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Returning 35 results for 'book blinded diffusing closing rage'.
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Frost Giant Everlasting One
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
Extra Heads. The giant has a 25 percent chance of having more than one head. If it has more than one, it has advantage on Wisdom (Perception) checks and on saving throws against being blinded
the start of its next turn. The giant dies only if it starts its turn with 0 hit points and doesn't regenerate.
Vaprak's Rage (Recharges after a Short or Long Rest). As a bonus action, the giant can
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Extra Heads. The giant has a 25 percent chance of having more than one head. If it has more than one, it has advantage on Wisdom (Perception) checks and on saving throws against being blinded
“blessing” and worship of Vaprak from one generation to the next.ColdVaprak’s Rage (Recharges after a Short or Long Rest). The giant enters a rage. The rage lasts for 1 minute or until
Ancient Blue Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
in barren places, using their lightning breath and their burrowing ability to carve out crystallized caverns and tunnels beneath the sands.
Thunderstorms rage around a legendary blue dragon’s
a point the dragon can see within 120 feet of it. The cloud spreads around corners. Each creature in the cloud must succeed on a DC 15 Constitution saving throw or be blinded for 1 minute. A creature
Adult Blue Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
barren places, using their lightning breath and their burrowing ability to carve out crystallized caverns and tunnels beneath the sands.
Thunderstorms rage around a legendary blue dragon’s lair
point the dragon can see within 120 feet of it. The cloud spreads around corners. Each creature in the cloud must succeed on a DC 15 Constitution saving throw or be blinded for 1 minute. A creature can
Monsters
Storm King's Thunder
their lightning breath and their burrowing ability to carve out crystallized caverns and tunnels beneath the sands.
Thunderstorms rage around a legendary blue dragon’s lair, and narrow tubes lined
see within 120 feet of it. The cloud spreads around corners. Each creature in the cloud must succeed on a DC 15 Constitution saving throw or be blinded for 1 minute. A creature can repeat the saving
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Closing Time The characters’ celebrations with Kopoha might end in the following ways: Chance to Think. After Kopoha shares all the information from the “Titanic Pain” section, she grows
never to return to Sylvania. Titan’s Rage. If the characters mock Kopoha’s feelings or encourage self-indulgent behavior, the rampage Spiritor Danai feared comes to pass. Kopoha’s trail of destruction
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Closing Time The characters’ celebrations with Kopoha might end in the following ways: Chance to Think. After Kopoha shares all the information from the “Titanic Pain” section, she grows
never to return to Sylvania. Titan’s Rage. If the characters mock Kopoha’s feelings or encourage self-indulgent behavior, the rampage Spiritor Danai feared comes to pass. Kopoha’s trail of destruction
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Closing Time The characters’ celebrations with Kopoha might end in the following ways: Chance to Think. After Kopoha shares all the information from the “Titanic Pain” section, she grows
never to return to Sylvania. Titan’s Rage. If the characters mock Kopoha’s feelings or encourage self-indulgent behavior, the rampage Spiritor Danai feared comes to pass. Kopoha’s trail of destruction
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
efreeti named Vrakir has the Book of Vile Darkness. We need you to steal this evil artifact so we can destroy it. This quest, should you choose to undertake it, requires you to infiltrate the fortress of
Brimstone Hold, where the book is kept.
“We obtained a map of the fortress from an informant of ours, an arcanaloth named Nebukath, who works in Brimstone Hold. Nebukath is willing to provide
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
efreeti named Vrakir has the Book of Vile Darkness. We need you to steal this evil artifact so we can destroy it. This quest, should you choose to undertake it, requires you to infiltrate the fortress of
Brimstone Hold, where the book is kept.
“We obtained a map of the fortress from an informant of ours, an arcanaloth named Nebukath, who works in Brimstone Hold. Nebukath is willing to provide
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
efreeti named Vrakir has the Book of Vile Darkness. We need you to steal this evil artifact so we can destroy it. This quest, should you choose to undertake it, requires you to infiltrate the fortress of
Brimstone Hold, where the book is kept.
