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Returning 35 results for 'book blessing diffusing crown repeat'.
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Magic Items
Forgotten Realms: Adventures in Faerûn
The Crown of Horns contains the essence and intelligence of Myrkul, one of the Dead Three. This ghastly crown is a pale silver circlet with four curved bones set around its rim. On the crown's brow
is set a black diamond whose depths swirl with weird, malignant energy.
Myrkul created the Crown of Horns at the height of his power. When Myrkul was slain by Mystra, he imbued the crown with his
Monsters
Phandelver and Below: The Shattered Obelisk
":"Psionic Crown", "rollDamageType":"psychic"} psychic damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a
Multiattack. The ashenwight makes two Necrotic Shard attacks. It also uses Psionic Crown if available.
Necrotic Shard. Melee or Ranged Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit
Monsters
The Book of Many Things
spellcasting ability (spell save DC 13):
At will: Prestidigitation, Speak with Animals
1/day each: Bestow Curse, Command, Crown of MadnessBaphomet’s Blessing. When Brusipha reduces a hostile
Yuan-ti Mind Whisperer
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Monsters
Volo's Guide to Monsters
, crown of madness, detect thoughts, expeditious retreat, fly, hypnotic pattern, illusory script
Sseth's Blessing. When the yuan-ti reduces an enemy to 0 hit points, the yuan-ti gains 9 temporary hit
Cambion
Legacy
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Monsters
Monster Manual (2014)
Fiendish Blessing. The AC of the cambion includes its Charisma bonus.
Innate Spellcasting. The cambion’s spellcasting ability is Charisma (spell save DC 14). The cambion can innately cast the
charmed target obeys the cambion’s spoken commands. If the target suffers any harm from the cambion or another creature or receives a suicidal command from the cambion, the target can repeat the
Monsters
Icewind Dale: Rime of the Frostmaiden
; 10 years. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If the target’s saving throw is successful or
and headed toward the Sea of Moving Ice, hoping to find a tome called The Codicil of White, a book of magic and lore composed by servants of Auril the Frostmaiden. The Arcane Brotherhood believes that
Monsters
The Wild Beyond the Witchlight
damage and be frightened of Iggwilv for 1 minute. A target can repeat the save at the end of each of its turns, ending the effect on itself on a success and thereby becoming immune to Iggwilv’s Dark
fey spirit. While possessed, the target must obey Iggwilv’s commands. The target can repeat the saving throw at the end of each of its turns, banishing the fey spirit and ending the effect on
Deathlock Mastermind
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Monsters
Mordenkainen’s Tome of Foes
, minor illusion, poison spray
1st–5th level (2 5th-level slots): arms of Hadar, blight, counterspell, crown of madness, darkness, dimension door, dispel magic, fly, hold monster, invisibility
Turn
minute. A restrained target can use its action to repeat the saving throw, ending the effect on itself on a success.PoisonNecrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Mind Flayer Psion
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Monsters
Volo's Guide to Monsters
spells, requiring no components:
At will: guidance, mage hand, vicious mockery, true strike
1st level (4 slots): charm person, command, comprehend languages, sanctuary
2nd level (3 slots): crown of
","rollAction":"Mind Blast","rollDamageType":"psychic"} psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Monsters
Guildmasters’ Guide to Ravnica
: charm person (as a 3rd-level spell), crown of madness
1/day: dominate person
Magic Resistance. The master has advantage on saving throws against spells and other magical effects.Multiattack. The
on a DC 17 Wisdom saving throw or be charmed by the master for 1 hour. While charmed in this way, a creature's speed is 0. If the charmed creature takes damage, it can repeat the saving throw, ending
Hydroloth
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Monsters
Mordenkainen’s Tome of Foes
, requiring no material components:
At will: darkness, detect magic, dispel magic, invisibility (self only), water walk
3/day each: control water, crown of madness, fear, phantasmal killer, suggestion
higher than 5, they become 5. Each time the target finishes a long rest, it can repeat the saving throw, ending the effect on itself on a success. A greater restoration or remove curse spell cast on the
Monsters
Curse of Strahd
feet. Anything she is wearing transforms with her, but nothing she is carrying does.
