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Returning 35 results for 'book bottle diffusing chapter regain'.
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Magic Items
Dungeon Master’s Guide
damage on a failed save or half as much damage on a successful one. A creature reduced to 0 Hit Points by this damage is transformed into green slime (see chapter 3) that covers the ground in its
. You have Immunity to Poison damage and the Poisoned condition.
Regeneration. If you start your turn with at least 1 Hit Point, you regain 1d10 Hit Points.
Wish. You can cast Wish. Once used, this
Scholar's Pack
Legacy
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Equipment
Includes a backpack, a book of lore, a bottle of ink, an ink pen, 10 sheets of parchment, a little bag of sand, and a small knife.
Monsters
Candlekeep Mysteries
large enough for a 1-foot-tall, 8-inch-wide, 2-inch-thick object. The swarm can’t regain hit points or gain temporary hit points.Book Club. Melee Weapon Attack: +3;{"diceNotation":"1d20+3
","rollType":"to hit","rollAction":"Book Club"} to hit, reach 0 ft., one target in the swarm’s space. Hit: 6 (2d4 + 1);{"diceNotation":"2d4+1","rollType":"damage","rollAction":"Book Club","rollDamageType
Monsters
Baldur’s Gate: Descent into Avernus
signal them to deliver drinks to the table. If he wants poison added to his clients’ drinks, he has a secret sign for that. Hidden behind the bar is a small bottle containing four doses of
torpor (ingested);torpor (see "Poisons" in chapter 8 of the Dungeon Master’s Guide), which the kenku bartender can use to spike drinks when Amrik gives the signal.
Magic Items
Tasha’s Cauldron of Everything
spells. The bonus is determined by the book’s rarity.
You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.
While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard
Equipment
detailed analysis covers military units, weapons, strategy, rank, discipline, and much more.
When you study a chapter in the book for 1 hour during a short or long rest, you learn interesting
Written by Bloodlord Varrox, Battle Master’s Compendium is a military treatise. Each of its thirteen chapters covers a different skill related to military strategy and tactics. The book’s
Magic Items
Icewind Dale: Rime of the Frostmaiden
The Codicil of White is a tall, thin volume bound in white ermine fur over seasoned boards of white pine and sealed with a clasp and lock of tarnished silver. The book is cold to the touch, and the
(frost fingers), and a poem called “Rime of the Frostmaiden” (see appendix E). The poem is an incantation, the power of which can be used to split a glacier (see chapter 6). The poem might have other capabilities, at your discretion.
classes
The daashor artificers of the Dhakaani Empire were the finest weaponsmiths in Khorvaire’s history, as discussed in chapter 4 of this book. As a Forge Adept, you carry on these ancient
Backgrounds
Strixhaven: A Curriculum of Chaos
You have spent your youth preparing to be a student of Lorehold College, reading every book on the college’s recommended reading list for prospective students. Your academic passions are in the
: History, Religion
Languages: Two of your choice
Equipment: A bottle of black ink, an ink pen, a hammer, a hooded lantern, a tinderbox, a tome of history, a school uniform, and a pouch containing 15 gp
Backgrounds
Planescape: Adventures in the Multiverse
ring of keys to unknown locks, a blank book, an ink pen or quill, a bottle of black ink, a set of traveler’s clothes, and a pouch containing 10 gp
Feature: Planar Infusion
Living in a gate
Backgrounds
Strixhaven: A Curriculum of Chaos
, Persuasion
Languages: Two of your choice
Equipment: A bottle of black ink, an ink pen, a book of poetry, a school uniform, and a pouch containing 15 gp
Feature: Silverquill Initiate
You
Backgrounds
Strixhaven: A Curriculum of Chaos
Proficiencies: Arcana, Nature
Tool Proficiencies: One type of artisan’s tools
Languages: One of your choice
Equipment: A bottle of black ink, an ink pen, an abacus, a book of arcane theory, a school
Monsters
Quests from the Infinite Staircase
of twinkling stardust follows Nafas wherever he goes, as evidence of his cosmic might.
