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Returning 35 results for 'book burning devourer cities remote'.
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Monsters
Mythic Odysseys of Theros
can innately cast the following spells, requiring no material components:
At will: fire bolt (see “Actions” below)
3/day: burning hands
1/day each: hellish rebuke (see “Reactions” below), scorching
oreads number among the most dangerous nymphs, as they embody the wild might of flames, volcanism, and the hidden forces of the earth. These creatures typically dwell in remote mountain crags and near
Monsters
Icewind Dale: Rime of the Frostmaiden
. The book contains the spells Avarice has prepared plus the following additional spells: burning hands, cone of cold, find familiar, ice storm, lightning bolt, rope trick, thunderwave, tongues, wall of fire, and wall of force.Cold, Fire
Backgrounds
Baldur’s Gate: Descent into Avernus
in, a pet mouse, a token to remember your parents by, a set of common clothes, and a pouch containing 10 gp
FEATURE: CITY SECRETS
You know the secret patterns and flow to cities and
of desperate poverty, for good and for ill. They tend to be driven either by a commitment to the people with whom they shared life on the street or by a burning desire to find a better life &mdash
Urchin
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Backgrounds
Player’s Handbook (2014)
, and a pouch containing 10 gp
FEATURE: CITY SECRETS
You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you
shaped by lives of desperate poverty, for good and for ill. They tend to be driven either by a commitment to the people with whom they shared life on the street or by a burning desire to find a better
Genasi
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Species
Elemental Evil Player's Companion
Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an accident of birth
entire lives without encountering another one of their kind. There are no great genasi cities or empires. Genasi seldom have communities of their own and typically adopt the cultures and societies into
Dwarf
Legacy
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Species
Basic Rules (2014)
picks and hammers in deep mines and blazing forges, a commitment to clan and tradition, and a burning hatred of goblins and orcs—these common threads unite all dwarves.
Short and Stout
Bold
subraces or one from another source.
DUERGAR
In cities deep in the Underdark live the duergar, or gray dwarves. These vicious, stealthy slave traders raid the surface world for captives, then sell
Wizard
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Classes
Basic Rules (2014)
knowledge and power calls even the most unadventurous wizards out of the safety of their libraries and laboratories and into crumbling ruins and lost cities. Most wizards believe that their counterparts
background. Third, choose the mage hand, light, and ray of frost cantrips, along with the following 1st-level spells for your spellbook: burning hands, charm person, feather fall, mage armor, magic
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Devourer Of all the abominations unleashed by Orcus (appears in this book), devourers are among the most feared. These tall, mummy-like Undead wander the planes, consuming souls and spreading Orcus’s
creed of replacing all life with everlasting death. A lesser demon that proves itself to Orcus might be granted the privilege of becoming a devourer. The Prince of Undeath transforms such a demon
Backgrounds
Sword Coast Adventurer's Guide
choice, as appropriate to your factionLanguages: Two of your choiceEquipment: Badge or emblem of your faction, a copy of a seminal faction text (or a code-book for a covert faction), a set of common
nature.
The Lords’ Alliance: On one level, the agents of the Lords’ Alliance are representatives of the cities and other governments that constitute the alliance. But, as a faction
Backgrounds
Sword Coast Adventurer's Guide
few miles from where they were born.
You aren’t one of those folk.
You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are
subterranean cities or settlements, you are probably a member of the race that occupies the place—but you might also have grown up there after being captured and brought below when you were a child
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Map of Mystery The mystery surrounding the Book of the Raven has to do with the map Anil Zasperdes slipped between its pages. It’s clear that the map was never part of the book to begin with. You can
Scarlet Sash, a group of wereravens known for stealing magic items from evil individuals and hiding evil items from the world at large. He chose the Book of the Raven as a hiding place for the map
Ancient Deep Dragon
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Monsters
Fizban's Treasury of Dragons
alliances or enmities. Their lairs are highly individual. Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near underground lakes.
Deep
the rest of the lair, this chamber is lit by phosphorescent fungal blooms that give off soft green, blue, and purple light.