Blessing of Mother Night. Baba Lysaga is shielded against divination magic, as though protected by a nondetection
, magic missile, sleep, witch bolt
2nd level (3 slots): crown of madness, enlarge/reduce, misty step
3rd level (3 slots): dispel magic, fireball, lightning bolt
4th level (3 slots): blight, Evard's
Monsters
Mordenkainen Presents: Monsters of the Multiverse
spellcasting ability (spell save DC 16):
At will: darkness, detect magic, dispel magic, invisibility (self only)
3/day each: control water, crown of madness, fear, suggestion
Steal Memory (1/Day
, it can repeat the saving throw, ending the effect on itself on a success. A greater restoration or remove curse spell cast on the target ends this effect early.
Teleport. The hydroloth magically
Satyr
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Species
Mythic Odysseys of Theros
.
While their spontaneity and whimsy sometimes put them at odds with more stoic peoples, satyrs rarely let the moodiness of others hinder their own happiness.
Life is a blessing from the gods, after
discourse. Satyrs feel that life is to be lived and experienced with all the senses. Satyrs see the world and everything in it as a book of delights, and they want to explore every page. See chapter 3
Drow Matron Mother
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Monsters
Mordenkainen’s Tome of Foes
fire, levitate (self only), suggestion
Lolth's Fickle Favor. As a bonus action, the matron can bestow the Spider Queen's blessing on one ally she can see within 30 feet of her. The ally takes 7 (2d6
throw or become frightened of the drow for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Tentacle Rod. Melee
Monsters
Mordenkainen Presents: Monsters of the Multiverse
damage. The target must succeed on a DC 19 Wisdom saving throw or become frightened of the drow for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the
. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"damage", "rollAction":"Poison Quills", "rollDamageType":"poison"} poison damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat
turtle;dragon turtles (morkoths appear in this book; the others appear in the Monster Manual)—all of these and more can mark mortals as their own and claim them as minions. Unlucky folk might
Monsters
Vecna: Eve of Ruin
minute. On a successful save, the creature takes half as much damage only. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success
and dream as he started to write his Book of Vile Darkness.
Vecna forged a kingdom on Oerth, but he grew bored with it after several centuries. He started inflicting suffering on other worlds. In
Monsters
Van Richten’s Guide to Ravenloft
Fiendish Blessing. The AC of Isolde includes her Charisma bonus.
Innate Spellcasting. Isolde’s spellcasting ability is Charisma (spell save DC 14). Isolde can innately cast the following
obeys Isolde’s spoken commands. If the target suffers any harm from Isolde or another creature or receives a suicidal command from Isolde, the target can repeat the saving throw, ending the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
book or proof of its destruction to the order, each character receives a blessing of their choice, either from the gods they worship or from a god worshiped by Remi’s holy order: a blessing of health
test of faith, Remi has been tasked with using her connection to her former patron—the arcanaloth Nebukath—to help the holy order obtain and destroy the Book of Vile Darkness. Remi has gotten the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
book or proof of its destruction to the order, each character receives a blessing of their choice, either from the gods they worship or from a god worshiped by Remi’s holy order: a blessing of health
test of faith, Remi has been tasked with using her connection to her former patron—the arcanaloth Nebukath—to help the holy order obtain and destroy the Book of Vile Darkness. Remi has gotten the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
book or proof of its destruction to the order, each character receives a blessing of their choice, either from the gods they worship or from a god worshiped by Remi’s holy order: a blessing of health
test of faith, Remi has been tasked with using her connection to her former patron—the arcanaloth Nebukath—to help the holy order obtain and destroy the Book of Vile Darkness. Remi has gotten the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Clue 4: Book Garden This clue refers to the book gardens of area B9. When the characters enter a book garden, they see a lush arboretum. A successful DC 10 Intelligence (Investigation) check reveals
that three of the shrubs are not ordinary greenery, but are instead awakened shrubs, each with a glistening crown of leaves. If a character uses an action to pat the shrubs on these leaves, the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Clue 4: Book Garden This clue refers to the book gardens of area B9. When the characters enter a book garden, they see a lush arboretum. A successful DC 10 Intelligence (Investigation) check reveals
