgrounds
Baldur’s Gate: Descent into Avernus
to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of incense, vestments, a set of common clothes, and a pouch containing 15 gp
FEATURE: SHELTER OF THE FAITHFUL
As
an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
a colony. A neothelid arises when a tadpole pool is left untended. The tadpoles turn against each other, and the survivor grows to immense size. Comparable to purple worms, these behemoths devour everything in their path. See chapter 3 of this book for more information on neothelids.
’ psionic power. See chapter 3 of this book for more information on mindwitnesses. Neothelids These horrors, hated by mind flayers, sometimes come into being when those ignorant of mind flayer lore destroy
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
lock, or glyph of warding spell, you can tie the effect to the keycharm so that whoever holds it receives the notification from the alarm spell, bypasses the lock of the arcane lock spell, or avoids
command word you set for ending the tied spells. The keycharm can have up to three tied spells at one time.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
lock, or glyph of warding spell, you can tie the effect to the keycharm so that whoever holds it receives the notification from the alarm spell, bypasses the lock of the arcane lock spell, or avoids
command word you set for ending the tied spells. The keycharm can have up to three tied spells at one time.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
and empty pages. Holding a book while speaking its secret command word causes the book’s text to magically appear. Only the lich in area X27 knows the command word for each book, and only if its
wizard spell in the Player’s Handbook. A book that is taken from the library disintegrates as the magic that preserves it is dispelled. The room’s furnishings, which are also magically preserved
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
records the command word to open the mansion’s doorway. Many researchers perused this book over the years it spent in Candlekeep, but knowledge of the command word was useless without the location of
the many years she spent in its hallowed halls. This book is a treatise on extradimensional spaces similar to those created by the Mordenkainen’s magnificent mansion spell. This information alone
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, obeying any command from a drow that isn’t clearly suicidal. 24b. Tunnels These naturally formed tunnels wind through collapsed rooms and hallways. The walls are composed of jagged stones, and the floor
sixteen troglodytes in varying stages of decay. Feasting on the remains are seven drow ghouls that were created by Vlonwelv to devour the dead. The ghouls retreat into the back tunnels when one or more drow enter the room. If a drow is not among those who enter, the ghouls attack.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
device and can, as an action, send a telepathic message to them laced with enchantment magic. Such a message can be sent no more than once every 24 hours. A warforged who receives the message is
compelled to follow one command contained within it, unless the warforged succeeds on a DC 12 Wisdom saving throw. The affected warforged breaks free of the command after 24 hours.
Spell Sink This
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
subclasses; in the fighter, for instance, the subclasses are called martial archetypes, and in the paladin, they’re sacred oaths. The table below identifies each of the subclasses in this book. In addition
, the section for druids presents details on how the Wild Shape feature works, and the warlock receives a collection of new choices for the class’s Eldritch Invocations feature. Each of the class
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Adventure Overview This adventure begins when the characters read the story of the lost golem in Alkazaar’s Appendix and discover the magic picture in the book. The picture-portal can teleport the
adventurers to the golem. The book was found by members of a tribe of nomadic people called the Bedine, who live in the desert of Anauroch. The Bedine are discussing what to do with the golem and how
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Charisma (Intimidation) checks made to interact with non-evil creatures. Command Evil. While you are attuned to the book and holding it, you can use an action to cast the dominate monster spell on an evil
Book of Vile Darkness Wondrous item, artifact (requires attunement) The contents of this foul manuscript of ineffable wickedness are the meat and drink of those in evil’s thrall. No mortal was meant
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
command word (“Gorah!”), it magically heats any liquid placed inside it and remains hot for 3 hours, or until the command word is spoken again by someone within 5 feet of the cauldron. Once the
command word for activating and deactivating the cauldron. They also know how to open the trapdoor in area K55. Treasure Each witch carries a potion of healing that she made herself. There is a 30
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Portal Basics Most portals aren’t always open. Instead, they open at certain times, when a particular condition is met, in response to a command word or phrase, or when a traveler is holding a
when they’re inactive (including to detect magic spells), but they can be detected by the true seeing or warp sense spell (see chapter 1 of this book for a description of the latter). When a portal activates, it typically becomes outlined in light with its destination visible beyond.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
cuter than their parents. A skitterwidget strives to protect nearby kiddywidgets, whether it gave birth to them or not. If it receives a command from its master that would endanger the life of one or
more kiddywidgets in its care, a skitterwidget can make a DC 5 Charisma saving throw, ignoring the command and all other commands from its master for 1 minute on a success.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Lower Decks The lower decks are riddled with holes, allowing easy access to the fortress interior. Characters can ascend to the command deck without needing to make ability checks simply by moving up
tormented souls from the River Styx, feeding them into a 10-foot-diameter cistern below the command deck to power the fortress. The pipe can be accessed by a hatch on every deck except the command deck
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
in dreams. As such, the guidance is not a direct command or a simple spoken word. Instead, the aasimar receives visions, prophecies, and feelings. The angelic being is far from omniscient. Its
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
as boggle oil, troll spittle, and various flavors of tree sap. Fantasma Demento’s Codicil of Conundrums is a lavishly illustrated book of fey puzzles and riddles. Answers to the puzzles and riddles are
written in invisible ink. gobliN eht fo hguaL tsaL is a thin, illustrated book describing nilbogs, who are capricious fey spirits that possess goblins, foment chaos in goblinoid society, and use
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of Mogis. These minotaurs have more in common with the monsters in the Monster Manual than with the civilized people described in chapter 1 of this book (including their Large size). Most of them use
, the Bloodhorn minotaurs have ragged claws to supplement their charges and gores. Gleeful in their brutality, they slaughter and devour any intruders they encounter in the badlands, and particularly