“We obtained a map of the fortress from an informant of ours, an arcanaloth named Nebukath, who works in Brimstone Hold. Nebukath is willing to provide
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
book contains rituals that, in the wrong hands, could be used to summon dangerous extraplanar entities. The book was stolen by a nobleman named Markos Delphi, who might be under the influence of some
profane entity. Four adventurers hired to retrieve the book from Delphi Mansion have disappeared without a trace. We have good reason to believe they’re dead. This quest, should you choose to undertake
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
book contains rituals that, in the wrong hands, could be used to summon dangerous extraplanar entities. The book was stolen by a nobleman named Markos Delphi, who might be under the influence of some
profane entity. Four adventurers hired to retrieve the book from Delphi Mansion have disappeared without a trace. We have good reason to believe they’re dead. This quest, should you choose to undertake
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
book contains rituals that, in the wrong hands, could be used to summon dangerous extraplanar entities. The book was stolen by a nobleman named Markos Delphi, who might be under the influence of some
profane entity. Four adventurers hired to retrieve the book from Delphi Mansion have disappeared without a trace. We have good reason to believe they’re dead. This quest, should you choose to undertake
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
strikes her, she swoops down to the stage (area M2) on her ornithopter of flying (see appendix A) in the closing minutes of a play to steal the show. While plays are being rehearsed in the amphitheater
, she spends her time in area M19, peering down at the Orrery of Tragedies in area M14 and using a quill pen to transcribe its prophecies into a tiny black book. During the eight hours when no plays are being rehearsed or performed, she sleeps standing up inside a glass-paneled wardrobe in area M22.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
strikes her, she swoops down to the stage (area M2) on her ornithopter of flying (see appendix A) in the closing minutes of a play to steal the show. While plays are being rehearsed in the amphitheater
, she spends her time in area M19, peering down at the Orrery of Tragedies in area M14 and using a quill pen to transcribe its prophecies into a tiny black book. During the eight hours when no plays are being rehearsed or performed, she sleeps standing up inside a glass-paneled wardrobe in area M22.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
strikes her, she swoops down to the stage (area M2) on her ornithopter of flying (see appendix A) in the closing minutes of a play to steal the show. While plays are being rehearsed in the amphitheater
, she spends her time in area M19, peering down at the Orrery of Tragedies in area M14 and using a quill pen to transcribe its prophecies into a tiny black book. During the eight hours when no plays are being rehearsed or performed, she sleeps standing up inside a glass-paneled wardrobe in area M22.
Magic Items
Baldur’s Gate: Descent into Avernus
favorite religious hymn that I constantly hum.
2
I must keep a written record of my beliefs and the sins that I witness. When finished, this book will be my gift to the multiverse.
3
I have
’re wielding the weapon with two hands. An evil creature that takes this radiant damage must succeed on a DC 17 Constitution saving throw or be blinded until the end of its next turn.
Sentience
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
brink of rage. She is rarely without guards, be they members of the Casques Silencieux, wererat bodyguards, or hidden swarms of rats. Casques Silencieux. The Darklord’s silent state police guard
rats in Richemulot are especially intelligent and eagerly obey Renier’s will. This typically involves spying for her: eavesdropping on conversations, tailing individuals, and reporting back. Closing
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
brink of rage. She is rarely without guards, be they members of the Casques Silencieux, wererat bodyguards, or hidden swarms of rats. Casques Silencieux. The Darklord’s silent state police guard
rats in Richemulot are especially intelligent and eagerly obey Renier’s will. This typically involves spying for her: eavesdropping on conversations, tailing individuals, and reporting back. Closing
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
brink of rage. She is rarely without guards, be they members of the Casques Silencieux, wererat bodyguards, or hidden swarms of rats. Casques Silencieux. The Darklord’s silent state police guard
rats in Richemulot are especially intelligent and eagerly obey Renier’s will. This typically involves spying for her: eavesdropping on conversations, tailing individuals, and reporting back. Closing
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
(Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
Regeneration. The giant regains 10 hit points at the start of its
while raging.
Rock. Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.