that three of the shrubs are not ordinary greenery, but are instead awakened shrubs, each with a glistening crown of leaves. If a character uses an action to pat the shrubs on these leaves, the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Clue 4: Book Garden This clue refers to the book gardens of area B9. When the characters enter a book garden, they see a lush arboretum. A successful DC 10 Intelligence (Investigation) check reveals
that three of the shrubs are not ordinary greenery, but are instead awakened shrubs, each with a glistening crown of leaves. If a character uses an action to pat the shrubs on these leaves, the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
wearing a crown is mounted above each magically locked door, identifying which iron guardian must wear the crown for it to be unlocked. Creatures whose names have been penned inside Zybilna’s ritual book
states otherwise. The ceilings throughout the palace are 30 feet high and arched. Climbing gear or magic is needed to scale the palace walls, inside or out. Crown-locked Door Magical wards on all the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
wearing a crown is mounted above each magically locked door, identifying which iron guardian must wear the crown for it to be unlocked. Creatures whose names have been penned inside Zybilna’s ritual book
states otherwise. The ceilings throughout the palace are 30 feet high and arched. Climbing gear or magic is needed to scale the palace walls, inside or out. Crown-locked Door Magical wards on all the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
wearing a crown is mounted above each magically locked door, identifying which iron guardian must wear the crown for it to be unlocked. Creatures whose names have been penned inside Zybilna’s ritual book
states otherwise. The ceilings throughout the palace are 30 feet high and arched. Climbing gear or magic is needed to scale the palace walls, inside or out. Crown-locked Door Magical wards on all the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Shard attacks. It also uses Psionic Crown if available.
Necrotic Shard. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 60 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 9
(2d8) necrotic damage. If the target is a creature, it has disadvantage on the next attack roll it makes before the end of its next turn.
Psionic Crown (Recharge 5–6). The ashenwight wreathes the head
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
held between the bulette-shaped bookends. Eight of the books contain essays pertaining to the eight schools of magic, one book dedicated to each school. The cover and the pages of the ninth book appear
blank. Placing the other books in alphabetical order by school of magic between the bookends causes Halaster’s rune to appear on the cover of the ninth book and spells to appear on its pages. This
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
held between the bulette-shaped bookends. Eight of the books contain essays pertaining to the eight schools of magic, one book dedicated to each school. The cover and the pages of the ninth book appear
blank. Placing the other books in alphabetical order by school of magic between the bookends causes Halaster’s rune to appear on the cover of the ninth book and spells to appear on its pages. This
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The King’s Citadel The members of the King’s Citadel are the direct agents of the Brelish Crown. As such, the King’s Citadel stands above the Sharn Watch. Its members have the authority to take
Blackened Book does, the Citadel keeps a close eye on unusual and talented individuals, and a party of adventurers might be called upon to assist the Citadel in a dangerous mission. Unlike the Sharn Watch
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Shard attacks. It also uses Psionic Crown if available.
Necrotic Shard. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 60 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 9
(2d8) necrotic damage. If the target is a creature, it has disadvantage on the next attack roll it makes before the end of its next turn.
Psionic Crown (Recharge 5–6). The ashenwight wreathes the head
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Shard attacks. It also uses Psionic Crown if available.
Necrotic Shard. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 60 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 9
(2d8) necrotic damage. If the target is a creature, it has disadvantage on the next attack roll it makes before the end of its next turn.
Psionic Crown (Recharge 5–6). The ashenwight wreathes the head
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
held between the bulette-shaped bookends. Eight of the books contain essays pertaining to the eight schools of magic, one book dedicated to each school. The cover and the pages of the ninth book appear
blank. Placing the other books in alphabetical order by school of magic between the bookends causes Halaster’s rune to appear on the cover of the ninth book and spells to appear on its pages. This