Hoard Chamber. The dragon’s hoard is hidden away in a more remote
Adult Deep Dragon
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Monsters
Fizban's Treasury of Dragons
with whom they have alliances or enmities. Their lairs are highly individual. Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near
away in a more remote chamber, draped in illusion spells and protected by traps and magical alarms. When triggered, those alarms summon the dragon’s minions and allies first, followed by the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Fire and Darkness An Adventure for 11th-Level Characters For centuries, a powerful efreeti named Vrakir sent his armies against numerous foes and burned countless cities to ash. Now, the tyrant has
found an artifact of unimaginable evil: the Book of Vile Darkness. In this heist, the heroes must infiltrate Brimstone Hold, the prison-fortress where Vrakir has locked away the Book of Vile Darkness
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Neighbors, Rivals, and Allies Other cities and nations keep a watchful eye on Baldur’s Gate, which is growing in wealth, power, and influence. Baldur’s Gate trades with the coastal cities of
. Baldur’s Gate joined the Lords’ Alliance, a coalition of independent cities that includes Neverwinter and Waterdeep, largely because of disputes with Amn. Should Amn decide to attack Baldur’s Gate
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Neighbors, Rivals, and Allies Other cities and nations keep a watchful eye on Baldur’s Gate, which is growing in wealth, power, and influence. Baldur’s Gate trades with the coastal cities of
. Baldur’s Gate joined the Lords’ Alliance, a coalition of independent cities that includes Neverwinter and Waterdeep, largely because of disputes with Amn. Should Amn decide to attack Baldur’s Gate
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
being accepted, the book was stored in the library’s archives. The book offers a look into the history behind the founding of one of the most prominent cities in Faerûn, Silverymoon. In actuality, Lore
, the book made its way into the hands of a young and eager traveling monk, Ulraunt. He thought that the book would be an appropriate offering for his entrance into Candlekeep, and right he was. After
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
arose from the kingdom’s ashes, and the Treaty of Thronehold that helps keeps the peace between the nations of Khorvaire, see the introduction of this book. An excellent system of roads connects the
central nations of Khorvaire, and travelers can always make their way by horse or coach. Major cities are linked by the lightning rail of House Orien, which allows one to avoid the perils—and tedium—of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, perhaps burning farmland and devouring livestock, demanding tribute from a village, or holding captives for ransom. Alternatively, a dragon might have established a new lair in the remote wilderness
a dragon down for an all-out fight in most other sites. You can use one of the lair maps in chapter 5 of this book as the key location for such an adventure, fleshing the site out with features and inhabitants using the guidelines in the Dungeon Master’s Guide.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Background Centuries ago, a family living in a remote water mill endured a string of unfortunate events. A malevolent spirit called Shemshime attached itself to the family and caused the “accidents
cautionary tale meant to warn people to keep their attention on their chores. When a traveling gnome bard heard the tale, he was so intrigued that he set the story down in the book, Shemshime’s Bedtime
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
the remote fortress where she’s stationed. Corlie asks the characters to come to the stronghold and serve on behalf of the five great Sword Coast cities that are jointly restoring the fortress. The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
long-distance travel across land. Major cities in Khorvaire are linked by the lightning rail of House Orien, which allows you to avoid the perils—and tedium—of the roads. The lightning rail uses bound
elementals to pull a train of carriages over a path of magical stones, between which a rail-like stream of lightning arcs. If speed is an issue, you can book passage on a House Lyrandar airship, which
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
set up an ambush in a remote location. All are fanatically loyal to the queen and fight to the end. If the characters capture and subdue one or more of these assailants, threats and intimidation do
set on ending the threat of the princess by destroying the book and all those connected to it. If the characters ask about the Princess of the Shadow Glass, the elves say that she was exiled from the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Faerûn’s western shore—the Sword Coast. A thin strip of civilization stretches down this coast, where widely spaced cities are arranged like beads on a string. Roads loosely connect the cities that