No bottle, vase, ring, or lamp can contain Nafas. The genie is bound to the Infinite Staircase itself, anchored
destroy Nafas is to take his place.
Nafas as a Patron
In addition to linking the adventures in this book, you can use Nafas as a group patron (detailed in Tasha’s Cauldron of Everything). In
Monsters
Van Richten’s Guide to Ravenloft
":"necrotic"} necrotic damage, and the target can’t regain hit points until the start of the necrichor’s next turn.
Blood Puppeteering (Recharge 6);{"diceNotation":"1d6","rollType
extinguish their horrific unlife, virtuous faiths and vigilant organizations (like the Order of the Guardians detailed in chapter 3) seal these viscous horrors in magically warded prisons. As ages pass
Monsters
Mythic Odysseys of Theros
, where they serve the vicious will of Tymaret the Murder King (see chapter 3).
Returned have escaped the Underworld and dwell among the living once more, but their second lives are rarely what they
expected—not that they remember what it was they expected. As a result of having followed the Path of Phenax (see chapter 4), the Returned lose their identities, which manifest as separate beings
Magic Items
Curse of Strahd
normal quarterstaff, and you can expend 1 charge to regain a number of hit points equal to the damage dealt by the weapon. Each time a charge is spent, red blood oozes from the staff’s pores, and you
must succeed on a DC 12 Wisdom saving throw or be afflicted with short-term madness (see “Madness” in chapter 8 of the Dungeon Master’s Guide).
Blight Bane. While you are attuned
Monsters
Mythic Odysseys of Theros
., one creature. Hit: 13 (2d8 + 2);{"diceNotation":"2d8+2","rollType":"damage","rollAction":"Underworld Bolt","rollDamageType":"necrotic"} necrotic damage, and the target can’t regain hit points
lives are rarely what they expected—not that they remember what it was they expected. As a result of having followed the Path of Phenax (see chapter 4), the Returned lose their identities
Backgrounds
Strixhaven: A Curriculum of Chaos
.
Skill Proficiencies: Nature, Survival
Tool Proficiencies: Herbalism kit
Languages: One of your choice
Equipment: A bottle of black ink, an ink pen, a book about plant identification, an
Monsters
Vecna: Eve of Ruin
, the afflicted target can’t regain hit points.
Flight of the Damned (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Flight of the Damned"}. Vecna conjures a torrent of
and dream as he started to write his Book of Vile Darkness.
Vecna forged a kingdom on Oerth, but he grew bored with it after several centuries. He started inflicting suffering on other worlds. In
feats
Forgotten Realms: Heroes of Faerûn
language tables in the Player's Handbook or Chapter 2 of this book.
Dragon’s Terror. You can take a Magic action to instill terror in a creature you can see within 30 feet of yourself. The
Sage
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
master in your fields of study.
Skill Proficiencies: Arcana, History
Languages: Two of your choice
Equipment: A bottle of black ink, a quill, a small knife, a letter from a dead
, sometimes as a means toward other ideals.
d8
Personality Trait
1
I use polysyllabic words that convey the impression of great erudition.
2
I’ve read every book in the
Satyr
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mythic Odysseys of Theros
discourse. Satyrs feel that life is to be lived and experienced with all the senses. Satyrs see the world and everything in it as a book of delights, and they want to explore every page. See chapter 3
Backgrounds
Baldur’s Gate: Descent into Avernus
historians all participate with passing scholars from Candlekeep in a lively exchange of ideas, debating and collaborating in book-filled halls across the Upper and Lower City. The city is also rife
Proficiencies: Arcana, History
Languages: Two of your choice
Equipment: A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to
Magic Items
Mythic Odysseys of Theros
Underworld. This magic whip grants a +3 bonus to attack and damage rolls made with it. When you hit with an attack using this whip, the target takes an extra 2d8 necrotic damage and you regain hit points equal
chapter 7 of the Dungeon Master’s Guide for details on randomly determined properties.