Bonus Action
Vaprak’s Rage (Recharges after a Short or Long Rest). The
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Godefroy’s Torment Lord Godefroy is an abyss of grief and rage, tormented by the following circumstances: Godefroy is concerned only with his own misery; the suffering of the other spirits in Mordent
book. With the House on Gryphon Hill, Barovia and Mordent paved the way for Ravenloft to become a vast and varied setting encompassing dozens of Domains of Dread.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Godefroy’s Torment Lord Godefroy is an abyss of grief and rage, tormented by the following circumstances: Godefroy is concerned only with his own misery; the suffering of the other spirits in Mordent
book. With the House on Gryphon Hill, Barovia and Mordent paved the way for Ravenloft to become a vast and varied setting encompassing dozens of Domains of Dread.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Godefroy’s Torment Lord Godefroy is an abyss of grief and rage, tormented by the following circumstances: Godefroy is concerned only with his own misery; the suffering of the other spirits in Mordent
book. With the House on Gryphon Hill, Barovia and Mordent paved the way for Ravenloft to become a vast and varied setting encompassing dozens of Domains of Dread.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
(Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
Regeneration. The giant regains 10 hit points at the start of its
while raging.
Rock. Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.
Bonus Action
Vaprak’s Rage (Recharges after a Short or Long Rest). The
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
became more withdrawn and secretive, closing Ghalasine to trade and failing to honor his alliances. A powerful spellcaster, Charmayne had become jealous of the king’s passion and warmth. Longing to
anyone born in Ghalasine from entering or leaving the city. As she came to realize the people of Ghalasine didn’t love her as they did the king, Charmayne became filled with rage. She used magic to tear
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
became more withdrawn and secretive, closing Ghalasine to trade and failing to honor his alliances. A powerful spellcaster, Charmayne had become jealous of the king’s passion and warmth. Longing to
anyone born in Ghalasine from entering or leaving the city. As she came to realize the people of Ghalasine didn’t love her as they did the king, Charmayne became filled with rage. She used magic to tear
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
(Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
Regeneration. The giant regains 10 hit points at the start of its
while raging.
Rock. Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.
Bonus Action
Vaprak’s Rage (Recharges after a Short or Long Rest). The
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
became more withdrawn and secretive, closing Ghalasine to trade and failing to honor his alliances. A powerful spellcaster, Charmayne had become jealous of the king’s passion and warmth. Longing to
anyone born in Ghalasine from entering or leaving the city. As she came to realize the people of Ghalasine didn’t love her as they did the king, Charmayne became filled with rage. She used magic to tear
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
that area must succeed on a DC 17 Constitution saving throw or have the blinded condition for 24 hours. U2: Red Lunarium A shadowy, skeletal wolf walking upright like a human stalks the area here
shouts, “Death to all who oppose Lord Soth! And death to those pitiful wardens! You’ll never stop me!” If the characters disrupt Teremini’s ritual, she screams in rage and attacks them. Teremini pockets
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
that area must succeed on a DC 17 Constitution saving throw or have the blinded condition for 24 hours. U2: Red Lunarium A shadowy, skeletal wolf walking upright like a human stalks the area here
shouts, “Death to all who oppose Lord Soth! And death to those pitiful wardens! You’ll never stop me!” If the characters disrupt Teremini’s ritual, she screams in rage and attacks them. Teremini pockets
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
that area must succeed on a DC 17 Constitution saving throw or have the blinded condition for 24 hours. U2: Red Lunarium A shadowy, skeletal wolf walking upright like a human stalks the area here
shouts, “Death to all who oppose Lord Soth! And death to those pitiful wardens! You’ll never stop me!” If the characters disrupt Teremini’s ritual, she screams in rage and attacks them. Teremini pockets
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
an army or serve as the right hand of a warlord (appears in this book) on the battlefield. War priests typically adorn themselves with a symbol of their faith. You can roll on the War Priest Holy
, the target takes 12 (2d8 + 3) radiant damage, and it is blinded until the start of the war priest’s next turn. On a successful save, the target takes half as much damage and isn’t blinded
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
an army or serve as the right hand of a warlord (appears in this book) on the battlefield. War priests typically adorn themselves with a symbol of their faith. You can roll on the War Priest Holy
, the target takes 12 (2d8 + 3) radiant damage, and it is blinded until the start of the war priest’s next turn. On a successful save, the target takes half as much damage and isn’t blinded