monsters and magic items not described in this book. Both of these supplements are available as free downloads on DungeonsandDragons.com.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Nihiloor (see appendix B), a mind flayer that is caressing an intellect devourer. Upon seeing the adventurers, Nihiloor rises from the stone chair, sets its pet down, and glides across the room
, intending to leave through the double door in the west wall. The mind flayer expects Grum’shar and the intellect devourer to cover its escape. Nihiloor carries a 3-inch-diameter stone orb carved to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, the nation’s secret police, is particularly active in Darkon’s largest cities: Martira Bay and Il Aluk. The night after any Humanoid dies, its corpse rises as a mindless Undead that shambles into the
night. Locals swiftly burn bodies to prevent this. DARKONIAN CHARACTERS
Darkon boasts particularly varied human and nonhuman populations. While diverse groups of humans dwell in the domain’s cities
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Faerûn’s western shore—the Sword Coast. A thin strip of civilization stretches down this coast, where widely spaced cities are arranged like beads on a string. Roads loosely connect the cities that
monsters and magic items not described in this book. Both of these supplements are available as free downloads on DungeonsandDragons.com.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Faerûn’s western shore—the Sword Coast. A thin strip of civilization stretches down this coast, where widely spaced cities are arranged like beads on a string. Roads loosely connect the cities that
monsters and magic items not described in this book. Both of these supplements are available as free downloads on DungeonsandDragons.com.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
ruins of their ancient cities. Match wits with cunning drow in the depths of a primordial jungle. Any follower of the Sovereign Host knows this story about Xen’drik. In the dawn of time, the
. Aureon taught giants the secrets of wizardry, and they grew powerful. The giants built towers that touched the sky and seemingly endless cities. The mightiest among the giants was the titan Cul’sir. His
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
inventions that serve no purpose, as well as worktables strewn with tinker’s tools. A 10-foot-high ledge overlooks the room, set with a wooden pedestal on which sits a leather-bound book. Treasure. The book
on the pedestal is a spellbook that the rock gnomes of Gnomengarde share. Its cover describes its title as Magick of Gnomengarde (in Common and Gnomish), and it contains the wizard spells burning hands, detect magic, identify, mage armor, magic missile, shield, and sleep.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, and the relatively small stature of present-day humans is a mark of their degeneracy. Others imagine remote realms—cloud castles or lost continents—where Brobdingnagian people dwell, set apart from
live apart in remote steadings, undersea palaces, subterranean realms, and flying citadels. Bigby Presents: Glory of the Giants explores giants’ role in D&D and their realms across the worlds. It delves
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
of the ten adventures in this book features a dragon in a lair. Designed for characters of levels 1 through 12, the adventures offer a range of challenges, from defeating evil dragons to working with
good dragons, as well as navigating more complicated moral dilemmas. The dungeons where the dragons make their lairs range from cavern complexes to ruined cities and more. Where there are dragons in dungeons, there’s always adventure!
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
many places the most dominant. Their cultural and societal makeup runs the gamut, from the cosmopolitan folk who reside in great cities such as Baldur’s Gate and Waterdeep to the barbarians who rage
throughout the Savage Frontier. Humans are famous for their adaptability. No other race lives in so many diverse lands or environments, from lush jungles to burning deserts, from the eternal cold of the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
became Markos’s obsession. He sequestered himself and his fellow researchers in the remote Delphi Mansion. Markos used astrology-based magic to attempt to contact other planes, and something finally
from the sage’s library. In addition to containing lore about stars and the planes of existence, the book describes rituals that can be used to summon extraplanar entities. Krokulmar needs Markos to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Religion and the Gods The gods of Krynn are said to have abandoned the world, and in the great cities of Ansalon, temples and centers of faith are few. Nevertheless, small miracles occur across the
or sphere Gods of Neutrality
Alignment
Province
Symbol
Gilean N Knowledge Open book Chislev N Nature Feather Lunitari N Neutral magic Red circle or sphere Reorx N Craft Forging