Erebos’s Claim. While carrying the whip, you can use an action to cast either circle of
Backgrounds
Baldur’s Gate: Descent into Avernus
, you lose access to the benefits and might suffer further fallout. Should you lose these benefits, you may regain them by having an unpleasant conversation with your commanding officer and fulfilling
feeling about who might fulfill their duties strictly by the book.
Suggested Characteristics
The horrors of war combined with the rigid discipline of military service leave their mark on all
Backgrounds
Guildmasters’ Guide to Ravnica
commoner’s clothes, a book of research notes, an ink pen, a bottle of squid ink, a flask of oil (made from blubber), a vial of acid (derived from digestive juices), a vial of fish scales, a vial
of seaweed, a vial of jellyfish stingers, a glass bottle of unidentified slime, and a belt pouch containing 10 gp (Azorius 1-zino coins)
Clades and Projects
As a Simic researcher, you are part of a
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
the following list: Ball Bearings Flask Pouch Basket Grappling Hook Rope Bedroll Hunting Trap Sack Bell Jug Shovel Blanket Lamp Spikes, Iron Block and Tackle Manacles String Bottle, Glass Net
can use this feature a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
the following list: Ball Bearings Flask Pouch Basket Grappling Hook Rope Bedroll Hunting Trap Sack Bell Jug Shovel Blanket Lamp Spikes, Iron Block and Tackle Manacles String Bottle, Glass Net
can use this feature a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
the following list: Ball Bearings Flask Pouch Basket Grappling Hook Rope Bedroll Hunting Trap Sack Bell Jug Shovel Blanket Lamp Spikes, Iron Block and Tackle Manacles String Bottle, Glass Net
can use this feature a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Arcane Grimoire Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a wizard) While you are holding this leather-bound book, you can use it as a spellcasting focus for
your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard spells. The bonus is determined by the book’s rarity. You can use this book as a spellbook. In
Magic Items
Baldur’s Gate: Descent into Avernus
favorite religious hymn that I constantly hum.
2
I must keep a written record of my beliefs and the sins that I witness. When finished, this book will be my gift to the multiverse.
3
I have
Beneficial Properties table in chapter 7 of the Dungeon Master’s Guide.
Searing Radiance. The sword deals an extra 9 (2d8) radiant damage to any creature it hits, or 16 (3d10) radiant damage if you
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Arcane Grimoire Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a wizard) While you are holding this leather-bound book, you can use it as a spellcasting focus for
your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard spells. The bonus is determined by the book’s rarity. You can use this book as a spellbook. In
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Arcane Grimoire Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a wizard) While you are holding this leather-bound book, you can use it as a spellcasting focus for
your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard spells. The bonus is determined by the book’s rarity. You can use this book as a spellbook. In
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
) Includes a backpack, a blanket, 10 candles, a tinderbox, an alms box, 2 blocks of incense, a censer, vestments, 2 days of rations, and a waterskin. Scholar's Pack (40 gp) Includes a backpack, a book of lore, a bottle of ink, an ink pen, 10 sheets of parchment, a little bag of sand, and a small knife.
strapped to the side of it. Diplomat's Pack (39 gp) Includes a chest, 2 cases for maps and scrolls, a set of fine clothes, a bottle of ink, an ink pen, a lamp, 2 flasks of oil, 5 sheets of paper, a vial
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
) Includes a backpack, a blanket, 10 candles, a tinderbox, an alms box, 2 blocks of incense, a censer, vestments, 2 days of rations, and a waterskin. Scholar's Pack (40 gp) Includes a backpack, a book of lore, a bottle of ink, an ink pen, 10 sheets of parchment, a little bag of sand, and a small knife.
strapped to the side of it. Diplomat's Pack (39 gp) Includes a chest, 2 cases for maps and scrolls, a set of fine clothes, a bottle of ink, an ink pen, a lamp, 2 flasks of oil, 5 sheets of paper, a vial






